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Deep Magic (13th Age Compatible)
by Kobold Press
An Age of Wizardy has arrived and its secrets are yours!

Deep Magic: 13th Age Compatible Edition contains 555 new wizard spells and options for 13th Age players who want to bend reality to their wills and perform spectacular feats of sorcery.

WINNER of the Escapist Award for Best RPG Supplement of 2014!
Deep Magic (13th Age Compatible)
 
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Riders of the Wind

Riders of the Wind


The centaurs make no claim on the Endless Steppe. Rather, they see themselves as its protectors chosen by the spirits of the plains to preserve the lands against the invader, to keep their lands pure, sacred, and free from the rapacious humans who would transform it to suit their needs. Thus the centaurs roam the Steppe, watchful for interlopers from beyond the mountains so they can drive them back...   [click here for more]
Schwalb Entertainment  $1.69

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The Genius Guide to More Bard Talents

The Genius Guide to More Bard Talents


The concept of bard talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Bard, along with a large number of talents allowing for a wide range of possible witch character concepts. The new talents presented here can be used with that book, or added as new options for the traditional bard class. With the extra options, a bard can tell stories so real they come...   [click here for more]
Rogue Genius Games  $2.45

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Four Horsemen Present: Yet More Horrifically Overpowered Feats

Four Horsemen Present: Yet More Horrifically Overpowered Feats


Four Horsemen Present: Yet More Horrifically Overpowered Feats Overpowered is the New Black! We didn’t want to do this. We ASKED you not to use the Overpowered Feats. We already have FOUR books worth! But did you listen? No. So here it is, the FIFTH book in the Horrifically Overpowered line of feat books. You SHOULD NOT use the feats herein. Just the NAME of Cleaving Sneak Attack should...   [click here for more]
Rogue Genius Games  $3.95

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M20 How Do You DO That?

M20 How Do You DO That?


A Practical Guide Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more –...   [click here for more]
Onyx Path Publishing  $14.99

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Tooth and Claw

Tooth and Claw


Poisoned Pages for Shadow of the Demon Lord We all wear masks. We wear them to conceal our true selves, to become what others expect us to be, navigating the murky waters of social interaction to forge relationships, find love, and avoid enemies. For most of us, masks conceal uncertainties and doubts, ambitions and desires, and all the little secrets that make up what...   [click here for more]
Schwalb Entertainment  $1.99

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Addendum: Shape Shifting (Diceless)

Addendum: Shape Shifting (Diceless)


Change yourself and you change the world. Learn what forms to be wary of lest you end up an unthinking rock, locked into that form forever. Discover which shape’s gifts are intrinsic to a Gossamer world, and which can work on the Grand Stair and beyond another Door! Retain your own sense of self, or risk becoming the very mask you wear via the power of Shape Shifting. Shape Shifting...   [click here for more]
Rite Publishing  $4.99

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Hero Kids - Fantasy Expansion - Hero Cards IV

Hero Kids - Fantasy Expansion - Hero Cards IV


This expansion for Hero Kids includes ten new forest heroes for your game: Spear Bearer - This ferret hero uses his spear to keep enemies at bay Knight - The turtle's armor protects him from enemy attacks, which enrage his replies Rogue - The shrew moves like a shadow and strikes distracted enemies Brute - This badger is a ferocious combatant who specializes in knocking down enemies Warlock...   [click here for more]
Hero Forge Games  $2.99

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The One Ring - Journeys and Maps

The One Ring - Journeys and Maps


Journeys and Maps is a must-have accessory for The One Ring. Journeys and Maps in PDF is a 32-page supplement, with rules for water travel by sea and river, an index to all locations covered in The One Ring Roleplaying Game supplements to date, a system for detailing ruins found along the road, a useful collection of terrain-specific hazards, and a section detailing natural...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.99

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Alchemist (5E)

Alchemist (5E)


The Science of Magic! The ALCHEMIST Class offers a new full class to your players that crosses the boundaries between science and magic. In addition to the new core class, this supplement provides 7 alchemical traditions that emulate archetypes from Dr. Jekyll to Dr. Frankenstein. Product Information This product provides players with a new 20 level Intelligence-based...   [click here for more]
Tribality Publishing  $4.99 $3.95

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Torchbearer Sagas: Astral Knights

Torchbearer Sagas: Astral Knights


Astral Knights Delve into the mind-shattering and copyright infringement-free world of psionics with the Astral Knights! Features include a new magic system (psionics!) two new character classes—the Light Path Astral Knight and the Dark Path Astral Knight new skill: Psionicist and the meditation ability anyone can learn! ANYONE! Psionic Nature new gear: Astral Blades new conflicts:...   [click here for more]
Memento Mori Theatricks  $4.00

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The One Ring - Horse-lords of Rohan

The One Ring - Horse-lords of Rohan


South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon. Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the...   [click here for more]
Cubicle 7 Entertainment Ltd.  $22.99

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Shadowrun: Hard Targets (Deep Shadows Sourcebook)

Shadowrun: Hard Targets (Deep Shadows Sourcebook)


THE CLOAK OF DEATH It’s thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days. Assuming their conscience doesn’t eat them alive. Hard Targets...   [click here for more]
Catalyst Game Labs  $44.99 $25.00

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In The Company of Unicorns (PFRPG)

In The Company of Unicorns (PFRPG)


Always be yourself. Unless you can be a Unicorn! Don’t be the last unicorn to join the party. Level up as a unicorn and grow from a foal to a Large mare or stallion as you embrace your untamable immortal essence and impale your foes with your horn; slay lions and dragons; disappear, change shape, or enhance yourself with the magic of your alicorn. Create the unicorn...   [click here for more]
Rite Publishing  $5.99

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Hero Kids - Fantasy Expansion - Pet Cards

Hero Kids - Fantasy Expansion - Pet Cards


This expansion for Hero Kids includes ten new pets for your game: Pixie - The pixie's small frame holds powerful magic Hound - The hound fights even more fiercely when hurt Eagle - Eagles attack their targets with swooping attacks Fox - The tiny fox responds to attacks with a vicious bite Bear - The bear's best defense is a strong friend at its back Lynx - This large feline transforms...   [click here for more]
Hero Forge Games  $2.99

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Hero Kids - Fantasy Expansion - Hero Cards III

Hero Kids - Fantasy Expansion - Hero Cards III


This expansion for Hero Kids includes ten new exotic heroes for your game: Arbalest - The dwarf arbalest's powerful crossbow can shoot right through enemies Blade Dancer - The scything blades of this dragon-kin can attack two enemies Blade Dancer - With two blades, this drow blade dancer is a fearsome attacker Brute (Male) - This unstoppable dragon-kin trades off armor for a heavy blade Druid...   [click here for more]
Hero Forge Games  $2.99

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Hero Kids - Fantasy Expansion - Hero Cards II

Hero Kids - Fantasy Expansion - Hero Cards II


This expansion for Hero Kids includes ten new heroes for your game: Acrobat - Perform spectacular flips and tumbles to get in and out of trouble Alchemist - This bomb thrower is dangerous to enemies and allies Brute (Female) - The female brute is big enough to take on any enemy Healer (Male) - Trained in the forests of the Brecken Vale, the healer is a great addition to any group of...   [click here for more]
Hero Forge Games  $2.99

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DMGR8: Sages & Specialists (2e)

DMGR8: Sages & Specialists (2e)


In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the...   [click here for more]
Wizards of the Coast  $4.99

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Truth and Lies 2nd Edition

Truth and Lies 2nd Edition


The Sharpest Blades... Only a thin line exists between truth and lies, both powerful weapons if wielded with finesse and fearlessness. We cut our enemies down with our words, our ideals and our finely sharpened weapons. Never look back and stay true to your creed, no matter the evil you may bring upon others. Cut as Deep As the Soul Truth and Lies 2nd Edition is the second clan sourcebook...   [click here for more]
Third Eye Games  $19.99 $9.99

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Midgard Heroes for 5th Edition

Midgard Heroes for 5th Edition


HEROES, ARISE! — New Options for 5th Edition Heroes — Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns. But you do not fear these things. You are a hero of Midgard—and by your skill,...   [click here for more]
Kobold Press  $19.99 $4.99

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Fantasy Friends

Fantasy Friends


Fantasy Friends is an alternate setting for Golden Sky Stories that takes place in a small village in a high fantasy world. While great heroes are fighting the Dark Lord in distant lands, your village is peaceful, and although it won’t always be easy, in this place unlikely friendships can happen. This book adds six new character types: aberrations, constructs, dragons, elementals,...   [click here for more]
Star Line Publishing  $8.00

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Primeval Thule 5e Player's Companion

Primeval Thule 5e Player's Companion


Before endless winter enveloped the cities of the northen isles, there was a time of legends now forgotten. This was the age of Thule, savage and spectacular - an age of wonders and terors that survive now only in half-remembered glimmers of myth. Across this primal landscape stride bold, brawling, larger-than-life heroes, and your character can be one of them! The Thule 5e Player's Companion...   [click here for more]
Sasquatch Game Studio  $7.95 $6.95

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Eastern Expeditions: The Ninja (Delving Deeper/0E)

Eastern Expeditions: The Ninja (Delving Deeper/0E)


Bring the ninja to your original edition games! The ninja has been represented in role-playing games from the days of the earliest edition but has been plagued by imbalance and fallacies. The Eastern Expeditions™ line aims to address these issues. Eastern Expeditions: The Ninja provides a complete character class, as well as Japanese weapons, armor, and equipment suitable...   [click here for more]
Raven God Games  Pay What You Want

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Eastern Expeditions: The Samurai (Delving Deeper/0E)

Eastern Expeditions: The Samurai (Delving Deeper/0E)


Bring the samurai to your original edition games! The samurai has been represented in role-playing games from the days of the earliest edition but has been plagued by imbalance and inaccuracies. The Eastern Expeditions™ line aims to address these issues. Eastern Expeditions: The Samurai provides a complete character class based decidedly in the historical Japanese warrior,...   [click here for more]
Raven God Games  Pay What You Want

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Shaman Class (5E)

Shaman Class (5E)


Spiritual Power Unleashed! The Shaman allows your players to play a custom class in your own customized 5th edition campaign. The shaman lives in between two worlds; a world of spirituality and the natural world. They don’t see the two as being separate, just that others are blind to what they can easily comprehend. They connect with the Spirit World to bring forth great power against...   [click here for more]
Tribality Publishing  $2.00 $1.50

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn...   [click here for more]
Monte Cook Games  $19.99 $7.99

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The Secrets of the Metadventurer (PFRPG)

The Secrets of the Metadventurer (PFRPG)


Are you cool enough to play me?! Do you like to win Pathfinder?! If you understand that this is a competition between yourself and the GM, then I may just choose you as a player. Come discover The Secrets of the Metadventurer, the most awesome character class ever and join me in pwning the entire make-believe world that GM jerk spent years creating. Marvel at the power of my Metagaming...   [click here for more]
Rite Publishing  $1.49

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Southlands Heroes for 5th Edition

Southlands Heroes for 5th Edition


WHEN EVIL STIRS IN THE SOUTHLANDS, MIGHTY HEROES WILL ARISE! — New Options for 5th Edition Heroes — Demonic voices mutter and howl in the desert. Strange lights appear among the trees in the jungle’s depths; and packs of twisted creatures emerge at night to hunt the grasslands. But you do not fear these things. You are a hero of the Southlands—and...   [click here for more]
Kobold Press  $14.99 $4.99

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Technology Compendium: Sir Arthour’s Guide to the Numenera

Technology Compendium: Sir Arthour’s Guide to the Numenera


Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign! The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,...   [click here for more]
Monte Cook Games  $14.99

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April Augmented

April Augmented


What better month to augment than that of April? Presenting April Augmented, a collection of player options for use in your Pathfinder Roleplaying Game campaign! Included in this release are three new archetypes, a new prestige class, a new race - the drowmedary, and a new monster class - the gelatinous cube! Pay what you want for these 11 pages of new options for the Pathfinder...   [click here for more]
Dreamscarred Press  Pay What You Want

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In The Company of Dragons (5E)

In The Company of Dragons (5E)


You know you want to play a Dragon! Not a half-dragon, not a dragonborn, but a DRAGON! Come and find out if those who meddle in your affairs are crunchy and good with ketchup. Level up as a dragon and grow to the size of a house, breath fire, (or other energy types), struggle for territory, win prestige amongst dragons, slay giants, rule the sky, and embrace you true draconic essence right...   [click here for more]
Rite Publishing  $4.99

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Playable Monsters for 5th Edition

Playable Monsters for 5th Edition


16 new monstrous races for Fifth Edition! Have you ever wanted to try your hand at a more exotic option than dwarf or halfling? Have you ever gotten your wish to play as a monster, only for their society to be lacking interesting cultural details beyond the familiar “kill or be killed” write-up? Have you ever worried that a monstrous PC would end up overshadowing...   [click here for more]
Quasar Knight Enterprises  $4.99

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OD&D Supplement III: Eldritch Wizardry (0e)

OD&D Supplement III: Eldritch Wizardry (0e)


The book you now hold in your hand represents new dimensions to an already fascinating game system. This is the third supplement to DUNGEONS & DRAGONS, and was produced as a result of an ever increasing demand for new material. This book also represents a new trend in the fine art of Dungeon Mastering. As originally conceived, D & D was limited in scope only by the imagination and devotion...   [click here for more]
Wizards of the Coast  $4.99

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(5E) Expanded Options #04 - Items of Quality - Weapons

(5E) Expanded Options #04 - Items of Quality - Weapons


The Expanded Options product line brings you an assortment of ideas, homebrew rules, and various options from the talented pool of writers at Fat Goblin Games for use with the 5th Edition Fantasy Game. These short and low-priced products are perfect for Game Masters and Players who want to integrate unique new options to their games. Fat Goblin Games Presents Expanded Options #04 –...   [click here for more]
Fat Goblin Games  $1.99 $1.00

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In Translation: The Strange Character Options

In Translation: The Strange Character Options


Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself. Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make...   [click here for more]
Monte Cook Games  $9.99

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PC1 Creature Crucible: Tall Tales of the Wee Folk (Basic)

PC1 Creature Crucible: Tall Tales of the Wee Folk (Basic)


The King of the Fairies rules a magical world of mischief, intrigue, danger, and adventure rivaling anything the human world can offer. From brownies, leprechauns, pixies, and sprites to pookas and even centaurs, all creatures of the enchanted woodlands reveal their secrets for the first time. Product History PC1: "Tall Tales of the Wee Folk" (1989), by John Nephew, is...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Ponyfinder - Princess Luminace's Guide to the Pony Pantheon

Ponyfinder - Princess Luminace's Guide to the Pony Pantheon


Studying the habits, origins, and potential futures of my fellow divine beings has lead me to better understanding of the universe itself! To be unbiased, I have included a study of my own divinity and some interesting test cases surrounding myself. Table of contents: Detailed divine portfolios of the pony pantheon. In-depth analysis of two species created with the help of divine providence. Numerous...   [click here for more]
Silver Games LLC  $14.99

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Elemental Evil Player’s Companion (5e)

Elemental Evil Player’s Companion (5e)


Create Heroic Characters to Conquer the Elements! Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,...   [click here for more]
Wizards of the Coast   FREE 

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SotDL Path Spell Cards

SotDL Path Spell Cards


Many paths grant knowledge of unique spells. This deck of 9 cards includes: Sense Magic (Magician) Spellbound Weapon (Spellbinder) Witch Fire (Witch) Exorcism (Exorcist) Command Undead (Necromancer) Animate Object (Technomancer) Temple of Faith (Templar) Shadow Form (Tenebrist) Blank to create your own! ...   [click here for more]
Schwalb Entertainment  $0.50

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Rune Spell Cards

Rune Spell Cards


Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes: Rune of Finding Translate Anything Brand of Doom Glyph of Fire Runic Shield Glyphic...   [click here for more]
Schwalb Entertainment  $0.50

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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes: Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered...   [click here for more]
Schwalb Entertainment  $0.50

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Destruction Spell Cards

Destruction Spell Cards


Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes: Break Ruin Dissolve Rend Sunder Entropic Power Erode Detonate Evaporate Destroy Disintegrate...   [click here for more]
Schwalb Entertainment  $0.50

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Enchantment Spell Cards

Enchantment Spell Cards


Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes: Bewitch Presence Charm Command Question Compel Mind Bondage Cower Implant Suggestion Allure Enslave ...   [click here for more]
Schwalb Entertainment  $0.50

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Alteration Spell Cards

Alteration Spell Cards


Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes: Comprehension Distort Appearance Enhance Senses Spider Climb Underwater Adaptation...   [click here for more]
Schwalb Entertainment  $0.50

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Curse Spell Cards

Curse Spell Cards


Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes: Hex Pox Frighten Hobble Pain Vulnerability Weakness Dread Swine Toad Petrify ...   [click here for more]
Schwalb Entertainment  $0.50

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Forbidden Spell Cards

Forbidden Spell Cards


The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and...   [click here for more]
Schwalb Entertainment  $0.50

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Illusion Spell Cards

Illusion Spell Cards


Illusion magic fools the senses and allows casters to create images and sensations that reshape the world around them. This deck of 11 cards includes: Clamor Disguise Figment Thimblerig Vertigo Glamer Invisibility Decoy Phantasm Mirage Illusory Double ...   [click here for more]
Schwalb Entertainment  $0.50

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Life Spell Cards

Life Spell Cards


Life magic eases pain, heals wounds, and removes afflictions. Spell from this tradition are crucial for surviving expeditions into the unknown. This deck of 11 cards includes: Life Sense Minor Healing Cure Fount of Life Light Healing Moderate Healing Vitality Burst Greater Cure Major Healing Total Healing Resurrect ...   [click here for more]
Schwalb Entertainment  $0.50

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Song Spell Cards

Song Spell Cards


Song spells weave magic into music to affect the minds of those who hear it performed. This deck of 11 cards includes: Project Voice Song of Friendship Song of Courage Song of Inspiration Song of Valor Song of Captivation Song of Healing Song of Ribaldry Song of Dread Song of Slumber Song of Heroes ...   [click here for more]
Schwalb Entertainment  $0.50

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Transformation Spell Cards

Transformation Spell Cards


Transformation magic enables practitioners to assume different forms. This deck of 11 cards includes: Flowing Form Mask Animal Shape Bounding Step Murmuration Improved Animal Shape Object Form Mist Form Speed Healing Metallicus Greater Animal Shape ...   [click here for more]
Schwalb Entertainment  $0.50

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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes: Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
Schwalb Entertainment  $0.50

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