Title |
Publisher |
Price |
Tome of Adventure Design is a comprehensive, start-to-finish resource for designing fantasy adventures for your favorite tabletop role-playing game. It is system neutral, and can be used with virtually any fantasy game. This book includes random generation tables for almost every step of the design process: locations, villainous plots, designing new monsters, and bizarre environments in strange, unknown... [click here for more] |
Mythmere Games |
$22.50 $19.99
|
City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.
This comprehensive, fully-illustrated... [click here for more] |
Skirmisher Publishing |
$24.99 $24.95
|
Lights, Action.... Dice!
There’s a reason it’s called a tabletop ROLEplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each... [click here for more] |
Kobold Press |
$12.99
|
You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Easier RPG Publishing 2024
Hints, Tips, and Thoughts on Publishing on DriveThruRPG
This book was born out of the DriveThruRPG.com Pocketquest game jam. That is an annual game jam intended to bring new people into publishing. I found myself sharing many of the lessons that I have learned the hard way to help people get the best start they can in this industry.
Someone made a joke that I should write... [click here for more] |
Parts Per Million |
$7.99
|
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best... [click here for more] |
Encoded Designs |
$9.95
|
You may be new to solo roleplaying or an old hand; either way, we all run our solo games uniquely. This means that we rarely see how other people are doing it. This book contains tips and advice that I have picked up over the years that I have incorporated into keeping my game notes. I talk about analog, pen and paper methods, online, digital, and mobile tools, and about using audio, video, and VTTs... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Run Your Best Campaign Yet
Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion.
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for... [click here for more] |
Kobold Press |
$12.99
|
The Essential Elements for Building a World
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now,... [click here for more] |
Kobold Press |
$14.99
|
Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares.
The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night.
This book is a collection of tips, advice, and examples on running scarier horror games.
This book grew out of a run of blog articles... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
|
“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to... [click here for more] |
Encoded Designs |
$11.95
|
The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games.
The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door.
As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives.
This book hopes to guide you through running more successful mystery adventures and doing so... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Decades of GMing Experience at Your Fingertips!
“Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls
Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create... [click here for more] |
Kobold Press |
$12.99
|
When designing a fantasy setting, the biology of our home world can provide a wonderfully rich resource for generating a new world and the creatures inhabiting it. But a world creator should not forget the fantasy aspect, or feel restricted to using Earth’s biosphere as an unyielding template, and otherwise excellent resources often suffer from just this flaw and apply real-world ecology to fantasy... [click here for more] |
Skirmisher Publishing |
$2.99
|
Learn to Build Worlds with Titans of Fantasy and Tabletop!
The Kobold Guide to Worldbuilding, Volume 2, features 15 stars of tabletop roleplaying games and fantasy fiction, including Gail Simone, Keith Baker, Veronica Roth, Ken Liu, Kate Elliott, Mike Shea, Tobias S. Buckell, Shanna Germain, Gabe Hicks, the Dungeon Dudes (Monty Martin & Kelly McLaughlin), Jeff Grubb, and more.
Middle-Earth,... [click here for more] |
Kobold Press |
$14.99
|
Available in Paperback, EPUB, and PDF (30 reading pages)
Warning: Reading this book will make you want to play D&D!
“Stephen’s delightful memoir makes you want to travel upstream to your own formative D&D headwaters, dig out your old graph-paper maps and worn dice, and rediscover the gateway to what the author calls ‘the fantastic path.’” —Ethan Gilsdorf,... [click here for more] |
DONJON LANDS |
$2.99
|
I was asked to put down my thoughts on running better science fiction games and at first, I wasn't sure what to write, sci-fi is so broad a genre. How do you encompass everything from dystopian cyberpunk to the optimism of Star Trek?
What this book contains is 17 mini-essays. The first half is all about reducing the scope of your games and campaigns. Sci-fi is such a broad genre that the more you... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
The Book of Worlds is a comprehensive guide to building fantasy worlds.
Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more. You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world.... [click here for more] |
Sam Smith |
Pay What You Want
|
Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business.
Topics the Game Retailer Guide covers include:
* Administration & Planning
* Building and Equipping the Store
* Competitive Analysis
* Products and Services
* Marketing & Advertising... [click here for more] |
Skirmisher Publishing |
$9.99
|
Easier Encounters
Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns.
... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
This is the full version of Your Best Game Ever. Check out the free preview.
Unlock the secrets of consistently awesome RPG experiences—for players and GMs!
We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments that were... [click here for more] |
Monte Cook Games |
$18.99
|
The Sticky GM
This book is all about making running your role-playing sessions more dynamic, responsive and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favourite game calls it. The game makes little or no difference.
You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Key highlights:
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How to run... [click here for more] |
ThinkDifferent |
Pay What You Want
|
Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,... [click here for more] |
Kobold Press |
$14.99
|
InfiniBadger Press Presents IBP2044 THROUGH DUNGEONS DEEPER A Survival Guide For Dungeoneers As Written By A Survivor 150 pages (145 content, 1 note, 2 covers, 2 blank)
Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they... [click here for more] |
InfiniBadger Press |
$7.99
|
A full-throated battle cry. The clash of swords.
The smells of smoke, mud and blood. Combat!
At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power.
Between these covers, 20 master game designers and storytellers get... [click here for more] |
Kobold Press |
$12.99
|
In demand like never before, a good gamemaster is a valuable asset. As more and more people try running their own games, many are discovering that it’s not as easy as it looks.
Increasingly, roleplaying games are moving from the mechanical battle simulators of old and becoming more like shared, social stories. Tabletop gaming today (whether online or in-person) involves much more than stat-blocks... [click here for more] |
Parallel Publishing |
$12.53 $10.00
|
John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history.
It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author.
Learn the worst, most despicable, dastardly... [click here for more] |
John Wick Presents |
$9.99
|
Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the... [click here for more] |
Kobold Press |
$12.99
|
Introducing the ultimate companion for every avid roleplayer: The Roleplaying Guide! Unleash your creativity, dive into captivating narratives, and bring your characters to life like never before. With its comprehensive sections on character development, party dynamics, and invaluable insights into the art of roleplaying, this guide is an essential tool for both seasoned veterans and newcomers to... [click here for more] |
Dark Eagle Games |
$6.00 $5.00
|
15 years ago, John Wick's book of GM advice, Play Dirty, took the gaming industry by storm. Some called it monstrous. Others refused to read it all together. Some retailers even refused to carry the book.
Now, John Wick is back with a whole new tome of dastardly tricks to keep your players guessing and your table humming: Play Dirty 2: Even Dirtier.
Take a tour through twelve new chapters, each designed... [click here for more] |
John Wick Presents |
$9.99
|
TWENTY-FOUR ACTION MOVIES EXPLODE
Robin D. Laws, game designer by day, cinema super-enthusiast by night, sets his analytic laser sights on action and thrills in a collection of essays sure to supercharge your tabletop roleplaying experience.
As the countdown ticks and the bullets fly, Robin takes you inside the workings of 24 action movies, from the stone cold... [click here for more] |
Atlas Games |
$15.00 $7.95
|
Buy all three volumes of Best of Fenix to a considerably better price. Why choose one when you can have them all? Volume 1 In this our first anthology you will find myths and legends of different kinds, some true to classic source material and others warped through a brand new filter. During the crowdfunding it was decided that the following will be included: Once Upon a... [click here for more] |
Askfageln |
$34.95 $24.99
|
During the eight year run of Living Greyhawk, the world’s largest role-playing campaign, the Bandit Kingdoms region produced over 130 unique adventures. For the first time ever, these narrative threads are woven into one cohesive tapestry. For those who helped shape these events, this comprehensive resource memorializes their struggles against Iuz’s oppressive rule. For others, this compilation... [click here for more] |
Casey Brown |
$5.95
|
This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content.
It's... [click here for more] |
Omnichromatic Pirate Unicorn Games |
Pay What You Want
|
The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at:
Inviting new players to try out tabletop RPGs.
Getting kids involved in trying out imaginative games.
Emphasizing deeper character development.
Making it easy to run and vary solo and team RPG gameplay.
Turning players into GMs - and GMs into games designers.
Offering GMs the means to rapidly... [click here for more] |
Dragonfly |
Pay What You Want
|
Ever wondered what it takes to make it as a freelancer?
Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.
Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,... [click here for more] |
Kobold Press |
$14.95
|
Step into the role of a master world-builder with “Worlds Unbound: Crafting Immersive RPG Settings and Lore,” your ultimate guide to creating unforgettable settings and stories for tabletop role-playing games. From the first spark of an idea to the final details of your game world, this comprehensive resource equips you with the tools and techniques to bring your most imaginative worlds to life.... [click here for more] |
Rodger Huffman |
$3.99
|
A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title fantasy creatures in literature and gaming, from when they were first introduced more than a century ago up through the present. Features of this unique and intriguing volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history... [click here for more] |
Skirmisher Publishing |
$2.99
|
The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of... [click here for more] |
Tobiah Panshin |
Pay What You Want
|
This book covers a large range of topics, including but not limited to: depth vs breadth worldbuilding style, the design of natural laws for universes, geographical features, flora and fauna, materials, settings and genres, in-universe art and architecture, relationships between characters and civilizations, cultural traditions, governmental systems, currency and trade, guides on naming various features... [click here for more] |
YuLabs Entertainment |
$3.49 $2.49
|
Once you've decided to push beyond the exceptional and become an Expert Gamemaster, then it's time to take a step back to take a broader view of Gamemastering, and, once you have that view, ask yourself what refinements you can make to your craft.
Out of the entire group, the Gamemaster is the only person who must bring craft to the table, and it is the quality of that craft that separates... [click here for more] |
Avalon Game Company |
$5.99
|
Scrapping plans that were hours in the making, explaining that you can’t seduce an inanimate object, and concocting NPCs on the fly with the help of fantasy-name generators - most Game Masters have seen their fair share of chaos. But running games for a younger audience brings a whole new set of challenges. What do youth expect in an age of D&D Tik Toks, Critical-Role discourse, and actual-play... [click here for more] |
Jaclyn Lewis |
$5.00
|
Crafting a compelling role-playing campaign is an art form, and “RPG Campaign Masterclass: From Concept to Execution” is your personal masterclass in campaign creation.
Written for Game Masters of all levels, this comprehensive guide demystifies the process of creating engaging and memorable RPG campaigns. It delves deep into every stage of the process, from initial concept and worldbuilding... [click here for more] |
Rodger Huffman |
$4.99
|
You all gather around the table, ready to enter a dungeon deep, but someone wants to play of the ancient people that should all be long dead, or maybe a talking dog. Either way, you, the GM, did not plan for this. Or perhaps you, the player, really want to play this. How can we reconcile these things with consideration for both sides and still keep the world in one piece?
This guide sets out to help... [click here for more] |
Silver Games LLC |
$1.99
|
Foreword by Justin Achilli
Edited by Jonathan Jacobs, Kameron Franklin, Berin Kinsmen, Tony Law, Ben McFarland
Inside you will find timeless interviews with Dave Arneson on the roots of roleplaying games, Robin D. Laws on RPG theory and game play, and Jonathan Roberts on his career as a master cartographer. Open Game Table, Volume 2 features in all 65 articles from across the blogosphere... [click here for more] |
Nevermet Press |
$2.50
|
Gamemastering. No other task is as unpopular in a roleplaying group. Very often, it is the gamemaster who ends up doing all the work so everyone can enjoy the game. But the job of gamemaster is at least as exciting and unpredictable as taking on the role of a player character.
When comparing gamemasters, it becomes obvious that some are better at their task than others--which is why rumors that one... [click here for more] |
Vagrant Workshop |
$19.95 $14.95
|
What's this about?
Nothing is older than yesterday's blog ... or so they say. After 10 years of exploring "all things D&D and role-playing" on The Disoriented Ranger blog, most of it during the Golden Age of the so-called OSR (and some of it in the Silver Age, I presume), it is time to look back and see what I deem worthy of conserving.
I talked several subjects over... [click here for more] |
Disoriented Ranger Publishing |
$1.00
|