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How to Draw Fantasy Art and RPG Maps
by F+W Media

Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created.

This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps.

How to Draw Fantasy Art and RPG Maps
 
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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [click here for more]
Cumberland Games & Diversions   FREE 

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design. Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,...   [click here for more]
Kobold Press  $18.95 $14.95

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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The...   [click here for more]
Sentinel Hill Press  Pay What You Want

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The Zorcerer of Zo

The Zorcerer of Zo


Once Upon a Time, in the Zantabulous Land of Zo. . . Tailors face giants, enchanted queens dance with human peasants, talking creatures perform domestic duties, witches cast curses and fairies grant blessings. And all are seeking their Happily Ever After. Fairy tales and folktales have served as fertile ground for many stories, novels, cartoons, movies, and games. They speak to common - possibly...   [click here for more]
Atomic Sock Monkey Press  $15.00 $10.50

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include: * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing &...   [click here for more]
Skirmisher Publishing  $14.99

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Designers & Dragons: The 70s

Designers & Dragons: The 70s


PART ONE OF A FOUR-VOLUME SET! EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES... Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful...   [click here for more]
Evil Hat Productions, LLC  $10.00 $7.50

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Designers & Dragons: The 80s

Designers & Dragons: The 80s


PART TWO OF A FOUR-VOLUME SET! EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES... Designers & Dragons: The ’80s is a comprehensive picture of the growth of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 10,000 new words to this volume alone. Take an in-depth look...   [click here for more]
Evil Hat Productions, LLC  $10.00

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Designers & Dragons: The 90s

Designers & Dragons: The 90s


PART THREE OF A FOUR-VOLUME SET! EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES... Designers & Dragons: The ’90s is a comprehensive picture of the heyday of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 10,000 new words to this volume alone. In this volume, we...   [click here for more]
Evil Hat Productions, LLC  $10.00

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Designers & Dragons: The 00s

Designers & Dragons: The 00s


PART FOUR OF A FOUR-VOLUME SET! EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES... Designers & Dragons: The ’00s is a comprehensive picture of the new resurgence of the RPG industry. The final and most updated book in a four volume series, we’ve added tens of thousands of new words and insider info to this volume alone. Take an inside...   [click here for more]
Evil Hat Productions, LLC  $10.00

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Playing at the World

Playing at the World


Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating...   [click here for more]
Unreason Press  $17.99

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Elusive Legends: Building Story in Tabletop RPGs

Elusive Legends: Building Story in Tabletop RPGs


Building Story in Tabletop Roleplaying Games Learn to be a good gamemaster by learning how to be a good writer. Inject great stories into your roleplaying games by taking advantage of decades of fiction writing instruction. See how 22 different writing concepts apply to specific roleplaying games like D&D, Fate Core, Dungeon World, and Hillfolk. ...   [click here for more]
Diceless Hero Games  $2.99

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award...   [click here for more]
Engine Publishing  $19.95 $9.95

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The RPG Handbook

The RPG Handbook


UPDATE - A full colour version has just been added on 30/4/13 :) The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players...   [click here for more]
Thistle Games  $9.99 $4.99

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Designers & Dragons: The Platinum Appendix

Designers & Dragons: The Platinum Appendix


AN APPENDIX FOR THE FOUR-VOLUME SET! Designers & Dragons: The Platinum Appendix is a collection of additional essays and indices to enhance and expand the material found in the Designers & Dragons series by author-historian Shannon Appelcline. In this appendix, you’ll find: Essays on women in the roleplaying industry, the Auriana Gang, the Hero Auxiliary Corps,...   [click here for more]
Evil Hat Productions, LLC  $5.00

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99

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The Arkham Gazette #3

The Arkham Gazette #3


"[H]e went back to Arkham, the terrible witch-haunted old town of his forefathers in New England, and had experiences... which made him seal forever certain pages in the diary of a wild-minded ancestor." HP Lovecraft - "The Silver Key" Welcome to the latest issue of The Arkham Gazette, the magazine all about Lovecraft Country for the Call...   [click here for more]
Sentinel Hill Press  $12.00

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S. Petersen's Field Guide to Lovecraftian Horrors

S. Petersen's Field Guide to Lovecraftian Horrors


S.PETERSEN’S FIELD GUIDE TO LOVECRAFTIAN HORRORS A Field Observer’s Handbook of Preternatural Entities and Beings from Beyond The Wall of Sleep CHA 23138 MSRP $34.95 (special PDF price $17.95) ISBN 978-1568820835 130 pages PDF "With its clear visuals and hard-won information, this guide has saved my bacon on more than one occasion!" —Ernest P. Wilderbeast,...   [click here for more]
Chaosium  $17.95

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The Lazy Dungeon Master

The Lazy Dungeon Master


You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. Written in the style of Sly...   [click here for more]
SlyFlourish  $5.99

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Push: New Thinking About Roleplaying

Push: New Thinking About Roleplaying


Push: New Thinking About Roleplaying, Volume 1 (July 2006) was the first and only published volume of what was originally intended to be an annual journal of analysis and experimental games. It was published just before GenCon 2006, which was the first time I met the folks from The Forge in person, though I had interacted online with that design community since 2002. To...   [click here for more]
Corvid Sun   FREE 

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Blowing Up the Movies

Blowing Up the Movies


TWENTY-FOUR ACTION MOVIES EXPLODE Robin D. Laws, game designer by day, cinema super-enthusiast by night, sets his analytic laser sights on action and thrills in a collection of essays sure to supercharge your tabletop roleplaying experience. As the countdown ticks and the bullets fly, Robin takes you inside the workings of 24 action movies, from the stone...   [click here for more]
Atlas Games  $15.00 $7.95

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The Game Master: A Guide to the Art and Theory of Roleplaying

The Game Master: A Guide to the Art and Theory of Roleplaying


The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of...   [click here for more]
Tobiah Panshin  Pay What You Want

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A Better Game With Dice and Chips 2010

A Better Game With Dice and Chips 2010


Since the beginning of such additions to the DriveThruRPG/RPGNow Weekly Newsletter as A Better Game and the comic strip Bring Dice and Chips, we've received hundreds of requests for an archive or to make "back issues" available. While that's still in the works, what we've decided to do here is collect each an every one of the click here for more]
OneBookShelf, Inc.  $1.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $19.99 $14.99

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to...   [click here for more]
Kobold Press  $24.99 $14.99

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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Dinner and Dice: a Gaming Cookbook

Dinner and Dice: a Gaming Cookbook


Dinner and Dice: a Gaming Cookbook is a collection of recipes and first person game anecdotes from game industry professionals. Originally produced as a stretch goal for the Carolina Game Tables Kickstarter, you will find appetizers, entrees, and desserts from the people who make the games you love! Each author includes a look at how they think about games and food...   [click here for more]
Beautiful Brains  $5.99

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The Arkham Gazette #1

The Arkham Gazette #1


"This is a highly important fact in view of the shadow which fell so suddenly upon me... It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows" - H.P. Lovecraft, "The Shadow Out of Time" With our first 'regular' issue of the Arkham Gazette we could not help but make Arkham itself the...   [click here for more]
Sentinel Hill Press  $8.00

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HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep

HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep


THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one...   [click here for more]
Kent David Kelly  $9.49 $0.99

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $1.00 $0.80

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Hamlet's Hit Points

Hamlet's Hit Points


See Your Stories Like Never Before Hamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back. Armed with these tools, you'll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game table involved,...   [click here for more]
Gameplaywright  $8.00

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide...   [click here for more]
Engine Publishing  $24.95 $11.95

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A Brief History of Gnolls: Anthropophagy & Emeralds from Wales to Wisconsin & Beyond

A Brief History of Gnolls: Anthropophagy & Emeralds from Wales to Wisconsin & Beyond


A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title fantasy creatures in literature and gaming, from when they were first introduced nearly a century ago up through the present. Features of this unique and entertaining volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history...   [click here for more]
Skirmisher Publishing  $2.99

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Game Geek Issue #2

Game Geek Issue #2


The second issue of Game Geek, inside you will find all sorts of fun stuff, including… Behind the Game, Ameritrash and Eurogames Map of the Month Junkyard Wars Avalon Pathfinder, Fire Mage Coral Thrown, Chapter 1 Geek Profile Multi-Verse S&G Scenario – Dept. 13, Monster Hunters Shuffler Map and Tiles by Claudio Battle Axe, Elven Wood Elf Ranger Lord Arcana, Giant...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Game Geek Issue #4

Game Geek Issue #4


The fourth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Warhammer Map of the Month Junkyard Wars An Open Letter in Defense of Gamers by WJ MacGuffin Coral Thrown, Chapter 3 Geek Profile Multi-Verse, New Battle Tiles Origins of Twilight by Sean Wilt Shuffler Map and Tiles by Claudio Mark’s...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Game Geek Issue #6

Game Geek Issue #6


The sixth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Graveyard Dash, New Map Board and Rules Junkyard Wars, Geek Profile Map of the Month Coral Thrown Avalon Pathfinder, Life Beyond 1st Level, Part 1 Favors as Treasure by Sean Wilt Multi-Verse, Zombie Mash Sonja Saga Shuffler Map and Tiles...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Game Geek Issue #8

Game Geek Issue #8


This month in Game Geek we have… Musing of the Avalon Stogie Behind the Game Junkyard Wars, Map of the Month Coral Thrown Avalon Pathfinder Fiction by Ramsey Multi-Verse Battle Axe Sonja Sage Geek Profile Arcana Maps by Claudio Reviews What’s New Cool Stuff Avalon Promotions Free Stuff ...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Fantasy Maker Handbook

Fantasy Maker Handbook


Welcome to the Fantasy Maker Handbook. This book will guide you along the way to writing down all of the elements you’re going to need to consider to write a fantasy role playing game setting from top to bottom. Of course not every possible element you can imagine for a game is covered in this book, that would be impossible; but it is a comprehensive guide that covers all of the important factors....   [click here for more]
Avalon Game Company  $4.95 $2.78

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The Bones: Us and Our Dice

The Bones: Us and Our Dice


"Come on, natural 20! Daddy needs a new sword of wounding!" This isn’t about math. It’s about unlucky breaks and victory against all odds. This isn’t about percentiles and probabilities. It’s about late-night game-ending rolls where everything hinges on that climactic moment when one single die skitters across the table and determines the fate of...   [click here for more]
Gameplaywright  $8.00

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The Fiendish Primer

The Fiendish Primer


A must-have for the children of all us fantasy gamers. With these 29 pages of full color illustrations you can entertain and educate your baby on the monstrous dangers inherent in the worlds we adventure in. This is a must have for educating your child early about fantasy creatures while also providing a platform to begin teaching the essential ABCs. This alphabet book will walk your child from...   [click here for more]
J. J. Sloane  $1.99

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Dispatches from the Raven Crowking IV

Dispatches from the Raven Crowking IV


More Dispatches from the Crowking- In the Depths of the Megadungeon! "All about them as they lay hung the darkness, hollow and immense, and they were oppressed by the loneliness and vastness of the dolven halls and endlessly branching stairs and passages. The wildest imaginings that dark rumour had ever suggested to the hobbits fell short of the actual dread and wonder of Moria."...   [click here for more]
Purple Duck Games  $5.00 $3.75

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Dungeon Survival Guide (3.x)

Dungeon Survival Guide (3.x)


This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and...   [click here for more]
Wizards of the Coast  $19.95 $7.99

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Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1

Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1


Open Game Table, The Anthology of Roleplaying Game Blogs aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are nearly fifty blog posts from dozens of top-quality RPG blogs chosen by the fans who read them. An expert panel of RPG bloggers, editors, and game designers judged the...   [click here for more]
Nevermet Press  $5.00 $2.50

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Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2


Foreword by Justin Achilli Edited by Jonathan Jacobs, Kameron Franklin, Berin Kinsmen, Tony Law, Ben McFarland Inside you will find timeless interviews with Dave Arneson on the roots of roleplaying games, Robin D. Laws on RPG theory and game play, and Jonathan Roberts on his career as a master cartographer. Open Game Table, Volume 2 features in all 65 articles from across the blogosphere...   [click here for more]
Nevermet Press  $5.00 $2.50

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How to GM Bundle [BUNDLE]

How to GM Bundle [BUNDLE]


This special bundle product contains the following titles. How to be a Master GM Regular price: $5.99 Bundle price: $4.99 Format: PDF Mastery Many Gamemasters never go beyond Expert. They feel no need. They already know how to make a Role-Playing Game fun and exciting, and they see no reason to search for something deeper. And they...   [click here for more]
Avalon Game Company  $23.96 $19.96

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Tsunami Quarterly Review Issue #9

Tsunami Quarterly Review Issue #9


In our beautifully reformatted and reimagined ninth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Outside the Box: Explore a creative approach to matching disparate backgrounds with your new character's current career path. Coloring Between the Lines: The Radiating Gnome extracts the most graceful elements...   [click here for more]
PT Publishing  $2.49

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Michtim: Designing a Pen & Paper Storytelling Game

Michtim: Designing a Pen & Paper Storytelling Game


In 2012 I self-published Michtim: Fluffy Adventures on DriveThruRPG. While being a standalone game product that brings joy to players (and in some cases even to their families!), it was also the practical part of my master thesis in Media & Interaction Design. Recently (in October 2015), the game was nominated for a World Experience Award at WUC15 and made the second place. So far, only a selected...   [click here for more]
GrimOgre Laboratory  $9.95

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So You've Decided To Run A Role-Playing Game

So You've Decided To Run A Role-Playing Game


Everybody’s heard of tabletop role-playing games (RPGs), but unless you’ve actually played one you probably don’t know how they work. Even if you’re an experienced RPG player, most game manuals spend more time explaining rules and genre trappings than offering practical advice for first-time Game Masters. Whether you’re a wannabe gamer who’s never rolled a twenty-sided...   [click here for more]
Hex Games  $10.00 $2.99

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KOBOLD Guide to Plots & Campaigns

KOBOLD Guide to Plots & Campaigns


Run Your Best Campaign Yet Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot...   [click here for more]
Kobold Press  $19.99 $9.99

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Design Notes

Design Notes


This collection of essays serves as the ‘commentary track’ for the smash hit Salt in Wounds Setting and features advice, insight, and a fresh look behind the screen of a professional writer and game designer. Whether you’re a player looking for a new perspective, a GM aiming to build richer worlds, or a hobbyist game designer/writer striving to make the leap towards being a professional:...   [click here for more]
Pangolin Press  $3.99 $2.99

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Elegant Initiative Design

Elegant Initiative Design


Second title in my elegant design series focuses on combat iniatiative system options and turn order structure in general. If you have interest to see how your current initiative system could be spiced up with some additions or even replaced completely with a one more fitting to your play style, you should find this an interesting read. Many of the systems and mechanisms are in use in various...   [click here for more]
ThinkDifferent  $2.00 $1.30

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