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The Book of Worlds

The Book of Worlds


The Book of Worlds is a comprehensive guide to building fantasy worlds. Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more.  You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world....   [click here for more]
Sam Smith  Pay What You Want

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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu...   [click here for more]
Sentinel Hill Press  Pay What You Want

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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24XX SRD

24XX SRD


24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include: Plain text system reference document (SRD) PDF versions for layout reference Affinity Publisher version for use as template Vector...   [click here for more]
Pretendo Games  Pay What You Want

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Fighting Fantasy Collector Checklist & Price Guide 2022

Fighting Fantasy Collector Checklist & Price Guide 2022


This 2022 extensive 102 page checklist and price guide provides the reader with valuable information regarding all known Fighting Fantasy books, collectables and related merchandise. Now includes foreign books and lots of other new bonus material. Red text denotes additions and amendments. Although the odd gem can still be found, it covers everything from 1982 through to 2022 for the 40th Anniversary....   [click here for more]
Fighting Fantasy Collector  Pay What You Want

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Intellectual Property in RPGs

Intellectual Property in RPGs


This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content. It's...   [click here for more]
Omnichromatic Pirate Unicorn Games  Pay What You Want

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Dragonfly  Pay What You Want

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Strega's Loom: A Guide to the Sorte Deck

Strega's Loom: A Guide to the Sorte Deck


The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world.  Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte...   [click here for more]
Chaosium  Pay What You Want

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The Game Master: A Guide to the Art and Theory of Roleplaying

The Game Master: A Guide to the Art and Theory of Roleplaying


The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of...   [click here for more]
Tobiah Panshin  Pay What You Want

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Lars Christiansen’s Tabletop World Layout And History Generator

Lars Christiansen’s Tabletop World Layout And History Generator


Lars Christiansen’s Tabletop World Layout And History Generator, or LCTWLHG for short, is a tool that aims to game-ify the process of worldbuilding, letting creators visualize their world as it evolves through its history. ...   [click here for more]
Lars Christiansen  Pay What You Want

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Interactive Fantasy #1 (Inter*Action)

Interactive Fantasy #1 (Inter*Action)


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #2

Interactive Fantasy #2


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #3

Interactive Fantasy #3


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #4

Interactive Fantasy #4


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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A GM's Tarot Guide: NPC Generation

A GM's Tarot Guide: NPC Generation


There are a lot of different ways that you can create flesh out a campaign and this is one of my favorite ones. With a Tarot deck and a bit of thought, a GM can churn out a multitude of facets for sessions and campaigns. The GM's Tarot Guide is a collection of spreads for various aspects of GM prep. From one-off NPCs to the entire world and scope of the campaign. The only things that limits you are...   [click here for more]
Mad Pierrot Games  Pay What You Want

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20 Min Prep Time Method

20 Min Prep Time Method


Are you tired of having to memorize pages and pages of tedious information just to run a small dungeon? Or maybe tired of writing down names for a zillion NPCs just to get your players through a market area? Yeah, me too.  I hate memorizing stuff, and I hate prep work that's too long, so in the course of 25 years, I've learned a thing or two on how to prep, what to prep, and what to leave to the...   [click here for more]
Steampop Games  Pay What You Want

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Inner Worlds: Love, Politics, and Role-Playing Games

Inner Worlds: Love, Politics, and Role-Playing Games


Does it sometimes seem that nothing is OK? Are you fed up of being made to feel guilty? Do you just want to enjoy games without all the politics? In these eight essays on social interaction, ­politics, ­magic, ­mental health, conflict and sex in ­role-playing games, game designer ­Howard Ingham talks around the politics and ethics of creating fictional people in...   [click here for more]
Howard David Ingham  Pay What You Want

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Handbücher des Drachen - Spieler machen Leute - Bonusdokument

Handbücher des Drachen - Spieler machen Leute - Bonusdokument


In „Spieler machen Leute“, seinem Buch in der Reihe „Handbücher des Drachen“, hat Lars-Hendrik Schilling ausführlich dargestellt, wie man beim Erstellen von Charakteren neue Wege gehen und ihnen deutlich mehr Tiefe geben kann. In diesem PDF findet ihr 16 weitere NSC-Beschreibungen, die Mithilfe der im Buch vorgestellten Methoden erstellt wurden. Ideal, um die Methoden noch weitergehend im...   [click here for more]
Ulisses Spiele  Pay What You Want

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Roleplaying Game Dictionary

Roleplaying Game Dictionary


Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next game you’re starting...   [click here for more]
Straight Path Games  Pay What You Want

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Prepara tus sesiones en 20min!

Prepara tus sesiones en 20min!


¿Cansado de tener que memorizar páginas y páginas de información tediosa solo para dirigir una pequeña mazmorra? ¿O tal vez estás cansado de escribir nombres para un trillón de NPC solo para que tus jugadores pasen por un área de mercado? Sí, yo también. Odio memorizar cosas, y odio el trabajo de preparación que se torna demasiado largo, así que en el transcurso de 25 años, he aprendido...   [click here for more]
Steampop Games  Pay What You Want

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Game Book Theory

Game Book Theory


On my upcoming series I will do some theory of designing game books. This includes: - writing clues - mapping it out - game rules - riddle design - creative dice alternatives - sorting/shuffling the sections - using counter - timing and timer - … This is my first pdf upload due to testing things out. The book is only an example. ...   [click here for more]
Blue Awesome Strawberry Publishing  Pay What You Want

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Aloittelevan Luolamestarin Opas

Aloittelevan Luolamestarin Opas


Tämä opas on koottu kasaan ja toimitettu Limun Ropellukset -blogin saman nimisestä kirjoitusten sarjasta, eli Aloittelevan luolamestarin oppaasta. Oppaan synty on ollut osa erittäin miellyttävää löytäretkeä, jonka tarkoituksena on ollut ymmärtää alkuperäisen Dungeons & Dragons -roolipelin henkeä ja tyyliä. Aloin itse pelaamaan roolipelejä aikana jolloin muodissa olivat...   [click here for more]
D-oom Products  Pay What You Want

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The Art of the Book of Terniel

The Art of the Book of Terniel


Get an exclusive glimpse into the artwork behind The Book of Terniel adventure.  Inside you'll find: 34 pages of beautiful artwork and related concept art Interviews with each of our artists A "behind the scenes" look at what went into each piece ...   [click here for more]
Embers Design Studios  Pay What You Want

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Formação de RPGistas

Formação de RPGistas


FORMAÇÃO DE RPGISTAS Este projeto surgiu em um conjunto entre Sesc, Lampião Game Studio e RPGWord com o objetivo de apresentar para as pessoas o RPG, a partir das explicações do que é jogo até as formas de criar e publicar seus próprios jogos. As dez oficinas de formação de jogadores, mestres e criadores de RPG foram ministradas através de aulas estruturadas, jogos de RPG e criação guiada...   [click here for more]
RPGWorld  Pay What You Want

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Meteor Tales #1 - The Eye of the Dragon

Meteor Tales #1 - The Eye of the Dragon


Introducing "Meteor Tales" Short Stories Meteor Tales are short medieval fantasy stories based on the style of pulp magazines such as Weird Tales. They present adventures set in the world of Vitallia from the Meteor Tales universe, a roleplaying game created by Angelos Kyprianos. The stories are short and self-contained. "Embrace the savage's path. Journey with...   [click here for more]
Spiral Lane Productions  Pay What You Want

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Meteor Tales #2 - Shadows in the Mines

Meteor Tales #2 - Shadows in the Mines


Introducing "Meteor Tales" Short Stories Meteor Tales are short medieval fantasy stories based on the style of pulp magazines such as Weird Tales. They present adventures set in the world of Vitallia from the Meteor Tales universe, a roleplaying game created by Angelos Kyprianos. The stories are short and self-contained. In the kingdom of Dragoria, the village...   [click here for more]
Spiral Lane Productions  Pay What You Want

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Scrolls of Kadath #1

Scrolls of Kadath #1


How a grimdark campaign should feel? Scrolls of Kadath shall be your guide! Death? Suffering? Misery? We have all the good stuff here!  This zine is everything that I wanted to say to all the GM's out there. I always loved grimdark, dark fantasy and sword and sorcery, and now they can think in not so usual ways with me. Hope you enjoy it!!...   [click here for more]
Lucas Vaz  Pay What You Want

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