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Adventure Crucible — Building Stronger Scenarios for any RPG

Adventure Crucible — Building Stronger Scenarios for any RPG


Put Your Adventures in the Crucible In his latest contribution to the KRAKEN Chapbook Series, award-winning game designer Robin D. Laws shows the key structures underlying tabletop roleplaying scenarios. Sharpen your adventures in any game by learning the big five adventure types and how they tick. The Dungeon: Whether you use it regularly or remember it from gaming...   [click here for more]
Tentacles Press  $8.00

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The Anatomy of Adventure

The Anatomy of Adventure


"It's a lovely read and hugely helpful." "Tons of great advice for an aspiring adventure writer." "Inspiring!" In just a few short years, M.T. Black has established himself as one of the most successful indie-writers on the Dungeons & Dragons scene, with thirty-five platinum best-sellers and over a hundred thousand book sales. In this practical and engaging book, he...   [click here for more]
M.T. Black Games  $4.95

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Writing With Style: An Editor's Advice for RPG Writers

Writing With Style: An Editor's Advice for RPG Writers


A Style Guide with Style Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s encountered...   [click here for more]
Rogue Genius Games  $4.95

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The Roleplayer’s Guide to ChatGPT

The Roleplayer’s Guide to ChatGPT


Unleash your tabletop RPG adventures with the Roleplayer's Guide to ChatGPT! This manual is your key to transforming game nights. It gives you practical advice and tools to boost your storytelling. Whether you're a seasoned dungeon master or new to roleplaying, this guide helps you make the most of ChatGPT. Dive into the world of AI, unlock new narratives, and elevate your storytelling. Get ready for...   [click here for more]
Christian Amauger  $5.00

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Sharper Adventures in Glorantha

Sharper Adventures in Glorantha


Quest for Story! Quest for Adventure! Learn to build sharper, more rewarding Gloranthan scenarios. Robin D. Laws returns from the other side with tips, tricks and structures to make your adventures as open and wild as the world of Glorantha itself. Master the power of the Core Activity, the underlying action that propels your heroes into mystery and danger. Heighten the excitement with...   [click here for more]
Tentacles Press  $8.00

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Be Awesome At Dungeon Design (Augmented Edition)

Be Awesome At Dungeon Design (Augmented Edition)


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,...   [click here for more]
Raging Swan Press  $5.95

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Solo Roleplaying - A brief introduction

Solo Roleplaying - A brief introduction


Solo Roleplaying - A brief introduction This is a guide to the barest essentials of solo roleplaying. If you are unfamiliar with how playing RPGs by yourself works at its core, this guide will help you get started. Reasons to play by yourself The most common reason tends to be not being able to find a suitable group to play with. While it’s true there are numerous online platforms...   [click here for more]
Little Dreamer  $2.00 $1.25

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The GM's Planet-Building Handbook

The GM's Planet-Building Handbook


So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on: Host star Planet orbit Planet size Axial tilt Moons Planet rotation Magnetosphere Geological activity Atmosphere Hydrosphere Climate Plus,...   [click here for more]
Draken Games  $3.95

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A Paleontologist's Guide to Running Prehistoric Beasties

A Paleontologist's Guide to Running Prehistoric Beasties


A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ...   [click here for more]
Druid GM Designs  Pay What You Want

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Chatbots for RPGs

Chatbots for RPGs


Start your journey into the realms of tabletop gaming with Chatbots for RPGs by Jacob DC Ross. This guide unveils the secrets of crafting AI chatbots as your game master, enhancing the tabletop RPG experience without replacing the human touch. It also includes guidelines and tips for publishers, including indie operations, to use chatbots in conjunction with their published books and PDFs. The book...   [click here for more]
Thunderegg Productions  $19.99

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include:  * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing & Advertising...   [click here for more]
Skirmisher Publishing  $9.99

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Easier Encounters

Easier Encounters


Easier Encounters Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns. ...   [click here for more]
Parts Per Million  $7.99 $4.99

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by reading forums...   [click here for more]
GRAmel  $9.99 $2.49

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ANIME IN MIDJOURNEY - An AI Art Creation Guide

ANIME IN MIDJOURNEY - An AI Art Creation Guide


Have you ever wanted to create your own art? Do you want it be amazing and beautiful? This step-by-step guidebook – a sequel to the author’s acclaimed Beginning with Midjourney book, in the AI Empowerment series – has been written to bring you into the AI art generation revolution, as led by Midjourney and other Artificial Intelligence design suites. This book details...   [click here for more]
Kent David Kelly  $12.99 $4.99

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Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun

Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun


Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun A how-to guide for writers and roleplayers Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.  Inspiration first, then worldbuilding. Hard...   [click here for more]
John Freeman  Pay What You Want

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How to Create Great Fantasy Maps (Even if You Can't Draw)

How to Create Great Fantasy Maps (Even if You Can't Draw)


Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all. Your scenarios and game resources will never look the same again! ...   [click here for more]
Draken Games  $1.50

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story design....   [click here for more]
ThinkDifferent  Pay What You Want

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Be Awesome At Village Design

Be Awesome At Village Design


Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily...   [click here for more]
Raging Swan Press  $3.99

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  Pay What You Want

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Questions Without Answers

Questions Without Answers


What can change a person's very nature? How can the broken be made whole? What does it mean to be a hero? In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most adventures are just...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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Charting History: Worldbuilding with Historical Cycles

Charting History: Worldbuilding with Historical Cycles


It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.  Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the...   [click here for more]
WMB Saltworks  $2.95

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Jester David’s How-To Guide to Fantasy Worldbuilding

Jester David’s How-To Guide to Fantasy Worldbuilding


Inside this 150-page tome you will learn how to: Sculpt a continent Design a nation Plan a city or village Create a Pantheon And build your owm fantasy world! Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &...   [click here for more]
5 Minute Workday Publishing  $4.00

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to: Select...   [click here for more]
MWS Media  $2.99

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KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design


Pull up a chair and see how the world's top game designers roll.  You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the...   [click here for more]
Kobold Press  $12.99

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Be Awesome At Freelance Game Design

Be Awesome At Freelance Game Design


Want to break into freelance game design, but don’t know where to start? Have you already had a crack at pitching a project and failed? If so, this is the book for you! Inside, Creighton Broadhurst publisher at Raging Swan Press and an ENnie Award winning game designer reveals his hints, tips and strategies for a successful career in freelance game design. This book covers such subjects as: What's...   [click here for more]
Raging Swan Press  $4.99

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Trudno jest być złym Mistrzem Gry

Trudno jest być złym Mistrzem Gry


RPG to nie "sztuka", to zabawa. Ale zawsze można bawić się lepiej. Trudno jest być złym Mistrzem Gry to poradnik dla osób chcących wiedzieć więcej na temat prowadzenia gier fabularnych, często wychodzący naprzeciw fandomowym stereotypom. Jakub Osiejewski, doświadczony MG, bloger, tłumacz i autor gier fabularnych spotyka się z czytelnikiem jak z kumplem, w swoim niepowtarzalnym,...   [click here for more]
GRAmel  $4.98 $2.49

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Writing Freeform Larps

Writing Freeform Larps


Freeform larps are interactive roleplaying games involving anywhere from six to as many as eighty players, all with detailed character backgrounds. Writing Freeform Larps outlines a structured process for writing freeform larps, covering the initial concept through to running the game. Topics covered include writing plots and characters, character sheets, and rules and mechanics. In...   [click here for more]
Steve Hatherley  $12.99

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Be Awesome At Designing NPCs

Be Awesome At Designing NPCs


Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional (and ultimately...   [click here for more]
Raging Swan Press  $5.99

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Intellectual Property in RPGs

Intellectual Property in RPGs


This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content. It's...   [click here for more]
Omnichromatic Pirate Unicorn Games  Pay What You Want

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Dragonfly  Pay What You Want

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design. Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,...   [click here for more]
Kobold Press  $14.95

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Generic Adventure Magazine #1, May 2018

Generic Adventure Magazine #1, May 2018


GENERIC ADVENTURE MAGAZINE, #1, 2018. In this issue: Speed writing an adventure! In a few steps, I lay out a simple path on how to speed write an adventure to any role playing game. It doesn't matter if what you're going to play is horror, sci-fi, fantasy or anything else - you can use these techniques and ideas to any game and genre. Four simple steps to create...   [click here for more]
PenguinComics  $2.00

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La Bible du Meneur de Jeu

La Bible du Meneur de Jeu


Tous les conseils pour améliorer vos parties de jeu de rôle ! La Bible du Meneur de Jeu est un guide complet de 200 pages illustrées en couleurs qui rassemble en un seul ouvrage tous les conseils pour des parties plus intenses et plus fun.  Vous y trouverez notamment des conseils pour : -       gagner du temps lors de la préparation et l’écriture de vos scénarios...   [click here for more]
Footbridge  $37.50 $13.05

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Write Better Factions

Write Better Factions


Good vs. evil is cliche, boring, and predictable. It's a simplistic plot device for children's fairy tales, not epic world-building campaigns. You can add considerably more depth to your factions with just a couple simple techniques discussed within. (5 pages) ...   [click here for more]
Anachromystic  Pay What You Want

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RPG Design Zine

RPG Design Zine


The RPG Design Zine is a cut-and-paste 24-page zine distilling what I've learned in the 13+ years I've been designing roleplaying games into a how-to guide.  It uses text from my personal game library to illustrate design concepts and present different ways of applying them, all towards the end of providing tools and ways to think about games that will, hopefully, help you out...   [click here for more]
ndp design  Pay What You Want

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Realm of Aquilae Mapping Guide (unisystem)

Realm of Aquilae Mapping Guide (unisystem)


What is This? This guide was a tool I created as a visual reference while I mapped out the Realm of Aquilae. While the software tool I am using to produce this massively-ambitious project is enormously useful, I find that sometimes, there are so many options, that I need some way of making sense and keeping track of it all, and more to the point, of how I make use of the tool. Thus,...   [click here for more]
Infinium Game Studios  Pay What You Want

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25 Quick & Dirty Map Tutorials Guide Book - GPS2001

25 Quick & Dirty Map Tutorials Guide Book - GPS2001


25 Quick & Dirty Map Tutorials Guide Book is the first in a series of tutorials guides that intend to teach you how to create stunning, photo-realistic maps for games using any standard graphics application - Photoshop, GIMP, Illustrator, Inkscape, Xara Photo & Graphic Designer, and many other similar applications. These are techniques used by a professional RPG cartographer....   [click here for more]
Gamer Printshop  $19.99

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Medieval Civilization Generator

Medieval Civilization Generator


Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world. You may create civilizations appropriate to your world’s equivalent...   [click here for more]
Currentpattern  Pay What You Want

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A Bard's Guide to Doing Everything: Writing

A Bard's Guide to Doing Everything: Writing


Do you have a surefire process to getting your content written, finished, and out the door? Is there something holding you back? What kinds of obstacles and distractions are keeping you from publishing your projects? If your work seems never-ending, the projects keep piling up, you're feeling burned out, and yet nothing is ever getting finalized, then this book is for you. Identify nine obstacles...   [click here for more]
Runic Press  $1.99

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Generic Adventure Magazine #2, February 2019

Generic Adventure Magazine #2, February 2019


GENERIC ADVENTURE MAGAZINE, #2, 2019. In this issue: Backwards gaming! Remember Memento? Ever seen Irréversible? Both are amazing movies. And both are made using the same story telling technique: telling the story “backwards”. In this magazine, I will explain how to use this technique in a role playing adventure! Backwards game play isn't easy – but it can be pretty rewarding. Included...   [click here for more]
PenguinComics  $2.00

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A Little Guide on Town Creation

A Little Guide on Town Creation


Have you ever got stuck without ideas when creating towns, cities, etc.  for your RPG adventures? Are you tired of creating dull one-dimensional towns? Do you want to add a little extra depth to the towns where your adventures are taking place? Then this little guide is for you! A town is not just a place where a bunch NPCs live and wait for the...   [click here for more]
Mist Bard Press  $2.49

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RPG Design from Start to Finish - Video Course

RPG Design from Start to Finish - Video Course


Twenty videos with a runtime of around four hours, covering every common aspect of creating your own RPG game from your brainstorming of concepts all the way through to selling it. This work is accompanied by a series of worksheets that you can reference as your project unfolds. Game design Genre choices Marketing Sales points All this, and more, are covered. ...   [click here for more]
Postmortem Studios  $19.99

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You Don't Meet In A Tavern

You Don't Meet In A Tavern


This document collects several tools and tips that I have used as a Game Master in my TTRPGs for over thirty years. Each of the ideas works either by itself or in conjunction with any or all of the other ideas. Pick and choose what works for you! Enjoy! ...   [click here for more]
JacobtheGM  Pay What You Want

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Write Better Encounters

Write Better Encounters


A collection of tips and tricks - with examples and anecdotes - to enhance your encounters, making them more engrossing, engaging, rewarding, and memorable for the players. (5 pages) ...   [click here for more]
Anachromystic  Pay What You Want

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Alien Body Plans #2: Mollusks & Other Lophotrochozoans

Alien Body Plans #2: Mollusks & Other Lophotrochozoans


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.  As I said, it's easy to make aliens. What isn't easy is making them well.  Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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A Bard's Guide to Doing Everything: Editing

A Bard's Guide to Doing Everything: Editing


Good authors with great content surely are enough to get noticed in the publishing world, right? Wrong. In this quick PDF read, learn the four editing passes recommended for producing your TTRPG supplements, and the optimal order in which to do them. Discover a secret ingredient behind some projects getting noticed and others falling by the wayside. And find out the best process...   [click here for more]
Runic Press  $0.99

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Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age

Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age


Much digital ink (and blood) has been spilt taking about diversity representation in tabletop gaming and in every other field of geek and nerd endeavour. Usually these conversations are extremely combative and they tend to end poorly for everyone involved. I've been involved in these debates and discussions myself, to my detriment. The position I hold being that free expression and the vision of the...   [click here for more]
Postmortem Studios  Pay What You Want

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Adventure Design - The Basic Structure

Adventure Design - The Basic Structure


Whether you're a seasoned, professional writer or a neophyte, adventure writing can be tricky. This book is the first in a series, and it takes the approach of writing adventures for publication. However, even those who simply want to write adventures for their personal game tables, for shop game days, or for conventions can all find some great information with in these pages. This book addresses...   [click here for more]
Silver Gryphon Games  $5.00

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Conventions for the Aspiring Game Professional

Conventions for the Aspiring Game Professional


Want to write for games? Think your art is ready for professional publication? Not sure how to get your foot in the door? Freelance writer/editor/game creator Jess Hartley shares her secrets for using conventions as an entry into the game industry. This was originally a series of articles presented on Jess' website to offer her experiences and advice to potential freelancers looking to make the...   [click here for more]
FR Press  $0.99

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