Title |
Publisher |
Price |
Put Your Adventures in the Crucible
In his latest contribution to the KRAKEN Chapbook Series, award-winning game designer Robin D. Laws shows the key structures underlying tabletop roleplaying scenarios. Sharpen your adventures in any game by learning the big five adventure types and how they tick.
The Dungeon: Whether you use it regularly or remember it from gaming... [click here for more] |
Tentacles Press |
$8.00
|
They rebelled ...
... against celestial forces and humanity. They were once righteous, but something grew in their hearts and rebellion began. Others may be born from their infernal origin, placing them within the hordes of the lower planes. Either way, they have greed and a thirst for revenge.
They are watching everything... and everyone.
In this monster vault, the GM will find... [click here for more] |
Rolepress |
$3.11 $2.64
|
A New, Quarterly, Fan-Produced Zine to Enhance Your Gameplay in the World of the Vaesen Roleplaying Game
Thomas Bailey, Johnell Hipol, and David Wartmann have put together what we hope will be a great resource for fans and players of the Vaesen Nordic Horror Roleplaying game by Free League.
In the inaugural issue we have several articles ready to help you improve... [click here for more] |
Free League Publishing |
$5.00
|
They will fulfill their assignments ...
... whatever it takes! Celestials live on the ethereal plane, but their designations are often linked to the material plane. Many of them are in an internal conflict to resist not breaking one of the six prescriptions, the heavenly laws, so as not to become an infernal.
Be careful if you cross paths with one of them.
In this monster vault,... [click here for more] |
Rolepress |
$3.04 $2.69
|
They crave the fresh meat ...
... of living! Zombies are everywhere, invading the streets, homes and pop culture, bringing horror and death wherever they go.
There is no safe place.
In this monster vault, the GM will find tools to create stories about zombies as PCs or NPCs, with specific rules for contagion, hordes, and more! Will these creatures take over the world?
Content
ZombiesRising... [click here for more] |
Rolepress |
$3.12 $2.76
|
In the dark corners of the world...
... monsters watch over humanity with hunger for flesh and thirst for blood — others wish to devour their spirits. You have to be active, or the they will get you, and your loved ones. Be brave, or you won't get very far, be smart about who you can really trust, and hope... [click here for more] |
Rolepress |
$12.97 $9.07
|
This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to:
Select... [click here for more] |
MWS Media |
$2.99
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
Ever wondered what it takes to make it as a freelancer?
Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.
Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,... [click here for more] |
Kobold Press |
$14.95
|
Aliens, Dystopias, & Monster Ecologies is a series of worldbuilding essays on alien psychologies and ethical systems, functional dystopias, recreating vampires and werewolves, original elemental systems, and figuring out just how many human-eating monsters your setting can support.
This content previously appeared on Seventh Sanctum, The Oak Wheel, Sanitarium... [click here for more] |
WMB Saltworks |
$4.95
|
Exclusively in Drive-Thru RPG!
Your players will think you are the Best Game Master.
This book provides 30 Black Belt techniques for Game Masters to level up – all in less than 60 pages.
Improve your GM skills from beginner to advanced, covering the contents of getting the players more involved in the story, delivering your adventure in more entertaining ways, and using... [click here for more] |
United Creatives |
$17.41
|
It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.
As I said, it's easy to make aliens. What isn't easy is making them well.
Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go... [click here for more] |
WMB Saltworks |
$2.95
|
Becoming a Better Writer Through Roleplaying is a series of essays on using RPGs to improve your writing, how and why you should build a fandom, horror and the heroine's journey, writing fight scenes, and point of view (both the fourth person point of view, if such a thing even exists, and the second person point of view).
This content previously appeared on Seventh Sanctum, The... [click here for more] |
WMB Saltworks |
$2.95
|
It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.
As I said, it's easy to make aliens. What isn't easy is making them well.
Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go... [click here for more] |
WMB Saltworks |
$2.95
|
How to best describe Landscapes?
It’s important to give your audience (readers or fellow gamers) a sense of place. That is, a landscape they can identify with and/or visualize.The difficulty here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape. This is exactly what these cards... [click here for more] |
Conflict Games, LLC |
$0.99
|
When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,... [click here for more] |
Avalon Game Company |
$5.99
|
Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance... [click here for more] |
Avalon Game Company |
$5.99
|
The hardest part for many LARP organizers is knowing how to set up Mood Lighting for their events. Below are instructions that if followed, to allow you to create Homemade Set Lamps that will help to immerse your Players in their environment. ... [click here for more] |
Stardust Publications |
$0.99
|
This is a guide to insane Lovecraftian classroom rigor. Is it intended to be used along with Stealing Cthulhu by Graham Walmsley.
An introduction from the guide:
WHAT ’S THE DEAL HERE?
Why You Should & How You Could (Use This)
H.P. Lovecraft is a ghost in some circles. To many readers, he haunts silently and unrecognized in the background of the very... [click here for more] |
Pete Figtree's Ruthless DeeVersions |
FREE
|
This special bundle product contains the following titles.
How to be a Great GM Regular price: $5.99 Bundle price: $4.99 Format: PDF
Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me break it down for you.
Being a great Game Master... [click here for more] |
Avalon Game Company |
$23.96 $19.96
|
This file includes all of the Word (Indesign coming soon) files, fonts, and graphics to create products in the style of the Storyteller's Vault for Hunter: The Reckoning 5th Edition.
For more information on creating and publishing your own community content titles visit the Content Guidelines and Creator FAQ at StorytellersVault.com.
Hunter: The Reckoning 5th Edition
A... [click here for more] |
White Wolf |
FREE
|
Inner Sanctum Preview Rules Book ... [click here for more] |
New Comet Games |
Pay What You Want
|
What was supposed to be a relaxing family vacation has become a nightmare! The beach is crawling with communist crabs, the sea contains a giant, hungry octopus, and the tea and coffee making facilities at the hotel leave a lot to be desired! I’ll be leaving a scathing review in the guestbook; I can tell you that — at least after I’ve helped defend the town from the encroaching aquatic menaces! ... [click here for more] |
Onyx Path Publishing |
FREE
|
Welcome to my gothic castle. Yes, it’s damp, it creaks a little, there’s an unusual smell, and the walls have seen better days, but I’ve no doubt that after a few nights inside, you’ll feel as snug as a bug in a rug.
I know why you’re here, of course. You want to learn secrets from beyond the grave, don’t you? Well, park yourself on one of those stools and your lessons... [click here for more] |
Onyx Path Publishing |
FREE
|
This special bundle product contains the following titles. How-To: Far North Peoples Regular price: $2.95 Bundle price: $2.36 Format: Watermarked PDF Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo... [click here for more] |
WMB Saltworks |
$11.80 $7.08
|