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Dungeons & Dragons: Frost Giant’s Fury #1
by IDW Publishing

Mighty giants stir across the land and, before their crushing might, nothing is safe. Badly injured after their encounters in the Demiplane of Dread and now lost in the frozen northern reaches of the Forgotten Realms, the Baldur’s Gate heroes will be tested like never before.

Roll for initiative, a new Dungeons & Dragons adventure begins!

Dungeons & Dragons: Frost Giant’s Fury #1
 
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Dragon #384 (4e)

Dragon #384 (4e)


I Got a Pony ... And All it Cost Me Was My Pride by Chris Youngs Player’s Handbook 3 Debut: The Battlemind by Mike Mearls: Get your first look at this new psionic class a full month before the release of Player’s Handbook 3. Bazaar of the Bizarre - Legendary Figurines by Robert J. Schwalb: Figurines of wondrous power for the paragon...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dungeon #187 (4e)

Dungeon #187 (4e)


Editorial: Thinking outside the encounter by Steve Winter: Dungeons & Dragons groups play the game in many different ways. Some tackle nothing less than world-spanning, February Adventure Hooks: Every adventure begins with a subtle or not-so-subtle hook—that carrot or stick which motivates the Beneath the Dust by Jared Espley: An adventure...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #387 (4e)

Dragon #387 (4e)


Love the Fight You’re in by Chris Youngs Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail The Call of the Wild:...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #388 (4e)

Dragon #388 (4e)


Hail to the Chief by Chris Youngs: Chris bids adieu in his final Dragon Magazine editorial. Paladin Basics by Jeff Morgenroth: The paladin is the defender par excellence, and the options presented this month offer them new ways to be Epic Destinies: Heroes Reborn by Rodney Thompson: The hero’s path has been trod many times. When an epic hero...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dynamic Man

Dynamic Man


"The power of steel, the speed of an eagle, the wisdom of the sages... all combined in one body!" When a group of mystics began targeting the world's scientific geniuses or eradication, Dr. Moore gave life to his greatest creation--Dynamic Man! The product of cutting edge science and technology, this superpowred android now stands forever...   [click here for more]
NUELOW Games  $2.25 $1.80

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The Curse of Egypt

The Curse of Egypt


FROM THE ANCIENT TOMBS, IT RISES... The Curse of Egypt features three classic horror shorts (one illustrated by the great Steve Ditko) that draw their inspiration from the legends and iconic cursed tombs and mummies of Egypt. Each relates a chilling tale of the ancient mystical forces of Egypt colliding with and crushing those of the modern world. In addition, In addition to the...   [click here for more]
NUELOW Games  $1.50 $1.20

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The Gift

The Gift


Bienvenido a este estercolero al que llamamos vida. Eres un punk, lo que significa que eres un perfecto hijo de puta, o más te valdría serlo. Tanto da que seas un bárbaro bajado de las montañas que ha aumentado su ya de por sí fuerza inusitada gracias a unos nuevos brazos prostéticos, o un bardo que malvive en las calles tocando su laúd eléctrico...   [click here for more]
J.J.Alonso  Pay What You Want

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Dragon #389 (4e)

Dragon #389 (4e)


"My God, It's Full of Stars . . ." by Steve Winter: Change is in the wind. It’s more like a slight breeze, really. Origin Stories by Steve Townshend: A compelling origin story can drive your character’s adventures through an entire career. Fiction: Blood Oasis by Kevin J. Anderson: An escaped gladiator and a heartsick preserver...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #390 (4e)

Dragon #390 (4e)


Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade! Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to Dark Sun: The Slave Theme by Matthew Sernett: The cities...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #391 (4e)

Dragon #391 (4e)


Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected. Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers. Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dungeon #191 (4e)

Dungeon #191 (4e)


Reign of Despair by Andrew Schneider: An adventure for characters of levels 8–10. Battle of the Witchlight Hermitage by Sterling Hershey: An adventurefor characters of levels 3–5. Adapting the Lich-Queen's Beloved by Rodney Thompson: Some months ago, I decided to bring my Forgotten Realms game to its climax, but I wasn’t sure...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #393 (4e)

Dragon #393 (4e)


Achieving Equilibrium by Steve Winter Murkroot Trade Moot by Matthew Sernett: Somewhere sunken beneath the sodden soil at the edge of the great Murkendraw Swamp in the Feywild, a secret hides Legacy of Nerath by Jeff Morgenroth: To most folk living now, Nerath means nothing more than ancient legends in the shadows of crumbling ruins Dark...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #394 (4e)

Dragon #394 (4e)


Houston Rockets vs. the Transit Board by Steve Winter Assassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power. Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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The Crystalline Caves of Black Leaf Forest (5e)

The Crystalline Caves of Black Leaf Forest (5e)


In the Crystalline Caves of Black Leaf Forest there is rumoured to be an entrance to the dark elf city of Ithilanx, a city radiant with precious gems and minerals far beneath the earth. The entrance is protected by one of the dark elf houses of Ithilanx, nobody knows which one. Find the entrance and then escape the caves - if you can! This is a fifth edition Dungeons and Dragons adventure for level...   [click here for more]
Nectar of the Gods  $5.00 $4.00

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Volton

Volton


He stands a solitary vigil against forces outside the law! In 1942, while still in his early teens, Joe Kubert published his first professional solo work--the superhero series “Volton.” He did four episodes, which appeared in the pages ofHolyoke Publishing's Catman 8 – 11, before he moved onto other projects... and a career that spanned seven decades and...   [click here for more]
NUELOW Games  $1.99 $1.59

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How To Build A Bell Tower

How To Build A Bell Tower


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Large House

How To Build A Large House


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Medium House

How To Build A Medium House


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Small House

How To Build A Small House


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Market Hall

How To Build A Market Hall


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Leathersmith Shop

How To Build A Leathersmith Shop


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Weaponsmith Shop

How To Build A Weaponsmith Shop


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build An Upgraded Town Wall Gate

How To Build An Upgraded Town Wall Gate


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build An Upgraded Town Wall Corner

How To Build An Upgraded Town Wall Corner


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build An Upgraded Town Wall

How To Build An Upgraded Town Wall


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Town Wall

How To Build A Town Wall


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Town Wall Gate

How To Build A Town Wall Gate


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Town Wall Corner

How To Build A Town Wall Corner


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Wizard's Keep

How To Build A Wizard's Keep


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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RPG Map 010: Evil Temple (pdf)

RPG Map 010: Evil Temple (pdf)


Dungeon of the Day #10: Dungeon Evil Temple PDF version This RPG map is a PDF with layers! You can hide the grid, furniture, text, room numbering etc. The map is part of "Dungeon of the Day" (111 maps) from: blog.megatongames.com It's 8x11 inch at 300 dpi (excellent for printing or screen use). Each 5 ft square is about 60 pixels. Here is a low resolution preview of this map: ...   [click here for more]
Megaton Games  $1.50 $1.20

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RPG Map 021: Great Tower Part 1 (pdf)

RPG Map 021: Great Tower Part 1 (pdf)


Dungeon of the Day #21: Great Tower Part 1 (ground floor and 1st floor) This map is now free to download! Make sure you try out the layers in the PDF (furniture, grid, numbers etc.). PDF version This RPG map is a PDF with layers! You can hide the grid, furniture, text, room numbering etc. This highly detailed map is fully furnished with chairs, tables, rugs, torches etc. Perfect to use as...   [click here for more]
Megaton Games   FREE 

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RPG Map 022: Great Tower Part 2 (pdf)

RPG Map 022: Great Tower Part 2 (pdf)


Dungeon of the Day #22: Great Tower Part 2 (2nd and 3rd floor) PDF version This RPG map is a PDF with layers! You can hide the grid, furniture, text, room numbering etc. This highly detailed map is fully furnished with chairs, tables, rugs, torches etc. Perfect to use as a basis for your adventures.The map is part of the "Dungeon of the Day" (111 maps) from: blog.megatongames.com...   [click here for more]
Megaton Games  $1.50 $1.20

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RPG Map 023: Great Tower Part 3 (pdf)

RPG Map 023: Great Tower Part 3 (pdf)


Dungeon of the Day #23: Great Tower Part 3 (4th and 5th floor) PDF version This RPG map is a PDF with layers! You can hide the grid, furniture, text, room numbering etc. This highly detailed map is fully furnished with chairs, tables, rugs, torches etc. Perfect to use as a basis for your adventures.The map is part of the "Dungeon of the Day" (111 maps) from: blog.megatongames.com...   [click here for more]
Megaton Games  $1.50 $1.20

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Dragon #395 (4e)

Dragon #395 (4e)


Table of contents: Editorial Ampersand Sword Guard of Astrazalian Mustering the Sword Guard Empathic Champions Channel Divinity: Vecna! Primal Spirits of Athas Windswept Lord Strongholds A Little Help from Your Friends Confessions of a Full-Time Wizard Modron's March Warm Up Your Winter with D&D! ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #396 (4e)

Dragon #396 (4e)


Table of contents: Editorial Ampersand Winning Races: Genasi of Athas Bazaar of the Bizarre: The Beast of Talgora Unearthed Arcana: Fight or Flight Class Acts: Bards of Wolfstone Class Acts: Hierophant Druids Guilds and Groups: The Last Legion Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dungeon #193 (4e)

Dungeon #193 (4e)


Table of contents: The Gauntlgrym Gambit Shards of Selûne Rumble in the Valley Tavern Profile: The Beached Leviathan Save My Game Enemies and Allies: All That Glitters Eye on the Realms: The Winking Eyes of Rhauron Eye on Dark Sun: The Ravenous Eye on Eberron: Lost, the Shapeshifting City Monster Manual Updates: Kuo-Toa and Sahuagin ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #397 (4e)

Dragon #397 (4e)


Table of contents: Editorial: Little Wars Ampersand Class Compendium: Warlord Faith and Heresy Sages of Ioun Unearthed Arcana: Henchman Ability Score Bonuses Athasian Familiars Confessions of a Full-Time Wizard D&D Alumni: D&D on the Small Screen ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #398 (4e)

Dragon #398 (4e)


Table of contents: Editorial Heroes of Shadow: Ki Focus Class Compendium: Weaponmaster Class Compendium: Feats Unearthed Arcana: Ignorance is Blessed Channel Divinity: Avandra Nerathi Legends: Sarthel Unearthed Arcana: Gamblers' Games In Index to Rituals Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #399 (4e)

Dragon #399 (4e)


Table of contents: Editorial Ampersand: New Frontiers: D&D and Board Games Class Compendium: The Templar Combat Velocity Character Themes: Heroes of Nature and Lore Character Themes: Heroes of Tome and Temple Character Themes: Heroes of Virtue Character Themes: Heroes for Hire Nerathi Legends: The Seven Kings of Karkoth Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #400 (4e)

Dragon #400 (4e)


Table of contents: Editorial Ampersand Dragon Anniversary: Dragonchess Dragon Anniversary: The Jester Dragon Anniversary: The Nine Hells Dragon Anniversary: Consult Limb Loss Subtable Dragon Anniversary: Tucker's Kobolds Dragon Anniversary: Through the Looking Glass: Do-It-Yourself Dragons Class Compendium Playtest: The Scoundrel Playtest: New Hybrid and Multiclass Options Characters Themes: Born...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dungeon #195 (4e)

Dungeon #195 (4e)


Table of Contents: That Which Never Sleeps The Five Deadly Shadows Eye on Eberron: Fort Bones Backdrop: Xiousing The Ecology of the Banderhobb Bestiary: Flowers in the Darkness Eye on the Realms: Spellslayer Wine Eye on Dark Sun: Terrors of the Silt Sea Save My Game ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Complete Golden Age Oddballs: Major Victory & Yankee Girl

Complete Golden Age Oddballs: Major Victory & Yankee Girl


Complete Golden Age Oddballs spotlights obscure characters from the Golden Age of comic books, in many cases collecting the stories in one place for the first time ever. Each issue in the series contain every single appearance of one or more quirky heroes from the founding years of the comic book genre, along with all-new roleplaying game content and an occassional bit of fiction. In this...   [click here for more]
NUELOW Games  $2.25 $1.80

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Dragon #401 (4e)

Dragon #401 (4e)


Table of contents: Editorial Surely You Joust! Step Into the Ring Character Theme: The Fatedancer Class Acts: Assassin -- The Black Flame Zealot Channel Divinity: Melora D&D Almuni Dragonmirth Nerathi Legends: Merindaelion, the Barony of the Emerald Blade Confessions of a Full-Time Wizard Class Compendium Playtest: The Arcanist ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #402 (4e)

Dragon #402 (4e)


Table of contents: Editorial History Check: Kas and Vecna Character Theme: Neverwinter Redeemers Making Race Count, Part 1 Bazaar of Bizarre: Holy Relics Playtest: Tools of Two Trades D&D Alumni Dragomirth Nerathi Legends: Adretia, Citadel of Iron's Grasp Confessions of a Full-Time Wizard ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dungeon #197 (4e)

Dungeon #197 (4e)


Table of Contents: Heart of the Scar Steading of the Hill Giant Chief A Knight in Shadowghast Manor Codex of Betrayal: Glasya Creature Incarnations: Hordelings Creature Incarnations: Abyssal Plague Epic Threats Ecology of the Satyr of the Night Monster Manual Updates: Griffon and Wyvern Save My Game ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dungeon #196 (4e)

Dungeon #196 (4e)


Table of contents: Baba Yaga's Dancing Hut Court of Stars: Baba Yaga Reflections of Ruin Monster Manual Updates: Choker, Satyr, Shambling Mound Eye on Eberron: Taer Syraen Backdrop: The Moonshae Isles Eye on the Realms: The Ghost Knight of Galardoun Eye on Dark Sun: The Nine Swords of Tyr Save My Game ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #403 (4e)

Dragon #403 (4e)


Table of contents: Editorial Magic Academies Gond's Way: Artificers of the Realms Wiz-Bang! Strange Constellations A Hero's First Steps D&D Alumni Confessions of a Full-Time Wizards Nerathi Legends: The Gorgon King Dragonmirth ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Dragon #404 (4e)

Dragon #404 (4e)


Table of contents: Editorial The Seven Styles Class Acts: The Assassin - Secrets of the Ninja Class Acts: The Runepriest - Runepriests of Kara-Tur Character Themes: Fringes of Kara-Tur Character Themes: Samurai and Yakuza Monk Basics The Ecology of the Hengeyokai Unearthed Arcana: A Matter of Honor D&D Alumni Confessions of a Full-Time Wizard Dragonmith ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Characters-By-Level: Balric Agarum (Game Avatars Edition)

Characters-By-Level: Balric Agarum (Game Avatars Edition)


Pack your gear, keep your crossbow ready, and explore the unknown as a dwarven ranger! Looking for high-quality character artwork to use in your campaigns? Searching for an interesting character to use as your desktop wallpaper? Characters-By-Level has you covered! What is Characters-By-Level - Game Avatars Edition? Game Avatars (GA) is our...   [click here for more]
Rabid Hamster Workshop  $0.99

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Dragon #405 (4e)

Dragon #405 (4e)


Table of contents: Editorial History Check: Rary the Traitor and the Circle of Eight Heroic Tier Rituals Character Themes: Heroes of the Moonshaes Character Themes: Born from the Feywild Making Race Count, Part 2 Class Acts: Swordmage - The Winterguard of Cendriane Nerathi Legends: The Knights of Rethmil Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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