Title |
Publisher |
Price |
The Essential Elements for Building a World
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now,... [click here for more] |
Kobold Press |
$14.99
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
This is the full version of Your Best Game Ever. Check out the free preview.
Unlock the secrets of consistently awesome RPG experiences—for players and GMs!
We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments that were... [click here for more] |
Monte Cook Games |
$18.99
|
THERE IS MORE THAN ONE WORLD
The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods.... [click here for more] |
Monte Cook Games |
$1.99
|
Kobold Quarterlyissue #21 takes on the theme of Divine Majesty, with a host of articles to take your campaign into the higher realms, or lower depths.
"The Shaman" introduces a new base class for Pathfinder RPG that gains powers and abilities by unlocking secrets about the natural and spirit worlds. "Daughters of Lilith" presents the ecology of the succubus with new feats, powers and... [click here for more] |
Kobold Press |
$4.49
|
Make your own Invisible Sun props
The wide array of props and handouts in the Black Cube include seemingly common items from around Satyrine, like menus, handbills, tickets, brochures, and business cards. Many of them harbor hints, hooks, and hidden truths about the Actuality. But perhaps your players would enjoy props custom made by you for your own specific narrative?
Create official letters, secret... [click here for more] |
Monte Cook Games |
$7.00
|
What is it to be human? What is the nature of a name?
Drew, a young explorer, journeys through the hostile wastelands. Accompanied by a techno-sorcerer who calls herself The Revelation and Imtu, a varjellan whose ancestors descended from the stars, they cross paths with an extraordinary woman who offers the group shelter, food, and safety in their moment of need.
She asks for nothing in return—but... [click here for more] |
Monte Cook Games |
$2.99
|
It’s Easy to Build, Manage, and Record a Truly Epic Campaign!
Build your world. Create great adventures and interesting locales. Jot down ideas, intriguing creatures and NPCs, and locations you can pull out on the fly. And log the your sessions as the campaign unfolds, so you’ll always remember when the players met that key NPC, found that important item, or discovered that vital clue they’ll... [click here for more] |
Monte Cook Games |
$8.99
|
Demons & Devils Black As Your Soul
Kobold Quarterly's fall 2012 issue is not for the faint of heart! Starting with the fearsome art featuring the Master of Demon Mountain on the cover, you will enter an issue packed full of devils and demons to give PCs pause. With a new playable lamia race lurking within, even players might be tempted to join the dark side. (Also the dark side has chocolate, as... [click here for more] |
Kobold Press |
$5.99
|
Magic shops and graveyard haunts, a new realm to explore and get-rich-quick schemes gone horribly wrong: This horn of kobold plenty is spilling over with what might be our most diverse assortment of articles ever. The full-bore 80 pages of KQ #19 include:
A sneak preview of Tian Xia, Paizo's brand-new setting for Pathfinder, and its arch-devil Lau Kiritsu
An interview with indie designer Jason... [click here for more] |
Kobold Press |
$4.49
|
Ah, Spring! The time when a GM's fancy lightly turns to thoughts of love... and PC-devouring Shoggoths. Issue #13 of Kobold Quarterly is a heart-shaped box of RPG goodies that includes a mix of delicious fluff and satisfying crunch:
Sex and Romance in RPGs
The Astonishing Ecology of the Shoggoth
A New Pathfinder Roleplaying Game Base Class: the Arquebusier of Alkenstar
Cultist Classes,... [click here for more] |
Kobold Press |
$4.49
|
Kobold Quarterly issue #20 takes a look at archers, with an elven archer base class for Pathfinder RPG, a shadow fey hunting party on the prowl, and new arrows carrying acid, fog, and razor filaments.
KQ #20 also features Jeff Grubb on the lost elves of Midgard, a Q&A with designer Christina Stiles and a new Zobeck adventure—plus vile Derro ooze magic, planar allies, AGE system specialties,... [click here for more] |
Kobold Press |
$4.49
|
Kobold Quarterly's big summer issue is the most diverse ever, with articles for Pathfinder RPG, 4th Edition D&D, AGE System, Castles & Crusades, and 13th Age. Old school, new school, and everything in between — this issue's got it:
The archdevil Barbatos, gatekeeper of Golarion’s Hells
Dragonkin servitors of Midgard's Mharoti Empire for 4th Edition D&D
Four monsters... [click here for more] |
Kobold Press |
$4.49
|
Edited by Sue Weinlein Cook A Diamond Throne Fiction Anthology
When Dragon and Giant Meet . . .
Millennia ago, the dragons fled their homeland after a devastating war with demonic creatures of their own making. The noble Hu-Charad giants arrived on these shores to defeat the dragons’ old foes and, in the centuries since, have become the wise stewards of the land. But then the wyrms return to reclaim... [click here for more] |
Malhavoc Press |
$6.99 $4.99
|
Every Character Has a Story. Every Character Is a Story.
Your character is more than a collection of stats and gear. No matter what tabletop RPG you play, your character has background, interesting traits, and relationships with player characters and NPCs. And as your story grows, you’ll visit new places, meet interesting creatures, discover incredible items, and take part in legendary feats.
Build... [click here for more] |
Monte Cook Games |
$8.99
|
Kobold Quarterly issue #18 is like a kobold beach party ice chest, but instead of being packed with gnome jerky, KQ #18 has:
Savants, cavaliers, beast masters and dragon hunters for Pathfinder RPG;
the official Divine Gifts talents for AGE System;
a minotaur ecology for 4th Edition D&D;
and 3 new adventures!
The Savant base class for Pathfinder RPG can do a... [click here for more] |
Kobold Press |
$4.49
|
The super-sexy Winter 2011 issue is loaded with a high tide of Pathfinder RPG materials, plus the launch of the new Midgard campaign setting. The top-notch materials from the best KQ regulars include:
12 official Paizo magic items for Golarion
Harem Assassin feats and spells for Pathfinder RPG
Potion Miscibility rules for 4th Edition D&D
the Ecology of the Gearforged for the Midgard... [click here for more] |
Kobold Press |
$4.49
|
The kobold are feeling wicked! Kobold Quarterly issue #17 celebrates the villains, getting right into the meat of things with an article that introduces special arch-nemesis abilities for recurring villains and the PCs who hate them. As they clash again and again, these abilities gain more potent - ultimately legendary - power.
The issue also adapts several classic confidence games and swindles... [click here for more] |
Kobold Press |
$4.49
|
They are seldom seen, but their deeds are often marveled at. They live in legend to serve the land. They are the mysterious runechildren, favored by some greater power to receive a distinctive runic tattoo—and magical gifts to work great wonders. Runechildren blaze a brilliant path in a world where good and evil are never clear, guiding it to a destiny not even they always understand.
The thirteen... [click here for more] |
Malhavoc Press |
$6.99 $4.99
|
Our special Holiday issue is loaded with new items for players, and fiendish new ideas for DMs. This issue includes:
Traps for 4th Edition D&D and Pathfinder RPG
New mounted combat rules for 4th Edition D&D
3 new Druid variants for Pathfinder players
10 new weapons for fighters
Thief rigs for 4th Edition rogues
Ecology of the Giant Ant
Margaret Weis on world building, Monte Cook on... [click here for more] |
Kobold Press |
$4.49
|
The fiercest magazine in gaming delivers a complete hoard of articles for better gaming. The treasures this time include:
Ecology of the Froghemoth
4E Shadow Elves of the Winter Court
3 new Pathfinder RPG core classes, including a better monk
Enslaved elves and real ninjas
and 6 New Lords of the Abyss!
Plus all the greatness you've come to expect: DM advice from Monte Cook on game balance, tricksy... [click here for more] |
Kobold Press |
$4.49
|
Kobold Quarterly #9 features an interview that unfortunately is sad and all-too-timely: the last interview with Dave Arneson. Also of interest:
Monte Cook launches a new column, Game Theories
We take a look at the classic bat-demon, Camazotz
Our first dual-stat 3E/4E article offers up the Maedar as a PC race
A reader request for a Kitsune race for 4E is fulfilled
The... [click here for more] |
Kobold Press |
$4.49
|
Most people think of kobolds as small, but when the Summer Gen Con issue rolls around, we're huge! HUGE!
This year's issue is no exception, with 100 pages packed full of:
Exclusive Pathfinder content, including two articles by Paizo staff
The Ecology of the Tengu-in Golarion and in Zobeck
An interview with 4th Edition lead designer Rob Heinsoo
4 Treasure Trove articles, with phat... [click here for more] |
Kobold Press |
$4.49
|
Older than the written word and more popular than ever today, the hero story crosses cultures as an eternal constant. The New Hero gathers an unexpected team of writers, celebrated and emerging, to deliver fourteen thrilling and distinctive variations on this classic theme. Their new heroes span the spectrum from post-apocalyptic seer to post-traumatic arm-twister, from outcast vampire to steam-age... [click here for more] |
Pelgrane Press |
$6.40
|
From a world magically transformed entirely into glass to a distant future where the Catholic Church of Osirus uses two singularities to manipulate time, the science fiction and fantasy stories of Small Matters take the readers to places unlike any they have visited before.
Brought to you from the mind of master world-builder and storyteller Monte Cook, these seven short stories tell tales... [click here for more] |
Stone Box Press |
$3.99
|
Roubris Chor can talk to swords. Precisely how is something he's never understood or cared to find out—all Roubris knows is that sometimes the spirits of those who've died remain within the swords left behind on battlefields. And some of them know secrets. In exchange for taking the swords to the local temple of Iomedae and putting them to rest, the spirits can usually be convinced to part with... [click here for more] |
Paizo |
$0.99
|
This is a free preview of the Your Best Game Ever. You can also purchase the complete book.
Unlock the secrets of consistently awesome RPG experiences—for players and GMs!
We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments... [click here for more] |
Monte Cook Games |
FREE
|