A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title fantasy creatures in literature and gaming, from when they were first introduced nearly a century ago up through the present. Features of this unique and entertaining volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history... [click here for more]
NOD is an RPG magazine with matieral compatible with most d20-based game systems, but with official stats for Blood & Treasure. NOD 27 features:
* Gloriana's Blessed Isle, Part 2 - The continuation of the Ulflandia hex crawl that started in NOD 26
* d20 Mecha I: The Classes - The first part of a three part article on adapting d20-based... [click here for more]
NOD magazine begins its fabulous eighth year with a full hex crawl covering the crumbling empire of Nomo, a Romanesque city that has lost its emperor. As the empire slowly falls, opportunity for adventures abound. The hex crawl includes three mini-dungeons and hundreds of places to visit.
Other features include:
Two old school classes, the Centurion and Dervish,... [click here for more]
NOD opens 2016 with a new hex crawl through the Trollheim Mountains - trolls, giants, men spawned from the elements and the great city-state of Azsor and its king, the mighty Mogg. This issue also has a new class in honor of the Swiss, the Reislaufer, a new take on diseases in role playing games, some ideas on running campaigns in the primordial world of Atlantis and the second part... [click here for more]
NOD's 30th issue introduces its first hex crawl written for the Bloody Basic system and set in the world of Namera. In the "Undiscovered Country", adventurers will explore a strange land created by the uber-powerful celestials. Tangle with klaxons and morlocks and seek the celestial's powerful matrix!
You might also enjoy a Grit &... [click here for more]
NOD 34 features a lively romp through a land inspired by the history, folklore and mythology of Persia. Adventurers can save the Hyrcanian throne or seize it by finding a collection of imperial relics hidden by Ahuramazda to punish the wrongdoing of the current emperor.
Other articles include:
Deities and Demigods from IranGiant... [click here for more]