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Arsenal Cards Volume 7: Swords - Part 2

Arsenal Cards Volume 7: Swords - Part 2


The next installment of the Arsenal Cards series is the second volume to feature the iconic sword. Famous swords can be found in fiction and real life and this set provides you with 80 new blades to add to your arsenal! From the unique – kampilan or pata, to the common – saber, longsword, or broadsword. Each weapon has a color image of the sword and a complete description, including blade...   [click here for more]
Tangent Games  $3.50

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Gem Cards 2

Gem Cards 2


Treasure you can hold in your hand. No dice rolling required! Gem Cards 2 can be used with any RPG, in any campaign setting. The set includes 50 unique gems with recommended base values that can be given to players when they find treasure. Now you can speed up your game play and give your players a treasure they can hold. No more forgetting what gems you gave out three sessions ago, or what forgetting...   [click here for more]
Tangent Games  $10.06

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Gem Cards Set One

Gem Cards Set One


Everybody loves getting gems as treasure. They are easy to carry, are generally worth more than their weight in gold (or Dollars, Euros, Interstellar Credits, etc.), and are pretty to look at. But that's the problem. In most RPGs, gems are treated as an additional type of treasure, but the "details" provided barely scratch the surface of what is needed to actually visualize them properly. Sure, you...   [click here for more]
Tangent Games  $5.00

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Gem Cards Set Three

Gem Cards Set Three


Treasure! Everybody likes getting it, but randomly rolling dice on tables to tell a player that their character found a 25 gp garnet lacks panache and deflates the excitement faster than you can say percentile. But what if you could hand them the gem they just found? Well, unless you are willing to fork over several hundred dollars for a pack of real gems, the next best thing is Gem Cards!<o:p>...   [click here for more]
Tangent Games  $5.00

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Gem Cards Set Two

Gem Cards Set Two


Treasure! Everybody likes getting it, but randomly rolling dice on tables to tell a player that their character found a 25 gp garnet lacks panache and deflates the excitement faster than you can say percentile. But what if you could hand them the gem they just found? Gem Cards were created for use with any RPG, in any setting. Gem Cards Set Two contains 96 different gems that you can print...   [click here for more]
Tangent Games  $5.00

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Trap Cards: Challenge Rating 1

Trap Cards: Challenge Rating 1


Traps and dungeons go together like bread and butter. They have been a staple of the game from its earliest days. If you've ever designed a dungeon you have probably put in a trap or two (or thirteen) to make the PCs lives more interesting. Sometimes a good trap idea comes to you naturally. But many times you might be stuck for a good trap idea, or maybe you are just in a hurry, or are creating a dungeon...   [click here for more]
Tangent Games  $2.50

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Weather Cards: Plains - Spring

Weather Cards: Plains - Spring


"So what's the weather outside?" Maybe you've heard this in a game, or just thought about it yourself as your party finished clearing the dungeon and was heading to town to spend their loot. What is the weather outside at this moment? Is it sunny? Cloudy? Is there a chance of rain, or a thunderstorm in the area? Sure, you can make something up on the fly, but then you need to remember what...   [click here for more]
Tangent Games  $3.50

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  Age of Aether RPG Core Rulebook