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Black Box Books -- Tome Three: Cannibals and Confusion

Black Box Books -- Tome Three: Cannibals and Confusion


SIX NEW CREATURES AND A CHAOS MAGIC VARIANT FOR YOUR OLD SCHOOL GAMES! EXCITEMENT!!! ADVENTURE!!! POCKETMODS!!! EXCLAMATION POINTS!!! IVANHOE UNBOUND is PROUD to present its LATEST SUPPLEMENT for SWORDS AND WIZARDRY WHITEBOX or ANY OTHER OLD SCHOOL GAME based on the 1974 three booklet version of the WORLD-FAMOUS RPG whose name...   [click here for more]
Ivanhoe Unbound  $0.48

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Book of Putrescence

Book of Putrescence


Bloom A Collaborative Transmedia Storytelling Experience Now On DriveThruRPG Bloom is a feature film in which Lily (Deann Baker) wakes up in a bloody motel bathroom with fuzzy memories of the previous night. As she copes with her trauma and struggles to figure out what happened, she begins changing into something inhuman. The Bloom Role-Playing Game,...   [click here for more]
BloomFilm, LLC  $0.50

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OGL Redheads

OGL Redheads


MUTANTS OR MAGICAL?! They are front-and-center in just about any sci-fi and fantasy genre item you care to mention... they are the Redheads! And now, for the very first time, you can bring that emphasis to your d20 System games with feats, talents, and a template designed by Steve "Ravenloft" Miller and L.L. "Feats of an Adult Nature" Hundal! OGL Redheads...   [click here for more]
NUELOW Games  $0.50

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Threat Record Vol. I, Issue #1

Threat Record Vol. I, Issue #1


Introducing Threat Record, a series of bi-monthly supplements for use with the Marvelous 4C System rules set! Each issue of Threat Record will introduce five NPCs to use with, or against, the players in your campaigns, and a short scenario for each of them (some with maps and additional NPCs). We will also introduce new rules, powers, weapons and gadgets, and any other game enhancing tidbits that...   [click here for more]
Keck Publishing  $0.50

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Character Compendium 2: Book of the DANGED

Character Compendium 2: Book of the DANGED


Character Compendium 2: Book of the DANGED is a supplement created under the Hero Kids Compatibility License. Inside you will find five new characters for use in your campaign! I have included four versions of each character. The first two versions (1 boy and 1 girl) contain stock art along with the description. The third and fourth versions have...   [click here for more]
Aegis Studios  $0.99

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Daring Comics Spotlight #2: Powers Unleashed

Daring Comics Spotlight #2: Powers Unleashed


The Daring Comics Spotlight series focuses on powers, rules hacks, and character archetype concepts for the Daring Comics Role-Playing Game. Each spotlight issue is a small, easy to use PDF dedicated to a specific concept. In Daring Comics Spotlight #2: Powers Unleashed, we take a look at the Daring Comics powers system. It starts by breaking down why we used a point-build system...   [click here for more]
Daring Entertainment  $1.50

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Daring Comics Spotlight #3: Power-Armor

Daring Comics Spotlight #3: Power-Armor


The Daring Comics Spotlight series focuses on powers, rules hacks, and character archetype concepts for the Daring Comics Role-Playing Game. Each spotlight issue is a small, easy to use PDF dedicated to a specific concept. In Daring Comics Spotlight #3: Power-Armor we take a deeper look at how to build the power-armor power set. We give solid examples of how to reskin a variety of...   [click here for more]
Daring Entertainment  $1.50

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Iconic Legends: Nathaniel Night

Iconic Legends: Nathaniel Night


Looking for Some Strange? On a visit to London, Nathaniel Night discovered magic in the scrolls of Le Mort du Arthur, and unfortunately, gained the attention of the agents of Lork Orkus. Earth's Merlin intervened in an ensuing attack and took Nathaniel on as a new student. When this new student became the next Merlin of Earth, he made an enemy of Khabal, the master's closest apprentice. As the new...   [click here for more]
Rogue Genius Games  $1.95

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Bad Sports

Bad Sports


Thought the "big game" was over and done? Think again! B&E Gaming brings you Bad Sports, a collection of athletically themed villains set to wreak havoc in your super hero campaigns. This Supers! compatible product is an adventure, milieu and rogue's gallery, all wrapped up in 37 neat little pages. Take your teams on a Silver Age romp through historic (some say...   [click here for more]
Cranebump  $4.99 $1.99

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High Seas Gadgeteering: Maritime Accessories for the Gadgeteer Base Class

High Seas Gadgeteering: Maritime Accessories for the Gadgeteer Base Class


Ahoy, lubber! This is how it be done on the high seas!   They say that a man is defined by his surroundings and that he cannot make that which he cannot imagine. Take gadgeteering to the high seas and beyond with this collection of nautical-themed accessories for the gadgeteer base class!   The Emergency Skiff - Going down with the ship? With a pull of a string, the prepared gadgeteer...   [click here for more]
Interjection Games  $1.99

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Quantum Heroes Halloween Special

Quantum Heroes Halloween Special


Quantum Heroes is a collection of heroes and villains for use with the G-Core Prime roleplaying game from Dilly Green Bean Games. Each book will feature one or more supers that players can use as characters or game referees can use as NPCs and opponents. In the spirit of the season Wild Hunt Games has created statistics for the classic Saturday matinee monsters of old. We...   [click here for more]
Wild Hunt Games  $1.99

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Quantum Heroes: Blue Knight and Green Dragon

Quantum Heroes: Blue Knight and Green Dragon


Quantum Heroes is a new collection of heroes and villains for use with the G-Core Deluxe roleplaying game from Dilly Green Bean Games. Each book will feature one or more supers that players can use as characters or game referees can use as NPCs and opponents. Our first release features the husband and wife team of Blue Knight and Green Dragon, each with its own Character Dossier...   [click here for more]
Wild Hunt Games  $1.99

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Quantum Heroes: Metatron and Kilili

Quantum Heroes: Metatron and Kilili


Quantum Heroes is a collection of heroes and villains for use with the G-Core Deluxe roleplaying game from Dilly Green Bean Games. Each book will feature one or more supers that players can use as characters or game referees can use as NPCs and opponents. This release features the cosmic harbinger Metatron and the twisted demon godess Kilili, each with its own Character Dossier...   [click here for more]
Wild Hunt Games  $1.99

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Quantum Heroes: Portal and T.A.S.C.

Quantum Heroes: Portal and T.A.S.C.


Quantum Heroes is a collection of heroes and villains for use with the G-Core Deluxe roleplaying game from Dilly Green Bean Games. Each book will feature one or more supers that players can use as characters or game referees can use as NPCs and opponents. This release features the mutant dimension walker Portal and the mighty android T.A.S.C, each with its own Character Dossier...   [click here for more]
Wild Hunt Games  $1.99

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Quantum Heroes: Project: Hero

Quantum Heroes: Project: Hero


Quantum Heroes is a collection of heroes and villains for use with the G-Core Deluxe roleplaying game from Dilly Green Bean Games. Each book will feature one or more supers that players can use as characters or game referees can use as NPCs and opponents. This release features the elite field team of government watchdog group Project:Hero, each with its own Character Dossier...   [click here for more]
Wild Hunt Games  $1.99

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Sketchbook SUPERS!

Sketchbook SUPERS!


Sketchbook SUPERS #1, Superion contains images of a powerhouse hero to use in your personal and professional ventures.  The product contains: A pencil Sketch of the hero Inked illustrations of one stock shot and one action shot Multiple color illustrations of the inked versions. Fully stated out Character Sheet for SUPERS! The RPG to use as a Hero or Villain Tips and tricks to use Superion as a Player...   [click here for more]
HAZARD Studio  $1.99

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The Gods of Arator Volume 2: Gods of Death

The Gods of Arator Volume 2: Gods of Death


The Gods of Arator are the supreme beings of the world of Arator. Some of these divine powers inspire respect, while others elicit fear. Within this volume are the terrifying, deadly, destructive, and darkness fueled Gods of Death. Each god is fully detailed with full color illustrations along with how they treat their faithful and what their power base covers. Also included is how their churches interacts...   [click here for more]
Midnight Rise Publications  $1.99

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Super Power Cards (for Fate Core)

Super Power Cards (for Fate Core)


Venture Into a World Of Super Powers—One Card At a Time This deck of cards includes each of the powers and power themes from the Fate Core super-power rules (first presented in Venture City) on its own card for you to reference in play. Each card includes the power's basic effect, enhancements, improved special effects, power synergies, and collateral damage effects. Just check off the boxes for...   [click here for more]
Nothing Ventured Games  $2.00

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Desterrados

Desterrados


Suplemento de la primera edición de Taura que profundiza en las razas desterradas del presente de Këllon y todo lo relacionado con ellas. Contenidos del pdf: Las tres razas desterradas. Dos organizaciones afines. Un arquetipo nuevo. Normas para jugar con las artes místicas. ...   [click here for more]
Tauradk  Pay What You Want

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Secrets of the Witchkind

Secrets of the Witchkind


EVERYTHING THEY DO IS MAGIC! Secrets of the Witchkind presents everything you need to bring a new, highly magical player character race to at d20 System campagin setting you enjoy. The Witchkind aren't just spellcasters... everything they are is tied to magic, and they use it more naturally than any other beings in the multiverse. Get to know them and play them with this...   [click here for more]
NUELOW Games  $2.25

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One Planet, One Power

One Planet, One Power


Galaxy Command was heavily influenced by the classic sci-fi comic, Legion of Superheroes.   This sourcebook allows you to custom build a similar galaxy: an incredibly bio-diverse universe filled with super-powered humanoid and near human aliens, each with a memorable planetary monoculture. Each new race in this book has taken a Powered Hero class talent and modified it into...   [click here for more]
Skortched Urf' Studios  $3.99 $2.67

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Mutants & Masterminds Atlas of Earth-Prime: Antarctica

Mutants & Masterminds Atlas of Earth-Prime: Antarctica


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Alien Tech

Mutants & Masterminds Gadget Guide: Alien Tech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Archaic Weapons

Mutants & Masterminds Gadget Guide: Archaic Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Armor

Mutants & Masterminds Gadget Guide: Armor


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Biotech

Mutants & Masterminds Gadget Guide: Biotech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Computers

Mutants & Masterminds Gadget Guide: Computers


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Cybertech

Mutants & Masterminds Gadget Guide: Cybertech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Energy Weapons

Mutants & Masterminds Gadget Guide: Energy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Guns

Mutants & Masterminds Gadget Guide: Guns


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Installations

Mutants & Masterminds Gadget Guide: Installations


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Magic

Mutants & Masterminds Gadget Guide: Magic


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Mecha

Mutants & Masterminds Gadget Guide: Mecha


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Nanotech

Mutants & Masterminds Gadget Guide: Nanotech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Powers

Mutants & Masterminds Gadget Guide: Powers


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Spytech

Mutants & Masterminds Gadget Guide: Spytech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Traps

Mutants & Masterminds Gadget Guide: Traps


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Gadget Guide: Vehicles

Mutants & Masterminds Gadget Guide: Vehicles


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Power Profile #10: Earth Powers

Mutants & Masterminds Power Profile #10: Earth Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Power Profile #11: Luck Powers

Mutants & Masterminds Power Profile #11: Luck Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Power Profile #12: Magic Powers

Mutants & Masterminds Power Profile #12: Magic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Power Profile #13: Illusion Powers

Mutants & Masterminds Power Profile #13: Illusion Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Power Profile #14: Air Powers

Mutants & Masterminds Power Profile #14: Air Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Power Profile #15: Kinetic Powers

Mutants & Masterminds Power Profile #15: Kinetic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Power Profile #16: Talent Powers

Mutants & Masterminds Power Profile #16: Talent Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Power Profile #17: Morphing Powers

Mutants & Masterminds Power Profile #17: Morphing Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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