The Power is Within You!
Ever wanted your character to pick up a sword - any sword - and make it a "flaming sword"? How about a gunfighter who could pick up any pistol and bypass armor without changing ammo? Now you can!
Sean "Dr. Kromm" Punch has written GURPS Power-Ups 1: Imbuements specifically to address this ability. With skills falling... [click here for more]
The Student's Guide to Ultimate Power
GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM.
For the... [click here for more]
Harnessing the unfathomable power of the mind isn't as easy as it sounds! Fortunately, GURPS Psionic Campaigns is here to help navigate the trickiest aspects of incorporating those abilities into adventures. This supplement contains:
A brief history of psionics, from ancient times to modern research.
A discussion of various ways to utilize psi in a campaign, both thematically... [click here for more]
It's said that psychic powers are as intuitive as walking and talking. GURPS Psionic Powers went a long way toward making this true for gaming, speeding up the process of creating a psionic hero by doing all the math for you and explaining how the game mechanics work. GURPS Psis takes the next step, offering:
A dozen templates for important psionic... [click here for more]
Your Favorite Worlds – GURPSified!
GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your... [click here for more]
Mind Over Matter
Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.
Psionics is the ultimate sourcebook for psi powers. It includes a... [click here for more]
The Universe. Some Assembly Required.
So you want to dance with the gods. You want a priest who can call down bolts of power from the skies. You want to cure the diseased and dying, and you want hordes of fanatic followers to bow to your every command.
What you need is GURPS Religion.
GURPS Religion gives you everything you need to delve into... [click here for more]
Find out Who is Who in the Unstoppable Universe with Unstoppable Comics Character Guide #2. The Unstoppable Comics Character Guide gives you new insight into even more heroes and villains that appear within the various titles of Unstoppable Comics.
This is a villain heavy issue, find out origins and power sets of some of the most dispicable characters in the Unstoppable Comics Universe, such as Terrorgator... [click here for more]
Venture Into a World Of Super Powers—One Card At a Time
This deck of cards includes each of the powers and power themes from the Fate Core super-power rules (first presented in Venture City) on its own card for you to reference in play. Each card includes the power's basic effect, enhancements, improved special effects, power synergies, and collateral damage effects. Just check off the boxes... [click here for more]