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Forgotten Realms Player's Guide (4e)
by Wizards of the Coast

Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.

Forgotten Realms Player's Guide (4e)
 
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V20 Dark Ages Tome of Secrets

V20 Dark Ages Tome of Secrets


Every occult order worth its weight has a library of mystic truths. But the truly wondrous, truly frightening truths require you look deeper. That you delve in long, lost places. These, my friend, are those long, lost places. — Creidne The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s...   [click here for more]
Onyx Path Publishing  $14.99

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M20 How Do You DO That?

M20 How Do You DO That?


A Practical Guide Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more –...   [click here for more]
Onyx Path Publishing  $14.99

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For Gold and Glory

For Gold and Glory


New Victims of the Demon Lord For Gold and Glory examines dwarfs living in Rûl, revealing the secrets of their origins and how they fit into the tapestry of people who share these lands, providing those who want to play a dwarf character with the lore the need to flesh them out in detail. In addition, this supplement also offers character creation rules that,...   [click here for more]
Schwalb Entertainment  $3.29

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Wormskin Issue 5

Wormskin Issue 5


A full revelation (for the eyes of DMs only!) of the secrets and machinations of the Drune, that cabal of sinister sorcerers who haunt the Wood. Guidelines and random tables for use in Dolmenwood adventures of the hex-crawl mode. 7 hexes around the region known as Hag's Addle. A boggy adventure locale: the lair of the Hag. Monsters of the Wood: boggin, brambling, drune, flammbraggyrd. A bonus...   [click here for more]
Necrotic Gnome Productions  $3.49

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Player Paraphernalia #108 Druid Enclaves, New Druid Archetypes

Player Paraphernalia #108 Druid Enclaves, New Druid Archetypes


Player Paraphernalia #108 Druid Enclaves I, New Druid Archetypes Issue #108 introduces four new druid archetypes, each based on a specific alignment aspect. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...   [click here for more]
The Knotty-Works  $1.49 $0.99

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Children of the Earth

Children of the Earth


The spread of the Demon Lord’s shadow has triggered calamities and catastrophes that have upset the natural order of things, such that havens have become tombs, cities awash with blood, and monsters loosed in the countryside. No longer can people huddle in the dark; the time for hiding has come to an end, for the Demon Lord will devour all as it destroys the world. So, as the salamanders have...   [click here for more]
Schwalb Entertainment  $1.69

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V20 Rites of the Blood

V20 Rites of the Blood


In the deepest crimson depths of their being, raw power waits to be brought to the surface. Through their force of will, Kindred can drag this power kicking and screaming into the open to perform miraculous feats and twisted blasphemies. These rituals have been developed to direct and focus this new force, unconstrained by the structure of the known Disciplines. As such, only one word has been seen...   [click here for more]
Onyx Path Publishing  $16.99

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Tooth and Claw

Tooth and Claw


Poisoned Pages for Shadow of the Demon Lord We all wear masks. We wear them to conceal our true selves, to become what others expect us to be, navigating the murky waters of social interaction to forge relationships, find love, and avoid enemies. For most of us, masks conceal uncertainties and doubts, ambitions and desires, and all the little secrets that make up what...   [click here for more]
Schwalb Entertainment  $1.99

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The Battlemage's Handbook

The Battlemage's Handbook


The Battlemage’s Handbook is an expansion to the War sphere from the Spheres of Power magic system. Inside these pages you’ll fi nd new talents, new magic items, new incantations, and new archetypes for making the most of War magic in your games. The Battlemage’s Handbook is book 8 in a multi-part series. ...   [click here for more]
Drop Dead Studios  $4.99

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Wormskin Issue 4

Wormskin Issue 4


A lakeside adventure locale: the Atacorn's Retreat, wherein the Atacorn Farthigny, spawn of the Nag-Lord, may be encountered. A d30 generator table for the many lesser standing stones that litter the wood. A brief exposition of the use of fairy trinkets by those of mortal birth. The second (and final) part of the Ruined Abbey dungeon, in which the secrets and horrors of the crypts beneath the...   [click here for more]
Necrotic Gnome Productions  $3.49

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Flesh of the Fallen

Flesh of the Fallen


Poisoned Pages for Shadow of the Demon Lord The gods forbid the eating of other sentient creatures and punish those who violate the taboo with a horrid curse. Such consumption almost always triggers a transformation into hideous ghouls. As a game of horror fantasy, player characters in Shadow of the Demon Lord confront awful choices, sometimes having lasting consequences....   [click here for more]
Schwalb Entertainment  $1.69

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Elemental Evil Player’s Companion (5e)

Elemental Evil Player’s Companion (5e)


Create Heroic Characters to Conquer the Elements! Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,...   [click here for more]
Wizards of the Coast   FREE 

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Vine and Willow

Vine and Willow


Vine and Willow, a pair of clockworks devoted to nature and the Old Faith reveal the secrets of natural magic. This entry into the Poisoned Pages series reveals a bevy of new spells and potions to enrich you games. Will you bargain with these strange fellows on the tattered fringes of civilization? ...   [click here for more]
Schwalb Entertainment  $1.99

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Primeval Thule 5e Player's Companion

Primeval Thule 5e Player's Companion


Before endless winter enveloped the cities of the northen isles, there was a time of legends now forgotten. This was the age of Thule, savage and spectacular - an age of wonders and terors that survive now only in half-remembered glimmers of myth. Across this primal landscape stride bold, brawling, larger-than-life heroes, and your character can be one of them! The Thule 5e Player's Companion...   [click here for more]
Sasquatch Game Studio  $7.95 $6.95

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Everyman Minis: Mysteries of Passion

Everyman Minis: Mysteries of Passion


By Margherita Tramontano For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s...   [click here for more]
Rogue Genius Games  $2.95

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Deep Magic: Battle Magic for 5th Edition

Deep Magic: Battle Magic for 5th Edition


Shape the Battle to your Will! You combine a talent for magic with a study of the art of war. As a battle mage, you know that fire and lightning can decimate an enemy’s forces; but a well-placed defense, the quick movement of allies, and a curse that crushes the enemy’s will to fight can be even more devastating. Battle magic is not just about killing your enemy: your true power is in...   [click here for more]
Kobold Press  $3.99

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Deep Magic: Ley Lines

Deep Magic: Ley Lines


Draw Upon The Deep Magic of the Land! Magic flows like an invisible river, wending across the landscape. Most cannot see the ley lines; but to you, trained in the arts of geomancy, they blaze as glowing torrents of energy, pulsing bands of light, glittering strings. This power, the power of the land itself, is yours to draw upon. Deep Magic: Ley Lines brings the secrets of ley line magic...   [click here for more]
Kobold Press  $3.99

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Deep Magic: Clockwork

Deep Magic: Clockwork


The Universe is a Machine. Your Hand is On The Lever. You’ve been trained to sense the movements of vast, invisible gears, and to wield the tools of making and dismantling. Your garments are smudged with oil and singed with fire; goggles protect your eyes from flying sparks and the sweat that pours from your brow as you labor in your workshop. Deep Magic: Clockwork brings the secrets...   [click here for more]
Kobold Press  $3.99

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Blood Sorcery: Sacraments & Blasphemies

Blood Sorcery: Sacraments & Blasphemies


God doesn't love me. But He's given me these teeth to spill your blood and these words to speak over your remains. And when I do that, He's going to make my dreams come true. God is good. -- Sister Snow, upstart Bishop of New Orleans Being a vampire is inherently trading humanity for power, but most Kindred don't do it on purpose. Blood sorcery is about wrapping...   [click here for more]
Onyx Path Publishing  $11.99

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101 Plains Spells (PFRPG)

101 Plains Spells (PFRPG)


Adventure Awaits in the Plains! 101 Plains Spells gives players and GMs a vast expanse of new spells. Whether characters are protecting a traveling caravan, using a farm as a base of operations to explore nearby ruins, or preparing to join an epic battle on the wide open...   [click here for more]
Rite Publishing  $5.99

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Deep Magic: Chaos Magic for 5th Edition

Deep Magic: Chaos Magic for 5th Edition


Unleash the Madness! The ability to channel and manipulate raw arcane power does not belong to sorcerers alone. A few wizards and bards have learned to dominate the chaotic energy of change itself, leading them along a narrow path that circles a pit of madness. Cling to the path, and avoid slipping into that roiling pit, and you will be rewarded with the power to alter reality through strength of...   [click here for more]
Kobold Press  $3.99

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Addendum: Shape Shifting (Diceless)

Addendum: Shape Shifting (Diceless)


Change yourself and you change the world. Learn what forms to be wary of lest you end up an unthinking rock, locked into that form forever. Discover which shape’s gifts are intrinsic to a Gossamer world, and which can work on the Grand Stair and beyond another Door! Retain your own sense of self, or risk becoming the very mask you wear via the power of Shape Shifting. Shape Shifting...   [click here for more]
Rite Publishing  $4.99

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Wormskin Issue 3

Wormskin Issue 3


An overview of the history of men, goats, and fairies in Dolmenwood since ancient times. Who is the Cold Prince? Details of the most commonly spoken languages in the setting. A description of the ley-line Chell, a ring of occult energy encircling a 60-mile area of western Dolmenwood. Its origin, powers, and purpose are revealed. Encounters and points of interest in seven hexes to the east of Lake...   [click here for more]
Necrotic Gnome Productions  $3.49

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Ultimate Occult

Ultimate Occult


Kill Things With Your Mind! There’s a long history of mental powers in fantasy roleplaying games—beloved by some, hated by others. In the Pathfinder Roleplaying Game rather than have psionic powers, with their own rules and a science-fiction tone, the game introduced psychic magic in Pathfinder Roleplaying Game Occult Adventures. For people who prefer psychic magic, but don’t want...   [click here for more]
Rogue Genius Games  $9.95

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Deep Magic: Void Magic

Deep Magic: Void Magic


Speak Not the Words. Read Not the Glyphs! The speech of the void is oblivion given form. It corrupts and degrades physical reality. The Great Old Ones murmur it to their followers in nightmares, and it is whispered by creatures that dwell in the silent, cold expanses between the stars. Void magic is anathema to existence itself. Only the mad, desperate, or power-hungry seek to wield it—and you...   [click here for more]
Kobold Press  $2.99

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Rifts® Ultimate Edition RPG

Rifts® Ultimate Edition RPG


Rifts® Role-Playing Game, Ultimate Edition 300 years in the future, our shattered Earth is recovering from the Great Cataclysm. An event that wiped out human civilization, brought about the return of magic, and has made Earth into something both familiar and alien. Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing brain implants, chemicals and...   [click here for more]
Palladium Books  $39.95 $19.99

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Player Paraphernalia #107 Awakening Mantras, New feats for Spell-casters

Player Paraphernalia #107 Awakening Mantras, New feats for Spell-casters


Player Paraphernalia #107 Awakening Mantras, New Feats for Spell-casters Issue #107 introduces twelve new feats that help power up your spell-caster. From recalling the last spell cast to sacrificing life, will, or personality, you can now gain additional spells by paying the cost. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to...   [click here for more]
The Knotty-Works  $1.49

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Monster Classes: Harpy, Imp, Medusa

Monster Classes: Harpy, Imp, Medusa


Since the release of the first bestiary, the first monster book, there have been those who asked - can I play something exotic, can I play a monster instead of a regular character? In this release of the Monster Classes series, you have the opportunity to play as three different monstrous races - the harpy, imp, and medusa! As a member of these monster races, your experience playing in the...   [click here for more]
Dreamscarred Press  $2.99

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Unearthed Arcana (1e)

Unearthed Arcana (1e)


The original 1985 release of Unearthed Arcana™ changed Dungeons & Dragons® forever by introducing new races, classes, magical items, and rules written by Gary Gygax. This new printing will appeal to nostalgic D&D® fans looking to add this classic to their collections. The most complete version of Unearthed Arcana ever printed! The original Unearthed Arcana...   [click here for more]
Wizards of the Coast  $9.99

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Shadowrun: Street Magic

Shadowrun: Street Magic


Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced...   [click here for more]
Catalyst Game Labs  $34.99 $12.00

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Deep Magic: Angelic Seals

Deep Magic: Angelic Seals


Call Down the Deep Magic of the Heavens! The heavenly planes shine with light and power, where deities both benevolent and stern look down from their thrones. The most powerful of their servants are mighty beyond mortal ken, and their very names seethe with the essence of creation. The secrets of harnessing the power of the angels is hidden within those names—and you have learned to tap that...   [click here for more]
Kobold Press  $3.99

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Deep Magic: Rune Magic

Deep Magic: Rune Magic


Deep Magic of Giants and the Northlands! Beneath the auroras is a savage land of frenzied barbarians, doom-laden heroes, flinty dwarves, and giants who dare to wage war against the gods themselves. The magic of the north is deep and ancient, and its practitioners are masters of the secret powers of the runes. Deep Magic: Rune Magicbrings the secrets of rune magic into your 5th Edition campaign,...   [click here for more]
Kobold Press  $4.99

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Wormskin Issue 2

Wormskin Issue 2


An introduction to the High Wold, the south-westerly corner of Dolmenwood. Descriptions of the seven hexes clustered around the village of Lankshorn. Details of the most signifcant people and places in Lankshorn, including: the Hornstoat's Rest inn, the fairy-blooded bladesmith, the Man of Gold Apothecary, the Church of St Pastery. Tavern fare generator. Psychedelic compounds generator, including...   [click here for more]
Necrotic Gnome Productions  $3.49

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OD&D Supplement III: Eldritch Wizardry (0e)

OD&D Supplement III: Eldritch Wizardry (0e)


The book you now hold in your hand represents new dimensions to an already fascinating game system. This is the third supplement to DUNGEONS & DRAGONS, and was produced as a result of an ever increasing demand for new material. This book also represents a new trend in the fine art of Dungeon Mastering. As originally conceived, D & D was limited in scope only by the imagination and devotion...   [click here for more]
Wizards of the Coast  $4.99

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Deep Magic: Illumination

Deep Magic: Illumination


Masters of Starlight and Shadow As you gaze up at the night sky, you hear your companions whisper—some of them anxious, some mocking, yet none comprehending. For in the shifting patterns of the stars, you read the fate of gods and mortals. And out of the shadow between them, you shape spells to ravage and destroy your foes. Deep Magic: Illumination brings the secrets of illumination...   [click here for more]
Kobold Press  $3.99

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Wormskin Issue 1

Wormskin Issue 1


The grimalkin race-class. Four new spells of cat-kind, including the terrifying (?) furball. The moss dwarf race-class. One (1!) new forest-creeping monster: the root-thing. A hearty article on the fungi of Dolmenwood: edible, psychedelic, and poisonous. Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with...   [click here for more]
Necrotic Gnome Productions  $3.49

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Rifts® World Book 35: Megaverse® in Flames™

Rifts® World Book 35: Megaverse® in Flames™


Rifts® World Book 35: Megaverse® in Flames™ The Minion War has spilled onto Rifts Earth and the epicenter of the invasion is North America. Two rival demonic forces fight to conquer the planet. Hellspawned armies by the tens of thousands cross the dimensional divide, unleashing plagues, seeking out magic artifacts, recruiting monsters and mortal allies, and testing...   [click here for more]
Palladium Books  $24.95 $12.49

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SotDL Path Spell Cards

SotDL Path Spell Cards


Many paths grant knowledge of unique spells. This deck of 9 cards includes: Sense Magic (Magician) Spellbound Weapon (Spellbinder) Witch Fire (Witch) Exorcism (Exorcist) Command Undead (Necromancer) Animate Object (Technomancer) Temple of Faith (Templar) Shadow Form (Tenebrist) Blank to create your own! ...   [click here for more]
Schwalb Entertainment  $0.50

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Addendum: Blessings & Curses (Diceless)

Addendum: Blessings & Curses (Diceless)


Every Blessing ignored becomes a Curse. A magical enhancement to Lords of Gossamer & Shadow, allowing characters to place beneficial or harmful magical effects upon persons, places, or even things. Allowing PCs and GMs to emulate some of the greatest stories, be it brother cursing brother before being thrown in a pit of despair, or a fey lady blessing...   [click here for more]
Rite Publishing  $2.96

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The Rifter #68

The Rifter #68


The Rifter® Number Sixty-Eight The Rifter® #68 is about monsters, war and dangerous secrets. There is a war about to erupt on Rifts Earth and the fate of all mortal life may hang in the balance. In the dimension of Beyond the Supernatural, a different sort of invading alien intelligence makes its presence known, and on a lighter note, misfit heroes fight for truth, justice and,...   [click here for more]
Palladium Books  $13.95 $6.99

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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes: Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered...   [click here for more]
Schwalb Entertainment  $0.50

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Destruction Spell Cards

Destruction Spell Cards


Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes: Break Ruin Dissolve Rend Sunder Entropic Power Erode Detonate Evaporate Destroy Disintegrate...   [click here for more]
Schwalb Entertainment  $0.50

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Fire Spell Cards

Fire Spell Cards


Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes: Control Flame Flame Missile Fire Blast Meteor Flame Ward Fiery Volley Flaming Shroud Fireball...   [click here for more]
Schwalb Entertainment  $0.50

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Rune Spell Cards

Rune Spell Cards


Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes: Rune of Finding Translate Anything Brand of Doom Glyph of Fire Runic Shield Glyphic...   [click here for more]
Schwalb Entertainment  $0.50

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Teleportation Spell Cards

Teleportation Spell Cards


Teleportation magic locates gaps in reality and opens them wide enough to let a traveler pass through to a distant destination. This deck of 11 cards includes: Dismiss Fetch Division Hole of Glory Swap Remove Shortcut Boundless Step Fuse Portals Travel ...   [click here for more]
Schwalb Entertainment  $0.50

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Air Spell Cards

Air Spell Cards


Spells from the Air tradition harness the power of wind, allowing you to direct blasts of air where you will and at whatever speed you choose. This deck of 11 spell cards for Shadow of the Demon Lord includes: Stir the Air Wind Blast Evoke Gale Flense Glide Still the Air Thunderclap Bestow Flight Fling Create Cyclone Bind Wind Genie ...   [click here for more]
Schwalb Entertainment  $0.50

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Forbidden Spell Cards

Forbidden Spell Cards


The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and...   [click here for more]
Schwalb Entertainment  $0.50

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Song Spell Cards

Song Spell Cards


Song spells weave magic into music to affect the minds of those who hear it performed. This deck of 11 cards includes: Project Voice Song of Friendship Song of Courage Song of Inspiration Song of Valor Song of Captivation Song of Healing Song of Ribaldry Song of Dread Song of Slumber Song of Heroes ...   [click here for more]
Schwalb Entertainment  $0.50

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Rifts® World Book 32: Lemuria™

Rifts® World Book 32: Lemuria™


Rifts® World Book 32: Lemuria™ Rifts® Lemuria is packed with new magic, weapons, living power armor, monstrous war steeds, weapons, and gear suitable for landlubbers and aquatic adventurers alike. The Lemurians are an amphibious people with floating cities and magic-based technology that allows for land and underwater adventures alike. Discover the secrets and people of this...   [click here for more]
Palladium Books  $24.95 $14.49

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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes: Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
Schwalb Entertainment  $0.50

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