Sails on the horizon!
The GameMaster's Apprentice: Age of Sail is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide and a set of quick-reference... [click here for more]
Potions, oils, and dusts; in the hands of a talented magic-user or alchemist, these items can contain magic beyond imagining.
Within these pages you’ll find all sorts of magical compounds for the use of your characters, meeting all of their magical needs. Whether they’re crafting arcane concoctions themselves or frequenting shops of magical repute, Compounds of Power contains everything... [click here for more]
Expand your play with this collection of three Corporia supplements never before available in print: New Hires, Agents of Change, and Familiar Spirits!
+ Explore 11 mix-and-match character options and archetypes with the Drone, Elite, Fringer, Juvie, Moppet, Outcast, Rev, Risen, Spook, Squire, and Sym.
+ Load up with an expanded equipment selection of 12 special... [click here for more]
A simple-as-that optional rule you can graft on any roleplaying game, classic or modern, to bring some realism and nuance to characters (frailty, bonds, emotion, contradiction, etc.) inspired by Fed by Emotions by Ai To Yami ... [click here for more]
A traditional spooky ghost story, in this easy to pull out mystery game.
Inspired by The Murder of Mr Crow by Rickard Elimaa. ... [click here for more]
This is about what all game designers should do. Design is crafting things that are really useful. Art déco FTW!
This game is a hack of Kumada's Game Lamprey and Alexi Conman's Guards At The Nexus Of All Worlds. Photo by Scott ... [click here for more]