Title |
Publisher |
Price |
Additional Treasures Three picks up where the first two decks left off.
This deck of 54 illustrated treasure cards (numbered 109 through 162) expands on Additional Treasures and Additional Treasures Two.
***
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria... [click here for more] |
Philip Reed Games |
$3.95
|
If you only want the Solo Rules (and not the Solo Deck), you can download them by clicking the Publisher Preview!
If you want a printed version of the Solo Rules, you can get them here: Tricube Tales: Solo Rules (print version)
Tricube Tales is a rules-lite tabletop roleplaying system capable of handling a wide range of different... [click here for more] |
Zadmar Games |
$3.00
|
Upgrade your Ironsworn playscape with a deck of printed asset cards. Includes all 75 assets!
10 Companions
34 Paths
14 Combat Talents
17 Rituals
To write on or mark your asset cards, use standard 3.5x2.5 in (88x63mm) card protectors and a dry-erase or wet-erase pen.
WHAT IS IRONSWORN?
Ironsworn is the free tabletop roleplaying game of perilous quests for solo,... [click here for more] |
Shawn Tomkin |
FREE
|
Upgrade your Ironsworn playscape with a deck of printed site cards for Ironsworn: Delve.
This product includes all of the default themes and domains from Ironsworn: Delve, plus blank cards to create your own themes and domains. As a bonus, summary tables for frequently referenced Delve moves are also included.
What you get:
8 theme cards
12 Domain cards
3 move... [click here for more] |
Shawn Tomkin |
FREE
|
You can download the full PDF for free by clicking on the Publisher Preview, but if you’d like to support our work, thank you!
“The world is not what it seems. Most people don’t realize how dangerous it has become, but things are about to change. Psychics and bio-augmented humans work as spies and soldiers on behalf of criminal organizations, private military... [click here for more] |
Knight Errant Media |
$0.30
|
A Bookmark HP RPG™ Sourcebookmark
Play the likes of Conan, Elric, Geralt, Jirel, Kane, and Red Sonja in tales of high adventure and dark sorcery! Or as an arcane spell wielder, from hedge wizard to deadly sorcerer!
Swords & Spellbookmarks provides concise, elegant rules that capture the essence of the Sword & Sorcery genre for the Bookmark HP RPG! ... [click here for more] |
Lester Smith Games |
$2.00
|
A Bookmark HP RPG™ Sourcebookmark
Add unique alien creatures and individualized spacecraft to your Bookmark HP RPG adventure!
The Bookmark the Stars! sourcebookmark provides rules and guidlines for role-playing in your favorite sci-fi space travel fiction and film, or inventing settings of your own. In open-ended Bookmark HP fashion, it adapts to... [click here for more] |
Lester Smith Games |
$2.00
|
A Bookmark HP RPG™ Sourcebookmark
In a world of intersected software, hardware, and wetware, what's the dividing line between human and machine? That's a question for philosophers. Your more pressing concern is where to find the next mission, to keep the body fed and the tech in good repair.
This Bookmark HP RPG sourcebookmark adds a cyber-enhanced character option,... [click here for more] |
Lester Smith Games |
$2.00
|
A Feast Fit for a King
The smell of roasting meat fills the hall. Gossips whisper. Amours exchange furtive glances. A fight nearly breaks out. But then, with a fanfare of trumpets, the lord and lady enter—the feast is about to begin!
The Book of Feasts and the companion Feast Deck bring a a new format (in the form of a mini-game) that elevates feasts to the same level as tournaments and battles,... [click here for more] |
Chaosium |
$12.99
|
On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see over to the gaming table beyond.
On the outside, four pages of glorious full-page Numenera artwork, with four alternate panels, identical to the others but sporting the Numenera logo. You decide where (or if) the logo appears on your GM screen by swapping... [click here for more] |
Monte Cook Games |
$1.99
|
Hail, EZD6 enthusiasts! A big part of EZD6 is speed-to-play. Get your players involved and 'seeing' their characters fast with this deck of 33 tarot-sized hero portrait cards from mastermind Sean Bova! A must-have for any con-the-go Rabble Rouser!
Hand them out for player choice, or draw them face down for a random hero or villain!
Go forth, fellow gamers!
... [click here for more] |
RUNEHAMMER GAMES |
$20.00
|
Making your own screen? Do you have The World’s Greatest Screen (landscape) from Hammerdog Games? This PDF is just what you need. This download includes eight panels, four color panels featuring the delightfully evil art from Shadow of the Demon Lord and four color panels loaded with game content for easy reference.
... [click here for more] |
Schwalb Entertainment |
$1.99
|
A Bookmark HP RPG™ Sourcebookmark
The Player's Handbookmark enriches play with . . .
Experience rules to add "Features" that expand campaign play;
Guidelines and examples for role-playing your hero's Vocation, Attributes, and Boons to best effect; and
A new battle tactic for characters to protect their companions in the heat of combat!
All on a bookmark!
Also check... [click here for more] |
Lester Smith Games |
$2.00
|
Bookmark Cthulhu focuses on the essences of Lovecraft's work: a burgeoning sense of doom as your adventure progresses; and edritch creatures as otherworldly, terrifying, and ofttimes indescribable as Lovecraft's own. Instead of abstract sanity rolls, a growing dread with each uneasy discovery. And beyond the common monsters, creatures spawned spontaneously from Lovecraft's own most common... [click here for more] |
Lester Smith Games |
$2.00
|
Greetings, eager intriguer! Be not beleaguered!
Here we present a set of GM screen inserts for you to use in your Honor + Intrigue game. Want it to include the GM Screen? When you select "Premium landscape GM Screen Insert(s)", look to the right. Choose "Add to cart with GM Screen".
This screen consists of 11 landscape pages, intended to be used... [click here for more] |
Basic Action Games |
$2.99
|
A Bookmark HP RPG™ Sourcebookmark
The Game Host's Guidebookmark expands upon the core game with . . .
A foe ranking system that makes mass battles quick and easy;
a simple way to judge the quality of Success and severity of Failure;
guidelines for awarding and using Boons; and
advice for creating adventures and enriching play!
All on a bookmark!
Also check out... [click here for more] |
Lester Smith Games |
$2.00
|
Designed to be used with the 'World's Greatest Screen' (landscape format), the Mythras GM Screen contains 16 11x8.5" cards featuring artwork and essential tables from the Mythras core rules. Seven of the cards feature cover artwork from Mythras titles and are player-facing, while the remainder contain the tables and charts that GMs can insert on their side of the screen according to... [click here for more] |
Design Mechanism |
$5.00
|
In the Cypher System, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful in both the short-... [click here for more] |
Monte Cook Games |
$2.99
|
Mythras Combat Cards offers a new way for handling Combat Special Effects in your Mythras games. Each card describes a specific effect, along with an evocative illustration to help visual the action. Players and Games Masters can hold either a full deck, or simply choose a hand reflecting favoured or appropriate effects as needed.
Each card is colour coded to show if it is offensive, defensive, or... [click here for more] |
Design Mechanism |
$5.00
|
The Hideous Mister Finias kicks off a new series of one-shot adventures designed for conventions, beer and pretzel nights, or just whenever you want to play Shadow of the Demon Lord with a few friends. In this adventure, the group must get to the bottom of a rash of mutilations plaguing the city or die trying! This adventure is written for a group of novice characters. ... [click here for more] |
Schwalb Entertainment |
$0.69
|
One beauty of solo role-playing is its spontaneity. You can pick it up or put it down at a moment’s notice. Whenever the mood strikes and time permits.
HandiQuest Cards! add portability. Run on-the-spot adventures, wherever you are, with any GameMaster’s Apprentice oracle deck and a Bookmark HP RPG card. Let HandiQuest manage your adventure and BNHP... [click here for more] |
Lester Smith Games |
$2.00
|
Dead isn't always better...
Sealing away the vile warlock spared the village not, as its tainted soul now moves among them, killing and driving them insane. Worse, a hound of hell has come to the village to retrieve the soul and drag it to Hell where it belongs. The group must find the warlock's remains and deliver them to the devil if they would escape with their lives and sanity intact. ... [click here for more] |
Schwalb Entertainment |
$0.69
|
A Bookmark HP RPG™ Sourcebookmark
Psychic powers, metaphysical abilities, paranormal gifts, or whatever term you wish, this Bookmark HP RPG sourcebookmark provides rules and guidelines for using a wide range of mental and supernatural talents in your adventures. For far-future telepaths, 19th Century mediums, Stone Age shamans, modern mystics, and more!
Also check... [click here for more] |
Lester Smith Games |
$2.00
|
A Bookmark No HP RPG™ Sourcebookmark
You are Dracula’s child. Thrall to an undiscovered bride, you roam the earth across the centuries until she calls, surviving as best you may.
Supernatural abilities and weaknesses in this setting are faithful to the original Dracula novel by Bram Stoker. No sparkly vampires. No sunlight incineration. No secret world-spanning society... [click here for more] |
Lester Smith Games |
$2.00
|
Track and trade XP without wearing a hole in your character sheet!
In the Old Gods of Appalachia Roleplaying Game, players earn experience points not for killing monsters, but for facing unexpected challenges, protecting those close to them, and uncovering dark forces and sinister plots.
You might rack up your XP between sessions, but most commonly you receive experience points during... [click here for more] |
Monte Cook Games |
$2.99
|
A collection of pregenerated characters for Tiny Frontiers: Mecha & Monsters, printed on Tarot sized cards!
Pulled from the back of the Tiny Frontiers: Mecha & Monsters book, and decorated with exquisite art, the Pregen Cards contain both NPCs and player characters you can hand out or use in a pinch!
Fully realized, and mechanically balanced, all you need to play are these... [click here for more] |
Gallant Knight Games |
$4.99
|
A Bookmark HP RPG™ Sourcebookmark
Don your costume, thwart a crime, protect your secret identity. Or stalk the grim streets of a noir setting, as someone blessed and cursed by abnormal powers. This sourcebookmark adds a d20 “Supers Die” to your repertoire, lifting your hero above the abilities of normal citizens, while also maintaining a balance between powers and vulnerabilities.... [click here for more] |
Lester Smith Games |
$2.00
|
Physical Cards for Ironsmith: Assets!
This is just the physical cards. Nothing else! Check out the original digital product here. However, PLEASE NOTE that these physical cards have been updated as of April 24, 2021 to match the revised assets available in the consolidated Ironsmith hardcover book.
Not an Official Ironsworn Product
This is NOT an official Ironsworn product. ... [click here for more] |
Eric Bright |
Pay What You Want
|
More Options for Ironsworn Sites!
This title is for the PHYSICAL CARDS ONLY for the Ironsmith: Sites supplement which includes ten additional themes, ten additional domains, two blank themes, and two blank domains as follows:
Themes
Contested
Firstborn-Touched
Floating
Flooded
Frozen
Jurassic
Maddening
Mystical
Time-Touched
Volcanic
Domains
Belly of the Beast
Desert
Eyrie
Jungle
Sea Voyage
Settlement
Shipwreck
Tundra
World... [click here for more] |
Eric Bright |
Pay What You Want
|
Life magic eases pain, heals wounds, and removes afflictions. Spell from this tradition are crucial for surviving expeditions into the unknown. This deck of 11 cards includes:
Life Sense
Minor Healing
Cure
Fount of Life
Light Healing
Moderate Healing
Vitality Burst
Greater Cure
Major Healing
Total Healing
Resurrect ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Charmed by a nymph? Frightened by a demon? Grabbed by a giant? With this handy set of Affliction cards it's easier than ever to reference their effects and keep track of them when they apply to you or your enemies!
This deck of 21 cards include the 19 afflictions described in Shadow of the Demon Lord plus two cards to track what happens when you become incapacitated. The cards:
Asleep... [click here for more] |
Schwalb Entertainment |
$1.00
|
The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes:
Arcane Armor
Magic Dart
Arcane Shield
Arcane Sight
Unerring Darts
Empowered Magic... [click here for more] |
Schwalb Entertainment |
$0.50
|
Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes:
Control Flame
Flame Missile
Fire Blast
Meteor
Flame Ward
Fiery Volley
Flaming Shroud
Fireball
Immolate... [click here for more] |
Schwalb Entertainment |
$0.50
|
On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond.
On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your... [click here for more] |
Monte Cook Games |
$1.99
|
Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes:
Augmented Attack
Celerity
Close Wounds
Mighty Attack
Resounding Attack
Arc of Death
Mountain... [click here for more] |
Schwalb Entertainment |
$0.50
|
Gamemasters! Are you running grim & perilous adventures and need help tracking the creatures your players are fighting against? Then prepare yourself with ZWEIHÄNDER Grim & Perilous RPG: Monster Cards.
Decks made for other tabletop role-playing games use standard-sized US & Euro poker cards. Our Injury & Mishap cards have been meticulously laid out in tarot card format... [click here for more] |
ZWEIHANDER Games |
$11.99 $9.99
|
The Technomancy tradition merges magic with machinery. When you cast a Technomancy spell, you assemble something from spare parts and rubbish you have harvested during your travels. You can usually recycle these parts, dismantling the devices you create to make something new. Practitioners of this tradition are always on the lookout for materials: cogs, springs, metal sheeting, nuts, bolts, tubing,... [click here for more] |
Schwalb Entertainment |
$0.50
|
The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and... [click here for more] |
Schwalb Entertainment |
$0.50
|
Spells from the Air tradition harness the power of wind, allowing you to direct blasts of air where you will and at whatever speed you choose. This deck of 11 spell cards for Shadow of the Demon Lord includes:
Stir the Air Wind Blast Evoke Gale Flense Glide Still the Air Thunderclap Bestow Flight Fling Create Cyclone Bind Wind Genie ... [click here for more] |
Schwalb Entertainment |
$0.50
|
An ancient tradition, Nature magic encourages growth and nurtures the land. Nature spells let casters command plants and harness their power in its defense. Misuse of the magic can lead the world to withhold its power. This deck of 11 cards includes:
Magic Acorns
Oak Hide
Healing Berries
Overgrowth
Shillelagh
Ensnaring Vines
Fiery Pinecones
Brambles
Forest Walk
Wrath of Nature
Form of... [click here for more] |
Schwalb Entertainment |
$0.50
|
Protection magic secures, defends, and counteracts. Its spells appeal to the cautious—and the paranoid—since it keeps them and their belongings safe. This deck of 11 cards includes:
Magic Lock
Secure Site
Evade
Force Field
Sanctuary
Vigilance
Vigor
Protection from Spells
Protective Field
Invulnerability
Globe of Negation ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Shadow magic creates and shapes shadows and darkness. This deck of 11 cards includes:
Nightfall Blade
Wall of Darkness
Darkness
Darksight
Shadow Dart
Shadow Monster
Shadow Stride
Black Bolts of the Underworld
Shadow Magic
Dark Portals
Enervation ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes:
Hex
Pox
Frighten
Hobble
Pain
Vulnerability
Weakness
Dread
Swine
Toad
Petrify ... [click here for more] |
Schwalb Entertainment |
$0.50
|
This tradition grants power over stone and soil, and those who master it can compel the earth beneath their feet to obey their commands. Earth magic arises from genies dwelling in the bones of the land, high mountains, rolling hills, and shifting deserts. This deck of 11 cards includes:
Earth Spike
Shape Earth and Stone
Stone Armor
Stone Blades
Tremor
Avalanche
Mold Earth and Stone
Eruption... [click here for more] |
Schwalb Entertainment |
$0.50
|
Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes:
Bewitch
Presence
Charm
Command
Question
Compel
Mind Bondage
Cower
Implant Suggestion
Allure
Enslave ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Teleportation magic locates gaps in reality and opens them wide enough to let a traveler pass through to a distant destination. This deck of 11 cards includes:
Dismiss
Fetch
Division
Hole of Glory
Swap
Remove
Shortcut
Boundless Step
Fuse
Portals
Travel ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes:
Chaos Boon
Erratic Bolt
Capricious Devastation
Fold Space
Iridescent Shield Color of Magic
Flicker
Chaotic Lance
Wild Magic
Mirror Field
Singularity ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes:
Break
Ruin
Dissolve
Rend
Sunder
Entropic Power
Erode
Detonate
Evaporate
Destroy
Disintegrate ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes:
Comprehension
Distort Appearance
Enhance Senses
Spider Climb
Underwater Adaptation
Bolster... [click here for more] |
Schwalb Entertainment |
$0.50
|
Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes:
Rune of Finding
Translate Anything
Brand of Doom
Glyph of Fire
Runic Shield
Glyphic Prison... [click here for more] |
Schwalb Entertainment |
$0.50
|