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Apocalypse World (2nd Ed)

Apocalypse World (2nd Ed)


Something's wrong with the world and I don't know what it is. It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich. Now that's not what we've got. Now we've got this....   [click here for more]
lumpley games  $28.00 $15.00

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The Rogue - A Dungeon World Playbook

The Rogue - A Dungeon World Playbook


This class deviates from the thief in more than name. Backstab is replaced with sneak attack, which is more flexible and doesn't contradict the rulebook about attacking things unawares, stealthy and evasion make you more difficult to notice and pin down, and tricks of the trade handles the Dexterity-based skills: instead of giving you all of them at the start you get one from your background, and you...   [click here for more]
Awful Good Games  $2.50

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The Perilous Wilds

The Perilous Wilds


The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration and...   [click here for more]
Lampblack & Brimstone  $8.00

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Legacy: Mirrors in the Ruins

Legacy: Mirrors in the Ruins


You call this a wasteland? Perhaps in your eyes. But what you see as ruins is the only home we’ve ever known. We can teach you how to survive here: how to let it change you as it changed us. Mirrors in the Ruins reverses Legacy’s normal perspective, giving players and GMs the chance to see the wasteland from the local’s point of view....   [click here for more]
UFO Press  $7.49

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20 Dungeon Starters

20 Dungeon Starters


This book collects 20 "dungeon starters," sets of prompts and cues for kicking off a Dungeon World adventure with no prep. Each starter is comprised of two 8.5"x11" pages that contain all of the impressions, custom moves, disocveries, dangers, and special rules you need to run it. Browse the book, choose a starter, print it out, and you're ready to go. Venture into the...   [click here for more]
Lampblack & Brimstone  $5.00

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Dungeon World Play Kit

Dungeon World Play Kit


This compact booklet size Play Kit was designed for use with Dungeon World. Two Moves References are included: one containing only moves from the Dungeon World book and a second one with the Travel, Severe Weather and Follower moves from The Perilous Wilds added or replaced where required. All Playbooks from the original Play Kit are included,...   [click here for more]
Alpha Core  Pay What You Want

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Perilous Deeps

Perilous Deeps


How do you write a dungeon for Dungeon World? In this 72-page, fully-illustrated collection you will find six different approaches, inspired in part by the dungeon creation guidelines in The Perilous Wilds. These "deeps" include: A citadel of glass, shimmering above the dunes in "Uncertain Reflections," by Joe Banner The burial place of...   [click here for more]
Lampblack & Brimstone  $6.00

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Freebooters on the Frontier

Freebooters on the Frontier


You have come here, to the utmost edge of civilized lands, to seek your fortune in the wild. Few have ventured into the unknown, and fewer have returned, but those who live to speak of it tell great tales, indeed: of ancient, rubble-choked ruins; of terrible beasts; of great riches awaiting plunder. Society offers order, with everyone in their proper place, and duty, labor, and protection...   [click here for more]
Lampblack & Brimstone  $4.00

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ACTION MOVIE WORLD: Deleted Scenes

ACTION MOVIE WORLD: Deleted Scenes


This is a supplement for a badass roleplaying game. Add new stars and new scripts to your repertoire, and never admit you know that word! Save the day! Stop the bad guy! Avenge your buddies! Blow Even More Stuff Up! ACTION MOVIE WORLD: Deleted Scenes depends on the idiot genius that is ACTION MOVIE WORLD: First Blood. Grab that game, 2d6, and some friends. As always, remember to rewind your...   [click here for more]
Flatland Games  $3.99

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A Book of Beasts

A Book of Beasts


This book collects 56 original monsters for Dungeon World, organized in page spreads by climate and terrain type for ease of use at the table. Each one of the concise and suggestive entries is accompanied by an illustration. Perhaps the player-characters in your Dungeon World campaign will meet their end in a storm of parasitic Flurry Worms, robbed of thought in their sleep by Dream...   [click here for more]
Lampblack & Brimstone  $5.00

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The Perilous Wilds Survival Kit

The Perilous Wilds Survival Kit


The Perilous Wilds Survival Kit is a collection of reference material and forms for use with Dungeon World. It makes specific use of the overland adventure moves and new Follower rules included in The Perilous Wilds, and includes a number of forms meant to help track game elements generated during play or as part of GM prep. In the Survival Kit you will find: A...   [click here for more]
Lampblack & Brimstone  $2.00

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A Sundered World - A Dungeon World Campaign Setting

A Sundered World - A Dungeon World Campaign Setting


NOTE: If you purchase the pdf, when the print options become available (waiting on the color softcover one now), you'll receive a print-at-cost link. It'll end up saving you about 50 cents, but this way you won't be "punished" for buying early! As the cathedral drifts before the angel gate the priests begin chanting prayers, beseeching it to open a path so that they...   [click here for more]
Awful Good Games  $14.99

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Dungeon World Alternative Playbooks

Dungeon World Alternative Playbooks


This set of playbooks exists as an alternative to some of the classes presented in the Dungeon World core rulebook. The playbooks in this packet are replacement classes for the Cleric, Paladin, and Wizard, replacing them with the Priest, Templar, and Mage, respectively. These three classes were specifically chosen to be replaced because of a common flaw they all share: they all carry over baggage...   [click here for more]
Liberi Gothica Games  $3.99

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Funnel World

Funnel World


These rules combine elements of two great fantasy RPG systems—the Dungeon Crawl Classics Role-Playing Game and Dungeon World—by taking the “0-level Funnel” experience of DCC RPG and adapting it to the Dungeon World ruleset. As such, you need a copy of the Dungeon World rules to play. This 28-page, digest-size pdf includes rules...   [click here for more]
Lampblack & Brimstone  $4.00

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Inverse World - A Dungeon World Supplement

Inverse World - A Dungeon World Supplement


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Liberi Gothica Games  $15.00

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21 Jump Points

21 Jump Points


21 Jump Points is a story supplement for the Uncharted Worlds roleplaying game which provides example Jump Points, the adventure seeds and story beginnings used to begin play. It is intended to be used as a source of campaign starters, one-off games, or new stories when an old story has been resolved. The Jump Points in this book provide a variety of beginnings, drawing on inspirations...   [click here for more]
Malcolm Harbrow  $3.00

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Playkit Plus

Playkit Plus


A redesign of the Dungeon World playkit (playbooks+basic/special moves+GM section) with a new look, expanded class racial and alignment options, reworked bonds, and more! Includes both an 8.5x11 and A4 size PDF copy, so those outside North America can print it easily. List of New Features: Complete race names and moves (16 new moves total): be an elf, human,...   [click here for more]
Laughing Gnoll Games  Pay What You Want

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The Mage - A Dungeon World Playbook

The Mage - A Dungeon World Playbook


Mages are wielders of magic that with the correct incantation and gestures can cast powerful spells. Mages could create searing balls of fire, mend wounds with magic, summon otherworldly creatures and even speak with the dead if they so choose. A mage is defined by type of spells it wields and as a result it is unlike most classes which can be played with little to no planning. This product contains...   [click here for more]
Dwarfare Games  $2.25

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World Wide Wrestling: International Incident

World Wide Wrestling: International Incident


World Wide Wrestling: International Incident explores the global wrestling styles of Mexican Lucha Libre, Japanese Puroresu, British Grappling and international Indie Wrestling. It adds 6 new Gimmicks, 2 new Roles and 7 new Match Stipulations inspired by these styles, in addition to new essays, optional rules and Creative advice, and the Season Two roster. This is a supplement for the World...   [click here for more]
ndp design  $8.00

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The Dashing Hero - A Dungeon World Playbook

The Dashing Hero - A Dungeon World Playbook


Dashing Hero Preview Available Here There are monsters afoot in Dungeon World. Dragons about, demons a-lurking, and giants a-smashing. Alas! What brave hero dares to challenge such impossible beasts? Who would dare to fight evil and also look absolutely fabulous doing it? You would, of course. Be it atop a noble steed or hanging from a rope or chandelier, you always charge into battle to save the...   [click here for more]
Liberi Gothica Games  $2.49

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Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)

Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)


Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. This is the first issue! Contents Editorial: The Winter of Our Discontent Atlas Games: An Update on "Magic Shoe" by Jeff Tidball Wizard World: Playing Ars Magica with the Apocalypse...   [click here for more]
Perambulations Press  $3.99

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Grim World (Dungeon World & Fate Core Supplement)

Grim World (Dungeon World & Fate Core Supplement)


Grim World is a deliciously dark fantasy supplement for Dungeon World and Fate Core. What's inside the 160+ page book: 7 new classes and playbooks 15 playable species with special moves 24 monsters with descriptions and moves 40 additional Death Moves Lands of the Dead Locations by Adrian Thoen Grim locations and the random Location Builder 8 campaign starters (fronts/arcs) 11 compendium...   [click here for more]
Boldly Games  $15.00

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The Fate Codex - Volume 3, Issue 4

The Fate Codex - Volume 3, Issue 4


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Initiate - A Dungeon World compatible class

The Initiate - A Dungeon World compatible class


Some men learn to master a weapon. Some men learn to command the laws of reality. Some men learn to call on the will of the gods themselves. You do not need such things: you have mastered yourself. You have learned the secret of fighting with nothing. Perhaps you were part of a secret tradition, or a grand fighting school. Perhaps you cobbled your skill together from a ‘school’ of...   [click here for more]
Fünhaver Industries  $1.99

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The Witch - A Dungeon World Playbook

The Witch - A Dungeon World Playbook


The Witch Preview Edition: Available Here Double double toil and trouble, cauldron's brew and potion's bubble. A dash of newt's tail and a bag of dragon's feathers and your newest concoction will be completed. What's it do? Well. You tell us, you're The Witch. The Witch is a playbook for the Dungeon World roleplaying game. She is a potion brewing spellcaster with dark and forbidden magicks...   [click here for more]
Liberi Gothica Games  $2.49

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10+ Treasures: Magic Items for Dungeon World

10+ Treasures: Magic Items for Dungeon World


The pdf has been updated to make the layout more consistent with 10+ Treasures: Wonders of the Wyld. It now includes two pdfs, one with a background and one without. I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need."...   [click here for more]
Awful Good Games  $2.00

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The Spellslinger - A Dungeon World Playbook

The Spellslinger - A Dungeon World Playbook


Magic’s got all sorts that practice it. It’s got lifelong scholars, weedy folk glued to books talking about theories and dynamics and whatnot. Magic’s got priests and sorcerer knights, saying their gift comes from a God on high blessing their acts and granting them power. Magic’s got all sorts of kooks believing and doing any number of crazy things. Not...   [click here for more]
Adrian Thoen  $1.99

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The Paladin - A Dungeon World Playbook

The Paladin - A Dungeon World Playbook


This class presents a complete alternative to the paladin class found in Dungeon World. While it's still a capable melee warrior (moreso against the denizens of evil), most of its abilities are built around the seven-heavenly virtues: you choose three at the start of the game, and can choose more using advanced moves. Each virtue grants you an ability and forbids you from doing...   [click here for more]
Awful Good Games  $2.75

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The Cold Ruins of Lastlife

The Cold Ruins of Lastlife


Towers extending up to the sky, made of alabaster, with gold filigree. Beautiful statues of gods and angels and heroes and kings. A people who found their deeds on a philosophy of hope. A civilization at the summit of its majesty.   All of it long gone.   The Cold Ruins are all that’s left. Broken towers. Shattered statues. Creeping undead vines grown...   [click here for more]
Magpie Games  $19.99 $9.99

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Spirit of 77 - Double Feature #3 - The Guns of Brixton and Nine Lives in the Fast Lane

Spirit of 77 - Double Feature #3 - The Guns of Brixton and Nine Lives in the Fast Lane


Take it to the Limit One More Time! Faster, faster, the lights are turning red! This Double Feature provides both players and DJ’s alike with supplemental material that can be added to your Spirit of 77 campaign. These included adventures can be used as a starting point or as the next chapter in your long term story. Feel free to mix and match as you see fit. This Double Feature...   [click here for more]
Monkeyfun Studios, LLC  $10.00 $7.77

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Demons & Derringers, a fantasy noir

Demons & Derringers, a fantasy noir


The city is burning on the inside. Its masters, the gangs that plot the city's future, have the city in a cold, iron grip. They victimize the poor, they use politicians as puppets, and they prey on the souls of mortals. The Holder's Coffin, Dranac, the Sunless City, whatever you call it. This is demon country. You don't get ahead without playing by demon rules. Demons & Derringers is an inclusive,...   [click here for more]
Headpigeons Productions  $4.50

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Adventures on Dungeon Planet

Adventures on Dungeon Planet


WINNER: Indie RPG Awards, Best Indie Supplement 2013 "Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad." Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing...   [click here for more]
Red Box Vancouver  $7.00

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The Shaman - A Dungeon World compatible class

The Shaman - A Dungeon World compatible class


There is one certainty: one day, you will die. The greatest kings, the lowest criminals, all will one day die. They gather their money, their lands, their connections, in a desperate bid to fend off this truth. You, though. You embrace this fact. You walk with your ancestors and partake of their wisdom. You bridge the divide between the living and the dead. While others struggle against Death, you...   [click here for more]
Fünhaver Industries  $1.99

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Constructed - A Fellowship Expansion Pack

Constructed - A Fellowship Expansion Pack


Hello. I have been ordered to assist you. Please allow me the freedom to do so. I will not get in your way. I intend to be as useful to you as possible on your journey. I am a designated combat unit built for battle. I will ensure our adventure goes smoothly and simply. There will be no major distractions and we will finish this assignment quickly. That is what I was ordered...   [click here for more]
Liberi Gothica Games  $4.95

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The Dragon Mage - A Dungeon World Playbook

The Dragon Mage - A Dungeon World Playbook


The Dragon Mage Preview Edition: Available Here Another burnt ruins is all that remains of your passing. Another who doubted your pride, your power, has been left in the ashes. You are the Dragon, and none shall doubt you. The Dragon Mage is a playbook for the Dungeon World roleplaying game, and the second of my Mage Revised series. The Mage is one of the most popular playbooks I have...   [click here for more]
Liberi Gothica Games  $2.49

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Perilous Almanacs

Perilous Almanacs


A collection of six "almanacs"for Dungeon World, written using the guidelines set down in The Perilous Wilds, and adapted in unique ways by each of the six contributors. This book is meant to be used in play when a quick wildrness adventure setting is desired, and as a set of examples of the different ways in which one might go about writing a regional almanac. The regions...   [click here for more]
Lampblack & Brimstone  $4.00

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The Dragon - A Fellowship Expansion Pack

The Dragon - A Fellowship Expansion Pack


Dragons represent strength. They have the power to save the world. Dragons represent wisdom. They have the foresight to save the world. Dragons represent greed. They do not want to save the world if nothing is in it for them. So they won't. Instead, I will. I have been gifted their power and named their champion. I am here to save the world on their behalf. I will do what they have decided...   [click here for more]
Liberi Gothica Games  $4.95

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The Winter Mage - A Dungeon World Playbook

The Winter Mage - A Dungeon World Playbook


The Winter Mage Preview Edition: Available Here Another one came up today, to the top of your mountain. Another seeking to best december, to defy the bite of ice. Another who received it, in full. You are Winter - cold, uncaring, and untouchable. The Winter Mage is a playbook for the Dungeon World roleplaying game, and the third of my Mage Revised series. The Mage is one of the most popular...   [click here for more]
Liberi Gothica Games  $2.49

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The Druid - A Dungeon World Playbook

The Druid - A Dungeon World Playbook


You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature. Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your...   [click here for more]
Awful Good Games  $2.75

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Spirit of 77 - A Very Special Episode: Masterpiece 77

Spirit of 77 - A Very Special Episode: Masterpiece 77


Well met, Rock Stars! This is a special Spirit of 77 adventure that takes place in the world of William Shakespeare, with the players taking the roles of the famous “survivors” of the Bard’s most famous plays. Although it’s intended as a one-shot adventure (and requires an understanding of the Spirit of 77 game system), we’re hoping this...   [click here for more]
Monkeyfun Studios, LLC  $7.77

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Thrilling Powers

Thrilling Powers


Thrilling Powers offers you lots of inspiration for your next campaign of Worlds in Peril. This supplement features dozens of pre-made powers for you to use as presented or to tweak to your own preference. Following the powers section there's a team of four pre-generated heroes, each with a fully-fleshed nemesis as well as an arch-villain to defeat. A time travel-themed campaign outline gives you,...   [click here for more]
Thunderegg Productions  $3.00 $2.00

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10+ Treasures, Volume II: More Magic Items

10+ Treasures, Volume II: More Magic Items


I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need." I figure, why not do both? —Part of the blurb from 10+ Treasures Here is yet another collection of just over 30 magic items to tantalize your players,...   [click here for more]
Awful Good Games  $2.49

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The Medic - A Dungeon World Playbook

The Medic - A Dungeon World Playbook


The Medic: Available for free here! Another hard day in Dungeon World. The Wizard blew his toes off, the Thief lost an eye, the Fighter took yet another ax to the shoulder. And then you had to perform that emergency operation on the attack zombie going for The Bard's squishy little arms, slicing off its jaw off before it could get a bite in. You sigh to yourself. You're The Medic, and these fools...   [click here for more]
Liberi Gothica Games  $2.49

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The Dragon - A Dungeon World Playbook

The Dragon - A Dungeon World Playbook


Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide. You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability....   [click here for more]
Awful Good Games  $2.75

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The Clock Mage - A Dungeon World Playbook

The Clock Mage - A Dungeon World Playbook


The Clock Mage Preview Edition: Available Here An eternity passes in the blink of an eye. A moment lasts as long as you need it to. Time is something for other people to deal with. You are the Clock, and time is your tool. The Clock Mage is a playbook for the Dungeon World roleplaying game, and the first of my Mage Revised series. The Mage is one of the most popular playbooks I have ever...   [click here for more]
Liberi Gothica Games  $2.49

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The Fighter - A Dungeon World Playbook

The Fighter - A Dungeon World Playbook


Like The Bard and The Druid, this class is designed to fix the issues we have with the default Dungeon World fighter. Rather than being largely defined by a single piece of equipment, you’re defined by your skills. At the start of the game, you choose what sort of weapons you’ve trained the most with: one-handed weapons and a shield, big-ass, two-handed...   [click here for more]
Awful Good Games  $2.50

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The Star Mage - A Dungeon World Playbook

The Star Mage - A Dungeon World Playbook


The Star Mage Preview Edition: Available Here The Star Mage is a playbook for the Dungeon World roleplaying game, and the fifth of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written, but it has its flaws - the class is too open ended, and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was to pare...   [click here for more]
Liberi Gothica Games  $2.49

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The Therianthrope - A Dungeon World Playbook

The Therianthrope - A Dungeon World Playbook


This isn't a werewolf or were-class that lets you choose from a handful of common animals: it has been specifically designed with flexibility in mind. You start out by choosing a number of features from a list (such as increased damage, size, armor, and various other benefits), and as you level up you can choose to become better at changing your shape (and gain more features), stronger, tougher, sneaking...   [click here for more]
Awful Good Games  $2.75

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The Namer - a Dungeon World compatible class

The Namer - a Dungeon World compatible class


People are so careless with names. They spill them forth from their lips wantonly, uncaring, without the reverence and respect they deserve. You know better. You know so many secret names, a disciple of the True Tongue, the language by which the world was shaped. You know the power of names, the power they have over the fey lords, great spirits and even the Gods themselves. You paid dearly to find...   [click here for more]
Fünhaver Industries  $1.99

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The Masked Mage - A Dungeon World Playbook

The Masked Mage - A Dungeon World Playbook


The Masked Mage Preview Edition: Available Here The Masked Mage is a playbook for the Dungeon World roleplaying game, and the fourth of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written, but it has its flaws - the class is too open ended, and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was...   [click here for more]
Liberi Gothica Games  $2.49

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