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Wide World of 77
by Monkeyfun Studios, LLC

Wide World of 77, the companion book for Spirit of 77. Includes rules for blood-soaked rollerball sports, lucha libre free-for-alls, high-speed demolition derbies and roller disco. Wait, what?

Also includes three adventures - "Jurassic Parking Lot", "The Kaboom! Show" and "Diamonds are Whenever". With new Roles and Stories! Can you dig it?

Wide World of 77
 
 Hottest Supplements, Apocalypse World Engine
 
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Urban Shadows: Dark Streets

Urban Shadows: Dark Streets


THE DARKNESS RISES. WILL YOU JOIN IT? The hum of the city is an ever-present friend, a reminder that no place is safe from the politics of the concrete jungle. Will you rise to meet the wolves at the door? Or try to find some place safe to ride out the coming storm?   The choice is yours.    Dark Streets is the first supplement for Urban...   [click here for more]
Magpie Games  $19.99 $9.99

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Apocalypse World (2nd Ed)

Apocalypse World (2nd Ed)


Something's wrong with the world and I don't know what it is. It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich. Now that's not what we've got. Now we've got this....   [click here for more]
lumpley games  $28.00 $15.00

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The Legacy Weapon - A Dungeon World Artifact and One Shot

The Legacy Weapon - A Dungeon World Artifact and One Shot


The Legacy Weapon A Dungeon World Artifact and One-on-One Play One-Shot Adventure No one knows where the Legacy Weapon came from. Some speak of a cabal of powerful wizards, others say it was a relic from a past age, the holy say the gods sent it from the heavens, and the superstitious think that it rose from the depths of the hells. Regardless of its mysterious...   [click here for more]
Encoded Designs  $2.95

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INDEX CARD RPG Vol. 1

INDEX CARD RPG Vol. 1


INDEX CARD RPG gives you 100 unique pieces of dungeon art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and dungeon building creativity tool! Just two easy cuts per page makes 4 cards. Also included is a full card title and description listing to get your devious imagination turning! SECOND EDITION...   [click here for more]
RUNEHAMMER GAMES  $6.50

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INDEX CARD RPG Vol. 2

INDEX CARD RPG Vol. 2


INDEX CARD RPG gives you 100 unique pieces of dungeon art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and dungeon building creativity tool! Just two easy cuts per page makes 4 cards. Also included is a full card title and description listing to get your devious imagination turning! Volume 2 takes...   [click here for more]
RUNEHAMMER GAMES  $6.50

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MASHED: The Angel (Deluxe Playbook)

MASHED: The Angel (Deluxe Playbook)


Thanks to backer demand, deluxe playbooks are now available for the MASHED RPG! Each 20-page deluxe playbook includes the following: all 4 pages from the standard playbook (including a newly colored cover); 1 medals/awards sheet; 1 notes page; 2 pages with tent schematics and graph paper (NEW!); 2 pages for tracking Unit Command Staff; 6 quick-ref pages summarizing...   [click here for more]
Brabblemark Press  $0.99

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MASHED: The Corpsman (Deluxe Playbook)

MASHED: The Corpsman (Deluxe Playbook)


Thanks to backer demand, deluxe playbooks are now available for the MASHED RPG! Each 20-page deluxe playbook includes the following: all 4 pages from the standard playbook (including a newly colored cover); 1 medals/awards sheet; 1 notes page; 2 pages with tent schematics and graph paper (NEW!); 2 pages for tracking Unit Command Staff; 6 quick-ref pages summarizing...   [click here for more]
Brabblemark Press  $0.99

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MASHED: The Cowboy (Deluxe Playbook)

MASHED: The Cowboy (Deluxe Playbook)


Thanks to backer demand, deluxe playbooks are now available for the MASHED RPG! Each 20-page deluxe playbook includes the following: all 4 pages from the standard playbook (including a newly colored cover); 1 medals/awards sheet; 1 notes page; 2 pages with tent schematics and graph paper (NEW!); 2 pages for tracking Unit Command Staff; 6 quick-ref pages summarizing...   [click here for more]
Brabblemark Press  $0.99

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MASHED: The Cutter (Deluxe Playbook)

MASHED: The Cutter (Deluxe Playbook)


Thanks to backer demand, deluxe playbooks are now available for the MASHED RPG! Each 20-page deluxe playbook includes the following: all 4 pages from the standard playbook (including a newly colored cover); 1 medals/awards sheet; 1 notes page; 2 pages with tent schematics and graph paper (NEW!); 2 pages for tracking Unit Command Staff; 6 quick-ref pages summarizing...   [click here for more]
Brabblemark Press  $0.99

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MASHED: The Doc (Deluxe Playbook)

MASHED: The Doc (Deluxe Playbook)


Thanks to backer demand, deluxe playbooks are now available for the MASHED RPG! Each 20-page deluxe playbook includes the following: all 4 pages from the standard playbook (including a newly colored cover); 1 medals/awards sheet; 1 notes page; 2 pages with tent schematics and graph paper (NEW!); 2 pages for tracking Unit Command Staff; 6 quick-ref pages summarizing...   [click here for more]
Brabblemark Press  $0.99

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MASHED: The Grunt (Deluxe Playbook)

MASHED: The Grunt (Deluxe Playbook)


Thanks to backer demand, deluxe playbooks are now available for the MASHED RPG! Each 20-page deluxe playbook includes the following: all 4 pages from the standard playbook (including a newly colored cover); 1 medals/awards sheet; 1 notes page; 2 pages with tent schematics and graph paper (NEW!); 2 pages for tracking Unit Command Staff; 6 quick-ref pages summarizing...   [click here for more]
Brabblemark Press  $0.99

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MASHED: The Padre (Deluxe Playbook)

MASHED: The Padre (Deluxe Playbook)


Thanks to backer demand, deluxe playbooks are now available for the MASHED RPG! Each 20-page deluxe playbook includes the following: all 4 pages from the standard playbook (including a newly colored cover); 1 medals/awards sheet; 1 notes page; 2 pages with tent schematics and graph paper (NEW!); 2 pages for tracking Unit Command Staff; 6 quick-ref pages summarizing...   [click here for more]
Brabblemark Press  $0.99

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Sword Breaker Issue No. 2 - The Hollow Fingers

Sword Breaker Issue No. 2 - The Hollow Fingers


Sword Breaker is a digital fanzine for Dungeon World. Each issue will contain content centered around a particular setting. You can use it like one big dungeon starter or a collection of monsters, items, moves, hirelings, compendium classes and such to drop into other games. Issue two is a sword and sorcery adventure through a towering verticle city. Shout-outs to Robert E Howard, Fritz Leiber,...   [click here for more]
Sword Breaker  Pay What You Want

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The Perilous Wilds

The Perilous Wilds


The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration and...   [click here for more]
Lampblack & Brimstone  $8.00

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Juntu's Floating Ice Hell

Juntu's Floating Ice Hell


Back in the Age of Magic, a mad and powerful wizard named Juntu built a magical galleon. Kept perpetually frozen by an extraplanar machine of Juntu’s own devising, the ice-hulled ship with hoarfrost sails took the wizard and its crew of frost giants and rascals on unimaginable journeys of adventure and discovery. Such power invites catastrophe. In a vast magical explosion the ship became an...   [click here for more]
Sage Kobold Productions  $5.00

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The Downtown Dataheist

The Downtown Dataheist


Ms. Singh wants you to steal a data file from a downtown research facility. Easy in, easy out, right? It's all fun and games until the street hears what you're planning. They'll find their own uses for you. A few days ago, a fixer asked you to recover a file from this facility. Who is the fixer and do you trust them? A corporation is leaning on you to sabotage the mission. Which corporation?...   [click here for more]
Ardens Ludere  Pay What You Want

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Legacy: Mirrors in the Ruins

Legacy: Mirrors in the Ruins


You call this a wasteland? Perhaps in your eyes. But what you see as ruins is the only home we’ve ever known. We can teach you how to survive here: how to let it change you as it changed us. Mirrors in the Ruins reverses Legacy’s normal perspective, giving players and GMs the chance to see the wasteland from the local’s point of view....   [click here for more]
UFO Press  $8.80

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20 Dungeon Starters

20 Dungeon Starters


This book collects 20 "dungeon starters," sets of prompts and cues for kicking off a Dungeon World adventure with no prep. Each starter is comprised of two 8.5"x11" pages that contain all of the impressions, custom moves, disocveries, dangers, and special rules you need to run it. Browse the book, choose a starter, print it out, and you're ready to go. Venture into the...   [click here for more]
Lampblack & Brimstone  $5.00

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Sword Breaker Issue No. 1 - The Tyrant Machine

Sword Breaker Issue No. 1 - The Tyrant Machine


Sword Breaker is a digital fanzine for Dungeon World. Each issue will contain content centered around a particular setting. You can use it like one big dungeon starter or a collection of monsters, items, moves, hirelings, compendium classes and such to drop into other games. Issue one is a horror themed crawl through a dark, ruined castle. The Immortal Baron awaits! ...   [click here for more]
Sword Breaker  Pay What You Want

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Grim Hunt: A Dungeon World Adventure

Grim Hunt: A Dungeon World Adventure


Welcome to the Grim Hunt! Lead your adventuring party into an intriguing chase through the streets of a distant port city, where the greatest challenge will be to tell your allies from your enemies. Grim Hunt is an adventure for Dungeon World in which the heroes hunt for a spy, before they can flee the kingdom with secrets that will start a great and terrible...   [click here for more]
Porcupine Publishing  $6.00

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The End of Known Space

The End of Known Space


At the edge of the universe: a strange and alien world? A thousand unsolved mysteries: but who will find the answers. The End of Known Space is a collection of science fantasy monsters for Dungeon World (and Adventures on Dungeon Planet!), drawn from the Monthly Monsters patreon project. This book includes over two dozen monsters, two alien planets, an asteroid mining station,...   [click here for more]
Red Box Vancouver  $10.00

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Perilous Deeps

Perilous Deeps


How do you write a dungeon for Dungeon World? In this 72-page, fully-illustrated collection you will find six different approaches, inspired in part by the dungeon creation guidelines in The Perilous Wilds. These "deeps" include: A citadel of glass, shimmering above the dunes in "Uncertain Reflections," by Joe Banner The burial place of...   [click here for more]
Lampblack & Brimstone  $6.00

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The Necromancer - A Dungeon World Playbook

The Necromancer - A Dungeon World Playbook


The bad news is, you're dead. The good news is that you're taking it pretty well. You awake as a specter, marked with deaths touch. You don't remember much about your previous existance, but you do know all there is to know about death. You raise your hand, and watch as the energies of the dead move to your whim. You make corpses dance, commune with spirits, and eat souls for breakfast....   [click here for more]
Sandy Pug Games  $1.99

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Freebooters on the Frontier

Freebooters on the Frontier


You have come here, to the utmost edge of civilized lands, to seek your fortune in the wild. Few have ventured into the unknown, and fewer have returned, but those who live to speak of it tell great tales, indeed: of ancient, rubble-choked ruins; of terrible beasts; of great riches awaiting plunder. Society offers order, with everyone in their proper place, and duty, labor, and protection...   [click here for more]
Lampblack & Brimstone  $4.00

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A Book of Beasts

A Book of Beasts


This book collects 56 original monsters for Dungeon World, organized in page spreads by climate and terrain type for ease of use at the table. Each one of the concise and suggestive entries is accompanied by an illustration. Perhaps the player-characters in your Dungeon World campaign will meet their end in a storm of parasitic Flurry Worms, robbed of thought in their sleep by Dream...   [click here for more]
Lampblack & Brimstone  $5.00

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The Rogue - A Dungeon World Playbook

The Rogue - A Dungeon World Playbook


This class deviates from the thief in more than name. Backstab is replaced with sneak attack, which is more flexible and doesn't contradict the rulebook about attacking things unawares, stealthy and evasion make you more difficult to notice and pin down, and tricks of the trade handles the Dexterity-based skills: instead of giving you all of them at the start you get one from your background, and you...   [click here for more]
Awful Good Games  $2.50

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The Perilous Wilds Survival Kit

The Perilous Wilds Survival Kit


The Perilous Wilds Survival Kit is a collection of reference material and forms for use with Dungeon World. It makes specific use of the overland adventure moves and new Follower rules included in The Perilous Wilds, and includes a number of forms meant to help track game elements generated during play or as part of GM prep. In the Survival Kit you will find: A...   [click here for more]
Lampblack & Brimstone  $2.00

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Funnel World

Funnel World


These rules combine elements of two great fantasy RPG systems—the Dungeon Crawl Classics Role-Playing Game and Dungeon World—by taking the “0-level Funnel” experience of DCC RPG and adapting it to the Dungeon World ruleset. As such, you need a copy of the Dungeon World rules to play. This 28-page, digest-size pdf includes rules...   [click here for more]
Lampblack & Brimstone  $4.00

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A Sundered World - A Dungeon World Campaign Setting

A Sundered World - A Dungeon World Campaign Setting


NOTE: If you purchase the pdf, when the print options become available (waiting on the color softcover one now), you'll receive a print-at-cost link. It'll end up saving you about 50 cents, but this way you won't be "punished" for buying early! As the cathedral drifts before the angel gate the priests begin chanting prayers, beseeching it to open a path so that they...   [click here for more]
Awful Good Games  $14.99

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Dungeon World Alternative Playbooks

Dungeon World Alternative Playbooks


This set of playbooks exists as an alternative to some of the classes presented in the Dungeon World core rulebook. The playbooks in this packet are replacement classes for the Cleric, Paladin, and Wizard, replacing them with the Priest, Templar, and Mage, respectively. These three classes were specifically chosen to be replaced because of a common flaw they all share: they all carry over baggage...   [click here for more]
Liberi Gothica Games  $3.99

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The Hexer - A Dungeon World Playbook

The Hexer - A Dungeon World Playbook


The world is a grey place, full of factions vying for each others throats, demons invading the lands, monsters crawling over every hill and undead laying in every crypt. And here you are, The Hexer, just looking to get paid. A mutant and an outcast, you spent most of your life learning the arts of monster hunting, combat, alchemy, bomb making and trapping to become the perfect monster slaying machine....   [click here for more]
Sandy Pug Games  $1.99

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Inverse World - A Dungeon World Supplement

Inverse World - A Dungeon World Supplement


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Liberi Gothica Games  $15.00

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World Wide Wrestling: International Incident

World Wide Wrestling: International Incident


World Wide Wrestling: International Incident explores the global wrestling styles of Mexican Lucha Libre, Japanese Puroresu, British Grappling and international Indie Wrestling. It adds 6 new Gimmicks, 2 new Roles and 7 new Match Stipulations inspired by these styles, in addition to new essays, optional rules and Creative advice, and the Season Two roster. This is a supplement for the World...   [click here for more]
ndp design  $8.00

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ACTION MOVIE WORLD: Deleted Scenes

ACTION MOVIE WORLD: Deleted Scenes


This is a supplement for a badass roleplaying game. Add new stars and new scripts to your repertoire, and never admit you know that word! Save the day! Stop the bad guy! Avenge your buddies! Blow Even More Stuff Up! ACTION MOVIE WORLD: Deleted Scenes depends on the idiot genius that is ACTION MOVIE WORLD: First Blood. Grab that game, 2d6, and some friends. As always, remember to rewind your cassette...   [click here for more]
Flatland Games  $3.99

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21 Jump Points

21 Jump Points


21 Jump Points is a story supplement for the Uncharted Worlds roleplaying game which provides example Jump Points, the adventure seeds and story beginnings used to begin play. It is intended to be used as a source of campaign starters, one-off games, or new stories when an old story has been resolved. The Jump Points in this book provide a variety of beginnings, drawing on inspirations...   [click here for more]
Malcolm Harbrow  $3.00

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Playkit Plus

Playkit Plus


A redesign of the Dungeon World playkit (playbooks+basic/special moves+GM section) with a new look, expanded class racial and alignment options, reworked bonds, and more! Includes both an 8.5x11 and A4 size PDF copy, so those outside North America can print it easily. List of New Features: Complete race names and moves (16 new moves total): be an elf, human,...   [click here for more]
Laughing Gnoll Games  Pay What You Want

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The Dashing Hero - A Dungeon World Playbook

The Dashing Hero - A Dungeon World Playbook


Dashing Hero Preview Available Here There are monsters afoot in Dungeon World. Dragons about, demons a-lurking, and giants a-smashing. Alas! What brave hero dares to challenge such impossible beasts? Who would dare to fight evil and also look absolutely fabulous doing it? You would, of course. Be it atop a noble steed or hanging from a rope or chandelier, you always charge into battle to save the...   [click here for more]
Liberi Gothica Games  $2.49

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Grim World (Dungeon World & Fate Core Supplement)

Grim World (Dungeon World & Fate Core Supplement)


Grim World is a deliciously dark fantasy supplement for Dungeon World and Fate Core. What's inside the 160+ page book: 7 new classes and playbooks 15 playable species with special moves 24 monsters with descriptions and moves 40 additional Death Moves Lands of the Dead Locations by Adrian Thoen Grim locations and the random Location Builder 8 campaign starters (fronts/arcs) 11 compendium...   [click here for more]
Boldly Games  $15.00

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10+ Treasures: Magic Items for Dungeon World

10+ Treasures: Magic Items for Dungeon World


The pdf has been updated to make the layout more consistent with 10+ Treasures: Wonders of the Wyld. It now includes two pdfs, one with a background and one without. I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need."...   [click here for more]
Awful Good Games  $2.00

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The Initiate - A Dungeon World compatible class

The Initiate - A Dungeon World compatible class


Some men learn to master a weapon. Some men learn to command the laws of reality. Some men learn to call on the will of the gods themselves. You do not need such things: you have mastered yourself. You have learned the secret of fighting with nothing. Perhaps you were part of a secret tradition, or a grand fighting school. Perhaps you cobbled your skill together from a ‘school’ of...   [click here for more]
Fünhaver Industries  $1.99

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The Witch - A Dungeon World Playbook

The Witch - A Dungeon World Playbook


The Witch Preview Edition: Available Here Double double toil and trouble, cauldron's brew and potion's bubble. A dash of newt's tail and a bag of dragon's feathers and your newest concoction will be completed. What's it do? Well. You tell us, you're The Witch. The Witch is a playbook for the Dungeon World roleplaying game. She is a potion brewing spellcaster with dark and forbidden magicks...   [click here for more]
Liberi Gothica Games  $2.49

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The Spellslinger - A Dungeon World Playbook

The Spellslinger - A Dungeon World Playbook


Magic’s got all sorts that practice it. It’s got lifelong scholars, weedy folk glued to books talking about theories and dynamics and whatnot. Magic’s got priests and sorcerer knights, saying their gift comes from a God on high blessing their acts and granting them power. Magic’s got all sorts of kooks believing and doing any number of crazy things. Not...   [click here for more]
Adrian Thoen  $1.99

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The Paladin - A Dungeon World Playbook

The Paladin - A Dungeon World Playbook


This class presents a complete alternative to the paladin class found in Dungeon World. While it's still a capable melee warrior (moreso against the denizens of evil), most of its abilities are built around the seven-heavenly virtues: you choose three at the start of the game, and can choose more using advanced moves. Each virtue grants you an ability and forbids you from doing...   [click here for more]
Awful Good Games  $2.75

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Adventures on Dungeon Planet

Adventures on Dungeon Planet


WINNER: Indie RPG Awards, Best Indie Supplement 2013 "Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad." Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing...   [click here for more]
Red Box Vancouver  $7.00

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The Shaman - A Dungeon World compatible class

The Shaman - A Dungeon World compatible class


There is one certainty: one day, you will die. The greatest kings, the lowest criminals, all will one day die. They gather their money, their lands, their connections, in a desperate bid to fend off this truth. You, though. You embrace this fact. You walk with your ancestors and partake of their wisdom. You bridge the divide between the living and the dead. While others struggle against Death, you...   [click here for more]
Fünhaver Industries  $1.99

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The Deadly Tower of Derisive Doom - A Dungeon World Adventure

The Deadly Tower of Derisive Doom - A Dungeon World Adventure


The good wizard Justrix was once the most important person in town, using his magic to help the fields grow, to protect the town from monsters and teach the townsfolk all sorts of alchemical and magical knowldge. But something is amiss - Justirx has vanished into his tower on the edge of town, and hasn't been seen in weeks. Guardsmen from the town have investigated, but they too have gone missing....   [click here for more]
Sandy Pug Games  $4.99

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Perilous Almanacs

Perilous Almanacs


A collection of six "almanacs"for Dungeon World, written using the guidelines set down in The Perilous Wilds, and adapted in unique ways by each of the six contributors. This book is meant to be used in play when a quick wildrness adventure setting is desired, and as a set of examples of the different ways in which one might go about writing a regional almanac. The regions...   [click here for more]
Lampblack & Brimstone  $4.00

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Dungeon World Play Kit

Dungeon World Play Kit


This compact booklet size Play Kit was designed for use with Dungeon World. Two Moves References are included: one containing only moves from the Dungeon World book and a second one with the Travel, Severe Weather and Follower moves from The Perilous Wilds added or replaced where required. All Playbooks from the original Play Kit are included,...   [click here for more]
Alpha Core  Pay What You Want

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The Dragon Mage - A Dungeon World Playbook

The Dragon Mage - A Dungeon World Playbook


The Dragon Mage Preview Edition: Available Here Another burnt ruins is all that remains of your passing. Another who doubted your pride, your power, has been left in the ashes. You are the Dragon, and none shall doubt you. The Dragon Mage is a playbook for the Dungeon World roleplaying game, and the second of my Mage Revised series. The Mage is one of the most popular playbooks I have...   [click here for more]
Liberi Gothica Games  $2.49

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10+ Treasures, Volume II: More Magic Items

10+ Treasures, Volume II: More Magic Items


I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need." I figure, why not do both? —Part of the blurb from 10+ Treasures Here is yet another collection of just over 30 magic items to tantalize your players,...   [click here for more]
Awful Good Games  $2.49

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