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Super Powered Legends: Decibel

Super Powered Legends: Decibel


Get Ready for High Frequency Crime! The Decibel suit was created by the Rameses Corporation to battle the Recluse. This suit of armor could create vibration waves that shattered steel, concrete, and bones, and protected the wearer from Recluse’s entangling webbing. Each time an agent donned the armor, the Recluse defeated Decibel (PL 10) and sent the agent to jail. During the last decade, there...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Rogues Gallery #41: Skyjacker

Mutants & Masterminds Rogues Gallery #41: Skyjacker


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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Mutants & Masterminds Atlas of Earth-Prime: Middle East

Mutants & Masterminds Atlas of Earth-Prime: Middle East


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #5: Tech Powers

Mutants & Masterminds Power Profile #5: Tech Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: Western Europe

Mutants & Masterminds Atlas of Earth-Prime: Western Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Super Powered Legends: Vindicators Second Class

Super Powered Legends: Vindicators Second Class


Welcome Once Again to the Vindicators Donovan Shepherd created a safe place, and school, for meta-youngsters. Many of them go on to be a part of the Vindicators, an emergency-response field team. Here is the SECOND graduating class: Bastion (PL 10): Strong, tough, made of liquid metal. Gremlin (PL 8): Small, becomes insubstantial, trainer to Fandranon. Frandranon (PL 9): Griffon fledgling from...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #16: Talent Powers

Mutants & Masterminds Power Profile #16: Talent Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Gravel

Super Powered Legends: Gravel


Sticks? No! STONES!! As part of the new Crime Cartel, Slate Manning, aka Gravel (PL 10), battles the city's hero, Recluse. Able to reform, reshape, and regrow himself each time he is reduced to rubble, Gravel has proved a rather difficult foe to get rid of. Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they’ve never met her before. Written...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #1: Fire Powers

Mutants & Masterminds Power Profile #1: Fire Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: South Asia

Mutants & Masterminds Atlas of Earth-Prime: South Asia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Super Powered Legends: Anvil

Super Powered Legends: Anvil


Andrew Deville was crippled when he threw himself on a grenade to save his US Army unit. Unwilling to give up on himself, Andrew underwent an experimental procedure that he would likely not survive, but he did survive, and gained superhuman abilities from it. Once recovered, Andrew helped to found White Hats, Incorporated. This collection of skilled and super-humans offer their services to investigate...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Rogues Gallery #35: Apocalypsette

Mutants & Masterminds Rogues Gallery #35: Apocalypsette


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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The ALGERNON Files Deluxe Edition: Bile

The ALGERNON Files Deluxe Edition: Bile


A mindless juggernaught destroying everything in its path, Bile has no plan to outwit, no agenda to subvert, and no ego to care. It simply exists and it carves a constant path of destruction wherever it goes for no other reason than that. Can you beat raw chaos? Can you stop that which doesn't recognize defeat or even its own destruction? Bile is alien tech gone wild...   [click here for more]
Wordmonkey Studios  $1.99

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Mutants & Masterminds Power Profile #9: Speed Powers

Mutants & Masterminds Power Profile #9: Speed Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #22: Strength Powers

Mutants & Masterminds Power Profile #22: Strength Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #33: Martial Powers

Mutants & Masterminds Power Profile #33: Martial Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #15: Kinetic Powers

Mutants & Masterminds Power Profile #15: Kinetic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: Eastern Europe

Mutants & Masterminds Atlas of Earth-Prime: Eastern Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #7: Electrical Powers

Mutants & Masterminds Power Profile #7: Electrical Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Daenara

Super Powered Legends: Daenara


I'm Just Glad I Didn't Turn Purple! An accountant for the Challenger Foundation, Dana Chandler was quiet, unassuming, and professional. Transformed from a meek young lady to an amazonian powerhouse by being in the right place at the wrong time, Daenara (PL 9) still does the paperwork for the most noteworthy hero teams of the US, but now, she also joins them to SAVE THE WORLD from time to time. Super...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Atlas of Earth-Prime: Russia and Central Asia

Mutants & Masterminds Atlas of Earth-Prime: Russia and Central Asia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #17: Morphing Powers

Mutants & Masterminds Power Profile #17: Morphing Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #13: Illusion Powers

Mutants & Masterminds Power Profile #13: Illusion Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: Canada

Mutants & Masterminds Atlas of Earth-Prime: Canada


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #18: Meta Powers

Mutants & Masterminds Power Profile #18: Meta Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #11: Luck Powers

Mutants & Masterminds Power Profile #11: Luck Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #8: Water Powers

Mutants & Masterminds Power Profile #8: Water Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #6: Weather Powers

Mutants & Masterminds Power Profile #6: Weather Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: West Africa

Mutants & Masterminds Atlas of Earth-Prime: West Africa


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Atlas of Earth-Prime: North Africa

Mutants & Masterminds Atlas of Earth-Prime: North Africa


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #26: Teleport Powers

Mutants & Masterminds Power Profile #26: Teleport Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: The Lost World

Mutants & Masterminds Atlas of Earth-Prime: The Lost World


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Atlas of Earth-Prime: Sub-Saharan Africa

Mutants & Masterminds Atlas of Earth-Prime: Sub-Saharan Africa


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #32: Time Powers

Mutants & Masterminds Power Profile #32: Time Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Centuria

Super Powered Legends: Centuria


I AM a Demigod! Even from a young age, Sabine was far larger and stronger than other children around her. She used her strength to get what she wanted from others. Once she discovered she was actually the daughter of the Olypmian god, Ares, she started wearing a Grecian-styled outfit and calling herself Centuria (PL 10). Sabine now acts as an enforcer for the Crime Cartel and greedily reaps the...   [click here for more]
Rogue Genius Games  $1.95

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Super Powered Legends: Death Stalker

Super Powered Legends: Death Stalker


Michael Garfield is one of the world's deadliest assassins. He specializes in killing his targets with scorpion venom; earning him the name “Death Stalker.” (PL 10) Eventually, Death Stalker was captured by Recluse and sent to prison. There, he was contacted by the villainous, Kraken, who freed him and put him to work as the Cartel's top assassin. ...   [click here for more]
Rogue Genius Games  $1.95

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The Manual of Mutants & Monsters: Headhunting Immortal

The Manual of Mutants & Monsters: Headhunting Immortal


The Manual of Mutants & Monsters Headhunting Immortal for Mutants & Masterminds Rears its Head This release of The Manual of Mutants & Monsters provides game stats on the Headhunting Immortal, an offshoot of humanity that lives among mankind, hidden. They are reborn after their initial violent "death" to become incapable of dying. Unless their...   [click here for more]
Misfit Studios  $0.99

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Mutants & Masterminds Power Profile #10: Earth Powers

Mutants & Masterminds Power Profile #10: Earth Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Gold Lion

Super Powered Legends: Gold Lion


The King Defends His People Ade Mujambe Lisimba, King of Ophar, is his people's protector, and the country's greatest treasure, the Gold Lion (PL 10). His birthright stolen by interlopers, Ade fought to get it back, don the orichalchum armor and weapons, and defeat the Silverback who killed his father. A powerful voice in world politics, Ade has slowly opened the borders of his kingdom in order...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #23: Sensory Powers

Mutants & Masterminds Power Profile #23: Sensory Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #34: Cosmic Powers

Mutants & Masterminds Power Profile #34: Cosmic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #38: Darkness Powers

Mutants & Masterminds Power Profile #38: Darkness Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Rogues Gallery #1: Lady Lightning

Mutants & Masterminds Rogues Gallery #1: Lady Lightning


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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Mutants & Masterminds Rogues Gallery #2: Eclipse Syndicate

Mutants & Masterminds Rogues Gallery #2: Eclipse Syndicate


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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Rogues, Rivals & Renegades: Companies

Rogues, Rivals & Renegades: Companies


Powerful forces are at play… Rogue Companies, Rival Agencies, and Renegade Operations! This special METAs file update adds details on three organizations entries into the Rogues, Rivals & Renegades series. Each organization features an iconic character in the Beacon City universe, but can be dropped into any campaign with very little alteration. Sample...   [click here for more]
Vigilance Press  $2.99

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Super Powered Legends: Herakles

Super Powered Legends: Herakles


Herakles, Son of Zeus! The exploits of Herakles (PL 12), are the stuff of legend. When he founded the Olympic Games, his legendary place in history was forever sealed. When Hecate used the power of the Titans to banish all of the gods from Olympus, Herakles was flung from the heavens and fell into the desert. Unable to return to Olympus, Herakles found solace in the City of Angels. Super Powered...   [click here for more]
Rogue Genius Games  $1.95

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Super Powered Legends: Bloodskull

Super Powered Legends: Bloodskull


Heros Will Fall!! Juvenile delinquent turned special forces Horde agent, Bloodskull (PL 9) hunts heros, though ultimately, he seeks to bring down the legendary Pendragon, his first command, and his first failure. Super Powered Legends. Because sometimes you a need a character everyone knows, even if they're meeting them for the first time. Designed and Illustrated by Jacob Blackmon, Super Powered...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #35: Dimension Powers

Mutants & Masterminds Power Profile #35: Dimension Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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