Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product TypeRule System
Supplements   Remove Search Term
Mutants & Masterminds   Remove Search Term
Advanced Search >

 
 Hottest Supplements, Mutants & Masterminds
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Super Powered Legends: Hyper Kawaii 3

Super Powered Legends: Hyper Kawaii 3


Kawaii vs. Kaiju! Sakura, Setsuko, and Shigeko (PL 10) lead normal, teenaged, kaiju-smashing lives. Their father, Professor Nakano, injected them with meta serum to save their lives, and now they use their considerable powers for good ... and to get through the drama of high school. Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they’ve...   [click here for more]
Rogue Genius Games  $1.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #12: Magic Powers

Mutants & Masterminds Power Profile #12: Magic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #3: Mental Powers

Mutants & Masterminds Power Profile #3: Mental Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Super Powered Legends: Princess Sthenia

Super Powered Legends: Princess Sthenia


You Know NOTHING of My Power An Inphinite, born on a Dynasty Citadel, and sent to Earth as an infant, Princess Sthenia (PL 13) was raised as a child of the gods. She led her people to many victories, but was confronted by Omega, who fought her to a stand-still. Her followers placed her in a sarcophagus in a temple. Unable to use her powers of energy vampirism, Sthenia languished in her tomb for thousands...   [click here for more]
Rogue Genius Games  $1.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #4: Summoning Powers

Mutants & Masterminds Power Profile #4: Summoning Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Threat Report

Threat Report


The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils, from...   [click here for more]
Green Ronin  $15.95

Add to DriveThruRPG.com Order  
Rogues, Rivals & Renegades: Enhanced Animals

Rogues, Rivals & Renegades: Enhanced Animals


Take a walk on the wild side with… Enhanced Animals! This special METAs file update features three curious entries into the Rogues, Rivals & Renegades series. Ranging from Power Level 8 to Power Level 11, each Enhanced Animal is an iconic character in the Beacon City universe, but can be dropped into any campaign with very little alteration....   [click here for more]
Vigilance Press  $2.99

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #5: Tech Powers

Mutants & Masterminds Power Profile #5: Tech Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Rogues Gallery #34: Freestyle

Mutants & Masterminds Rogues Gallery #34: Freestyle


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Atlas of Earth-Prime: Eastern Europe

Mutants & Masterminds Atlas of Earth-Prime: Eastern Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #16: Talent Powers

Mutants & Masterminds Power Profile #16: Talent Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Super Powered Legends: Polarity

Super Powered Legends: Polarity


Bow Before the Master of Magnetism! A potent meta, with the powers of magnetism, Jakob used his powers in his youth to hunt down and destroy the Nazis who had destroyed his family. During those years, he made an enemy of the Horde, and a friend of Dean Donovan Shepherd. Together, they founded the Meta Commune. Many years later, after the US Government was revealed to be using metas as soldiers,...   [click here for more]
Rogue Genius Games  $1.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #1: Fire Powers

Mutants & Masterminds Power Profile #1: Fire Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Atlas of Earth-Prime: West Africa

Mutants & Masterminds Atlas of Earth-Prime: West Africa


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Atlas of Earth-Prime: North Africa

Mutants & Masterminds Atlas of Earth-Prime: North Africa


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Atlas of Earth-Prime: Sub-Saharan Africa

Mutants & Masterminds Atlas of Earth-Prime: Sub-Saharan Africa


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #9: Speed Powers

Mutants & Masterminds Power Profile #9: Speed Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #22: Strength Powers

Mutants & Masterminds Power Profile #22: Strength Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #33: Martial Powers

Mutants & Masterminds Power Profile #33: Martial Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #15: Kinetic Powers

Mutants & Masterminds Power Profile #15: Kinetic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Rogues, Rivals & Renegades: White Room

Rogues, Rivals & Renegades: White Room


They put the ESP in Espionage… White Room! A Renegade Organization, White Room is a mysterious intelligence agency composed of individuals with unique gifts. White Room is an iconic setting element in the Beacon City universe, but can be dropped into any campaign with very little alteration. White Room’s file has no color or ranking...   [click here for more]
Vigilance Press  $1.99

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #7: Electrical Powers

Mutants & Masterminds Power Profile #7: Electrical Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Atlas of Earth-Prime: Canada

Mutants & Masterminds Atlas of Earth-Prime: Canada


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #17: Morphing Powers

Mutants & Masterminds Power Profile #17: Morphing Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #18: Meta Powers

Mutants & Masterminds Power Profile #18: Meta Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
7Ronin Solo - Tempest's Kiss (M&M 3e)

7Ronin Solo - Tempest's Kiss (M&M 3e)


7Ronin is a **NEW** series of Solo product releases from the Far East of the WatchGuard Universe! Follow these seven strangers as they come together for a singular purpose. But, is there something sinister going on behind all of this? What is to become of these masterless warriors? What does it all have to do with these powerful artifacts?...   [click here for more]
Xion Studios  $0.99

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #8: Water Powers

Mutants & Masterminds Power Profile #8: Water Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #13: Illusion Powers

Mutants & Masterminds Power Profile #13: Illusion Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #11: Luck Powers

Mutants & Masterminds Power Profile #11: Luck Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Super Powered Legends: Harrier

Super Powered Legends: Harrier


Birds of a Feather A veteran of the Air Force, Curtis Hawkins designed a flying suit that used jet propulsion for thrust and wings for guidance. General Nathan Storm of CASTLE saw the potential of the wings and recruited Curtis as the high-flying Harrier (PL 8). His missions often involve reconnaissance and support of the Sentinels’ operations, including aerial evacuation and tactical support....   [click here for more]
Rogue Genius Games  $1.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Rogues Gallery #1: Lady Lightning

Mutants & Masterminds Rogues Gallery #1: Lady Lightning


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #6: Weather Powers

Mutants & Masterminds Power Profile #6: Weather Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Rogues Gallery #2: Eclipse Syndicate

Mutants & Masterminds Rogues Gallery #2: Eclipse Syndicate


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Atlas of Earth-Prime: The Lost World

Mutants & Masterminds Atlas of Earth-Prime: The Lost World


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #26: Teleport Powers

Mutants & Masterminds Power Profile #26: Teleport Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #32: Time Powers

Mutants & Masterminds Power Profile #32: Time Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Rogues, Rivals & Renegades: The Hierophant

Rogues, Rivals & Renegades: The Hierophant


A fanatic determined to reshape the world… The Hierophant! A Power Level 16 Rogue, The Hierophant is an emissary from a mysterious force dedicated to transforming the universe. The Hierophant is an iconic character in the Beacon City universe, but can be dropped into any campaign with very little alteration. The Hierophant’s file is...   [click here for more]
Vigilance Press  $1.99

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #10: Earth Powers

Mutants & Masterminds Power Profile #10: Earth Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Rogues Gallery #32: Cheat Code

Mutants & Masterminds Rogues Gallery #32: Cheat Code


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Rogues Gallery #33: Chakram

Mutants & Masterminds Rogues Gallery #33: Chakram


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #34: Cosmic Powers

Mutants & Masterminds Power Profile #34: Cosmic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #23: Sensory Powers

Mutants & Masterminds Power Profile #23: Sensory Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #38: Darkness Powers

Mutants & Masterminds Power Profile #38: Darkness Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Super Powered Legends: CASTLE Team Alpha

Super Powered Legends: CASTLE Team Alpha


Welcome to Level 7 The Committee of Advanced Strategy, Technology, and Law Enforcement is the United States’ branch of law enforcement responsible for policing superhuman criminals and paranormal activities. Team Alpha is who director Nathan Storm sends when stuff gets real. Alpha Knight William "Will" Gullion (PL 8): Experienced and well-liked field agent, leader of the team....   [click here for more]
Rogue Genius Games  $1.95

Add to DriveThruRPG.com Order  
Super Powered Legends: Najiba

Super Powered Legends: Najiba


From an early age, Najiba (PL 9) was trained in the martial arts and to use daggers with deadly accuracy, as an agent of the Kaftar. After many years as their assassin, Najiba left, tired of the death she left in her wake. Now an enemy of the order, Najiba now travels the world – one step ahead of her persuers – and uses her training to try to better her world. Super Powered Legends....   [click here for more]
Rogue Genius Games  $1.95

Add to DriveThruRPG.com Order  
Super Powered Legends: Legend's Finest

Super Powered Legends: Legend's Finest


One is a Mortal, the Other, a God. Both are Legends! Celestial (PL 15) is an alien of mixed heritage with vast powers that could turn him into a nearly unstoppable tyrant. But he was raised in a simple farm life by parents who loved him, and imbued in him a strong sense of right and wrong. The Geist(PL 9) is a legend dating back to World War Two. A soldier, keen criminologist, and cunning infiltrator,...   [click here for more]
Rogue Genius Games  $1.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Atlas of Earth-Prime: Mexico

Mutants & Masterminds Atlas of Earth-Prime: Mexico


Note: This is missing a single piece of art. We should have an update soon. However, we didn't want to keep you from the rest of the content! Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City...   [click here for more]
Green Ronin  $3.95

Add to DriveThruRPG.com Order  
Mutants & Masterminds Power Profile #35: Dimension Powers

Mutants & Masterminds Power Profile #35: Dimension Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

Add to DriveThruRPG.com Order  
Displaying 51 to 100 (of 686 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number