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Beacon City METAs Issue 01
by Vigilance Press

A new line from Vigilance Press: Beacon City METAs features fan-submitted characters for Mutants and Masterminds Third Edition, plus a brand new article from Jack Norris on how to run a Villains Game! Beacon City METAs is a great addition to your Mutants and Masterminds collection! Issue 01 "Bring on the Bad Guys" is now on sale!

Beacon City METAs Issue 01
 
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Mutants & Masterminds Atlas of Earth-Prime: Australasia

Mutants & Masterminds Atlas of Earth-Prime: Australasia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #5: Tech Powers

Mutants & Masterminds Power Profile #5: Tech Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Nathaniel Night

Super Powered Legends: Nathaniel Night


Looking for Some Strange? On a visit to London, Nathaniel Night discovered magic in the scrolls of Le Mort du Arthur, and unfortunately, gained the attention of the agents of Lork Orkus. Earth's Merlin intervened in an ensuing attack and took Nathaniel on as a new student. When this new student became the next Merlin of Earth (PL 13), he made an enemy of Khabal, the master's closest apprentice....   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #16: Talent Powers

Mutants & Masterminds Power Profile #16: Talent Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Game Hunter

Super Powered Legends: Game Hunter


Hunter of the Deadliest Game Thimba Jabari, TV celebrity, hunter, and enemy of the Recluse! When he vowed to take down the arachnid vigilante, he was humiliated in front of the world. Having now lost his show, and his status, Jabari turned to a witch who gave him the strength, speed, and power of the Spirit of Lion. With his new powers, Thimba battles Recluse as Game Hunter (PL 9). Super Powered...   [click here for more]
Rogue Genius Games  $1.95

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Super Powered Legends: Sacred Lands

Super Powered Legends: Sacred Lands


I Am Jungle King, and This is MY Domain. The Sacred Lands are a realm of prehistoric adventure, closely tied to Earth. Behold the unique, human and non-human denizens: Alraune: These floral humanoids evolved from carnivorous plants. Humans: Numerous human tribes descending from humans who accidentally stumbled into the prehistoric dimension. Saurians:...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #1: Fire Powers

Mutants & Masterminds Power Profile #1: Fire Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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[M&M3e]Space Supers #2 Malfaex

[M&M3e]Space Supers #2 Malfaex


Space Supers is a line of characters pdfs set in the universe of the Cosmic Supers Setting The Great Game for M&M3e Malfaex is a brutal interstellar mercenary who wields the fearsome weapon known as the Void Hammer. He is a sell-sword in service to Krux Morta - the most evil being in the galaxy. Malfaex is often dispatched by Morta to remote star systems (like Earth's) to...   [click here for more]
Fainting Goat Games  $2.50 $0.99

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Super Powered Legends: Overlords Issue 4

Super Powered Legends: Overlords Issue 4


The Overlords Issue 4 - Operation: Clean Slate Not all criminals are bad ... and it's CASTLE's job to determine which can be rehabilitated. Most of these criminals formerly belonged to the Overlords, and, as such, were already used to working in a team with others. In their first mission, the team found themselves pitted against their former allies. The Overlords referred to their former partners...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #9: Speed Powers

Mutants & Masterminds Power Profile #9: Speed Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #22: Strength Powers

Mutants & Masterminds Power Profile #22: Strength Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: Western Europe

Mutants & Masterminds Atlas of Earth-Prime: Western Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Atlas of Earth-Prime: East Asia

Mutants & Masterminds Atlas of Earth-Prime: East Asia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #15: Kinetic Powers

Mutants & Masterminds Power Profile #15: Kinetic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #33: Martial Powers

Mutants & Masterminds Power Profile #33: Martial Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Enemy Strike File: Landslide [Mutants and Masterminds]

Enemy Strike File: Landslide [Mutants and Masterminds]


Thugs never think about the consequences of their actions. When the thugs attacked Darius, they had no idea they would unleash a landslide of terror upon them. They also had no idea that they would be crafting a better class of criminal. Darius would show them all. Punks and want-to-be heroes alike would have to face the power of Landslide! Written by Dominique Sumner, 3rd edition stats...   [click here for more]
HAZARD Studio  $1.49

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Mutants & Masterminds Atlas of Earth-Prime: Central Europe

Mutants & Masterminds Atlas of Earth-Prime: Central Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #7: Electrical Powers

Mutants & Masterminds Power Profile #7: Electrical Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Lord Orkus

Super Powered Legends: Lord Orkus


The Embodiment of Evil For those familiar with the occult world, Lord Orkus (PL 16) is well known for his strength, his brutality, and his fondness for personally executing his enemies. What truly separates him from other dimensional conquerors lies in his godlike intelligence and his vast expertise of the mystical arts. However, his vast powers are countered by his great arrogance and overconfidence....   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #17: Morphing Powers

Mutants & Masterminds Power Profile #17: Morphing Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Maverick

Super Powered Legends: Maverick


Can't Touch This! August was born in the Meta city-state of New Avalon. Her powers rip the stamina and memories from anyone whom she touched. As she could also steal powers with this ability, few other Meta children wanted anything to do with the young girl. Eventually learning to control her powers, she became Maverick (PL 10) using her powers for the Meta Nation, striking against the humans who...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #13: Illusion Powers

Mutants & Masterminds Power Profile #13: Illusion Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #18: Meta Powers

Mutants & Masterminds Power Profile #18: Meta Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #11: Luck Powers

Mutants & Masterminds Power Profile #11: Luck Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #8: Water Powers

Mutants & Masterminds Power Profile #8: Water Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #6: Weather Powers

Mutants & Masterminds Power Profile #6: Weather Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Count Khabal

Super Powered Legends: Count Khabal


While searching for a dark force to help rescue his family from the Thule Society, Reuven Khabal was approached by the Merlin of Earth. Warning him against using dark magic, the Merlin took Reuven on as an apprentice. Unfortunately, Reuven’s ambition to inflict pain and suffering upon his enemies festered within his heart and soul. Even after the fall of the Axis powers and the ending of the...   [click here for more]
Rogue Genius Games  $1.95

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Super Powered Legends: The Horde

Super Powered Legends: The Horde


The Rise of the Horde Following the downfall of Nazi Germany, Thule Society and the Reichslowen reformed themselves into a subversive organization focused on world domination. Under the leadership of Junker (PL 9), The Horde was one of the most feared and powerful collection of terrorists in history. Years later UN forces began to track down the operatives of the Horde. Intelligence services sought...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Atlas of Earth-Prime: Canada

Mutants & Masterminds Atlas of Earth-Prime: Canada


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #26: Teleport Powers

Mutants & Masterminds Power Profile #26: Teleport Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #32: Time Powers

Mutants & Masterminds Power Profile #32: Time Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #10: Earth Powers

Mutants & Masterminds Power Profile #10: Earth Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: Middle East

Mutants & Masterminds Atlas of Earth-Prime: Middle East


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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[M&M3e]Space Supers #1 Malek Gyre

[M&M3e]Space Supers #1 Malek Gyre


Space Supers is a line of characters pdfs set in the universe of the Cosmic Supers setting The Great Game for the M&M3e RPG. Malek Gyre is a space cop gone bad. He was one of the best and brightest in the interstellar police force called the Ghostlight Centurions. But now - he's fallen from grace, gone rogue and is ready to cause trouble in your next M&M3e games. ...   [click here for more]
Fainting Goat Games  $2.50 $0.99

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Super Powered Legends: Shepherd Academy

Super Powered Legends: Shepherd Academy


A School for Gifted Youth The Shepherd Academy is a boarding school for Meta students on a large estate in San Francisco. Though the first class of students only included half a dozen members, more students have been added to the roster over the last several years. THE VINDICATORS Among the students and faculty of the Shepherd Academy are an elite group of individuals called the Vindicators; a...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #23: Sensory Powers

Mutants & Masterminds Power Profile #23: Sensory Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Vindicators: First Class

Super Powered Legends: Vindicators: First Class


Welcome to the Vindicators Donovan Shepherd created a safe place, and school, for meta-youngsters. Many of them go on to be a part of the Vindicators, an emergency-response field team. Here is the first graduating class: Animal (PL 9): Agile and quick, fur-covered and fanged. Flamingo (PL 9): High-flying, winged, and very, very fast. Permafrost (PL 9): Controls ice and cold. Ultimate in pranks!...   [click here for more]
Rogue Genius Games  $1.95

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Template: Symbiotic Creature (Super-Powered by M&M)

Template: Symbiotic Creature (Super-Powered by M&M)


Strange creatures and alien parasites are fairly common origins for comic book superheroes but a few times they have been used to “infect” an already established hero changing them in vastly different ways. A symbiotic character derives their powers from the strange parasitic creature that has joined with them. This may be a creature of alien origin or may be some kind of mystical artifact....   [click here for more]
LPJ Design  $1.99

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Mutants & Masterminds Atlas of Earth-Prime: Eastern Europe

Mutants & Masterminds Atlas of Earth-Prime: Eastern Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #34: Cosmic Powers

Mutants & Masterminds Power Profile #34: Cosmic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #38: Darkness Powers

Mutants & Masterminds Power Profile #38: Darkness Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: The Lost World

Mutants & Masterminds Atlas of Earth-Prime: The Lost World


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Iconic Legends: Coyote

Iconic Legends: Coyote


The Daughter of a Man without a Past! Coyote was created by M-Division to be one in an army of “war wolves.” However, once the War Wolves transformed into full Metas, gaining the power to regenerate and produce deadly, razor-sharp bone talons, the entire operation turned against M-Division. Coyote’s unit rebelled against their masters and enacted an escape. Iconic Legends. Because...   [click here for more]
Rogue Genius Games  $1.95 $1.37

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Mutants & Masterminds Power Profile #21: Element Powers

Mutants & Masterminds Power Profile #21: Element Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #20: Gravity Powers

Mutants & Masterminds Power Profile #20: Gravity Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #35: Dimension Powers

Mutants & Masterminds Power Profile #35: Dimension Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #24: Size & Mass Powers

Mutants & Masterminds Power Profile #24: Size & Mass Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #27: Animal Powers

Mutants & Masterminds Power Profile #27: Animal Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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