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Skull and Crossbones: Piracy in Clement Sector

Skull and Crossbones: Piracy in Clement Sector


ARRRR! Heave to and prepare to be boarded! Piracy has been a near constant in Clement Sector since the Conduit was first opened. In fact, some historians maintain that piracy may have played as large a part in the direction that civilization spread from Hub as did the astrography of the sector. The act has been part of the fabric of the sector and continues to be so despite the best efforts of...   [click here for more]
Gypsy Knights Games  $19.99

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Clement Sector Coloring Book

Clement Sector Coloring Book


Add your own color! For your relaxation and pleasure, we present to you seventeen of Clement Sector's finest starships for you to customize as you see fit! Now you have the opportunity to color in the art of fan favorite artist Ian Stead. Want a yacht colored like a bumblebee? Done. Want to have a red Strikemaster-class brig? Perhaps a blue and gold Rucker-class merchant? It's your decision!...   [click here for more]
Gypsy Knights Games  $9.99

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D66 Compendium 2

D66 Compendium 2


Names and Ideas to the Rescue! Never be without the perfect name for a futuristic gambling game, military base, space ship, or character ever again! Make game preparation easier and be ready when your game takes a turn toward uncharted systems. Have a name ready for every planetary feature, every plague, every bureaucracy, and every piece of high-tech medical equipment with just...   [click here for more]
Mongoose  $19.99

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Anderson & Felix Guide to Naval Architecture 2nd Edition (OGL Version)

Anderson & Felix Guide to Naval Architecture 2nd Edition (OGL Version)


Your project gets the green light! Currently the largest ship building company in Clement Sector, the Anderson and Felix Shipbuilders Company was started on Hub in 2299 by Jamie Anderson and Reynaldo Felix. Both Anderson and Felix brought to Clement Sector their considerable expertise and experience constructing space vessels for travel between Earth and the Earth Sector colonies. And now that...   [click here for more]
Gypsy Knights Games  $19.99

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Clement Sector 2nd Edition (OGL Version)

Clement Sector 2nd Edition (OGL Version)


Welcome to Clement Sector! (NOTE: This is the OGL version) In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they...   [click here for more]
Gypsy Knights Games  $29.99

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d66 Compendium

d66 Compendium


Roll your dice and enhance every aspect of the universe you love. Know the names of Moons, Space Stations, and that scruffy-looking Vargr sitting at the bar as soon as your players ask. Blast off for Adventure and leave the details to the d66 Compendium. Based on one of Traveller's best-selling PDF series, this collection of quick-reference lists brings the Traveller universe to life with...   [click here for more]
Jon Brazer Enterprises  $14.99

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Ships of Clement Sector 1-3: Hub Federation Warships 2nd Edition (OGL Version)

Ships of Clement Sector 1-3: Hub Federation Warships 2nd Edition (OGL Version)


This book is a compilation of the first three entries in the Ships of Clement Sector series. The vessels featured within these pages are all warships used by The Hub Federation in Gypsy Knights Games’ Clement Sector setting. The first vessel detailed here is the Kiviat-class patrol corvette. The Kiviat-class is a patrol corvette designed and...   [click here for more]
Gypsy Knights Games  $24.99

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Subsector Sourcebook 5: The Colonies 2nd Edition (OGL Version)

Subsector Sourcebook 5: The Colonies 2nd Edition (OGL Version)


Welcome to the Clement Sector Colonies! The Clement Sector Colonies are located on the cutting edge of civilization in Clement Sector. These worlds are the most recently settled systems and offer a wealth of adventuring possibilities for your characters. Subsector Sourcebook 5: The Colonies compiles all the action and excitement of our Colonies PDF series including Dade Colonies, Peel Colonies,...   [click here for more]
Gypsy Knights Games  $24.99

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Tripwire

Tripwire


In an effort to increase their control over Jewell subsector, the Imperium has announced that a new duke will be appointed to oversee Imperial interests there. This move has caused political friction with the Zhodani who have since restricted trade to their worlds. Imperial agents suspect the Zhodani are now planning to deploy a new super weapon, forcing the Imperium to strengthen their borders and...   [click here for more]
Mongoose  $22.74

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Subsector Sourcebook 2: Franklin 2nd Edition (OGL Version)

Subsector Sourcebook 2: Franklin 2nd Edition (OGL Version)


An entire subsector at your fingertips! The second edition of the Subsector Sourcebook 2: Franklin details Subsector C of our Clement Sector setting. Franklin is a subsector of independent worlds which, while more settled and established than Sequoyah or the colonies subsectors, is still not as tamed as Hub or Cascadia subsectors. Here you will find the alien artifacts of Tal'Kalares, the...   [click here for more]
Gypsy Knights Games  $24.99

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Adventure 2: Prison Planet

Adventure 2: Prison Planet


At some point in time, every Games Master will need this adventure - after all, it is the lot of players to constantly get into trouble with the law, and one day they will cross the line. . . Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape. With two different...   [click here for more]
Mongoose  $22.74

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Subsector Sourcebook 3: Hub 2nd Edition (OGL Version)

Subsector Sourcebook 3: Hub 2nd Edition (OGL Version)


An entire subsector at your fingertips! The second edition of Subsector Sourcebook 3: Hub details Subsector G of our Clement Sector setting. The Hub Subsector is the home of The Hub Federation, a loose federation of six worlds surrounding the Hub system. The Hub system was, until 2331, the home of The Conduit, a wormhole which connected the Earth Sector to Clement Sector. Hub was the center...   [click here for more]
Gypsy Knights Games  $24.99

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Subsector Sourcebook 4: Sequoyah 2nd Edition (OGL Version)

Subsector Sourcebook 4: Sequoyah 2nd Edition (OGL Version)


An entire subsector at your fingertips! The second edition of Subsector Sourcebook 4: Sequoyah details Subsector F of Clement Sector. Sequoyah is the last of the four main subsectors to be colonized. While all of the systems have been settled, the subsector still maintains some of its former frontier feel. Within these pages you will find the wilds of Bowemiwak, equality on Chriseda, the Igbo...   [click here for more]
Gypsy Knights Games  $24.99

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Warren C. Norwood's Double Spiral War (Traveller)

Warren C. Norwood's Double Spiral War (Traveller)


The Double Spiral War The Double Spiral War, Warren Norwood’s chronicle of interstellar combat is a powerful, graphically realistic epic on a vast cosmic scale. When mankind left behind their old home to seek out new lands beyond the dark spaces between galaxies, they hoped to leave behind them the conflict and chaos that has been their heritage since they first spoke...   [click here for more]
Battlefield Press  $25.00

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TM1: Reprieve-class Escape Pod

TM1: Reprieve-class Escape Pod


Space travel is dangerous.  Pirates, hostile powers, stellar phenomenon, accidents, malfunctions, hijackings and more can take place along the space lanes.  Although ships carry a wide array of safety equipment, none is more effective than the escape pod.  This Technical Manual details the workings of the Reprieve-class individual escape pod, manufactured throughout the Imperium for more than five...   [click here for more]
DSL Ironworks  $12.00

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