Approaches are one of the most accessible and easy to learn parts of the Fate Accelerated Edition system, familiar to players of traditional games as well as players brand new to roleplaying. While the FATE Core Rulebook provides an excellent set of approaches, they may not work for all games. This book remedies that fact by providing new approaches to replace those found in the Fate Accelerated... [click here for more]
Not every child is the same.
They are different than other kids. Some would say strange. Some might say cursed.
But they are called the blessed.
Some are born without souls. Others, with more than one. Some are secretly monsters. Others are children of faith given powers beyond belief.
And then there are those who wander this world long after death. Searching. Wanting.... [click here for more]
Faith & Flame: The Provençal Tribunal at a Glance
The lands of Provence have been ravaged by the Crusades. Bring them to life with this Ars Magica sourcebook.
The Provençal Tribunal is unique in that any magus can found their own covenant without waiting for permission.
Easily add this intriguing and unique setting to your saga with ready-made locations and characters.
All... [click here for more]
14 New Monstrous Races for your Labyrinth Lord and OSR-compatible games!Have you ever wanted to try your hand at a more exotic option than dwarf or halfling? Have you ever gotten your wish to play as a monster, only for their society to be lacking interesting cultural details beyond the familiar “kill or be killed” write-up? Have you ever worried that a monstrous PC would end... [click here for more]
LIBER INFLUXUS COMMUNIS: the Book of Collective Influence
Adapt. Overcome. Survive! The Book of Collective Influence brings 14 Pathfinder classes.
Breathe new life into to your game with material from the twisted minds of game designers of the some of the top third party publishers. Adapt them to your game. Overcome all obstacles. Survive against anything your GM throws at you!... [click here for more]
Crossbows, Crafting, and Ka-ZOT!
Some new Edges, a Crafting system, and Arcmancy AB for Savage Worlds by Sean Patrick Fannon
From the first page -
“The first things you will find below are centered around the oft-unloved crossbow wielder; GMs may find crossbows a much more popular choice of weaponry in their games now.Next up, the fans of Alchemists... [click here for more]
The Nemesis Bestiary series is an outgrowth of the Space Monsters series of PDFs for the Galaxy Command (D20 Future) setting. Like Space Monsters, the Nemesis Bestiary series takes an interesting piece of stock art and builds a new creature around the art, rather than commissioning art after the text is written. Space Monsters quickly built up a menagerie of fun, original aliens and Nemesis Bestiary... [click here for more]
Have you ever wanted to play as your favorite monster in Pathfinder, but could not due to unbalanced abilities, the campaign being too low level, or worried that every town guardsman would attack you on sight? Did you ever wish that the more iconic monsters had more interesting societies than primitive “kill or be killed” social orders?
If you answered yes to any of these questions,... [click here for more]
16 new monstrous races for Fifth Edition!
Have you ever wanted to try your hand at a more exotic option than dwarf or halfling? Have you ever gotten your wish to play as a monster, only for their society to be lacking interesting cultural details beyond the familiar “kill or be killed” write-up? Have you ever worried that a monstrous PC would end up overshadowing... [click here for more]