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HarnManor

HarnManor


Hârnmanor HârnManor includes 4 generated manors and rules to create your own. Fully compatible with HârnMaster or any rules system. Villages Rules to generate useful, realistic Hârnic villages, populated with a variety of serfs, freeholders, and craftsmen. Household Rules to populate the lord's household. For most lords a rich household carries prestige and a penny saved...   [click here for more]
Columbia Games Inc.  $29.99

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Harndex: A HarnWorld Reference and Glossary

Harndex: A HarnWorld Reference and Glossary


Hârndex is an alphabetical, general reference source book for gamemasters using HârnWorld. It includes the following information: Geographical Entries Every settlement shown on the Hârn Regional Map is listed, as are some that are not on the map. Entries give the name of the holder, the liege, and approximate population, plus historical and biographical notes as...   [click here for more]
Columbia Games Inc.  $49.99

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Vulenheim Town

Vulenheim Town


Vulenheim is the largest settlement in the Kingdom of Menglana and the fifth-largest in all Ivinia. Located near the eastern end of the Leimenfjord, it is a major center for trade and the only walled town in the kingdom. The aging King Hlanakar III rarely visits the town and does everything in his power to hamper Vulenheim’s dominance of commerce. Four of the king’s six sons live in the bustling...   [click here for more]
Columbia Games Inc.  $11.48

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HarnMaster Religion

HarnMaster Religion


HârnMaster Religion Religion is pervasive is all levels of Hârnic society. The churches are very powerful and influential. No roleplaying campaign is complete without them. HârnMaster Religion is compatible with both the second and third editions of HârnMaster. Cleric Character generation Extensive rules and background for generating and running a cleric character for each of ten...   [click here for more]
Columbia Games Inc.  $39.99

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Idjarheim Lodge

Idjarheim Lodge


Idjarheim is the lodge of Idjar Redlaar, known throughout Ivinia as "Idjar One Eye." Idjar is an Avalir, a semi-divine son of the deity Sarajin and Jehryna Redlaar, a mortal woman. The lodge is situated atop a broad artificial hill alongside the Borsi River in north central Menglana. The small settlement consists of a large clanhouse with a high stone tower, animal pens, and several outbuildings, most...   [click here for more]
Columbia Games Inc.  $7.99

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Kingdom of Azadmere

Kingdom of Azadmere


Azadmere is the only remaining kingdom of Khuzdul (dwarves) on Hârn. Located high in the Sorkin Mountains of eastern Hârn, the kingdom is centered on the city of Azadmere and Lake Arain. Founded more than 7,000 years ago, it is now ruled by King Hazmadul III of Clan Tarazakh. The capital city of Azadmere is an impressive walled settlement with a moat, stout double walls, and prominent towers. The...   [click here for more]
Columbia Games Inc.  $29.99

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City of Thay

City of Thay


Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent. Thay offers game masters many opportunities, both as the site of urban intrigue and adventure...   [click here for more]
Columbia Games Inc.  $19.99

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HarnWorld Barbarians

HarnWorld Barbarians


Barbarians of Hârn The deep forests of Hârn are home to eighteen tribal nations. Although civilized Hârnians look down on them as backward, most tribesmen have more freedom and leisure time than manorial peasants. However, much of that spare time must be spent sharpening spears and fletching arrows because the tribal wilderness is a more dangerous place than the manor. Barbarians...   [click here for more]
Columbia Games Inc.  $29.99

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Zerhun Fortress

Zerhun Fortress


Zerhun is a stronghold of the Kingdom of Azadmere and the seat of Crown Prince Khazar Tarazakh. It is one of Hârn’s most impressive engineering achievements and has long guarded the southern approaches to the kingdom. Zerhun controls the eastern end of the Silver Way, Azadmere’s main connection to the lowland realms.The Jarin village of Pedwar lies just north of the fortress and is the point of...   [click here for more]
Columbia Games Inc.  $14.99

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Froyaheim Thran

Froyaheim Thran


Froyaheim is the primary settlement in Storzarlund, a large, wealthy, and densely populated thranaal in eastern Menglana. Located near the  confluence of the Froya and Leim rivers and surrounded by rich, fertile lands, the thran serves as a distribution center for furs and timber. Warriors from the neighboring Kingdom of Ibanvaal captured Froyaheim's tributary thran of Froyby in 718....   [click here for more]
Columbia Games Inc.  $9.99

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Ivinia Region Module

Ivinia Region Module


The Ivinia Region Module is a HârnWorld supplement that provides a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games with a Norse or Viking flavor. Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners. The Ivinians'...   [click here for more]
Columbia Games Inc.  $39.99

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Habe Keep

Habe Keep


Habe is the principal human settlement of the Kingdom of Azadmere and the seat of the Baron of Habe, whose lands provide much of Azadmere’s food. The keep is one of Hârn’s oldest human fortifications and sits astride the paved road from Zerhun, guarding the ancient Gazhar Bridge. Few foreigners are permitted to travel beyond Habe to Azadmere City. The Habe article describes the settlement's...   [click here for more]
Columbia Games Inc.  $11.99

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Kethira

Kethira


Kethira is the planet on which the island of Hârn is found. This article provides a brief overview of the planet and its continents, with descriptions and color maps of the planet's vegetation, winds, currents, and tectonics. Also included are details of the Nolomar solar system, including charts of the stars and constellations of Kethira's northern and southern skies. ...   [click here for more]
Columbia Games Inc.  $7.99

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Lythia

Lythia


The island of Hârn sits off the northwest coast of the continent of Lythia, which is Kethira’s largest continent in size and population. It is home to a vast variety of peoples, languages, and cultures. The continent measures roughly 8,500 miles (13,500 km) east to west and 6,250 miles (10,000 km) north to south. It covers 21 million square miles (54 million square kilometers), the approximate...   [click here for more]
Columbia Games Inc.  $24.99

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City of Cherafir

City of Cherafir


Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is the most cosmopolitan...   [click here for more]
Columbia Games Inc.  $24.99

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Kubora Barbarians

Kubora Barbarians


The Kubora are the tribal people who inhabit the Peran wilderness of northwestern Hârn. The civilized folk of western Hârn these ancient, complex people as an unpredictable primal force, as likely to torture a traveler as to welcome them. This article includes the six Kubora pages found in HârnMaster Barbarians, plus an additional eight expansion pages that describe each of the 26 tribes of the...   [click here for more]
Columbia Games Inc.  $3.99

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Heroth Castle

Heroth Castle


Heroth is a castle and small town held by the Earl of Heroth in the Kingdom of Kanday. The largest settlement in Noreashire, Heroth is located at an important crossroads just three leagues west of the Thardic Republic and seven leagues south of the Kingdom of Rethem. The castle and its surrounding manors occupy a clearing in the center of the Forest of Narath, a relatively pristine wilderness and royal...   [click here for more]
Columbia Games Inc.  $4.99

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Geshtei Castle

Geshtei Castle


Geshtei Castle, the capital of Gerium Province and a stronghold of the Gerium Legion, sits on the Thard River along the western border of the Thardic Republic. Although considered something of a backwater, the town is notable for its strategic position and rich agricultural lands. A feud brewing between the magistrate and marshal threatens the settlement's peace and prosperity. The Geshtei Castle...   [click here for more]
Columbia Games Inc.  $9.99

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Kiban Castle

Kiban Castle


Kiban is the second largest settlement in the Kingdom of Kaldor and the principal seat of Clan Dariune, the Earls of Balim. Kiban was a small agricultural castle town not many years ago but is now an emerging center of trade, especially in weapons and jewelry from the dwarven Kingdom of Azadmere. Earl Troda Dariune is Kaldor's Chancellor of the Exchequer and a cousin of the king. He has powerful allies,...   [click here for more]
Columbia Games Inc.  $14.99

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Pelyn Vathran

Pelyn Vathran


Pelyn is the imposing royal seat of Menglana and burial ground for all but one of its Stahler kings. Its politics are fractious and often deadly to those who oppose the king’s weakening rule. The vathran sits on the southern end of Pelyn Island, a strategic position in the middle of the Leimenfjord. The vathran has never been successfully attacked, partially because of its natural defenses...   [click here for more]
Columbia Games Inc.  $9.99

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City of Azadmere

City of Azadmere


The capital city of the Kingdom of Azadmere is an impressive walled settlement with a moat, stout double walls, and prominent towers. It is the third-oldest continuously inhabited settlement on Hârn, surpassed only by the Sindarin towns of Elshavel and Ulfshafen. The Outer City lies between Lake Arain and a massive cliff at the foot of Mount Zaduryn. The workshops of most of the city’s craftsmen...   [click here for more]
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Nurisel Castle

Nurisel Castle


Nurisel is the second-largest settlement on the island of Melderyn and is the principal seat of the Earl of Nurisel. The settlement has a well-deserved reputation as a center of learning. Earl Sunoril Thabel is an insightful, intelligent man with a reputation for coldness and formality. He is an influential advisor to the King of Melderyn. The Nurisel Castle article describes the town's history,...   [click here for more]
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Sherwyn Castle

Sherwyn Castle


Sherwyn was the first Jarin fortification to fall to the viking raiders from Ivinia. The crew that captured it was an unruly assortment of outcasts and pirates. Despite years of inbreeding with the local Jarin, most members of Clan Sherwyn continue to show considerable hostility toward their Jarin subjects. Valhakar Venril Sherwyn, is a violent and ill-tempered man; his bimonthly feasts are spectacles...   [click here for more]
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Marby Castle

Marby Castle


Marby is a minor port in the Kingdom of Orbaal on Hârn's northern coast. Situated at the headwaters of Pentiel Bay, Marby sees one of the largest tidal variations in Orbaal. Clanhead Mikkaar Serewyn was educated in Shorkyne and prefers diplomacy and debate to the death and destruction favored by his Ivinian viking peers. His clan, an offshoot of the violent Clan Sherwyn, has been locked in a bloody...   [click here for more]
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Gelimo Chantry

Gelimo Chantry


Gelimo is the best known remnant of the Henge Culture that flourished on Melderyn and the surrounding isles about 3,500 years ago. The five concentric rings of stones stand on a wide expanse of heath overlooking the rocky west coast of Melderyn. The remote, mysterious site is home to a chantry of Fyvrian mages, who benefit from the enhancing effect the stone rings have on their magic. The Gelimo...   [click here for more]
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Arathel Castle

Arathel Castle


Arathel is the westernmost major settlement in Orbaal and a favored port for merchants headed through the Sea of Tirpal to the cities of western Hârn. The settlement's rulers, Clan Cyeen, have some Jarin blood and are relatively moderate with their subjects. Valhakar Tursi Cyeen seeks to establish colonies along Hârn’s northern coast. The Arathel Castle article describes the settlement's...   [click here for more]
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Pled Castle

Pled Castle


Pled is an Orbaalese castle located at a strategic point where the Jarig River broadens and empties into the Vaagesfjord. The Jarin folk who fished the rich waters since the 4th century BT were conquered in the last century by viking raiders from across the Sea of Ivae. Pled's current lord is Knurri Storzand, a stubborn and brutal man despised by his Jarin subjects and unloved by many of his fellow...   [click here for more]
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Kustan

Kustan


Kustan is located in the Peran wilderness at the northern terminus of the road known as the Scarlet Ribbon. The site contains a ruined Corani Empire fort, numerous barrow graves, and the village of Kus, home to the Rathiri Kuroba tribe. Kustan is the site of the annual tribal moot of the Kubora, a powerful warrior nation. The Kustan article describes the history and present situation of the site and...   [click here for more]
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Cities & Towns

Cities & Towns


Compared to other regions of western Lythia, the island of Hârn is not very urbanized. The proportion of Hârnians who dwell in towns varies by region, but nowhere exceeds 15 percent. Towns are, in fact, outside the mainstream of Hârnic culture and represent a somewhat alien sub-culture with its own values and societal patterns. Unlike the countryside, towns are dominated by the activities of the...   [click here for more]
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  Yin-Sloth Jungles™ 2nd Ed. Sneak Preview