Title |
Publisher |
Price |
STRONG CHARACTERS
Shadowrunners come in all shapes, sizes, and skill sets. Some of them do things you immediately know will be useful. For others—
well, let’s say their usefulness sometimes sneaks up on you.
Shadow Cast embraces the full range of Shadowrun characters and invites you to do the same. It explores twenty different character archetypes, looking at how each... [click here for more] |
Catalyst Game Labs |
$19.99
|
The Wild Calls
Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most... [click here for more] |
Catalyst Game Labs |
$24.99
|
Hit Your Marks
The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand.
Marks, all of them, and the Sixth World is full... [click here for more] |
Catalyst Game Labs |
$25.00
|
The Bullet of Shame
The beauty of Neo-Tokyo is, you don’t have to physically hurt someone to really damage them. The power of shame and social standing is so great that sometimes presenting the right facts in the right situation (or wrong situation, depending on your perspective) is enough to ruin someone. It requires more finesse than just filling a room with bullets, but isn’t that the mark of... [click here for more] |
Catalyst Game Labs |
$5.95
|
Stretch Your Reality
There are waking dreams, there are active hallucinations, there are feverish visions that cannot be classified. And then there are the metaplanes, an adrenaline-fused combination of all of these, and more. Everything you dream of, everything you fear, everything beautiful and everything grotesque can be found out there. If you travel to the planes, you may lose your life, lose... [click here for more] |
Catalyst Game Labs |
$7.99
|
CHICAGO CHAOS THE DEEPEST DISORDER
For years, the heart of Chicago has been a wasteland, but not a barren one. Squatters and scroungers compete with ghouls, insect spirits, and creatures that haven’t even been named yet in the quest to carve out a piece of this inhospitable territory for themselves. That’s all changing, though. Some of the powers of the world have decided there might be things... [click here for more] |
Catalyst Game Labs |
$19.99
|
The Falling Dream
You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you.
The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted... [click here for more] |
Catalyst Game Labs |
$24.99
|
POLITICS AS A BLOOD SPORT
When the Yakuza decide to get involved with local politics, what could go wrong? Shadowrunners in Neo-Tokyo are about to find out. Runners are going to be asked to influence the election, and they’ll have to deal with the candidates, their backers, and anyone else who wants things to go their way. They’ll have plenty of obstacles to overcome and decisions to make—are... [click here for more] |
Catalyst Game Labs |
$5.95
|
Grand Finale
You always get the most fireworks at the end of the show, and that’s the case for the Neo-Tokyo arc of Shadowrun Missions. The conflict between Yakuza factions comes to a head, and the PCs can play a key role in ending it—or escalating it. They’re given a list of names to take out. Do they do it? Who do they go after first? How far are they willing to go? These and other... [click here for more] |
Catalyst Game Labs |
$5.95
|
Dangers Below
One of the tricks of shadowrunning in the Sioux Nation is keeping your eye on the things you can’t see. It’s not just the spirits and the unseen magical beings of the world—though that’s part of it—but the dangers underground. The poisons seeping into the earth from abandoned mines, and the vast complex that has been built underground, out of sight of the rest of the population.... [click here for more] |
Catalyst Game Labs |
$7.99
|
Beware the Beasts
The Awakening had a dramatic effect on the world, and those effects have not stopped shaking things up. Across the Sixth World, magic and other environmental factors continue to twist and distort all variety of living things, and the results can be deadly—or useful, to those who know how to harness the powers let loose in the animal kingdom.
Parazoology brings several... [click here for more] |
Catalyst Game Labs |
$7.95
|
Gardens of Shadows
It’s so easy to forget about plants, especially for sprawl-hardened runners who never have anything underfoot besides plascrete. But you forget about them to your peril. After all, where do you think your deepweed comes from? How about those useful, memory-wiping doses of laés? And what was it about the Brazilian kiwi that made Dunkelzahn so interested in it?... [click here for more] |
Catalyst Game Labs |
$7.99
|
Awakened Lands
When you’re a shadowrunner, you look for every ally you can get, any advantage you can grab. Which means that if the ground beneath your feet can either help you or hurt the other guy, you’re going to find a way to make that happen.
The earth is full of magic. Mana lines wriggle and writhe in different locales, and strange elements bubble up from the core of the planet.... [click here for more] |
Catalyst Game Labs |
$7.99
|
Natural Born Killers
Some shadowrunners long to escape the dirt and danger of the Sixth World’s sprawls for the supposed peace and tranquility of nature. Thing is, the ones that actually try it generally find themselves quickly scurrying back to the city once they discover what’s waiting for them out there in the wild. From the sharp-toothed, lightning-fast ammit to the sneaky,... [click here for more] |
Catalyst Game Labs |
$7.95
|
Fates Worse Than Death
A girl is missing. Finding her would be a nobler mission than most shadowrunners normally pursue, which means there must be a catch. And there is. The runners’ job starts at a talismongers and then brings them to a Barrens orphanage. If they’re observant enough, they’ll be launched on a journey that will take them through dark tunnels, past dangerous entities,... [click here for more] |
Catalyst Game Labs |
$3.95
|
Leave Nothing on the Table
When the campaigning is done, the debates are over, and the voters are heading out to cast their votes, it’s time for the final push. Whether you’re fighting for a particular candidate or a specific cause, you don’t want to feel like there was more you could have done, that there was one more gambit you could have pulled to put your side over the top. Now... [click here for more] |
Catalyst Game Labs |
$3.95
|
Begin Your Journey
Welcome to the Island features four all-new scenarios that can launch brand new story arcs, add intriguing complications to your existing arcs, or explode across you gaming table as exciting one-shots. Each scenario includes custom hooks for agents, burgers, cloaks, gangs, and mystics, making it easy for you to bring the action to your players no matter what kind of trouble... [click here for more] |
Atlas Games |
$14.95
|
BEGIN YOUR JOURNEY Welcome to the Island features four all-new scenarios that can launch brand new story arcs, add intriguing complications to your existing arcs, or explode across you gaming table as exciting one-shots. Each scenario includes custom hooks for agents, burgers, cloaks, gangs, and mystics, making it easy for you to bring the action to your players no matter what kind... [click here for more] |
Atlas Games |
$59.65
|
We love riggers. We want them to have toys. But when we gathered the freelancers at the clubhouse (saltines are free, but bring your own beverage. And a chair), we quickly noticed that they were struggling to come up with ideas.
This puts us in a pinch. We thought we could try making our scary face at them to intimidate them into genius creativity, but we have been told in the past that our scary... [click here for more] |
Catalyst Game Labs |
FREE
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