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Echelon Reference Series: Paladin Spells Compiled (3pp+PRD) [BUNDLE]

Echelon Reference Series: Paladin Spells Compiled (3pp+PRD) [BUNDLE]


This special bundle product contains the following titles. Echelon Reference Series: Paladin Spells Compiled (3pp+PRD) Regular price: $7.99 Bundle price: $0.00 Format: PDF The Pathfinder Roleplaying Game offers a vast range of options for characters of all classes. This is great when a player wants to explore variations on a theme,...   [click here for more]
Echelon Game Design  $11.15 $5.96

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Heroes for Harvey [BUNDLE]

Heroes for Harvey [BUNDLE]


This special bundle product contains the following titles. Aetheric Heroes Regular price: $9.99 Bundle price: $0.00 Format: Watermarked PDF Heroes Arise! Adventure and danger await you across the many worlds of the Aethera system, and when adventure calls, heroes must rise to the occasion. In Aetheric Heroes you will find 10 richly detailed and masterfully...   [click here for more]
Legendary Games  $33.96 $9.99

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100 Adventure Names

100 Adventure Names


All adventures need a name, not only for the record books, but the bards need something to sing about. After all singing the ballad about “The Witch of Inverness Sea” is easier to do then “The time me and 5 friends travelled across the Inverness Sea and found this witch who we had to deal with, but the wizard got seasick” Presented here are 100 simple names suitable for...   [click here for more]
Ennead Games  $0.75 $0.62

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Mystara Player's Survival Kit (2e)

Mystara Player's Survival Kit (2e)


At last! Everything you need to breathe life into your player character! Herein lies a treasure trove of game props and playing aids no bold adventurer can afford to be without! Whether you're trying to choose the perfect name for your first character, designing a shield for your favorite fighter, or just trying to remember who's carrying the magical broad sword, the Player's Survival Kit has what...   [click here for more]
Wizards of the Coast  $4.99

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Intrepid Expeditions: The Island of Life

Intrepid Expeditions: The Island of Life


Destination: Adventure Legend, myth, and rumor tell of a mysterious and secluded tropical island by the name of Kawa'lea. This lush paradise is said to be home to an amazing variety of plants and animals not found anywhere else in the world. Far more exciting, though, it's said that the island is steeped in powerful life magic, and that it can have curious effects on those who land upon its...   [click here for more]
Necromancers of the Northwest  $4.99 $4.14

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5e x 5 Modern Equipment

5e x 5 Modern Equipment


5e x 5 Modern Equipment This first expansion book requires the basic core found in the 5e x 5 (Fantasy) system and adds guns, grenades, rocket launchers, flame throwers, computers, and other modern equipment. It is converted from MSRD. This book has no illustrations nor artwork. It's main feature is mixed double and single-column text to help reduce the page count....   [click here for more]
Ken Wickham  $1.00

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5e x 5 Future Equipment

5e x 5 Future Equipment


5e x 5 Future Equipment This second expansion book following the Modern Equipment book and requires the basic core found in the 5e x 5 (Fantasy) system and adds personal targeting systems, interactive armor, laser weapons, high frequency swords, bio agents, nanotechnology, concusion guns, plasma weapons, rail guns, and other equipment. It is converted from MSRD....   [click here for more]
Ken Wickham  $1.00

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5e x 5 Future Mecha

5e x 5 Future Mecha


5e x 5 Future Mecha This third expansion book following the Future and Modern Equipment books and requires the basic core found in the 5e x 5 (Fantasy) system which is a d20 converted to d100 system. It adds piloted modern and futuristic mecha robots. It is converted from MSRD. Against dragons, don't raise an army. Jump into your mecha and fight...   [click here for more]
Ken Wickham  $1.00

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Gregorius21778: 99 Names for Post-Apocalyptic Settlements

Gregorius21778: 99 Names for Post-Apocalyptic Settlements


Where was the girl that we saved from the slavers abducted? Where was the junk trader we share our fire with born? What is the next settlement down the old highway? Where could the raiders sell their loot? If that is the kind of question that your players come up with while you play a post-apocalyptic RPG with them, I have 99 possible answers for you. 99 Names...   [click here for more]
Kai Pütz a.k.a Gregorius21778  $0.50 $0.42

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Roman Name Tables

Roman Name Tables


Page Count: 73 pages The Roman Campaign: Celts and Germanic berserkers to the north, Greeks due east, Egyptians and all of Africa to the south; politics, intrigue and vast frontiers to explore! Send your campaign back to the Roman Empire with genuine Roman names! Culled from epigraphy (inscriptions in stone) and Latin texts, these names allow players and Game Masters alike to name game characters...   [click here for more]
Terra Ferax Innovations  $7.00 $3.50

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Deathwatch: First Founding

Deathwatch: First Founding


The First Founding Legions were crafted by the Emperor himself in the image of his twenty Primarchs. They forged the Imperium in bloody combat as they waged the Great Crusade across the galaxy. Many Space Marines fell to the maligned seduction of Chaos during the Horus Heresy, but those that stayed loyal formed the base from which all Space Marine Chapters would be created. Those Chapters that still...   [click here for more]
Ulisses Spiele  $19.95 $16.56

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100 Fantasy Weapon Names

100 Fantasy Weapon Names


There are many famous weapons through-out time & space that conjure up epic images of their uses and the history of their use: Mjolnir, hammer of the thunder god Thor, or, Excalibur – Sword of King Arthur, plus many more. Not all weapons are powerful artifacts, but are simply known because of their owner. Also, what sounds better? Saying you found a katana, or, Giantfang, used...   [click here for more]
Ennead Games  $0.75 $0.62

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Fantasy/Medieval Weapons Kit Part 3 - Names & Histories

Fantasy/Medieval Weapons Kit Part 3 - Names & Histories


Fantasy Weapon names & histories Part 3 of the Fantasy Weapon Kit You found the weapon the weapon of your dreams. You have discovered the powers it has. But something’s bugging you, this weapon is awfully familiar. Then you remember, this is Flamestrike, used in the last great rebellion to kill the prince of the land! The member of his family might be interested in rewarding you...   [click here for more]
Ennead Games  $1.25 $1.04

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Tribe Name Generator

Tribe Name Generator


Tribe name generator Many game and stories have tribes. Some view them as primitives, others as having achieved the perfect balance between civilisation and nature. They are not limited to any one race, with tribes being found across all worlds and empires. Whatever the nature of the tribe, they need a name, one by which the outside world knows them. Their true name is often more...   [click here for more]
Ennead Games  $0.99 $0.82

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Empire Builder Kit - Street & Road Names

Empire Builder Kit - Street & Road Names


Empire Builder Kit - Street & Road Names When a settlement starts to develop beyond a few houses by a path, the matter of knowing where something is becomes important. Is the building you are after on the main street or the one of the other path? If you don’t know which one you may have a problem. This is where the Street & Road Names generator can help. It provides...   [click here for more]
Ennead Games  $1.75 $1.45

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Quick Generator - Pirate Name Generator

Quick Generator - Pirate Name Generator


Quick Generator - Pirate Name Generator Sometimes you don’t need an insane amount of tables and charts. You may just need something quick and simple to help flesh out basic details without going overboard on the details. This is where the Quick Generator is helpful, providing you with a simple one-sentence description of a particular subject. Pirates can be found in many...   [click here for more]
Ennead Games  $1.50 $1.25

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Herb & Spices Name Generator

Herb & Spices Name Generator


Herb & Spices Name Generator Herbs and spices can be found in many worlds and games, not just fantasy settings. They can heal, harm or simply make horrible food edible. They have names from the simple to what some might call deceiving, like “Emerald Rose” that isn’t a flower or “Dark Tree” that has no bark or leaves. Presented here is a system...   [click here for more]
Ennead Games  $1.50 $1.25

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The Foundation Stone of Nordic Larp

The Foundation Stone of Nordic Larp


Welcome to Nordic larp! The Nordic larp, or live-action roleplaying scene started back in the 80’s, but is generally considered to have started to come into its own around 1994. In larp, you usually portray a character in the same way you might in a stage play, physically acting out whatever you wish to do. Unlike a stage play, there is no script and no audience, just the setting, props, and...   [click here for more]
Knutpunkt   FREE 

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The Book of Strongholds & Dynasties

The Book of Strongholds & Dynasties


The first in the new ‘Classic Play’ series from Mongoose Publishing, The Book of Strongholds and Dynasties covers one field of central importance to any d20 game in unprecedented depth and detail. This series will form a collection of definitive works on subjects relevant to any gaming group. The Book of Strongholds and Dynasties is not just another book about castles. All too often,...   [click here for more]
Mongoose  $5.99 $4.97

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Trinity Field Report: Media

Trinity Field Report: Media


The Future of Media Entertainment in the 22nd century is a sensory extravaganza. The media uses holograms, virtual reality and interactive interfaces to create a fully immersing experience. People are no longer just "viewers," they're often participants! The media game is more cutthroat than ever before, with entertainment wars being fought over a single...   [click here for more]
Onyx Path Publishing  $2.99 $2.48

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Knightly Orders of Ansalon (3.5)

Knightly Orders of Ansalon (3.5)


Since the Age of Dreams, warriors have raised arms for good and evil across the face of Krynn. Great heroes and terrifying villains fight not for themselves, but for greater ideals. This sourcebook contains game information for the d20 System, as well as the lore and traditions of knightly orders. New and revised class information are provided for the various knighthoods, as well as new feats and...   [click here for more]
Wizards of the Coast  $34.99 $17.99

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Unorthodox Sorcerers

Unorthodox Sorcerers


Tired of the same old Sorcerer? Want an arcane caster that's got a little more spice? Well, The Le Games is here to help! The Sorcerer is back, and this time she's taking names! Unorthodox Sorcerers is full of new classes and game material! Inside this 90-page book you will find 5 new and exciting Sorcerer classes that will spice up any fantasy game! Each new class...   [click here for more]
The Le Games  $8.95 $7.43

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The Accursed Tower (2e)

The Accursed Tower (2e)


Icewind Dale, Ten-Towns, Regis the lovable halfling scoundrel, and Drizzt Do'Urden, drow ranger. These names are legendary in the annals of the Forgotten Realms setting, made famous in the best-selling novels by author R.A. Salvatore. Now, Salvatore and his original gaming group, the Seven Swords, return to the Savage Frontier in this exciting 32-page adventure. The PCs begin in the port...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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FOR1 Draconomicon (2e)

FOR1 Draconomicon (2e)


The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who crave...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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FOR2 The Drow of the Underdark (2e)

FOR2 The Drow of the Underdark (2e)


They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more. Learn all about the drow herein, from the words...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Aurora's Whole Realms Catalogue (2e)

Aurora's Whole Realms Catalogue (2e)


At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterprising entrepreneur, Aurora the Eclectic. Useful for players in any AD&D fantasy campaign (and other role-playing games too!), this is a handy listing of items and goods of all kinds, from farming tools to scribes' pens, from imported Shou Lung silks to Maztican cotton, from wines...   [click here for more]
Wizards of the Coast  $9.99 $8.29

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Volo's Guide to Waterdeep (2e)

Volo's Guide to Waterdeep (2e)


Well met, traveler! You hold in your hands an amusing and insightful guide to Waterdeep—the metropolis of the North, the City of Splendors. This handy pouch-sized tome presents Volo's choice of the finest, most spectacular, and least known (but most desired) information about the people, customs, and locations in Waterdeep, ranked with a handy coin, dagger, pipe, and tankard...   [click here for more]
Wizards of the Coast  $9.99

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FOR9 Wizards and Rogues of the Realms (2e)

FOR9 Wizards and Rogues of the Realms (2e)


From Waterdeep to Thay, from the Great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. Sometimes the differences are obvious—anyone can distinguish a seafaring mage from a turban-crowned spellcaster, or a thief of Lantan from a burglar of Amn. But often, appearance gives no clue: even wizards and rogues of the...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns


What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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PHBR7 The Complete Bard's Handbook (2e)

PHBR7 The Complete Bard's Handbook (2e)


Thief, musician, clown, actor, acrobat - just a partial list of the many twists on the bard class to be found in this book! Seventeen bard kits, multitudes of abilities and powers, new magical items, new proficiencies, rules for gaining patrons and followers, over 100 bardic instruments, and much more await you within. The Complete Bard's Handbook gives you everything you need to create...   [click here for more]
Wizards of the Coast  $9.99 $8.29

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DMGR4 Monster Mythology (2e)

DMGR4 Monster Mythology (2e)


Maglubiyet... Blibdoolpoolp... Diinkarazan... Panzuriel.... Such names are whispered in the dark on the far side of midnight, or muttered fearfully around jugs of wine when old, scarred adventurers tell their tales. They are the unseen, unknown things worshipped by monsters and monstrosities. Learn all about the avatars and shamans of giants, goblins, the Underdark - even illithids and beholders...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Tales of the Lance (2e)

Tales of the Lance (2e)


Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn. Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn...   [click here for more]
Wizards of the Coast  $9.99

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MC4 Monstrous Compendium Dragonlance Appendix (2e)

MC4 Monstrous Compendium Dragonlance Appendix (2e)


This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas. Product History MC4: "Monstrous Compendium Dragonlance Appendix"...   [click here for more]
Wizards of the Coast  $20.00 $4.99

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AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)


You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
Wizards of the Coast  $1.99

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GAZ8 The Five Shires (Basic)

GAZ8 The Five Shires (Basic)


Humans (and other races) call them "halflings," and tend not to take the little folk too seriously. They look like children, so they get treated like children?distrusted, underestimated, or just plain ignored. But there's much more toe the hin (as the halflings call themselves) than petty thievery and childish pranks. They are a tough, mature people, proud of their legacy of centuries...   [click here for more]
Wizards of the Coast  $4.99

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DMR2 Creature Catalog (Basic)

DMR2 Creature Catalog (Basic)


Lurking behind these covers are over 150 of the most ferocious, wondrous, and challenging creatures of the D&D game. This new Creature Catalog revises and expands on the older product of a similar name. The perfect companion to the D&D Rules Cyclopedia, the Creature Catalog updates old monster descriptions, provides information compatible with the new Rules...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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C3 The Lost Island of Castanamir (1e)

C3 The Lost Island of Castanamir (1e)


It is terribly cold. You swam for your life to this mysterious island, losing most of your provisions in the process, only to find it barren of all but grass. A biting wind from the north drives through your wet clothes, chilling you to the bone. Night is falling and promises even colder temperatures; you wish this place had even a bush to burn as firewood. Your stomach has just begun to complain...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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C5 The Bane of Llewellyn (1e)

C5 The Bane of Llewellyn (1e)


Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive. The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return to...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)


A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities. What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long-awaited...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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UK6 All That Glitters... (1e)

UK6 All That Glitters... (1e)


The dark jungle trees loom above you, and the scent of tropical blooms hangs heavy on the windless air. Overhead, brightly coloured birds wheel and dip through the branches. Swarming mosquitos buzz angrily as you raise a waterskin to your lips. Still you push on, carefully following the riverbank and the fragment of your map. Those scraps of parchment came from this jungle...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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X1 The Isle of Dread (Basic)

X1 The Isle of Dread (Basic)


Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets! The Isle of Dread is the first in a series of adventures for use with...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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B7 Rahasia (Basic)

B7 Rahasia (Basic)


Gray Mountain lies deep in the lush elven forest. The temple there was a haven of meditation and learning until taken over by an evil cleric known as the Rahib. Far under the mountain, he paces before the temple's great altar. A brown-robed servant rushes in and falls to his knees, trembling at the sight of the Rahib's black panther. "Rahib, adventurers came to the village as the...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B9 Castle Caldwell and Beyond (Basic)

B9 Castle Caldwell and Beyond (Basic)


Five exciting short adventures to make your Basic campaign come alive! The Clearing of Castle Caldwell--A local merchant has recently purchased a small castle... but when he tried to move in, he discovered that the castle was already inhabited! Dungeons of Terror--A strange trapdoor in the floor of Castle Cadwell leads to a terrifying challenge! The Abduction of Princess...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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Thunder Rift (Basic)

Thunder Rift (Basic)


CALLING ALL BEGINNER DUNGEON MASTERS AND PLAYERS: IT'S TIME TO LEARN WHAT LIES BEYOND THE DUNGEON! THE GREAT CANYON OF THUNDER RIFT IS FILLED WITH ADVENTURE Now that you've had a taste of treasure hunting, are you ready to discover the road to and from adventure? Enter Thunder Rift and you'll find the excitement that lies outside the dungeon. From the Plunging Cataract Falls to the Keep of the Black...   [click here for more]
Wizards of the Coast  $4.99

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D&D Master Set (BECMI ed.) (Basic)

D&D Master Set (BECMI ed.) (Basic)


At last, the cycle is complete. Players and Dungeon Masters alike may experience the wonder of reaching for the ultimate levels of mortal might with the D&D Master Set. In the Basic Set you learned to crawl through dungeons and defeat the minions of evil. In the Expert Set you set out on wanderings through the wilderness. In the Companion Set you climbed to the pinnacle of success and founded...   [click here for more]
Wizards of the Coast  $4.99

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OD&D Supplement II: Blackmoor (0e)

OD&D Supplement II: Blackmoor (0e)


Caution! This is the second supplement to the highly addictive game Dungeons & Dragons. Handle it at your own risk. Even a brief perusal can infect the reader with the desire to do heroic deeds, cast mighty magical spells, and seek to wrest treasure from hideous monsters. The most insidious factor, however, is the secondary nature of this work. Any reader who becomes infected from this work will...   [click here for more]
Wizards of the Coast  $4.99

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Swords & Spells (0e)

Swords & Spells (0e)


Rules for large-scale miniatures battles based on the game Dungeons & Dragons. Product History "Swords & Spells" (1976), by Gary Gygax with Dave Arneson & Rob Kuntz, is supplement for OD&D. It was published in August 1976. Origins (I): A Fifth Supplement. "Swords & Spells" is the fifth supplement for OD&D, published in...   [click here for more]
Wizards of the Coast  $4.99

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OD&D Supplement III: Eldritch Wizardry (0e)

OD&D Supplement III: Eldritch Wizardry (0e)


The book you now hold in your hand represents new dimensions to an already fascinating game system. This is the third supplement to DUNGEONS & DRAGONS, and was produced as a result of an ever increasing demand for new material. This book also represents a new trend in the fine art of Dungeon Mastering. As originally conceived, D & D was limited in scope only by the imagination and devotion...   [click here for more]
Wizards of the Coast  $4.99

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Windriders of the Jagged Cliffs (2e)

Windriders of the Jagged Cliffs (2e)


And so I found myself learning about a folk that I had never heard described even in rumors. These halflings are an ancient people-in fact, they gave a new definition for "ancient." Their race is older than any other on Athas. They remember times before the Warbringer, before magic, and before the advent of the Way. -The Wanderer's Journal To the west of Tyr, the proud strongholds...   [click here for more]
Wizards of the Coast  $15.00 $4.99

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