There’s room for everybody at the game table
The Fate Accessibility Toolkit offers a wealth of advice and guidance for Fate Core that brings characters with disabilities into your game and supports players with disabilities at your table. We’ve assembled a team from disabled communities to ensure that this book speaks to you from their real, lived experiences.
You’ll... [click here for more]
Fighting with Style
In the great city of Ancile, several martial arts schools compete for a lucrative contract with the Sovereign Guard; they exclusively hire alumni from the winner of their annual tournament. Scroll of Stylesdetails eight such schools from the City of Guilds, including the preferred fighting style of each.
In this book you’ll find…
A brief overview of... [click here for more]
Pulp! Fantasy is the first line of products using the Pulp! RPG core rules engine. The core rules are exceptionally flexible and we’ll easily cover most genres. When showing it off to the world, we decided to use the most familiar for tabletop gamers.
Estia is a wild land filled with undiscovered creatures and hidden dangers. The given goal of this adventure is a simple one: acquire an artifact... [click here for more]
Alliterative Amusements are mini supplements for the Pathfinder Roleplaying Game and d20 systems. Each book approaches one aspect of the game with whimsy and humor.
Conjurer's Codex
Conjuration is a versatile school of magic with myriad applications.
In the Conjurer’s Codex, we present 10 new conjuration spells, one for each spell level 0 through 9.
The new spells include:
Summon... [click here for more]
Alliterative Amusements are mini supplements for the Pathfinder Roleplaying Game and d20 systems. Each book approaches one aspect of the game with whimsy and humor.
Abjurer’s Appendix
Abjuration is an often-overlooked school which focuses on protective, dispelling, and warding magics.
In the Abjurer’s Appendix, we present 10 new abjuration spells, one for each spell level 0 through... [click here for more]
Alliterative Amusements are mini supplements for the Pathfinder Roleplaying Game and d20 systems. Each book approaches one aspect of the game with whimsy and humor.
Diviner's Dissertation
Divinations are more than just spells to identify magic items or detect someone’s alignment. In Diviner’s Dissertation, we give you 10 new spells, one for each level, to illustrate how versatile this... [click here for more]
The Estia Card Deck
The Estia Card Deck contains 50 beautiful black & white cards featuring the gloriously condensed Pulp! mechanics. This deck has every PC, NPC, Hazard and treasure contained with Estia the Isle of Giants plus more. Each card has it’s own art and their rules (or suggestions for cards like locations).
With the deck in hand, and an understanding of the core... [click here for more]
Scentia, southernmost isle of the Charter Confederacy, stands as the border between the archipelago nation and the power-hungry empires of the continent of Iziz. It has stood as a testament to the prosperity that the Charter can bestow, a nexus of trade and a bastion of military strength that profits the Confederacy and protects it in turn.
That strength has been sundered, the trade slowly choked... [click here for more]
Civilization has collapsed, leaving behind a world of savage creatures and super science. This is your guide to that world.
3 Generations After The End is a small post-apocalyptic setting for tabletop role-playing games. It was developed by the Gamer Assembly as a system-agnostic setting, and each monster includes stats for Dungeons & Dragons 4E, Gamma World 4E, Savage... [click here for more]