The Old World is a daunting, dangerous place. The Old World Bestiary shows you just how dangerous it can be, delving into the foes that threaten Mankind. This essential resource details creatures from Night Goblins and Savage Orcs to the fearsome Wyverns and Dragon Ogres.
With a wealth of information geared toward GMs and players, you'll find the Old World Bestiary is a valuable sourcebook for... [click here for more]
Those who forget the past are doomed
Contained in this grimoire of ancient knowledge are quests that will lead those who dare to crumbling temples, labyrinthine tombs, sand-swept pyramids and dragon-haunted caverns. Here are demons and gremlins, ghosts and traitors, the ways and means to reach fabled islands and mayhap escape with your life. Will you rise up or be cast down to drown in the briny depths?... [click here for more]
Common magical lore divides physical existence into four basic elements; Air, Earth, Fire, and Water. By manipulating these elements, Elementalists create some of the most spectacular effects of magic, raising walls of stone around themselves or raining fiery death upon their enemies. Unlike practitioners of common magic who barely touch the power of the elements and Priests whose powers come from... [click here for more]