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Trinity: Alien Encounter 1: Invasion

Trinity: Alien Encounter 1: Invasion


An Adventure Series Sourcebook for Trinity The Battle Rages On A year ago the alien Chromatics, using captive Upeo wa Macho — humans with the power to teleport — invaded our Solar System. Humanity united to repel the sneak attack. Now the tables are turned. Rescued teleporters and captive aliens provide the information necessary...   [click here for more]
Onyx Path Publishing  $17.95 $10.99

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Trinity: America Offline: Psi Order Orgotek & FSA Sourcebook

Trinity: America Offline: Psi Order Orgotek & FSA Sourcebook


The Spark of Revolution Electricity runs everything from computers to human beings. It's also the playground of Orgotek, the electrokinetic order. This multibillion dollar metacorporation employs people who can control electromagnetic energy through sheer will — psions. Headquartered in the heart of the fascist Federated States of America, Orgotek works to return the once-great...   [click here for more]
Onyx Path Publishing  $17.95 $10.99

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Trinity: Darkness Revealed 3: Ascent into Light

Trinity: Darkness Revealed 3: Ascent into Light


With Faith and Conviction Strife divides the psi orders when they must unite against a horrible threat from beyond the stars. Time is short and the stakes are higher than ever. You must unify humanity and find the secret to defeating this energy before it destroys the Earth! The Truth is Laid Bare Ascent into Light is the third and final installment...   [click here for more]
Onyx Path Publishing  $15.95 $9.99

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Trinity: Hidden Agendas

Trinity: Hidden Agendas


In The Battle for Humanity's Fate The universe of the 22nd century is vast and dangerous. For each question that intrepid psions answer, two new mysteries emerge. In a time of fear and doubt, there is only one place to turn for the truth - The Æon Trinity. Knowledge is Your Greatest Weapon But has the Trinity told you everything you need to know?...   [click here for more]
Onyx Path Publishing  $14.95 $8.99

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Out of the Vaults (GW 6e)

Out of the Vaults (GW 6e)


Super Science Unleashed The warriors and scholars of the Final Wars hid many of their best tools and weapons. Centuries later, many of those secrets still wait for someone to dig them up and turn them loose... for good or evil. What did the people fighting the Final Wars deem too terrible, or too unimportant, to let anyone know about? This book lays it all out, along with new rules...   [click here for more]
Wizards of the Coast  $21.95 $11.99

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Player's Guide to Rangers and Rogues

Player's Guide to Rangers and Rogues


The Vigilant and the Villainous None are better suited to tracking foes through wilderness and stalking profit through dark allies than the ranger and the rogue. Whether used for ends good and noble or selfish and foul — or something in between — such talents are indispensable in any fantasy campaign. The Way of Stealth and Shadow This is...   [click here for more]
Onyx Path Publishing  $23.95 $9.99

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Liege, Lord and Lackey

Liege, Lord and Lackey


Who would serve Cainites, the dread lords of the Long Night? The answer is surprising, as vampires draw their allies from all echelons of Dark Medieval society. From the humble cotter on the path outside the city to the prince regent of the greatest kingdom, mortals often move according to the whim of their unseen masters. Come - join the legion of those retained by the Childer of Caine - and reap...   [click here for more]
White Wolf  $8.99

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Trinity Field Report: Extrasolar Colonies

Trinity Field Report: Extrasolar Colonies


The Jump Ships Are Online Five years ago, Earth's extrasolar colonies were stranded in the depths of the void. The disappearance of the teleporting Upeo wa Macho left our children orphaned in deep space. Now, after years of experimentation, work and alien collaboration, the new jump ships are complete and have returned to our lost outposts. Learn the fate of the extrasolar...   [click here for more]
Onyx Path Publishing  $4.95 $2.99

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Bastet

Bastet


The Shadow Children walk the twilight days unafraid, For none may rival them in their sleek majesty. None can equal their ferocity: The jungle trembles like smoke at our furious roars, The sun grants us strength to slay the rain, With a blow from our paws we shake the earth. None can equal their honour: The wisdom of forever...   [click here for more]
White Wolf  $10.99

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World of Darkness: Tales from the 13th Precinct

World of Darkness: Tales from the 13th Precinct


The weirdness and long shadows of the World of Darkness don't go unnoticed. For every vampire attack, werewolf rampage, sorcerous outburst, or other strange event, someone at the police station is going to get a call about it. Here, then, is how the law deals with the mysterious and supernatural, from investigation through prosecution. Usable with any World of Darkness...   [click here for more]
White Wolf  $14.99

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World of Darkness: Asylum

World of Darkness: Asylum


You people! You people! Listen to me! I know all about this — I know what is going on here. You aren't healers — you're jailors! They're all terrified of us, so they let you treat us any way you like! But I know what goes on in here, what goes on behind those doors, when the secretaries and the orderlies go home! You think we're the monsters, because we don't think like you do? You haven't...   [click here for more]
White Wolf  $16.99 $16.99

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Requiem for Rome

Requiem for Rome


Glory Reigns Above The living world is civilized by the vision and the power of Rome. But not all that walks is living, and not all that falls will die. We Do Not Live. We are but shadows and worms, consigned to the earth and shamed by our incompletion. But We Are Creatures of Rome And that which is not conquered by the children of Romulus shall submit to his brother's get....   [click here for more]
White Wolf  $17.99

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World of Darkness: Combat

World of Darkness: Combat


When Diplomacy Fails... Not all conflicts are resolved with politics and manipulation. Survival is a tricky business, and the average denizen of the World of Darkness had better know a thing or two about fighting. Once the Black Spiral Dancers smash your door into toothpicks, or the Spectres boil howling out of the Tempest, there's no more time for words. It's Time to Beat...   [click here for more]
White Wolf  $8.99

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Trinity Field Report: Media

Trinity Field Report: Media


The Future of Media Entertainment in the 22nd century is a sensory extravaganza. The media uses holograms, virtual reality and interactive interfaces to create a fully immersing experience. People are no longer just "viewers," they're often participants! The media game is more cutthroat than ever before, with entertainment wars being fought over a single...   [click here for more]
Onyx Path Publishing  $4.95 $2.99

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Trinity Field Report: Psi Laws

Trinity Field Report: Psi Laws


Justice is Blind It's the 22nd century. Earth has returned from the brink of destruction and people with awesome powers have emerged. Yet anarchy does not reign. Civilized governments and psi orders across known space struggle to maintain the peace. Some want psions outlawed, others want psions to become the law. Who is Above the Law?...   [click here for more]
Onyx Path Publishing  $4.95 $2.99

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Aberrant: Underworld

Aberrant: Underworld


Sometimes, crime pays... From the depths of the triads' heroin fields to the Nakato Gumi's secret Kuro-Tek research and development facilities, the world of organized crime is at war with the forces of order. Will you side with Project Utopia against the purveyors of death and vice, or will the money they offer be enough to tempt you to their side? Other...   [click here for more]
Onyx Path Publishing  $14.95 $8.99

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Guildbook: Masquers

Guildbook: Masquers


Why do you have to keep the face you died with? Odds are, you weren't looking your best when you croaked. that's where the Masquers come in. They can make you look like anyone or anything, or even nothing at all. Masquers are never the same Wraith twice! Included are rules for use of Moliate, among the most potent wraithly powers known. Also, the history and secrets of the Guild that houses the Underworld's...   [click here for more]
White Wolf  $6.99

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Destiny's Price

Destiny's Price


The Test The wet street mirrored the neon and the dark equally, impassively. At my feet, another life. I swallowed, knelt, felt her faltering pulse. I caressed her cheek. A caress like the angel of death. My throat tightened: Why do I stay? As if in response, the dying girl whispered, "Hold me." "At what price such power?" asked Siehchang. And again: "At what price...   [click here for more]
White Wolf  $9.99

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