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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth...   [cliquer ici pour plus]
Catalyst Game Labs  $44.99 $25.00

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Numenera

Numenera


THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique...   [cliquer ici pour plus]
Monte Cook Games  $60.00 $19.99

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The One Ring - Adventurer's Companion

The One Ring - Adventurer's Companion


At the heart of every great story are great characters. The Adventurer’s Companion for The One Ring Roleplaying Game is a guide and reference for players, designed to help them make those truly evocative characters. The Adventurer’s Companion is packed with advice to make your player-hero truly feel a part of Middle-earth, along with...   [cliquer ici pour plus]
Cubicle 7 Entertainment Ltd.  $22.99

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Numenera Character Options 2

Numenera Character Options 2


Build a Character as Wondrous as the Ninth World Itself! In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fun, wonderful,...   [cliquer ici pour plus]
Monte Cook Games  $11.99

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The Ninth World Bestiary

The Ninth World Bestiary


"One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative creatures." The weird, the wondrous, and the downright scary: 130 new...   [cliquer ici pour plus]
Monte Cook Games  $39.99 $14.99

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Shadowrun: Run & Gun

Shadowrun: Run & Gun


Nothing Is Free Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the...   [cliquer ici pour plus]
Catalyst Game Labs  $49.99 $24.99

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Weird Discoveries: Ten Instant Adventures for Numenera

Weird Discoveries: Ten Instant Adventures for Numenera


A night of gaming that's as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than...   [cliquer ici pour plus]
Monte Cook Games  $9.99

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Gods of the Fall

Gods of the Fall


The Gods are Dead—Now It’s Your Turn There was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute. Then Elanehtar fell to earth like a vengeful star, sparking cataclysm and plunging the world into a dark age. The gods...   [cliquer ici pour plus]
Monte Cook Games  $17.99

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Ninth World Guidebook

Ninth World Guidebook


The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed....   [cliquer ici pour plus]
Monte Cook Games  $49.99 $17.99

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Vortex

Vortex


A mysterious cult worships something called "the Vortex" in a temple like nothing anyone in the Ninth World has ever seen. PCs explore the strange complex to find a missing boy, and become embroiled in multiple scenarios, one of which might just take them unimaginably far from home! This 18-page adventure was the GenCon 2013 Numenera "launch" scenario, presented in two...   [cliquer ici pour plus]
Monte Cook Games  $5.99

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Shadowrun: Gun H(e)aven 3

Shadowrun: Gun H(e)aven 3


Lethal Force You're not a noob. You're not a poseur. You're a shadowrunner. When you pick a weapon, it's with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You're going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be. Gun H(e)aven 3is about options. Pistols, rifles, machine guns, even a...   [cliquer ici pour plus]
Catalyst Game Labs  $7.95

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Shadowrun: Market Panic (Campaign Book)

Shadowrun: Market Panic (Campaign Book)


PAIN POINTS Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon...   [cliquer ici pour plus]
Catalyst Game Labs  $44.99 $25.00

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Technology Compendium: Sir Arthour’s Guide to the Numenera

Technology Compendium: Sir Arthour’s Guide to the Numenera


Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign! The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,...   [cliquer ici pour plus]
Monte Cook Games  $14.99

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Firefly Echoes of War: Thrillin' Heroics

Firefly Echoes of War: Thrillin' Heroics


ECHOES OF WAR: THRILLIN HEROICS combines the first four stand-alone adventures in the Echoes of War line released on DriveThruRPG with the SERENITY CREW release into one, easy-to-reference PDF. These Episodes were written by Margaret Weis, Andrew Peregrine, Monica Valentinelli, and Nicole Wakelin. Featured artists include Ben Mund, Beth Sobel, Jennifer Rodgers, Kurt Komoda, and Melissa...   [cliquer ici pour plus]
Margaret Weis Productions  $34.99 $12.99

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Alternate Origins

Alternate Origins


In The Strange, characters frequently change as they travel from recursion to recursion. A Stealthy vector who is Licensed to Carry on Earth might become, through the process of translation to a fantasy-like recursion such as Ardeyn, a Stealthy vector who Slays Dragons. Or a Stealthy vector who Integrates Weaponry in a recursion where mad science is a natural law. But what if your character isn't...   [cliquer ici pour plus]
Monte Cook Games  $2.99

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Trail of the Apprentice: The Bandit's Cave (Pathfinder)

Trail of the Apprentice: The Bandit's Cave (Pathfinder)


A Marvelous Treasure Gone Missing! The people of Corbin Village are hardy folk, familiar with the dangers of the region. But when a band of orcs raids the village, Sheriff McBride realizes she has more troubles than she can handle and calls on a group of heroes to bring the orcs to justice. To complicate matters, the orcs have stolen an item of great historical value from the local...   [cliquer ici pour plus]
Legendary Games  $9.99

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In Translation: The Strange Character Options

In Translation: The Strange Character Options


Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself. Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make...   [cliquer ici pour plus]
Monte Cook Games  $9.99

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The Dark Eye - Aventuria Bestiary

The Dark Eye - Aventuria Bestiary


Demon hunter. Chimera killer. Dragon slayer. Titles that bring honor and glory... But to claim one of these awe-inspiring titles, heroes must defeat these beasts. Horrifying and deadly monsters lurk in the forests, swamps, and jungles of Aventuria. To creatures such as these, heroes are little more than food, and whoever gets too close may fall prey to venomous fangs, razor-sharp claws, or worse....   [cliquer ici pour plus]
Ulisses Spiele  $14.99

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Village Backdrop: Hjalward

Village Backdrop: Hjalward


A Pathfinder Roleplaying Game GM’s Resource supplement by Robert Brookes Ringed by a timber palisade, the village of Hjalward comprises wooden lodges and cabins built atop snow-covered hills in the shadow of ancient, giant-crafted architecture of a fallen elder kingdom. Looming over Hjalward like a tombstone, a crumbling stone wall fully 200 ft. high and 60 ft. thick and a yet higher...   [cliquer ici pour plus]
Raging Swan Press  $2.45

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Book of Lairs for 5th Edition

Book of Lairs for 5th Edition


Fight the Monster in its Den … If You Dare! Book of Lairs brings you 24 great one-shot, monster lairs for 5th edition! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures, and many use monsters from the Tome of Beasts. Stage your 5th Edition fights in unforgettable locations like: Alchemist’s...   [cliquer ici pour plus]
Kobold Press  $19.99

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Asian Spell Compendium

Asian Spell Compendium


Magic of the Imperial East The Asian Spell Compendium brings you 110 amazing new magical spells inspired by the mysteries of the Orient, from the frozen tundra and boreal forests of the far north to the serpent jungles of the south. Drawing from the myths, legends, and lore of China, Japan, India, Southeast Asia, Siberia, and more, you'll find tons of...   [cliquer ici pour plus]
Legendary Games  $9.99

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Shadowrun: Stolen Souls

Shadowrun: Stolen Souls


The War Within Not all has been right in our shadows of late. Especially in the dark shadows of my mind. Those were among FastJack’s parting words to JackPoint when he left, the victim of a condition that divided his mind against itself. And the condition is spreading. Across the Sixth World, people’s minds are in schism, as new personalities emerge and battle the old. The world is in...   [cliquer ici pour plus]
Catalyst Game Labs  $44.99 $24.99

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Shadowrun: Splintered State

Shadowrun: Splintered State


It Can Always Get Worse Federal Agent Seth Dietrich has a secret. Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. And the other is keeping him from surfacing, because he’s found he can’t even trust himself. If Dietrich were in his right mind, he’d cover his tracks like a pro, and no one would...   [cliquer ici pour plus]
Catalyst Game Labs  $19.99 $12.99

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Into the Night

Into the Night


Dark, Mysterious, and Filled With the Unknown The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited to Earth. Through the magic of the numenera left behind by the ancients, the stars can be plied....   [cliquer ici pour plus]
Monte Cook Games  $14.99

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Shadowrun: Bloody Business

Shadowrun: Bloody Business


Wounded Fury A scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the megacorps are currently reeling, hit by multiple harsh wallops. NeoNET and Evo are dealing with the fallout of the CFD virus, Ares has powerful forces eating it away from inside, Horizon backed the losing side of the Aztlan-Amazonia...   [cliquer ici pour plus]
Catalyst Game Labs  $44.99 $25.00

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d20 Modern Core Rulebook (d20M)

d20 Modern Core Rulebook (d20M)


PLAY EVERY ADVENTURE YOU CAN IMAGINE Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up. Inside this book, you’ll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing...   [cliquer ici pour plus]
Wizards of the Coast  $39.95 $9.99

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Kingdoms

Kingdoms


Kingdoms brings you a complete system for creating cities and founding and ruling a nation of your very own. Designed for the 5th Edition rules, Kingdoms provides rules for settlements of every size, from tiny wayside villages to a sprawling metropolis, detailing prosperity and corruption, law and learning, and a wide range of government types and special characteristics. In addition,...   [cliquer ici pour plus]
Legendary Games  $14.99

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Deluxe Tunnels & Trolls

Deluxe Tunnels & Trolls


This is it! The new and improved, Deluxe Tunnels & Trolls. T&T is the second ever fantasy role playing game, and the easiest to use. This book contains everything you need to play the game solo (with the many solo adventures) or with a group of friends. Includes a lot of extra material and descriptions of the worlds played in by the designer and his friends back in the late 1970's. The first...   [cliquer ici pour plus]
Flying Buffalo  $40.00 $19.95

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Into the Deep

Into the Deep


What Wonders Lie Beneath the Waves? The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World’s great ocean. Ancient ruins?...   [cliquer ici pour plus]
Monte Cook Games  $14.99

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The Haunted Tower (Basic)

The Haunted Tower (Basic)


The Haunted Tower game. Contents: The Fighters' Academy (16-page adventure module) Tower of Evil (16-page adventure module) Lair of the Vampire Lord (16-page adventure module) Player handouts 3 Maps Cardstock counters Cards Cardstock tiles 2 Dice (d6 and d10) Product History The Haunted Tower (1992), by Julia Martin, is the third and final adventure pack for...   [cliquer ici pour plus]
Wizards of the Coast  $4.99

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The Dragon's Den (Basic)

The Dragon's Den (Basic)


The dragon laughs and prepares to strike. But you were nearly defeated by his minions, and you are now too weak to wield your sword. Your magic-user is out of spells; your other comrades, too, have lost their fighting spirit. What hope have you of defeating the vile dragon? Do you run, or do you try one last, desperate plan? This new entry-level supplement to the DUNGEONS & DRAGONS game lets...   [cliquer ici pour plus]
Wizards of the Coast  $4.99

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The Goblin's Lair (Basic)

The Goblin's Lair (Basic)


Contents: Instruction Sheet Trouble Below (16-page(?) adventure module) Palace of Dread (16-page(?) adventure module) Cardstock miniatures Cardstock tiles Maps 2 Dice (d6 and d10) This boardgame-like boxed set is meant to be used with the "Dungeons & Dragons Game". Players are pitted against the Goblin King and his three armies during his bid to conquer Thunder Rift in a...   [cliquer ici pour plus]
Wizards of the Coast  $4.99

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Encyclopedia of Impossible Things

Encyclopedia of Impossible Things


Mjölnir, the hammer of Thor. Aladdin’s lamp. Excalibur. You know they're out there. They await discovery: Items of power, both legendary and forgotten, forged by the same mythology and fiction that spawned the recursions in which they lie. What would you do with a lich’s phylactery, the ring of Odin, a vorpal sword, the spellbook of Thoth, or the picture of Dorian Gray? What would...   [cliquer ici pour plus]
Monte Cook Games  $14.99

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Extreme Cyphers

Extreme Cyphers


How powerful can a cypher be? The namesake of the Cypher System, cyphers are one-use abilities (often in the form of items) that characters gain and use over the course of play. Their effects are esoteric and can vary in power. Fortunately, unlike conventional unchanging character abilities, cyphers can only be used once, so even very powerful cyphers don’t unduly disrupt your game. Which...   [cliquer ici pour plus]
Monte Cook Games  $2.99

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Whispers of the Dark Daeva (5th Edition)

Whispers of the Dark Daeva (5th Edition)


Will you be next? A Parsantium adventure for 1st-level characters As the boat town of Flotsam gets ready to celebrate the Festival of Flowers, a series of violent deaths threatens to spoil the upcoming festivities. When the PCs delve into what’s been going on, they uncover an ancient evil lurking in the Hidden Quarter below the city streets that must be stopped before...   [cliquer ici pour plus]
Ondine Publishing  $4.99

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Ehdrigohr: The Roleplaying Game

Ehdrigohr: The Roleplaying Game


In Ehdrigohr, tribal people in a broken world strive to unify while struggling against the horrors that wait for the night to fall. Ehdrigohr is a Fate Core based tabletop role-playing game. It is inspired from the mythology and lore of tribal peoples from across the world but has a particular foundation inspired from Lakotah stories and folklore. In Ehdrigohr you play a character struggling to...   [cliquer ici pour plus]
Council Of Fools Productions  $15.00 $10.00

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The Dark Eye - The Vampire of Havena

The Dark Eye - The Vampire of Havena


You hear the muffled sound of footfalls on wet cobblestones, then the sound of heavy boots stepping through puddles. You can’t see farther than ten yards in the thick fog that billows through the dockyards of Havena. You’ve lost track of your pursuers, but you’re sure they haven’t lost track of you. How can you get away? You never respected law and order quite as much as the...   [cliquer ici pour plus]
Ulisses Spiele  $9.99

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The Guide to the Cult of Shub-Niggurath

The Guide to the Cult of Shub-Niggurath


Vile rites on defiled sites beneath twin gibbous moons, From howling lairs she bleats and swears within the darkened lunes, Cleanse your dice and pay the price for this gruesome pdf, With each page turned ye'll surely learn a new fate worse than death, The Goddess calls her mates and thralls to shout her whispered prayers, As fiendish boons spell horrid dooms on bloody 5ft. squares! From the...   [cliquer ici pour plus]
Wayward Rogues Publishing  $5.99

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Faerie Passions (5E)

Faerie Passions (5E)


Heroic Fantasy Where Fey and Mortals Meet! Faerie Passions is a fantastical resource for integrating the fey into 5th Edition campaigns whether you are a player or GM! When immortal infatuation breaks forth into the world of mortals, Faerie Passions brings you advice and optional rules for GMs, exploring the otherworldly mindset of the fey and their motivations when...   [cliquer ici pour plus]
Legendary Games  $4.99

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[FATE] Envision-a-Villain

[FATE] Envision-a-Villain


Co-written by Ross Payton (of Base Raiders fame), AP Klosky (Cold Steel Wardens) and Bry Hitchcock, Envision a Villain is here to help the time-strapped Fate GM. It' provides handy advice and guidance for creating supervillains in Fate. It includes several sample characters ready to face down the heroes (or gritty anti-heroes) at your gaming table. (This product includes one high resolution pdf...   [cliquer ici pour plus]
Fainting Goat Games  $5.00 $2.99

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W20 Wyld West Expansion Pack

W20 Wyld West Expansion Pack


Bad Moons and Silver Bullets It was a time when a silver bullet could buy your life in a way gold couldn’t. A time when the railroads barreled their way west, and the Umbral skies tore open over them. When Garou warred on Garou, divided by the ever-moving frontier, and ancient horrors broke free. In the World of Darkness, the American West wasn’t just wild — it was...   [cliquer ici pour plus]
Onyx Path Publishing  $7.99

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Tunnels & Trolls First Edition Reprint

Tunnels & Trolls First Edition Reprint


During our successful "Deluxe Tunnels & Trolls" kickstarter, as a stretch goal we offered a reprint of the original T&T rules from 1975 if someone would purchase Ken's last original copy for a ridiculous sum of money. Someone did. So here it is. All our wonderful backers for the project got this pdf for free, and you can have it for only $1.95. This is the complete, original rule...   [cliquer ici pour plus]
Flying Buffalo  $4.00 $1.95

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d20 Future (d20M)

d20 Future (d20M)


High Tech Meets High Adventure The future is what you make of it. With access to space travel, cybernetics, mutations, mecha, and more in d20 Future, heroes may battle across alien worlds, survive on postapocalyptic Earth, voyage to distant galaxies, and explore alternate dimensions. Charge your weapons and embark on never-ending adventure within the infinite possibilities of the...   [cliquer ici pour plus]
Wizards of the Coast  $34.95 $14.99

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Parsantium: City at the Crossroads

Parsantium: City at the Crossroads


Parsantium: City at the Crossroads is a city sourcebook for use with all editions of the world’s bestselling fantasy RPGs. Parsantium is a melting pot, a cosmopolitan city where trade routes meet and great cultures collide. Inspired by real-life Byzantium with its rich Greco-Roman heritage, Parsantium is packed with characters, monsters and magic from the Tales of the Arabian...   [cliquer ici pour plus]
Ondine Publishing  $19.99 $11.99

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The Fate Codex - Volume 3, Issue 4

The Fate Codex - Volume 3, Issue 4


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [cliquer ici pour plus]
Magpie Games  $2.99

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Zodiac Empires Fantasy Campaign Setting

Zodiac Empires Fantasy Campaign Setting


The realm of Vathis, having just survived the Darkest War, is a world in an age of early industrialization where the line between magic and technology is obscure at best, and oftentimes indistinguishable. Rich in history and lore, adventurers roam lands dotted with sprawling empires, devious hidden cults, and ruins shrouded in darkness. While revered heroes march headlong into battle, airships have...   [cliquer ici pour plus]
Starcalled Studios  $29.99 $24.99

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Zodiac Empires Player's Guide

Zodiac Empires Player's Guide


The realm of Vathis, having just survived the Darkest War, is a world in an age of early industrialization where the line between magic and technology is obscure at best, and oftentimes indistinguishable. Rich in history and lore, adventurers roam lands dotted with sprawling empires, devious hidden cults, and ruins shrouded in darkness. While revered heroes march headlong into battle, airships have...   [cliquer ici pour plus]
Starcalled Studios  $19.99 $14.99

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Firefly Echoes of War: Serenity Crew

Firefly Echoes of War: Serenity Crew


The War between the Alliance and the Independents is a sore subject for a lot of folks, some more than others. Take Captain Malcolm Reynolds for example. Now here’s a guy who fought in the Battle of Serenity Valley and laid down arms in front of his enemy. That kind of experience changes a man—and it’ll change you, too. Serenity Crew allows you to spend your days playing Mal, Zoe,...   [cliquer ici pour plus]
Margaret Weis Productions  $2.99

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The Genius Guide to the Talented Rogue

The Genius Guide to the Talented Rogue


Rogues are the iconic masters of stealth and subterfuge, with access to both a number of powerful set class features (primarily relating to traps, evasion, and sneak attacks) and a flexible set of customizable talents. While this gives them a wide range of options, it can also lead to characters with specific sneak, criminal, or adventurer concepts having abilities they don’t need, such as a...   [cliquer ici pour plus]
Rogue Genius Games  $4.99

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The Genius Guide to the Talented Fighter

The Genius Guide to the Talented Fighter


The Genius Guide to the Talented Fighter rewrites the classic fighter class to use talents instead of static class abilities alternating with bonus feats. Rather than require all fighters be brave and balance their efforts between armor and weapon bonuses, each fighter can custom-fit the classes abilities to match a player’s specific concept. This increased flexibility allows the fighter...   [cliquer ici pour plus]
Rogue Genius Games  $3.99

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