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(5E) U03: Death Comes to Stoneholme

(5E) U03: Death Comes to Stoneholme


A 5th Edition compatible adventure for four to six 5th level PCs When the PCs are asked to serve as bodyguards to one of the nobles of Stoneholme, it seems like a simple enough job, but his subsequent death will force them into a web of intrigue, mystery and danger. Under suspicion for the strange death they were hired to prevent, touched by accusations of devil worship which strike...   [click here for more]
AAW Games  $6.99 $5.24

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(5E) U03: Death Comes to Stoneholme (Fantasy Grounds)

(5E) U03: Death Comes to Stoneholme (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six 5th level PCs When the PCs are asked to serve as bodyguards to one of the nobles of Stoneholme, it seems like a simple enough job, but his subsequent death will force them into a web of intrigue, mystery and danger. Under suspicion for the strange death they were hired...   [click here for more]
AAW Games  $6.99 $5.24

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A Pipeful Of Trouble

A Pipeful Of Trouble


Those who buy the PDF now, can claim the print-on-demand version at cost when it is ready! All is not well in Brierfield. The idyllic halfling village has fallen prey to unknown bandits and marauders. These peaceful victims of shattered loves and broken dreams need a band of heroes to save them. Are you willing to help them in their time of needs? A Pipeful Of Trouble is a Classic...   [click here for more]
D-oom Products  $4.99 $3.74

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A4 In the Dungeons of the Slave Lords (1e)

A4 In the Dungeons of the Slave Lords (1e)


Trapped in the dungeons of the Slave Lords! The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon? This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules....   [click here for more]
Wizards of the Coast  $4.99

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ACR1 - Advanced OSR Character Record - Fighter Class

ACR1 - Advanced OSR Character Record - Fighter Class


The best, easiest, and most flexible Old School Renaissance (OSR) character sheets you can find. Here it is, my preferred and custom-built deluxe OSR character record sheet set … direct to you from the World of Oldskull campaign. These sheets are designed for use with both Basic and Advanced style Fantasy Role-Playing Games, as developed c. 1972-1985. If you’re...   [click here for more]
Kent David Kelly  Pay What You Want

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Advanced Gamemaster's Guide (d20 3.5)

Advanced Gamemaster's Guide (d20 3.5)


Gamemasters Wanted! Anybody that's ever run a game knows it can be a chore. Between stuffing monsters in dungeon rooms, drawing maps, finding that careful balance between giving the PCs too much or, worse, facing the dreaded TPK (total party kill), it's a tough job being the GM. And whether you're an old hand, with several editions under your belt, or a first timer, still wet behind the ears, you...   [click here for more]
Green Ronin  $15.95

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Advanced Options: Fight Like A Pirate

Advanced Options: Fight Like A Pirate


“Damn ye, you are a sneaking puppy, and so are all those who will submit to be governed by laws which rich men have made for their own security.”“Black” Sam Bellamy, Pirate Sometimes you just want, to paraphrase H.L. Mencken, to spit upon your hands, hoist the black flag, and begin slitting throats. Of course, that’s frowned upon in polite society....   [click here for more]
Rogue Genius Games  $3.99 $2.99

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Advanced Player's Manual (d20 3.5)

Advanced Player's Manual (d20 3.5)


Dragons and Dungeon-dwellers Beware! The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tools to create...   [click here for more]
Green Ronin  $16.95

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B1 In Search of the Unknown (Basic)

B1 In Search of the Unknown (Basic)


Module B1: "In Search of the Unknown," forms a complete adventure for use with Dungeons & Dragons Basic Set. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation. In addition to descriptive and situational material, this module also includes special...   [click here for more]
Wizards of the Coast  $4.99

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Battlesystem Miniatures Rules (2e)

Battlesystem Miniatures Rules (2e)


This book, a full-scale revision and expansion of the rules in the original Battlesystem Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures. These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in Battlesystem scenarios. Lavishly illustrated...   [click here for more]
Wizards of the Coast  $4.99

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Biotech (A Singularity System Module)

Biotech (A Singularity System Module)


The Biotech Singularity System Module Includes: Rules for character Augmentation, including 15 bioware augmentations, 11 nanoware augmentations, 18 geneware augmentations, and over 20 cyberware augmentations! Unique Perks and Weaknesses to enhance your Singularity campaign. Ideas for challenges, plot points, character archetypes, and the ramifications of an augmented universe. Features This...   [click here for more]
End Transmission Games  $7.99

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C1 The Hidden Shrine of Tamoachan (1e)

C1 The Hidden Shrine of Tamoachan (1e)


This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventure!...   [click here for more]
Wizards of the Coast  $4.99

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C2 The Ghost Tower of Inverness (1e)

C2 The Ghost Tower of Inverness (1e)


A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held...   [click here for more]
Wizards of the Coast  $4.99

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Caravans (2e)

Caravans (2e)


Journey through a perilous realm of searing sands and burning passions! Pit of the Ghuls, Genies' Anvil, Vishap's Teeth... the mere mention of these mystical sites fills men's hearts with fear and apprehension. Now the mysteries of the High Desert are revealed! Caravans takes player characters into Zakhara's greatest sea of sand to face its most treacherous denizens. Heroes match wits...   [click here for more]
Wizards of the Coast  $7.99 $5.99

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Chaos Earth® Resurrection Sneak Preview

Chaos Earth® Resurrection Sneak Preview


This is a sneak preview of Chaos Earth® Resurrection. Chaos Earth® Resurrection will be available from Palladium Books in November, 2015. For more information, visit www.palladiumbooks.com. ...   [click here for more]
Palladium Books   FREE 

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Chaos Earth® Resurrection Sneak Preview 2

Chaos Earth® Resurrection Sneak Preview 2


This is a sneak preview of Chaos Earth® Resurrection. This preview includes the front cover, credits, contents, author's introduction, invasion overview, the intro to Scrap Zombies, and the full text and stats for the Soldier Boy Scrap Zombie. Chaos Earth® Resurrection will be available from Palladium Books at the end of November, 2015. ...   [click here for more]
Palladium Books   FREE 

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Chaos Earth® Resurrection™

Chaos Earth® Resurrection™


Chaos Earth® Resurrection™ A Rifts® Chaos Earth® Sourcebook The Golden Age of Science and human civilization is shattered with the return of magic and the Coming of the Rifts. Overnight, human civilization is toppled. Many major cities are wiped from the face of the Earth. Humanity struggles to survive against impossible odds and the demonic horrors, aliens and monsters...   [click here for more]
Palladium Books  $10.49 $7.87

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Chaos Earth® Rise of Magic™

Chaos Earth® Rise of Magic™


Rifts® Chaos Earth®: The Rise of Magic™ Nothing is what it seems in the ever changing setting of Rifts® Chaos Earth®. First the Great Cataclysm and the collapse of human civilization, followed by the Demon Plagues, and now magic has returned to Earth in ways nobody could ever have imagined. Ordinary people are developing magical powers and spell casting...   [click here for more]
Palladium Books  $6.49 $4.87

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Classic Spycraft: African Alliance

Classic Spycraft: African Alliance


You’re never more alive than when you’re on the edge of death.   Nestled in humanity’s homeland, the youngest of Archer’s Chambers follows the vision of one man — humanitarian Elias Graham. Fielding a wild, untamed crew of hot shots, thrill seekers, and daredevil confidence men, the African Alliance is perhaps best suited to face the new rigors of the...   [click here for more]
Crafty Games  $7.50 $5.63

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Classic Spycraft: Shadowforce Archer Worldbook

Classic Spycraft: Shadowforce Archer Worldbook


What if James Bond Quit the Service, M couldn't be trusted, and Q worked for the bad guys?   This official Spycraft setting rips back a shroud of conspiracy concealing a century of lies, and presents a thrilling world of incredible movie action, psychic spies, mystic artifacts, and world-spanning criminal organizations, threatening to topple the global order. You play a shadow operative...   [click here for more]
Crafty Games  $10.00 $7.50

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Contact! (Classic Reprint)

Contact! (Classic Reprint)


From the unexpected encounters of Fleet Scouts to the murderous inmates of Uru-Nabal, meet the strange, wondrous, and deadly aliens of the Shatterzone universe. Many of them originate from beyond the reaches of the 'zone. They are cunning and trusting, fierce and fantastic, but most of all, they are... alien. Get dozens of new alien species for your Shatterzone campaign, suitable for use as player...   [click here for more]
Precis Intermedia  $4.95 $3.71

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Cooking for Adventurers

Cooking for Adventurers


I found this book in the library of Sir Andrea Storse, a collector of obscure missives, apparently unread since it had been purchased. At first I was interested in it because of the rarity of finding late 4th century work written in the Celestial tongue. That it was written by an adventurer, that class of heroes who struggled to revive society after the great invasions was even more incredible....   [click here for more]
Disrupted Gears Productions  $15.99 $8.95

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Cross World (Sample)

Cross World (Sample)


A new post-apocalyptic science fantasy supplement for Dungeon World! Remember when you were twelve years old, and the most AWESOME thing you could think of was a world stuffed full of everything kewl? You know, a world with magick, laser weapons, psionics, skulls, mecha, plasma axes, biotech, skulls, rune weapons, nuclear grenades, uncontrolled...   [click here for more]
Ivanhoe Unbound  Pay What You Want

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Curse of the Shrine Goddess

Curse of the Shrine Goddess


A man built a temple to a woman who died. It became a shrine for those who lost a spouse too soon. Later. Much later. A young couple came. Their tribes warred so they could only marry in death. It was poison. Which angered HER. They walk the temple ever since, cursed by a shrine spirit. She has a hatred of suicide only dead widows can know Level 1-3 adventure. ...   [click here for more]
Oswald  Pay What You Want

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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shrine...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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Dark of the Moon (2e)

Dark of the Moon (2e)


In the bitter cold of a land mired in eternal winter, hunters take the shape of wolves to better kill their prey. They stalk the snow-filled forests on paws of deadly silence. Powerful and swift, these evil shapechangers roam the land at will, murdering those who oppose them and plundering the weak. At the head of this pack paces the great Black Wolf of the Wood. Is this murderous beast the underling...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Death Unchained (2e)

Death Unchained (2e)


You have no friends here. What can you do when the Mists deposit you in the city of Lekar? The militia is no better than a gang of sadistic bullies, the citizens are more contagious than a fleet of plague ships, and every foot of public space is covered with corpses of criminals who committed no crime greater than struggling to survive in the oppressive domain of Falkovnia. Danger haunts...   [click here for more]
Wizards of the Coast  $4.99

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Defilers and Preservers: The Wizards of Athas (2e)

Defilers and Preservers: The Wizards of Athas (2e)


Reviled and hunted, hated and feared, they live in secrecy, hiding who and what they are from the rest of the world. They are criminals whose crime calls for swift execution. They are outcasts, with no place to call home. They are wizards, and their crime is the practice of magic? Beneath the crimson sun, the life of a wizard is hard and dangerous. Blamed for the conditions of the world, feared for...   [click here for more]
Wizards of the Coast  $15.95 $9.99

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Deities & Demigods (1e)

Deities & Demigods (1e)


Product History Deities & Demigods (1980) was the fourth hardcover release for Advanced Dungeons & Dragons and the final book that Gary Gygax conceived of when he originally laid out the plans for the Advanced Dungeons & Dragons line in The Dragon #14 (May 1978). The AD&D Line. Deities & Demigods followed the Monster Manual (1977),...   [click here for more]
Wizards of the Coast  $12.00 $9.99

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DL16 World of Krynn (1e)

DL16 World of Krynn (1e)


You are cordially invited to enter the dangerous world of the Dragonlance saga. The World of Krynnbrings you to previously unexplored corners of Krynn with new challenges for your characters. Explore Dargaard Keep, the vast and perilous lair of Lord Soth, and perhaps you will discover what really happened to Kitiara! Journey into the volcanic lair of a dragon to defend the city of Palanthus....   [click here for more]
Wizards of the Coast  $9.99

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DLA1 Dragon Dawn (2e)

DLA1 Dragon Dawn (2e)


Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the war of the Lance. The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead? Your heroes must set on a dangerous trek in...   [click here for more]
Wizards of the Coast  $4.99

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DMGR2 The Castle Guide (2e)

DMGR2 The Castle Guide (2e)


Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book, you'll find a wealth of information desgined to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Dogs Of Hades (Savage Worlds)

Dogs Of Hades (Savage Worlds)


Newly updated Continuum Edition! Garden of Athena is a planet of adventures among the ancient Greeks... but in the far future, with energy spears and Pulse shields. Experience science fiction with epic politics in the style of Frank Herbert's masterpiece, Dune, and epic battles to make all the Greek poets proud. Nearby barbarian planets are subdued, mostly, and the city states...   [click here for more]
Savage Mojo  $24.99 $18.75

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Dragon's Blood

Dragon's Blood


This is a solitaire adventure for Tunnels & Trolls version 7.5 (but it can be used with any version). It is intended for a 4th level or higher humanoid kindred; men, elves, dwarves, goblins, uruks, hobs, keleton-men, etc. It is not for trolls, ogres, giants, centaurs or any of the beast kindreds. Also it is not for wizards, but rogues are ok. This product also contains instructions for using it...   [click here for more]
Flying Buffalo  $8.95 $4.95

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Dungeoneer's Survival Guide (1e)

Dungeoneer's Survival Guide (1e)


"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await! Product...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)

Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)


Set on the red planet not as it exists, but as people at the turn of the 20th century thought it might be, Shadows of a Dying World is drawn from the Mars series of Edgar Rice Burroughs and presents creatures from his world in game terms. Its contents are compatible with any games that use the OGL system and can be inserted into them in whole or in part. On this Mars, elegant city-states...   [click here for more]
Skirmisher Publishing  $5.99 $4.49

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Edistyneen Luolamestarin Opas

Edistyneen Luolamestarin Opas


Tervetuloa Edistyneen luolamestarin oppaan pariin! Tämä opas kerää yhteen suomenkielisiä ohjeita vanhan koulukunnan roolpelikampanjan pyörittämiseen. Sen pääpaino on Dungeons & Dragons -roolipeleissä tai niiden niin sanotuissa "retroklooneissa", mutta voinee sen ohjeita ja vinkkejä soveltaa myös muihin peleihin. Pääpaino...   [click here for more]
D-oom Products  Pay What You Want

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Fiend Folio (1e)

Fiend Folio (1e)


A Guidebook of Creatures Malevolent and Benign This tome contains alphabetical listings of monsters designed for use with the Advanced Dungeons & Dragons game system. Each creature is describes and most are illustrated for easy identification. Using the new encounter tables contained herein, this work is sure to add new excitement to any AD&D game. Product History...   [click here for more]
Wizards of the Coast  $12.00 $9.99

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Folkloric Interludes: Marriages and Brides to Evil

Folkloric Interludes: Marriages and Brides to Evil


For September only, this title is going PWYW in honor of the new cover art! Folkloric Note: This is a very special module, as it marks the first in our F line (you can guess what it stands for). This module is based on the folklore of Germany. German folklore contains some of the darkest and most sublime stories ever told by man. We felt that...   [click here for more]
Gothic Roleplaying Accessories  Pay What You Want

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Forbidden Lore (2e)

Forbidden Lore (2e)


The Horror Continues... A new era in horror role-playing began with the introduction of the RAVENLOFT boxed set. Combining the best elements of fantasy adventures with spine-tingling techniques of gothic horror, the RAVENLOFT game became an instant sensation. Now the time has come to learn about the secrets of the lands in the demiplane of dread. Forbidden Lore...   [click here for more]
Wizards of the Coast  $9.99

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Four From Cormyr (2e)

Four From Cormyr (2e)


The kingdom of Cormyr is a land of law and order, a country populated by citizens who live good lives and treat their neighbors well. If you think these characteristics make Cormyr unexciting and uninviting place...think again. Despite the ever-present Purple Dragon soldiers and War Wizards who are charged with keeping the kingdom safe from treachery and greed. Cormyr is a place where evil lurks...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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FR1 Waterdeep and the North (1e)

FR1 Waterdeep and the North (1e)


The North...rugged mountains and dense forests, which hide many beings hostile to man (who has settled here but lightly). Many dungeons and ruins also lie hidden in the Northern wastes, relics of the former splendor of the dwarven kingdoms, now lost and abandoned, and of earlier, fallen kingdoms of men. Waterdeep...crossroads of the world, City of Splendors. Here are wealth and goods from every...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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FR5 The Savage Frontier (1e)

FR5 The Savage Frontier (1e)


North of Waterdeep, the land is cold, vast, and forbidding. The Trackless Sea stretches northward for what seems like forever, interrupted only by the occasional island and, eventually, the ice. On land, towns and villages flourish right up to the Spine of the World Mountains. It takes a special kind of person to live up here, a determined person used to hardship, a survivor—one with a great...   [click here for more]
Wizards of the Coast  $5.00 $3.75

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Fringers (Classic Reprint)

Fringers (Classic Reprint)


The few. The proud. The criminally insane. They are demented by nature, violent by design, outcasts by choice, and they are everywhere. This book introduces some of the galaxy's most bizarre and dangerous fringer groups. They are eccentrics and fanatics, theorists and terrorists. The only thing they have in common is that they are all on the outside breaking in. These are the groups fleet warned you...   [click here for more]
Precis Intermedia  $6.95 $5.21

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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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G2 The Glacial Rift of the Frost Giant Jarl (1e)

G2 The Glacial Rift of the Frost Giant Jarl (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventure G2: "The Glacial Rift...   [click here for more]
Wizards of the Coast  $4.99

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G3 Hall of the Fire Giant King (1e)

G3 Hall of the Fire Giant King (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventures: G3: "Hall of the Fire...   [click here for more]
Wizards of the Coast  $4.99

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GAZ1 The Grand Duchy of Karameikos (Basic)

GAZ1 The Grand Duchy of Karameikos (Basic)


This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing...   [click here for more]
Wizards of the Coast  $10.00 $4.99

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GAZ10 The Orcs of Thar (Basic)

GAZ10 The Orcs of Thar (Basic)


Orcs? A Gazetteer about Orcs? Absolutely. And hobgoblins, kobolds, bugbears, gnolls, trolls, goblins, and more! If you think the only good orc is a dead orc, you're in for a surprise. Orcs (and the other humanoids) are more than just anonymous hordes to be slaughtered for easy experience points - they are creatures with personality, culture, likes and dislikes, and a point of view. Find out all about...   [click here for more]
Wizards of the Coast  $9.99

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