The conjurer Raxe has made a terrible error, and now a powerful devil is bound to his home, trapping him inside! The party will have to work out how to banish the devil and his minions, then free the cynean from his panic room so they can finally ask him the questions they went there for in the first place.
This sidequest is the last in the Chronicle of the Gatekeepers Campaign Serial, and includes:... [click here for more]
The World of Exodus needs heroes...
Exodus boasts a turbulent history—from the rise of the Kaga to the defeat of the First Ones and the events of the Twilight War, from the creation of the Imperial Alliance to the present crisis that threatens to tear the Alliance apart. Great heroes and terrible villains drove this march of time, though even in hindsight the two are not always easy to tell... [click here for more]
The weather in Koryth has never been natural, and most unnatural of all is the constantly moving line of magical cold, the frost-line. The party’s ally, Large-Biter sends them out to research this phenomenon—and its link to the Nexus Gateways that brought the party here in the first place. However, even a simple research mission turns deadly as heat-hunting vampire-creatures known as necryos... [click here for more]
On a strange world, the party is confronted with a conundrum: who exactly are they fighting? The insect-like vespans always refer to “the Gatekeepers,” but no record of them exists on Exodus, except perhaps their gateways.
The problem stems from Exodus’s remarkably short recorded history: only two thousand years ago, all of Exodus was enslaved by the First Ones, and only the godlike... [click here for more]
Cavians are a rat-like race of humanoids joined in a mysterious hive mind. Though they are misunderstood by many and feared at least as often, that doesn’t stop them from being an exceptional resource when someone wishes to learn of events on a global scale.
Unfortunately, the people of Teryth are so afraid of a group of cavians approaching the town that a mob threatens to run them off (or... [click here for more]
One should never meddle with interplanar portals without knowing what one is doing. Unless, of course, you find yourself stranded on an alien planet littered with portals, of course. The party happens to be in this exact situation, trapped on Exodus with the portal they walked through closed behind them. Through careful magical experimentation, or perhaps trial and error, they can work to solve the... [click here for more]
Even before the Imperial Alliance settled Koryth, it was home to dozens of caliban tribes. Amongst those tribes were the Gyan, whose population has had the good fortune to double in each of the last two generations. Unfortunately, this burgeoning tribe now looks to expand into Imperial land, even as the wise among them cry out against aggressive growth. The party, and the town of Teryth, find themselves... [click here for more]