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Knights & Legends Tabletop RPG
by Knights & Legends Tabletop RPG

Knights and legends started as a personal hobby, then it evolved into something bigger than imagined. Currently a DTRPG exclusive title, and best seller. The game is set in a fantasy medieval world, the Core Book offers a powerful toolkit for players and Game Masters alike to carve their own path and design their own adventures using the all original content. The campaign trilogy enhances the..

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Knave

Knave


KNAVE is a rules toolkit by the creator of Maze Rats and The Alchemist's Repose for running old school fantasy RPGs without classes. Features include: High compatibility with OSR games. If you have a library of OSR bestiaries, adventure and spell books, little or no conversion is needed to use them with Knave. Fast to teach, easy to run. If you are introducing a group...   [click here for more]
Questing Beast Games  $2.99

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Spaceships and Starwyrms: Core Sourcebook

Spaceships and Starwyrms: Core Sourcebook


A wiry Human woman guns the throttle of a contraband military vessel while navigating through an asteroid field. Her copilot, a round, squat creature with one eye on a long stalk, gleefully fires the ship’s plasma cannon at the pursuing bounty hunters. A gnarled hunk of meteorite lays in the hold. It pulses with the ultraviolet glow of dark matter magic. A vaguely humanoid android snaps a...   [click here for more]
HopePunk Press  $20.00

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Kids on Bikes: Core Rulebook

Kids on Bikes: Core Rulebook


Young Adults, Small Towns... BIG ADVENTURE! Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. Written and created by celebrated game designers Jon Gilmour (Dead of Winter, Atari: Centipede/Missile Command/Asteroids) & Doug Levandowski (Gothic Doctor, Seven Minutes in Hell). Kids on Bikes is a rules-light...   [click here for more]
Hunters Entertainment  $24.99 $9.99

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D100 Dungeon: The Adventurers Companion

D100 Dungeon: The Adventurers Companion


D100 Dungeon The Adventurers Companion, is an essential guide for any adventurer wishing to spice up their games. It offers new rules and additions that can be implemented into your games, and contains a new way to play quests, with the introduction of a campaign quest line and side quests. This first expansion adds a wealth of rules, a campaign, and extra quests, and will be an essential companion...   [click here for more]
Martin Knight  $13.03

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Character Folio - ZWEIHÄNDER Grim & Perilous RPG

Character Folio - ZWEIHÄNDER Grim & Perilous RPG


Record your Character's grim & perilous tale using the official Character Folio for ZWEIHÄNDER Grim & Perilous RPG! Beautifully illustrated by Dejan Mandic and gloriously lain out by Ken Duquet, this adventuring journal not only allows you to catalogue the exploits - and eventual death - of your Character, but also collects commonly-referenced...   [click here for more]
Grim & Perilous Studios  $5.99 $5.09

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Demon Lord's Companion 2

Demon Lord's Companion 2


The Fight Continues! The Demon Lord’s weapons are many, and its agents have spread across the world, sowing chaos and despair wherever they go. As the world trembles before the dark one’s imminent arrival, new peoples join the struggle, coming forth to lend aid to the beleaguered defenders. Demon Lord’s Companion 2 reveals new secrets about peoples, magic, and development...   [click here for more]
Schwalb Entertainment  $10.00

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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $9.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $9.99

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Blood and Bone

Blood and Bone


Blood and Bone is a dark and gritty fantasy roleplaying game. Play as a ragtag company of sellswords, a savage band of raiders, or a gang of outlaws and thieves in the unique and deadly world of Ossura. Create rich characters, driven by human desires in stories fueled by war, intrigue, and exploration. Mechanics: The core mechanic is a simple, streamlined d20 based system...   [click here for more]
Arcana Games  $9.99

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Worldbuilding Theory

Worldbuilding Theory


Worldbuilding is the Second Pillar of Fantasy Storytelling Any System! Any Setting! Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail,...   [click here for more]
Dancing Lights Press  $9.50

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Midgard Heroes Handbook for 5th Edition

Midgard Heroes Handbook for 5th Edition


The Flame of Heroes Brings Light to a Dark World! Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north! The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details...   [click here for more]
Kobold Press  $24.99

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Class Warfare

Class Warfare


Class Warfare is a rules supplement for the Dungeon World role-playing game that provides an alternate and expanded system of character creation. It can also be used to create new character classes, just like those provided in the original rulebook. How Class Warfare does this is by breaking down the Dungeon World character class into smaller pieces—like specialties...   [click here for more]
Red Box Vancouver  $15.00

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn...   [click here for more]
Monte Cook Games  $19.99 $7.99

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High Fantasy Magic: A Simple Magic System for Fate Core & Accelerated

High Fantasy Magic: A Simple Magic System for Fate Core & Accelerated


". . . [High Fantasy Magic] feels like the kind of thing that should have been in the Core rules - aspects for permissions, skills for actions, stunts for bonus stuff. Well done." - Christopher Dolunt (Author of Savage Worlds: Rippers) ". . . I like that it's a very light touch on the existing skills and action system. Very...   [click here for more]
Nathan Hare  Pay What You Want

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Symbaroum - Advanced Player's Guide

Symbaroum - Advanced Player's Guide


The chanting of the cultists came drifting with the breeze. Dorael-Ri had tracked them all the way from the settlement of Merel, at the border of Davokar. A small, human child – one of few to survive the massacre – had asked how he dared to travel the woods alone. “In Davokar you are never alone,” he had answered. “Not me, nor you, no one…”...   [click here for more]
Free League Publishing  $14.99

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Character Theory

Character Theory


Characters are the First Pillar of Fantasy Adventure! Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s back story...   [click here for more]
Dancing Lights Press  $9.50

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Adventure Theory

Adventure Theory


Adventure is the Third Pillar of Fantasy Storytelling Any System! Any Setting! This book is about story. I named it Adventure Theory because it’s a more compelling title for tabletop roleplaying gamers, but it’s only one component of a great fantasy adventure. To have a compelling adventure, you need solid characters and an interesting setting as well as a moderately...   [click here for more]
Dancing Lights Press  $9.80

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Spire

Spire


You are a dark elf. Your home, the towering city of Spire, was occupied by the high elves two hundred years ago. Now, you have joined a secret organisation known as the Ministry, a paramilitary cult with a single aim – to overthrow the cruel high elves and restore the drow as the rightful rulers of the city. What – or who – will you sacrifice to achieve your aims? Will you evade...   [click here for more]
Rowan, Rook & Decard  $25.00

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Starjammer: Core Rules

Starjammer: Core Rules


Welcome to the Void. Welcome to Starjammer! Some people look to the stars and wonder what they are, what they mean, and what is out there. Your characters are about to find out. Welcome to Starjammer, a wild ride through the void built upon and compatible with the Pathfinder Roleplaying Game. This tome is over 200 pages of star-exploring options, including: Four new player character...   [click here for more]
d20pfsrd.com  $14.95 $11.21

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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing...   [click here for more]
Wizards of the Coast  $9.99

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Party Theory

Party Theory


Teams of Characters in Fantasy Adventure Any System! Any Setting! In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes on fantasy adventure design. For some reason, though, little has been written about the nature of parties. To be sure, we do talk about “party...   [click here for more]
Dancing Lights Press  $9.50

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Tiny Dungeon 2e Player's Guide

Tiny Dungeon 2e Player's Guide


A player guide for Tiny Dungeon 2e! Containing all the rules you need for Tiny Dungeon, whether you are a player or a GM! From character creation, through dungeon generation, and with an extensive (for a tiny roleplaying game) bestiary, you'll have everything you need but a setting! Powered by the minimalist TinyD6 ruleset, all you'll need are some six-sided...   [click here for more]
Gallant Knight Games  $6.99

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The Magical Land of Yeld: Friend's Guide & Coloring Book

The Magical Land of Yeld: Friend's Guide & Coloring Book


The Friend’s Guide is a simplified rulebook for The Magical Land of Yeld rpg, designed to be a handy reference for players during their early adventures in Yeld (You'll need a copy of The Magical Land of Yeld rulebook to play the full game). The Friend's Guide is also a coloring book, with over 40 black and white illustrations ready to color! This guide contains...   [click here for more]
Atarashi Games  $5.00

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Player's Handbook (3.5)

Player's Handbook (3.5)


Endless adventure and untold excitement await! Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the 3.5 edition of the Dungeons...   [click here for more]
Wizards of the Coast  $14.99 $9.99

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MajiMonsters: The Monster-Catching Role-playing Game

MajiMonsters: The Monster-Catching Role-playing Game


You’re about to enter a fantastic place where extraordinary creatures dwell and where extraordinary things can happen. But nothing is more extraordinary than the people that make this world their home—the people who live to challenge Monsters. The pages in this book invite you to become one of these incredible people, to write your own story. Who will you be? What Monsters...   [click here for more]
Late Knight Games  $34.99 $14.99

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In Translation: The Strange Character Options

In Translation: The Strange Character Options


Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself. Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make...   [click here for more]
Monte Cook Games  $9.99

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One Grung Above (5e)

One Grung Above (5e)


From the depths of the jungles of Chult they're here! Summaries of the characters from the new Twitch streamed game in all their glory, plus the officially UNOFFICIAL grung traits used to created them. All monies that Wizards would receive from sales of this product are being donated to Extra Life, so GRUNG IT UP! ...and get yours now! You can head to the D&D page on Extra Life to find out...   [click here for more]
Wizards of the Coast  $4.99

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Southlands Heroes for 5th Edition

Southlands Heroes for 5th Edition


WHEN EVIL STIRS IN THE SOUTHLANDS, MIGHTY HEROES WILL ARISE! — New Options for 5th Edition Heroes — Demonic voices mutter and howl in the desert. Strange lights appear among the trees in the jungle’s depths; and packs of twisted creatures emerge at night to hunt the grasslands. But you do not fear these things. You are a hero of the Southlands—and...   [click here for more]
Kobold Press  $5.99

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Knights & Legends The Rogue Priest Expansion and Campaign

Knights & Legends The Rogue Priest Expansion and Campaign


The Rogue Priest expansion introduces many great new features to the Ludens core system, completing it with that perfect finish and polish. The Ludens game system strives to give players seamless interactions with near perfect task resolution, flawless combat mechanics, and giving Game Masters complete control of how they choose to shape and mold the...   [click here for more]
Knights & Legends Tabletop RPG  $7.99 $5.99

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Lion & Dragon

Lion & Dragon


Lion & Dragon is a Medieval Authentic OSR game. Until now, you only thought you were playing "medieval fantasy"! With Lion & Dragon, the rules of the original tabletop RPG have been adapted to create a more historically authentic medieval experience, to reflect the grittier and yet more mythic world of a magical medieval Europe. L&D includes new rules governing social class and materials...   [click here for more]
DOM Publishing  $9.50

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Spectrumancer

Spectrumancer


The spectrumancer manipulates energy with a special emphasis on the electromagnetic spectrum. She starts with a photon ray and the ability to focus her concentration in one of three areas of the EM spectrum: ultraviolet, visible light, and infrared. As she advances she may learn to bend light’s other properties to her will, make it invisible, poison it through radiation, or turn its energy...   [click here for more]
Wayward Rogues Publishing  $3.99

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Castles & Crusades Players Handbook 7th Printing

Castles & Crusades Players Handbook 7th Printing


TLG 80107 Castles & Crusades Players Handbook, 7th Printing We’ve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school gamer with the easy to use modern mechanics. The Players Handbook has all you need to get started in a wild ride of adventure! It’s...   [click here for more]
Troll Lord Games  $20.00

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Cleric Theory

Cleric Theory


Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize is different because it is divinely bestowed for faithfulness...   [click here for more]
Dancing Lights Press  $8.60

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ACKS Player's Companion

ACKS Player's Companion


The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following: Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fury, dwarven...   [click here for more]
Autarch  $10.00 $8.50

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Iconic Characters

Iconic Characters


A Pathfinder Roleplaying Game compatible PLAYERS RESOURCE by Mary-ann Astle and Martin Tideswell Are you a player who has ever needed a 1st-level character quickly and don’t have the time to roll one up? Did your first PC suffer a tragic end and you want to get back into action as quickly as possible? Then Iconic Characters is for you! Iconic Characters presents ten 1st-level...   [click here for more]
Raging Swan Press  $3.99

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D&D Basic Set - Player's Manual (BECMI ed.) (Basic)

D&D Basic Set - Player's Manual (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Set Player's Manual, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had...   [click here for more]
Wizards of the Coast  $4.99

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Earthdawn Fourth Edition Companion

Earthdawn Fourth Edition Companion


The Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors,...   [click here for more]
FASA  $44.95 $22.45

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Wizard Theory

Wizard Theory


Using Wizards in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the wizard is that in many way it’s the most iconic of character classes. Nothing screams fantasy like an arcane spellcaster, able to manipulate the forces of magic that set your fictional realm apart from the real world. While this means, in most systems,...   [click here for more]
Dancing Lights Press  $8.60

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Rogue Theory

Rogue Theory


Using Rogues in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the rogue is their reputation as the non-conformists of character classes. Even if they’re not outright thieves, they have a reputation for being a bit freewheeling, morally flexible, and willing to do things other characters aren’t. They’re skill-oriented...   [click here for more]
Dancing Lights Press  $9.90

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World of Farland Players Guide

World of Farland Players Guide


For a while now, fans of the World of Farland website have asked for compilations of the content available, so that they can have it all organized in one place. The fans have spoken! The World of Farland Players Guide is a 119-page manual to be used in a campaign set in the World of Farland using D&D 5e rules. The World of Farland Players Guide includes:...   [click here for more]
World of Farland  $4.99

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The Master Player's Adventurers Journal

The Master Player's Adventurers Journal


Bring your character to life! Give them the voice you always knew they had! Can be used with Any Roleplaying System! There are logs that allow you to keep track of all of the crunch and data that is a Player Character. This is not one of those logs. The Master Player's Adventurers Journal is an "In Character"...   [click here for more]
Fat Goblin Games  $4.44

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Dungeon Fantasy Roleplaying Game - Powered by GURPS

Dungeon Fantasy Roleplaying Game - Powered by GURPS


Storm Dungeons, Slay Monsters, Seize Treasure A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps. That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of...   [click here for more]
Steve Jackson Games  $40.00

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Henchfolk & Hirelings

Henchfolk & Hirelings


A Pathfinder Roleplaying Game PLAYER'S RESOURCE supplement by Christian Alipounarian, Creighton Broadhurst and Andy Glenn Got a small adventuring party and need some trusted minions to round it out? Remember the good old days when you could have loads of henchmen? If so, Henchfolk & Hirelings is for you! Based on the classic rules presented in the 1st edition of the world's most popular...   [click here for more]
Raging Swan Press  $5.99

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Robes of Useful Item

Robes of Useful Item


Ever found (or thought about buying) a robe of useful items but couldn't be bothered to design the required stat blocks or take the time to generate exactly what the robe contains? Robes of Useful Items banishes these problems! This PLAYER'S RESOURCE contains a detailed write-up of the standard version of this iconic magic item and offers six variants (including full stat blocks of...   [click here for more]
Raging Swan Press  $1.99

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No Class Hack - RKG-BH1

No Class Hack - RKG-BH1


No Class Hack is a supplement for use with David Black's, THE BLACK HACK and its variants to replace broader Classes with specific abilities and enhancements called Edges. No Class Hack also presents additional modular rules options for: Classic Fantasy Races (Dwarf, Elf, Gnome, Halfling, Human, and Orc) Light Levels & Vision Armaments Ranged Weapons Optional Drawbacks Spell...   [click here for more]
Red Kobold Games  $2.00

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Robes of Summoning

Robes of Summoning


Ever found (or thought about buying) a robe of bones but couldn't be bothered to design the stat blocks or were worried that the other members of your party would object to fighting alongside your undead minions. Robes of Summoning banishes these problems! This PLAYER'S RESOURCE contains a detailed write-up of the standard version of this iconic magic item and offers four variants (including...   [click here for more]
Raging Swan Press  $1.99

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Fighter Theory

Fighter Theory


Using Fighters in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned, making it perfect for new players. For those interested...   [click here for more]
Dancing Lights Press  $8.40

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Dhampir: Scions of the Night

Dhampir: Scions of the Night


Dhampir: Scions of the Night is a Pathfinder Roleplaying Game compatible PLAYER'S RESOURCE supplement by Landon Bellavia. In the shadows of civilization, the offspring of the forbidden union between humans and vampires struggle to find their place in a hostile world. These scions of the night need every trick available to them if they are to survive the enmity and mistrust that awaits in the world...   [click here for more]
Raging Swan Press  $4.99

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Bard's Tales

Bard's Tales


A Pathfinder Roleplaying Game PLAYER'S RESOURCE by Megan Robertson Do you want to play a bard, but don't want to simply make a lot of boring, Perform checks? Do you want to enliven the game and breathe life into your bard's performances? Bard's Tales is a rich resource of easily customisable stories, legends, poems and songs designed to bring your bard's performances to life! Designed for use...   [click here for more]
Raging Swan Press  $1.50

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Rods of Wonder

Rods of Wonder


Few magic items in the history of roleplaying can simultaneously generate such strong feelings of love and terror as the rod of wonder. As powerful as it is unpredictable, those using such a device must be prepared to accept the consequences of their actions! Ever fancied unleashing the awesome power of a rod of wonder in your game but didn't want to prep the required stat blocks, carry yet another...   [click here for more]
Raging Swan Press  $1.99

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