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101 Cargos

101 Cargos


101 Cargos allows a Traveller referee to create - at a moment's notice - cargos that are more than just "black boxes" and which take on a life of their own, with special handling requirements, hazards, and associated back-stories that will add zest and interesting complications to the life of every Traveller trader. Included are: 101 cargos, each with...   [click here for more]
BITS  $5.00

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101 Corporations

101 Corporations


101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes,...   [click here for more]
BITS  $5.00

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101 Governments

101 Governments


101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re...   [click here for more]
BITS  $5.00

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101 Lifeforms

101 Lifeforms


101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure. Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief. Gliding deep beneath the ocean are wondrous marine...   [click here for more]
BITS  $5.00

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101 Patrons

101 Patrons


101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing). Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide....   [click here for more]
BITS  $5.00

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101 Plots

101 Plots


101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game. Included are: Job Advertisements – the potential for high adventure, or perhaps just another day’s work? Introductions – the opportunity...   [click here for more]
BITS  $5.00

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101 Religions

101 Religions


101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games. What is the meaning of life? From their first primitive ancestors to the time of the great,...   [click here for more]
BITS  $5.00

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101 Rendezvous

101 Rendezvous


101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive. So often the Travellers say “We’ll meet at a bar?” but... which bar? Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language....   [click here for more]
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101 Starcrews

101 Starcrews


“You flew here in that? You’re braver than I thought!” 101 Starcrews fleshes out a range of starfarers with whom your Traveller adventurers can interact. Whether you just want to put a little life into the other ships around the starport, provide some fellow traders who may be competing for the same cargos or passengers, or throw some 'real' opponents...   [click here for more]
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101 Travellers

101 Travellers


101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them. But who are these travellers?...   [click here for more]
BITS  $5.00

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2300 AD  Traveller: 2300

2300 AD Traveller: 2300


Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in science...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $13.40

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2300AD & Traveller [BUNDLE]

2300AD & Traveller [BUNDLE]


This special bundle product contains the following titles. Traveller Main Rulebook Regular price: $23.99 Bundle price: $15.55 Format: PDF Traveller is back, and it is better than ever! Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Traveller aura. With complete rules for...   [click here for more]
Mongoose  $53.98 $34.99

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2300AD Core Rulebook Revised

2300AD Core Rulebook Revised


Sekai’s augmented reflexes saved his life yet again, as the silent White Wing swooped down at him, talons extended, mouth opening to deliver its disorienting scream. He dropped to the ice-encrusted snow, while his pistol, the big Rawlings Blackbird, seemed to leap into hands. His aim dropped to the White Wing’s bird-like head as it oriented on him, his finger tightening on the trigger...   [click here for more]
Mongoose  $49.99 $29.99

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At Close Quarters

At Close Quarters


At Close Quarters is a set of combat rules for Traveller*, aimed at bringing together what we felt were the better elements from past systems. At Close Quarters is a tactical system that emphasises the action and reaction process of real combat. Cautious combatants with fast reactions who use all available cover will out-live reckless gun-slinger types! At Close Quarters is intended to add...   [click here for more]
BITS  $5.00

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Book 10: Cosmopolite

Book 10: Cosmopolite


Civilisations stand and fall, not by might of arms, but by its cosmopolites – the ordinary Citizens and Scholars who make up most of the population. Book 10: Cosmopolite provides new options and possibilities for characters who have followed the Citizen or Scholar careers. Citizens and Scholars together are keepers of the flame of civilisation. With this book, your Citizen character will...   [click here for more]
Mongoose  $24.99 $14.99

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Book 1: Mercenary Second Edition

Book 1: Mercenary Second Edition


In the universes of Traveller there are countless souls sailing across the sea of stars in search of fame, fortune and perhaps some deeper meaning to it all. Some are looking for the answer to the eternal questions of their civilisation, others simply want to get away from it all and find something better in the void. Anything can happen in the stretches of emptiness between worlds, and sometimes this...   [click here for more]
Mongoose  $24.99 $14.99

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Central Supply Catalogue

Central Supply Catalogue


Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy. From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply Catalogue has combed the galaxy for items suited to the most discerning Traveller. With the contents...   [click here for more]
Mongoose  $49.99 $29.99

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Cepheus Engine SRD, Modifiable Version

Cepheus Engine SRD, Modifiable Version


The Cepheus Engine System Reference Document comprises the core rules for a Classic Era Science Fiction 2D6-Based Open Gaming System. Inspired by the original three books of the oldest 2D6-based science fiction roleplaying game, the Cepheus Engine system incorporates elements of Open Game Content from previous releases of that game of intergalactic...   [click here for more]
Samardan Press  Pay What You Want

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Cepheus Engine System Reference Document

Cepheus Engine System Reference Document


The Cepheus Engine System Reference Document comprises the core rules for a Classic Era Science Fiction 2D6-Based Open Gaming System. Inspired by the original three books of the oldest 2D6-based science fiction roleplaying game, the Cepheus Engine system incorporates elements of Open Game Content from previous releases of that game of intergalactic...   [click here for more]
Samardan Press  Pay What You Want

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Chthonian Stars Core Setting

Chthonian Stars Core Setting


2159 AD. It is a good time to be alive. The nations of the world still exist, but they have become more civilized, and we have expanded into the rest of our solar system. But, alas, it is not to be our time. Something approaches, a thing on an orbit from far away. Seemingly a large shard of dark matter, this object is known in obscure prophecy as the Chthonian Star. It is awakening things long thought...   [click here for more]
WildFire  $15.00

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Clement Sector 2nd Edition (OGL Version)

Clement Sector 2nd Edition (OGL Version)


Welcome to Clement Sector! (NOTE: This is the OGL version) In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they...   [click here for more]
Gypsy Knights Games  $19.99

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D20-01 Traveller20 Core Rules Set

D20-01 Traveller20 Core Rules Set


The Traveller's Handbook (Traveller T20 D20) The Travellers' Handbook - High Adventure in the Far Future! Traveller20 (T20) combines the popular d20 game mechanics with the most fully-realized science-fiction game setting ever - Marc Miller's award-winning Traveller! Presented in a three volumes (pus the abridged Guidebook, so 4 files), these rules allow you to go anywhere,...   [click here for more]
Game Designers' Workshop (GDW)  $35.00 $19.99

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D20-02 Traveller20 Gateway To Destiny

D20-02 Traveller20 Gateway To Destiny


Gateway to Destiny Gateway to Destiny is a fully developed campaign setting ideal for all versions of Traveller and easily adaptable to other game systems. Containing four complete sectors of space with over 1,000 unique star systems, the Gateway Domain Sourcebook will support years of campaign play. Description. The Gateway setting is broad and deep, and varied...   [click here for more]
Game Designers' Workshop (GDW)  $19.95 $10.00

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D20-TA1 Traveller20 Personal Weapons of Charted Space

D20-TA1 Traveller20 Personal Weapons of Charted Space


Personal Weapons of Charted Space Travellers’ Aide-1 is a complete guide to personal armament in the Traveller universe. It condenses and expands data from Book 1, Book 4 and Supplement 4 of the Classic Traveller series, presenting it in one volume for probably the first time. Additional weaponry is also listed, including non-lethal weapons, unusual variants,...   [click here for more]
Game Designers' Workshop (GDW)  $14.00 $6.00

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D20-TA2 Traveller20 Grand Endeavor

D20-TA2 Traveller20 Grand Endeavor


Grand Endeavor Travellers’ Aide-2 Grand Endeavor is a collection of short fiction set in the universe of Traveller. As an introduction to the Traveller setting, a source of adventure ideas or just an enjoyable read, Grand Endeavor showcases several very different aspects of Traveller. Four short stories are set in the year 1000, the standard setting for T20:...   [click here for more]
Game Designers' Workshop (GDW)  $14.00 $6.00

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D20-TA3 Traveller20 On The Ground

D20-TA3 Traveller20 On The Ground


On The Ground Travellers’ Aide-3 is a complete guide to privately owned ground vehicles in the Traveller Universe. On the Ground expands on the design sequences found in the Traveller's Handbook, giving tips on vehicle construction and details on such things as "how big is my vehicle" and even rules on towing! There are tips on power plants and what...   [click here for more]
Game Designers' Workshop (GDW)  $14.00 $6.00

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D20-TA4 Traveller20 Seventy-Six Gunmen

D20-TA4 Traveller20 Seventy-Six Gunmen


76 Gunmen Travellers’ Aide 4 contains 76 pre-generated characters for both the Traveller20 (T20) and Classic Traveller (CT) game systems! This time saving issue is perfect for the harried referee needing quick opponents for the characters when they unexpectedly decide to explore the darker recesses of the starports fringe or pick a fight in the local bar with the mouthy marines...   [click here for more]
Game Designers' Workshop (GDW)  $14.00 $6.00

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D20-TA5 Traveller20 Objects of the Mind

D20-TA5 Traveller20 Objects of the Mind


Objects of the Mind Travellers’ Aide-5 brings you a full-length Traveller adventure as well as a beta-preview of the upcoming Psionicist prestige class for T20. There has been considerable public (and not so public) speculation over the motive behind the recent theft of artifacts from the private collection of a wealthy local business family. Some say that...   [click here for more]
Game Designers' Workshop (GDW)  $14.00 $6.00

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D20-TA6 Traveller20 Against Gravity

D20-TA6 Traveller20 Against Gravity


Against Gravity Travellers’ Aide-6 brings you more than 30 of the most commonly (and not so commonly) encountered grav vehicles in the Traveller Universe. These range from the ubiquitous air/raft to grav buses and cargo haulers, and even covers a number of military grav vehicles such as tanks and artillery units. You will also find tips and advice from the...   [click here for more]
Game Designers' Workshop (GDW)  $14.00 $6.00

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D20-TA7 Traveller20 Fighting Ships

D20-TA7 Traveller20 Fighting Ships


Fighting Ships Travellers’ Aide-7: The Imperial Navy is the dominant military force in Charted Space. This volume reveals what the navy does, how it does it, and what tools it uses. TA 7: Fighting Ships starts off with a comprehensive look at the Imperial Navy, starting with its long and prestigious history and moving on to the technology and...   [click here for more]
Game Designers' Workshop (GDW)  $14.00 $6.00

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D20-TA8 Traveller20 Through The Waves

D20-TA8 Traveller20 Through The Waves


Through The Waves Travellers’ Aide-8. Despite the seemingly archaic nature of watercraft in this age of fast grav vehicles, ships of all sizes still perform vital duties, from recreation to research to cargo hauling on worlds throughout the Imperium. As with previous editions of the Yiarn Caardee catalogs to appear in the Traveller's Aide, this edition showcases...   [click here for more]
Game Designers' Workshop (GDW)  $14.00 $6.00

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D20-TA9 Traveller20 Fighting Ships of the Solomani

D20-TA9 Traveller20 Fighting Ships of the Solomani


Fighting Ships of the Solomani Rim The most potent and the most dangerous of the opponents of the Third Imperium are the humans of the Solomani Confederation. This volume of the Traveller's Aide Series (TAS) introduces you to the naval forces of the Solomani. TA9 provides you with an in depth look into the structure and organization of the Solomani Navy as it has deployed in the...   [click here for more]
Game Designers' Workshop (GDW)  $14.00 $6.00

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Dredd 2000 AD [BUNDLE]

Dredd 2000 AD [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Judge Dredd: Kingdom of the Blind Regular price: $5.99 Bundle price: $2.99 PREPARE FOR JUDGEMENT! The world's greatest cult comic book star, Judge Dredd, is back on the beat in Mega-City One. Senior Judges from around the world are gathering...   [click here for more]
Mongoose  $62.76 $30.00

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Far Avalon, Book 1, Background and Spacecraft

Far Avalon, Book 1, Background and Spacecraft


Far Avalon Book 1: Background and Spacecraft Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $7.99

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Far Avalon, Book 2, Star Systems

Far Avalon, Book 2, Star Systems


Far Avalon Book 2: Background and Spacecraft Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $6.99

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Far Avalon, Book 3, Traveller Conversion

Far Avalon, Book 3, Traveller Conversion


Far Avalon Book 3: Traveller Conversion Book Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $5.99

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German Traveller-  Core I Basic Rules

German Traveller- Core I Basic Rules


Wagen Sie den großen Sprung durch die Zeit! TRAVELLER - Das Science Fiction-Rollenspiel der fernen Zukunft versetzt Sie in dar Jahr 1105 nach der Gründung des großen Imperiums. Die Menschheit hat den Sprung zu den Sternen geschafft. Mit TRAVELLER sind Sie gleich »mittendrin«: Als Raumcaptain, Soldat, Forscher, Spion, Pirat oder Scout des Imperiums durchstreifen Sie mit...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $13.40

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German Traveller-  Core II - Söldner, Scouts und Handelsprinzen

German Traveller- Core II - Söldner, Scouts und Handelsprinzen


Traveller Das Science Fiction-Rollenspiel der fernen Zukunft Mit dem Sprung in eine neue Dimension! Traveller II - Söldner, Scouts und Handelsprinzen läßt an Detailreichtum kaum noch zu wünschen übrig und bietet vielfältige Möglichkeiten, um lhre Rollenspielabenteuer noch atemberaubender zu machen. Unter anderem bringt dieses Buch: 12 neue Dienstgattungen ein...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $13.40

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German Traveller- Roboter

German Traveller- Roboter


Automaten, Blechkumpel, Computerhirne.... Endlich ein kompletter Führer für Konstruktion und Einsatz von Robotern im Traveller-Universum. Traveller III - Roboter Schafft neue Dimensionen im Science Fiction-Rollenspiel und gibt Ihrer Kampagne frischen Schwung. Dieser Band enthält in Regalform, Artikeln und allgemeinen Daten: eine Geschichte der Roboter im Imperium eine Übersicht...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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High Guard

High Guard


Welcome to High Guard. This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes. High Guard also presents new approaches...   [click here for more]
Mongoose  $49.99 $29.99

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Hyperlite: The Sirius Treaty, 2nd Edition

Hyperlite: The Sirius Treaty, 2nd Edition


Hyperlite: The Sirius Treaty, 2nd Edition The Sirius Treaty, The Sirius Treaty was to bring peace to our galactic cluster. Forged by the starfaring races to control humantiy and enforced by the terrifying Invigilators, now a law to themselves. But on Earth and the Core Worlds of humanity, resources are scarce. The United Nations of Earth has no choice but to find new planets to settle,...   [click here for more]
Sceaptune Games  $29.95 $9.95

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Judge Dredd

Judge Dredd


Mega-City One - a vast metropolis where each of 360 million citizens is a potential lawbreaker. Patrolling these mean streets are the judges, tough lawmen of the future, trained to keep the peace and equipped to take on the criminals of the 22nd Century. Toughest of them all is Judge Dredd, for he is the Law, and you'd better believe it creep! Judge Dredd is a new setting for the Traveller roleplaying...   [click here for more]
Mongoose  $23.99

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Judge Dredd/Traveller [BUNDLE]

Judge Dredd/Traveller [BUNDLE]


This special bundle product contains the following titles. Democracy Falls Regular price: $14.39 Bundle price: $7.69 Format: Watermarked PDF Democracy Falls - a hub of opportunity for those in the Cursed Earth with the skills, gear and guts to try and survive within its gang-patrolled wall. Located a few hundred miles west of Mega City One on the ruins of one...   [click here for more]
Mongoose  $93.55 $49.97

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Lightspeed for Mongoose Traveller

Lightspeed for Mongoose Traveller


Already a fan of the Lightspeed RPG by Christian Conkle? Looking for something special to expand your play options with the Mongoose Traveller system? Well now you can have both.... Presenting Lightspeed for Mongoose Traveller! Now you can play as a proud member of StarForce, or set your sights on deep space as one of the vaunted Rangers.... Experience the terror of combat with the...   [click here for more]
Avalon Game Company  $6.95

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Lightspeed for Mongoose Traveller, Ranger Threat Assessment Guide

Lightspeed for Mongoose Traveller, Ranger Threat Assessment Guide


They are the dark threats that wait for us out in the depths of space.... Killer robots.... Deathwielding predatory aliens... The things that nightmares are made of... This 32-page add-on book for Lightspeed-The Mongoose Traveller edition contains background information on the Colonial Rangers and some of their fiercest adversaries: The deadly Saure xenoroaches, the nomadic Hunters, and...   [click here for more]
Avalon Game Company  $2.95

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Marches Adventure 1: High and Dry

Marches Adventure 1: High and Dry


In High and Dry the Travellers are given a ship in which they can explore the galaxy for the rest of the campaign – the only catch is that they have to find it first. Travelling to the quiet world of Walston, the Travellers will have to engage with the locals, locate their ship and repair it before they can return home. However, the ship has been left in the crater of a volcano, and...   [click here for more]
Mongoose  $14.99 $8.99

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Mongoose Traveller Character Sheet

Mongoose Traveller Character Sheet


Designed for the Mongoose edition of Traveller, this is a complete character sheet to record most of your characters details. Requires the use of the Traveller Rule Book from Mongoose Publishing. ©“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used according to the terms of the Traveller Logo Licence version 1.0c. A copy of this...   [click here for more]
Moon Toad Publishing  $0.50

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MT DTRPG Guide to MegaTraveller

MT DTRPG Guide to MegaTraveller


Everything you wanted to know about the MegaTraveller Science-Fiction Role-Playing Game System (but didn\'t know how to ask). Includes a short history of the development of MegaTraveller, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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MT MegaTraveller Players' Manual

MT MegaTraveller Players' Manual


The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the owlrds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now controls...   [click here for more]
Game Designers' Workshop (GDW)  $10.00

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MT MegaTraveller Referee's Companion

MT MegaTraveller Referee's Companion


Expand the rebellious universe of MegaTraveller with more rules, background, information, and materials for the dedicated referee. Materials that simply would not fit into the grand, three-volume MegaTraveller rules set have been brought together into one volume as the MegaTraveller Referee's Companion. this compendium helps provide detail to science-fiction campaigns, adds...   [click here for more]
Game Designers' Workshop (GDW)  $10.00

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