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Gamma World (1e)

Gamma World (1e)


Can you survive in a world gone mad? A world where civilization as we know it has been destroyed in a cataclysmic holocaust? What is left in this world? Find out and encounter such bizarre things as mutated plants and animals more terrible than you can imagine, radiation wastelands that stretch as far as the eye can see, and fearless machines gone uncontrollably beserk . . . This is the setting...   [click here for more]
Wizards of the Coast  $9.99

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Gamma World 2e

Gamma World 2e


Gamma World Science Fantasy Role-Playing Game is a complete adventure game for 2 or more players and a Game Master set against the backdrop of an imaginary future America.  Based on one of TSR's most popular games, this all new edition includes expanded mutation, equipment and NPC description, rewritten and reorganized basic rules and a full set of previously-unpublished campaign rules. Inside...   [click here for more]
Wizards of the Coast  $9.99

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Gamma World (3rd Edition)

Gamma World (3rd Edition)


This revised version of TSR's popular GAMMA WORLD game brings many innovations to this favorite of science fiction and fantasy gamers. A streamlined action resolution system is introduced for faster, more exciting play. For the first time, GAMMA WORLD game characters can improve their abilities with the level advancement system contained in this edition. A new type of player character race, intelligent...   [click here for more]
Wizards of the Coast  $9.99

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Metamorphosis Alpha 1st Edition

Metamorphosis Alpha 1st Edition


Metamorphosis Alpha was the world's first sci-fi role-playing game. Metamorphosis Alpha was originally published in 1976, and has since been released in a total of five editions. This old game is the granddaddy of all Post Apocalyptic games and was the inspiration for TSR Hobbies' game Gamma World. This booklet allows players to choose to play a human, mutant or mutated animal and provides descriptions...   [click here for more]
WardCo.  $5.99

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Castles & Crusades Of Gods & Monsters

Castles & Crusades Of Gods & Monsters


Mythic epics are the driving force behind fantasy role playing games! Castles & Crusades is no exception. Here for the first time C&C branches out into the ether and brings you OF Gods & Monsters a book we guarantee you’ll want and use. Written by James M. Ward this book stands along side the Monsters & Treasure as a tremendous resource for adventure and fun. James M. Ward...   [click here for more]
Troll Lord Games  $24.99 $20.00

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Metamorphosis Alpha Roleplaying Game

Metamorphosis Alpha Roleplaying Game


Metamorphosis Alpha—in any edition—stimulates the imagination, encourages keen thinking, and breaks the mold of typical fantasy and science fiction roleplaying games.” — E. Gary Gygax Hobby Games: The 100 Best Green Ronin Publishing A human barbarian cuts through enemies with her sharp blade. A blue-skinned man uses the power of his mind to confuse and evade. A bipedal...   [click here for more]
Signal Fire Studios  $7.99

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Tainted Lands

Tainted Lands


“But this madness is no longer contained in the Tainted Lands. It spreads, filling the empty places around it with the dread of horror, polluting the world one small step at a time.” Maegrin the Sage This all-in-one Siege Engine Role Playing Game is brought to you by the makers of Castles & Crusades. Created and written by famed game designer James M. Ward, Tainted Lands is an RPG of...   [click here for more]
Troll Lord Games  $29.99 $10.00

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Metamorphosis Alpha 4th Edition

Metamorphosis Alpha 4th Edition


MA4e is the 4th edition of the world’s first Sci-Fi RPG. It is designed to be playable, and not to get bogged down in rules. It is flexible, and values fun over mechanics.   The game has been developed by a small team of dedicated Metamorphosis Alphaenthusiasts, supervised by James M. Ward himself. This game has been a long time coming.   The game has evolved a lot since 1976. The new version of...   [click here for more]
WardCo.  $12.99

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Gamemastering Secrets

Gamemastering Secrets


Gamemastering Secrets In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved. If you've...   [click here for more]
Grey Ghost Games  $17.95 $17.00

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The Lost 77 Worlds Core Rules

The Lost 77 Worlds Core Rules


The Lost 77 Worlds is a role-playing game with lots of differences. The game is set in a post-apocalyptic environment on Luna or on the Blasted Earth. Players use a deck of cards to enhance their role-playing experience. The draw of a heart strikes your enemy. Drawing a diamond allows you to figure out a complex ancient device. A high club allows you to do feats of dexterity. A spade draw defends you...   [click here for more]
FSC  Pay What You Want

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The Lost 77 Worlds Quick Start Players Guide

The Lost 77 Worlds Quick Start Players Guide


The quick start players guide covers everything players need to know to jump into a 77 Worlds game for the first time. This was created by James M. Ward (the creator of Gamma World and Metamorphosis Alpha) for Gary Con 2017. It covers the Ward Card System, combat, initiative, precedence, brain chips, equipment, and a walk through on how the game usually works. This PDF is unlocked for printing, copy-paste,...   [click here for more]
FSC  Pay What You Want

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Metamorphosis Alpha RPG Preview

Metamorphosis Alpha RPG Preview


This book is a preview of the upcoming Metamorphosis Alpha Roleplaying Game, including the Introduction and first two chapters of the book. Read an overview of the starship Warden and learn the basic game mechanics of the new System 26 rules! Metamorphosis Alpha was the very first science-fiction roleplaying game, designed by James M....   [click here for more]
Signal Fire Studios   FREE 

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  The Great Book of Random Tables: Science Fiction