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Primal Paths (5e), A Folio of Options for Barbarians
by Tripod Machine

Unleash your rage! Eight primal paths for your fifth edition barbarian:

  • The opportunistic Corsair
  • The destructive Elemental Havoc
  • The haunted Ghost-Ridden
  • The indestructible Juggernaut
  • The powerful Mauler
  • The animalistic Shifter
  • The predatory Stalker
  • The eldritch Wylder

The latest from Tripod Ma

Primal Paths (5e), A Folio of Options for Barbarians
 
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Secrets of the Covenants

Secrets of the Covenants


"They say to judge a man by the company he keeps. By this measure, as by any other, we are liars and monsters." -- Getter Kahn, Bishop of Filth Vampires gather under many banners. But five have endured the tumult of Western history better than any other. The Carthian Movement. The Circle of the Crone. The Invictus. The Lancea et Sanctum. The Ordo Dracul. Each has its fierce...   [click here for more]
Onyx Path Publishing  $17.99

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V20 Dark Ages Tome of Secrets

V20 Dark Ages Tome of Secrets


Every occult order worth its weight has a library of mystic truths. But the truly wondrous, truly frightening truths require you look deeper. That you delve in long, lost places. These, my friend, are those long, lost places. — Creidne The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s...   [click here for more]
Onyx Path Publishing  $14.99

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Asian Bloodlines

Asian Bloodlines


Blood Magic of the East Asian Bloodlines brings you an awesome array of new options for spontaneous spellcasters in your Pathfinder Roleplaying Gamecampaign, drawn from the myths and legends of fantasy Asia! Inside you'll find over 20 dynamic and exciting bloodlines for sorcerers and bloodragers alike! Whether your heroes are descended from the clever...   [click here for more]
Legendary Games  $5.99

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V20 Ghouls & Revenants

V20 Ghouls & Revenants


By Blood It Is Done Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse. By Blood It Is Made Anew Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast...   [click here for more]
Onyx Path Publishing  $16.99

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V20 The Black Hand: A Guide to the Tal’Mahe’Ra

V20 The Black Hand: A Guide to the Tal’Mahe’Ra


We Deal in the Truth. Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us. The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher...   [click here for more]
Onyx Path Publishing  $19.99

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In The Company of Genies (PFRPG)

In The Company of Genies (PFRPG)


Born of the Elements! Genies are not merely creatures able to wield the elemental powers of reality, they are the children of those elements personified! This new race and racial class is designed for use by player characters at every level of play, with custom special abilities and feats based on elemental powers and subrace paths such as djinn and efreeti. They are designed to allow you...   [click here for more]
Rite Publishing  $5.99

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V20 Lore of the Clans

V20 Lore of the Clans


Lore of the Clans My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant...   [click here for more]
Onyx Path Publishing  $19.99

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The Hexer - A Dungeon World Playbook

The Hexer - A Dungeon World Playbook


The world is a grey place, full of factions vying for each others throats, demons invading the lands, monsters crawling over every hill and undead laying in every crypt. And here you are, The Hexer, just looking to get paid. A mutant and an outcast, you spent most of your life learning the arts of monster hunting, combat, alchemy, bomb making and trapping to become the perfect monster slaying machine....   [click here for more]
Sandy Pug Games  $1.99

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The Pack

The Pack


The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem,...   [click here for more]
Onyx Path Publishing  $9.99

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Wormskin Issue 5

Wormskin Issue 5


Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks...   [click here for more]
Necrotic Gnome Productions  $3.49

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For Gold and Glory

For Gold and Glory


New Victims of the Demon Lord For Gold and Glory examines dwarfs living in Rûl, revealing the secrets of their origins and how they fit into the tapestry of people who share these lands, providing those who want to play a dwarf character with the lore the need to flesh them out in detail. In addition, this supplement also offers character creation rules that,...   [click here for more]
Schwalb Entertainment  $3.29

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The Darkest Night (5E)

The Darkest Night (5E)


Merry Kringlefest The Darkest Night is a holiday themed adventure where players battle an ancient evil to save Kringlefest. This adventure can be used as an outline for any game system, but the specific details are for four 1st-level adventurers using the rules of the 5th edition rules of the world’s greatest roleplaying game. This adventure is designed to provide a short one-shot adventure...   [click here for more]
Tribality Publishing  Pay What You Want

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Asian Archetypes: Magical

Asian Archetypes: Magical


Wizards and Wuxia Back cover text: Asian Archetypes: Magical brings you an incredible array of new Pathfinder Roleplaying Game class options for characters drawing upon the classic tropes and traditions of Asian fantasy! You'll find 14 awesome archetypes here covering almost every field of magic imaginable. You'll find hermits of the wild like miko...   [click here for more]
Legendary Games  $6.99

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Magitech Archetypes

Magitech Archetypes


Sorcery and Science Magic and machinery are meet in magnificent ways with this incredible class supplement for the Pathfinder Roleplaying Game! You'll find seven amazing archetypes that straddle the genres of sci-fi and fantasy, from the astrologer and engram channeler to the necrotech master, robot fighter, and penumbral arcanist! This book also includes...   [click here for more]
Legendary Games  $6.99

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Bloodforge Infusions: Esoteric Energy

Bloodforge Infusions: Esoteric Energy


In Bloodforge, we introduced you to a variety of halfbreed races for the Pathfinder Roleplaying Game. With Bloodforge Infusions, we take that to a whole new level Bloodforge Infusions: Esoteric Energies is a 19 page PDF that includes: 3 new races, the astreidi, the eiremian, and the ethumion Alternate racial favored class options and new feats for the new races in this...   [click here for more]
Dreamscarred Press  $4.99

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Weekly Wonders - Archetypes of War Volume III - The Cavalry

Weekly Wonders - Archetypes of War Volume III - The Cavalry


Here We Come to Save the Day! There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part...   [click here for more]
Necromancers of the Northwest  $1.49

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Rifts® Bionics Sourcebook

Rifts® Bionics Sourcebook


Rifts® Bionics Sourcebook A guide to cybernetics and bionics in the world of Rifts® A compendium of bionic and cybernetic systems, with information about Partial and Full Conversion Cyborgs, Headhunters, City Rats, the Cyber-Doc and more. 220+ bionic components and features plus foreign bionics. 47 Commercial Cybernetic implants and 24 Black Market bionics. 7 different...   [click here for more]
Palladium Books  $16.95 $8.49

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Alchemist (5E)

Alchemist (5E)


The Science of Magic! The ALCHEMIST Class offers a new full class to your players that crosses the boundaries between science and magic. In addition to the new core class, this supplement provides 7 alchemical traditions that emulate archetypes from Dr. Jekyll to Dr. Frankenstein. Product Information This product provides players with a new 20 level Intelligence-based...   [click here for more]
Tribality Publishing  $4.99 $3.95

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Midgard Heroes for 5th Edition

Midgard Heroes for 5th Edition


HEROES, ARISE! — New Options for 5th Edition Heroes — Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns. But you do not fear these things. You are a hero of Midgard—and by your skill,...   [click here for more]
Kobold Press  $5.99

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Fifth Fantasy: The Chronomancer

Fifth Fantasy: The Chronomancer


Time is an inevitable, terrible force. Where the greatest armies cannot breach the walls of a city, time can render them to dust and slaughter their whole population. Time can raise or lower mountains, kill kings and turn children into accomplished and capable warriors. To control time in any measure is to control the world, at least to some degree. Chronomancers are tied into the ebb and flow of...   [click here for more]
Postmortem Studios  $0.99

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Divergent Paths: Medic

Divergent Paths: Medic


Divergent Paths offers new character options for the Path of War martial maneuver system of combat! In this first release, the medic class is introduced. The medic offers combat healing options to the maneuver system from Path of War. Included in this 13-page PDF you will find: The medic class The ambu-lancer, angel of mercy, sanguinist archetypes, and witch doctor...   [click here for more]
Dreamscarred Press  $4.99

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Monster Classes: Harpy, Imp, Medusa

Monster Classes: Harpy, Imp, Medusa


Since the release of the first bestiary, the first monster book, there have been those who asked - can I play something exotic, can I play a monster instead of a regular character? In this release of the Monster Classes series, you have the opportunity to play as three different monstrous races - the harpy, imp, and medusa! As a member of these monster races, your experience playing in the...   [click here for more]
Dreamscarred Press  $2.99

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Wormskin Issue 4

Wormskin Issue 4


Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks...   [click here for more]
Necrotic Gnome Productions  $3.49

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Flesh of the Fallen

Flesh of the Fallen


Poisoned Pages for Shadow of the Demon Lord The gods forbid the eating of other sentient creatures and punish those who violate the taboo with a horrid curse. Such consumption almost always triggers a transformation into hideous ghouls. As a game of horror fantasy, player characters in Shadow of the Demon Lord confront awful choices, sometimes having lasting consequences....   [click here for more]
Schwalb Entertainment  $1.69

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Steampunk Adventurers (5E)

Steampunk Adventurers (5E)


Gear Up! With STEAMPUNK ADVENTURERS you can provide your players with new player character options for 5th edition to create steampunk themed characters. These options can be used to play an entire campaign in a steampunk setting, or just to provide a player with more steampunk flavored options than provided by core 5th edition materials. Allow your players to gear...   [click here for more]
Tribality Publishing  $2.95 $2.00

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Elemental Evil Player’s Companion (5e)

Elemental Evil Player’s Companion (5e)


Create Heroic Characters to Conquer the Elements! Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,...   [click here for more]
Wizards of the Coast   FREE 

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Southlands Heroes for 5th Edition

Southlands Heroes for 5th Edition


WHEN EVIL STIRS IN THE SOUTHLANDS, MIGHTY HEROES WILL ARISE! — New Options for 5th Edition Heroes — Demonic voices mutter and howl in the desert. Strange lights appear among the trees in the jungle’s depths; and packs of twisted creatures emerge at night to hunt the grasslands. But you do not fear these things. You are a hero of the Southlands—and...   [click here for more]
Kobold Press  $5.99

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Everyman Unchained: Fighters

Everyman Unchained: Fighters


Everyman Gaming LLC returns to their acclaimed Everyman Unchained series with an all-new unchained base class! Created by popular demand, the fighter finally gets his turn at the unchaining table with Everyman Unchained: Fighters! Written by the mind behind some of the most innovative martial content, Everyman Unchained: Fighters takes many of the advances made to the fighter...   [click here for more]
Rogue Genius Games  $9.95

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Rifts® Sourcebook Four: Coalition Navy™

Rifts® Sourcebook Four: Coalition Navy™


Rifts® Coalition Navy™ A companion to Rifts® Coalition War Campaign & Lone Star™ The rise and development of the CS Navy that polices and protects the waterways of the old American Empire. The Sea SAMAS, Trident power armor and SCUBA body armor. Warships, submarines, aircraft and weaponry. Monsters of the deep, found in the Great Lakes. The...   [click here for more]
Palladium Books  $16.95 $8.49

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Primeval Thule 5e Player's Companion

Primeval Thule 5e Player's Companion


Before endless winter enveloped the cities of the northen isles, there was a time of legends now forgotten. This was the age of Thule, savage and spectacular - an age of wonders and terors that survive now only in half-remembered glimmers of myth. Across this primal landscape stride bold, brawling, larger-than-life heroes, and your character can be one of them! The Thule 5e Player's Companion...   [click here for more]
Sasquatch Game Studio  $7.95 $6.95

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Cross-Class Subterfuge

Cross-Class Subterfuge


This short pamphlet contains everything required to dissolve the Thief class and redistribute its sneaky abilities to other character types. Now the whole party can know the joys of moving silently and hiding in shadows! This article is a preview of the content in Underworld Lore V, coming soon from Necrotic Gnome Productions! ...   [click here for more]
Necrotic Gnome Productions  Pay What You Want

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Hybrid Class: Vessel

Hybrid Class: Vessel


Possessed by the Spirits of the Ages, to seek out a new Destiny! Over the millennia, the powerful souls of ancestors who achieved great (or infamous) deeds have sought to make their mark from Beyond, entering into the bodies of willing- or cursed- mortals. These mortals are known as “Vessels” and can take on, by channeling, the spirits and powers of such intriguing and varied...   [click here for more]
Purple Duck Games  $4.99

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Warlocks and Devilborn: A Hellish Class and Race For Dungeon World

Warlocks and Devilborn: A Hellish Class and Race For Dungeon World


“Tired of the mundane life of a peasant? Yearn for a life of adventure? Sure you do! Never swung a sword? No problem! Never one for divine inspiration or slinging spells? No Problem! The horns? Well, yes, about that. See, my associates and I represent the Hells and…what? Oh no, no, no, you’re not dead and you’re not going to hell. You see, I’ve come to make a deal. I...   [click here for more]
2Die10 Games  $1.00

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Weekly Wonders - Archetypes of War Volume II - Ranged Assault

Weekly Wonders - Archetypes of War Volume II - Ranged Assault


Fire at Will! There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something...   [click here for more]
Necromancers of the Northwest  $1.49

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Asian Spell Compendium

Asian Spell Compendium


Magic of the Imperial East The Asian Spell Compendium brings you 110 amazing new magical spells inspired by the mysteries of the Orient, from the frozen tundra and boreal forests of the far north to the serpent jungles of the south. Drawing from the myths, legends, and lore of China, Japan, India, Southeast Asia, Siberia, and more, you'll find tons of...   [click here for more]
Legendary Games  $9.99

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A Necromancer's Almanac: 2016

A Necromancer's Almanac: 2016


Animate Your Game Today! A Necromancer’s Almanac: 2016 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, and Exotic Encounters, and Top Ten. With over 180 pages of gaming content, it’s not hard to believe that this book was a full...   [click here for more]
Necromancers of the Northwest  $9.99

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The Rogue - A Dungeon World Playbook

The Rogue - A Dungeon World Playbook


This class deviates from the thief in more than name. Backstab is replaced with sneak attack, which is more flexible and doesn't contradict the rulebook about attacking things unawares, stealthy and evasion make you more difficult to notice and pin down, and tricks of the trade handles the Dexterity-based skills: instead of giving you all of them at the start you get one from your background, and you...   [click here for more]
Awful Good Games  $2.50

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Unlikely Heroes for 5th Edition

Unlikely Heroes for 5th Edition


MONSTROUS HEROES, ARISE! — New Options for 5th Edition Heroes — Sometimes, heroes emerge from strange and forbidden places: the trackless deserts, deep oceans, magic-warped wastelands—even the crypts of the undead. A dhampir swordswoman bares her fangs and impales a terrified foe on her blade! Her dust goblin companion drops from the shadows...   [click here for more]
Kobold Press  $5.99

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Legendary Monks

Legendary Monks


Masters of the Martial Arts Monks are the undisputed masters of the martial arts in the Pathfinder Roleplaying Game, and when you peek under the hood in Legendary Monks you'll find 11 incredible new archetypes for traditional and unchained monks, from the thundering leikung to tempest speedsters, the savage singhala to the contemplative...   [click here for more]
Legendary Games  $9.99

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Legendary Hybrids: Yakuza

Legendary Hybrids: Yakuza


Tattoos, Triads, and Treachery Legendary Hybrids: Yakuza is the latest volume in our series of class-focused player supplements, introducing a new series of hybrid classes like those in the Pathfinder Roleplaying Game Advanced Class Guide that blend the core elements of two different base classes into a unique synergy all their own. The yakuza is...   [click here for more]
Legendary Games  $6.99

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Deep Magic: Ley Lines

Deep Magic: Ley Lines


Draw Upon The Deep Magic of the Land! Magic flows like an invisible river, wending across the landscape. Most cannot see the ley lines; but to you, trained in the arts of geomancy, they blaze as glowing torrents of energy, pulsing bands of light, glittering strings. This power, the power of the land itself, is yours to draw upon. Deep Magic: Ley Lines brings the secrets of ley line magic...   [click here for more]
Kobold Press  $3.99

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Kineticists of Porphyra IV

Kineticists of Porphyra IV


More Kinetic Power to Satisfy Any Campaign! The power keeps coming, in the next and FOURTH installment of Kineticist of Porphyra! N Jolly’s Kineticists of Porphyra 4 from Purple Duck Games continues the popular series with even more of your favorite new occult class. This latest in the series introduces a bewildering array of new material; 4 new archetypes, including...   [click here for more]
Purple Duck Games  $3.99

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Deep Magic: Clockwork

Deep Magic: Clockwork


The Universe is a Machine. Your Hand is On The Lever. You’ve been trained to sense the movements of vast, invisible gears, and to wield the tools of making and dismantling. Your garments are smudged with oil and singed with fire; goggles protect your eyes from flying sparks and the sweat that pours from your brow as you labor in your workshop. Deep Magic: Clockwork brings the secrets...   [click here for more]
Kobold Press  $3.99

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Ultimate Psionics

Ultimate Psionics


Ultimate Psionics is just that—the ultimate book on psionics, combining nearly all of the material in Psionics Unleashed and Psionics Expanded into a single hardcover book. But not only does Ultimate Psionics contain existing content, over seventy pages of brand new material has been added (separately released as Psionics Augmented for those who already...   [click here for more]
Dreamscarred Press  $19.99

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Convention Book: Void Engineers

Convention Book: Void Engineers


THE FEW, THE PROUD, THE ENLIGHTENED The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war...   [click here for more]
Onyx Path Publishing  $11.99

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Pirate Adventurers (5E)

Pirate Adventurers (5E)


Ahoy Lubber! With PIRATE ADVENTURERS you can provide your players with new player character options for 5th edition to create pirate themed characters. These options can be used to play an entire campaign in a pirate setting, or just to provide a player with more pirate flavored options than provided by core 5th edition materials. Allow your players to...   [click here for more]
Tribality Publishing  $2.95 $2.00

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Dungeon World Alternative Playbooks

Dungeon World Alternative Playbooks


This set of playbooks exists as an alternative to some of the classes presented in the Dungeon World core rulebook. The playbooks in this packet are replacement classes for the Cleric, Paladin, and Wizard, replacing them with the Priest, Templar, and Mage, respectively. These three classes were specifically chosen to be replaced because of a common flaw they all share: they all carry over baggage...   [click here for more]
Liberi Gothica Games  $3.99

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Character Options - compatible with Stars Without Number

Character Options - compatible with Stars Without Number


Stars Without Number comes with a good number of Background and Training Packages, allowing for a wide range of characters. However, the potential number of professions and backgrounds in the universe is enormous; many more packages are possible. In this publication, we humbly present a plethora of additional Background and Training Packages for Stars Without Number. Included are: - 6 new Background...   [click here for more]
Stellagama Publishing  $1.00

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Wormskin Issue 3

Wormskin Issue 3


Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks...   [click here for more]
Necrotic Gnome Productions  $3.49

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Ultimate Occult

Ultimate Occult


Kill Things With Your Mind! There’s a long history of mental powers in fantasy roleplaying games—beloved by some, hated by others. In the Pathfinder Roleplaying Game rather than have psionic powers, with their own rules and a science-fiction tone, the game introduced psychic magic in Pathfinder Roleplaying Game Occult Adventures. For people who prefer psychic magic, but don’t want...   [click here for more]
Rogue Genius Games  $9.95

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