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HARP College of Magics
by Iron Crown Enterprises

Continue your journey on the new road to High Adventure! College of Magics expands the depth and breadth of HARP magic. It introduces new types of magic, new spells, new professions and rules for creating your own spells. Drawing upon years of actual play, HARP College of Magics is an enhanced version of the original HARP supplement and is available in pdf, softcover and hardcover.

HARP College of Magics
 
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Stark City Campaign Setting and City Building Toolset

Stark City Campaign Setting and City Building Toolset


Stark City is a setting for the ICONS Superpowered Roleplaying Game that puts the PCs in the center of the action. To quote Steve Kenson, ICONS creator, from the Foreword: ICONS wasn’t intended to have just one setting, officially sanctioned. It’s a game meant to encompass a wide range of superhero settings, and Stark City is just such a setting. It is both a source...   [click here for more]
Fainting Goat Games  $22.00

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Fate of the Norns: Ragnarok- Denizens of the North

Fate of the Norns: Ragnarok- Denizens of the North


King Harald Fairhair, the great Jarl who unified Midgard's petty kingdoms, father to many high and low born children, has died with no successor. On the evening of his death a dreadful omen appeared in the skies above: two celestial wolves, maws outstretched swallowed the sun and moon! Three years later, after an endless and relentless dark winter, heroes rise to forge their...   [click here for more]
Pendelhaven  $49.98

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Steel and Fury (DCC)

Steel and Fury (DCC)


COMBAT AS APPENDIX N INTENDED The warrior is the cornerstone of any adventuring party. Rushing to meet insurmountable odds head on, face to face with dangerous enemies and loathsome creatures. Armed with steel and fury, a warrior does the dirty work up close and personal, with grisly effect. Yet in the gaming world, outside of a lucky critical hit, this doesn’t always seem to...   [click here for more]
Purple Duck Games  $10.99

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Within the Ring of Fire - Monsters & Men

Within the Ring of Fire - Monsters & Men


Within the Ring of Fire® is a deep immersive Dark Fantasy roleplaying game designed to allow players to explore passions and politics as members of strongholds, ambitious mercantile guilds, rigid theocracies, blasphemous covens, exploratory expeditions, and more. The game’s mechanics are designed to produce a cinematic narrative style with fluid fast-paced play. Monsters...   [click here for more]
RAW Immersive Games  $29.99

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Class Compendium

Class Compendium


Adventurers wanted! Need a burglar to sneak into the dragon's lair? Perhaps a noble knight to save a lost kingdom? Or maybe a brutal and battle-ready half-ogre? The Class Compendium for offers over fifty alternate character classes for labyrinth lord and other old-school fantasy role-playing games. With these new options you'll be ready to face whatever dangers...   [click here for more]
Barrel Rider Games  $29.99

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From the Vats

From the Vats


54 pages of community-created, bio-sorcery weirdness. Contains: One full adventure: The Submerged Spire of Sarpedon the Shaper, by Ben Laurence. Two one-page adventures by Alex Schröder and Anders Hedenbjörk Lager. 25 new monsters. 7 new magic items. 6 new spells. Much of the content can be dropped into any campaign without the need for further material, however reference is...   [click here for more]
Necrotic Gnome Productions  $3.00

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Warsong - Core

Warsong - Core


The gods have vanished from our world, leaving us to face the end alone. Pick up the mantle as one of the Star Fated and guide our destiny through this perilous time. Will you save us, or guide us to our doom? With a unique twist on the d20 style, this game lets you play powerful characters against even stronger universal forces on a quest to guide destiny. Warsong has an in-depth combat...   [click here for more]
Higher Grounds  $39.99 $24.99

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Blackmarsh

Blackmarsh


In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake. The Mountain That Fell left a gift; magic....   [click here for more]
Bat in the Attic Games  $4.99

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HARP College of Magics

HARP College of Magics


HARP College of Magics - continue your journey on the new road to High Adventure The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.   College of Magics expands the depth and breadth of HARP...   [click here for more]
Iron Crown Enterprises  $19.97

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The Complete Vivimancer

The Complete Vivimancer


Why let necromancers have all the fun? Tended by a legion of mindlessly loyal clones, abominable new life ferments in the vats of the vivimancer's laboratory. In prison cells nearby, experimental subjects are kept bound and drugged, ready for the moment of the monster's birth, the first chosen to receive its genetic seed. Meanwhile, the master's mind is elsewhere, immersed in the strange sentience...   [click here for more]
Necrotic Gnome Productions  $9.99 $6.99

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Legend of the Five Rings: The Great Clans

Legend of the Five Rings: The Great Clans


A story of ten siblings, who fell to the mortal world and changed the face of history forever... “The Great Clans are the greatest servants of the Emperor—and perhaps the greatest threat to the stability of the Empire.” -Soshi Saibankan The Emerald Empire of Rokugan has long been one of war and conflict, a great history forged at its heart by an unending sibling rivalry....   [click here for more]
Fantasy Flight Games  $62.99

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The Witch: A sourcebook for Basic Edition fantasy games

The Witch: A sourcebook for Basic Edition fantasy games


"By the pricking of my thumbs Something wicked this way comes!" The Witch covers the Witch character class and the various traditions of witchcraft one might encounter in an old-school fantasy game. This sourcebook contains plenty of information for players and game masters alike, including new spells, powers, magic items, and monsters. Compatible with original...   [click here for more]
Elf Lair Games  $25.00

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Mutants & Marvels 2.0

Mutants & Marvels 2.0


In Mutants & Marvels® you are the hero. You choose your destiny, and you have a hand in determining the fate of your world. In the spirit of the four-color comics that inspired these rules, you create a unique superhero, join forces with friends, and defend the innocent against all manner of threats. Mutants & Marvels® is a unique blend of “old school”...   [click here for more]
Tom Doolan  $11.99

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Hill Cantons Compendium II

Hill Cantons Compendium II


Being a Collection of Player Options and House Rules Various and Sundry for Classic Fantasy Role-playing Games Old and Dear.    What you will find inside: Nine variant old school fantasy (and Labyrinth Lord)-compatible player classes: the Mountebank, Chaos Monk, Robo-Dwarf, Feral Dwarf, White Wizard, Half-Ogre, Black “Halflings”, Pantless Barbarian and, of course,...   [click here for more]
Hydra Cooperative  Pay What You Want

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Hc Svnt Dracones Core:Extended

Hc Svnt Dracones Core:Extended


HC SVNT DRACONES: Core Extended brings your HSD game up to the next level. Contained within this book are over two dozen new playable character options, new surgeries, new focus abilities and implants, additional playable races beyond Vectors, and lore detail to help players and Guides alike get a better grip on their world. All these features can slot into existing HSD games to provide greater depth...   [click here for more]
Weapons Grade Funk  $39.99

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Adventures on Dungeon Planet

Adventures on Dungeon Planet


WINNER: Indie RPG Awards, Best Indie Supplement 2013 "Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad." Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing...   [click here for more]
Red Box Vancouver  $15.00

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Wizardzine #1

Wizardzine #1


Wizardzine #1: The Ocean Deeps Each issue of Wizardzine dives deep into a topic of arcane interest, charting previously obscure occult waters to provide rich and inspiring detail for use in any campaign. The theme of issue #1 is the magic of the vast, landless oceans and the abyssal depths of the seas. 30 new spells, including boiling sphere, conjure...   [click here for more]
Necrotic Gnome Productions  $6.99

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Dime Adventures: Quick-Start

Dime Adventures: Quick-Start


The year is 1904, but in a world that never was! Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers, while strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins. The world is...   [click here for more]
Tab Creations  $3.99

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Within the Ring of Fire - The Book of True Names

Within the Ring of Fire - The Book of True Names


Contained within Zeadeama Kelra Akala Jalfda Qual Lelethay Santhia's book of forbidden lore, you will find: Statistics and descriptions for Angels, Daemons, Demons, Ephemerals, Ghosts, Lacunas, and Trolls as well as Advantages that will allow you to create scions of any of them as Catalysts. Also included within these pages are rules for creating a member of one of the five Esoteric Paths of the Occult:...   [click here for more]
RAW Immersive Games  $30.99

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Sound of Water - World of Dew Companion

Sound of Water - World of Dew Companion


Expand your World of Dew with the Sound of Water. This is the companion to a World of Dew, a samurai noir roleplaying game set in Old Japan the same world as John Wick’s Blood & Honor. A World of Dew is inspired by Japanese and Noir films and literature like Yojimbo, the Maltese Falcon, and the Sano Ichiro...   [click here for more]
Woerner's WunderWerks  $20.00 $18.00

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Secret Societies: Rilasciare (Book 2)

Secret Societies: Rilasciare (Book 2)


"Some men may stand higher than others... but that doesn't mean I have to like it." - Hans Uppmann   In the shadows of Theah lurks a strange and unique conspiracy - men and women who refuse to accept the status quo, who challenge authority in all its forms, and who fight to free humanity from its self-imposed limitations. Whether with pamphlets on the street...   [click here for more]
John Wick Presents  $19.95 $16.95

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Book of the Warlord

Book of the Warlord


** With the help of the great fans of KAP, we often update the files for our products. Version 1.2 Now Available. ** ** PLEASE NOTE: The printed edition is "color" but the interior pages are NOT full color. Second color is used for some of the text. ** Lifestyles of Ye Rich and Famous You are a lord among lords —...   [click here for more]
Nocturnal Media  $41.99

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Book of Uther

Book of Uther


** With the help of the great fans of KAP, we often update the files for our products. Version 1.1 is currently available.** ** Please contact us if you find any errors. ** It’s good to be the King… Uther Pendragon is the king of warlords, the fiercest man in the land, bearer of...   [click here for more]
Nocturnal Media  $30.99

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The Majestic Wilderlands

The Majestic Wilderlands


From the City-State of the Invincible Overlord to the ancient city of Viridistan the wilderness is thick with dungeons and ruins. Contained in this book are the background and rules used in a campaign thirty years in the making. You will find over two dozen classes ranging from Soldiers to Mountebanks and races of Reptile Men to Half-Viridians. New races, magic variants, creatures, and magic items...   [click here for more]
Bat in the Attic Games  $11.99

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Leverage Companion, Vol. 1

Leverage Companion, Vol. 1


We’re going with a much bigger scam. One of the classics... EVERY JOB NEEDS A PLAN, AND EVERY CON NEEDS A PLAYER. IT’S THE AGE OF THE GEEK, BABY. This long-awaited sourcebook for the LEVERAGE Roleplaying Game includes expanded rules for staging heists, planning capers, breaking in, busting heads, bypassing firewalls, and putting one over on the Mark. It’s the ultimate...   [click here for more]
Margaret Weis Productions  $24.99

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Leverage Companion, Vol. 2

Leverage Companion, Vol. 2


A lot of revenge in there. Just waiting on a righteous man to take a swing. EVERY CREW FROM AROUND THE WORLD WANTS IN ON THIS. Originally published as a series of ten electronic monographs for the LEVERAGE Roleplaying Game, this massive follow-up to LEVERAGE Companion Volume One is packed with alternate settings, expanded rules, new ways to hit people, steal from people, hack people’s...   [click here for more]
Margaret Weis Productions  $24.99

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Search & Destroy

Search & Destroy


"Redhawk to Citadel. Come in Citadel. The situation is worse than we imagined..." The world of action heroes is full of fearless agents, secretive organizations, and deranged villains. Search & Destroy gives you and your players the opportunity to step into that world, find evil, and stop it. This toolkit, for use with SUPERS Revised by Hazard Studios, expands...   [click here for more]
Stone Mountain Press  $15.00

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Water Spell Cards

Water Spell Cards


Spells from the Water tradition control and shape liquids, move them around, produces them, and changes their states. This deck of 11 spell cards for Shadow of the Demon Lord includes: Freeze Produce Water Drown Ice Blast Wellspring of Life Geyser Wave Sphere of Water Tidal Forces Cold Snap Bind Water Genie ...   [click here for more]
Schwalb Entertainment  $1.99

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Air Spell Cards

Air Spell Cards


Spells from the Air tradition harness the power of wind, allowing you to direct blasts of air where you will and at whatever speed you choose. This deck of 11 spell cards for Shadow of the Demon Lord includes: Stir the Air Wind Blast Evoke Gale Flense Glide Still the Air Thunderclap Bestow Flight Fling Create Cyclone Bind Wind Genie ...   [click here for more]
Schwalb Entertainment  $1.99

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Alteration Spell Cards

Alteration Spell Cards


Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes: Comprehension Distort Appearance Enhance Senses Spider Climb Underwater Adaptation...   [click here for more]
Schwalb Entertainment  $1.99

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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes: Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered...   [click here for more]
Schwalb Entertainment  $1.99

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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes: Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
Schwalb Entertainment  $1.99

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Celestial Spell Cards

Celestial Spell Cards


Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes: Burning Beam Light Flash Persistent Light Rainbow Burst Dawn Sunrays Radiation Starfall Nova Sunbeam ...   [click here for more]
Schwalb Entertainment  $1.99

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Chaos Spell Cards

Chaos Spell Cards


Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes: Chaos Boon Erratic Bolt Capricious Devastation Fold Space Iridescent Shield Color of Magic Flicker Chaotic Lance Wild Magic Mirror Field Singularity ...   [click here for more]
Schwalb Entertainment  $1.99

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Conjuration Spell Cards

Conjuration Spell Cards


Conjuration spells create objects and creatures from threads of magical energy. The tradition requires a keen mind and a deft hand. Much Conjuration magic is recorded in tomes and grimoires, though understanding and discovering its power requires a skilled teacher. This deck of 11 cards includes: Conjure Useful Item Direct Conjuration Conjure Feast Conjure Small Monster Conjure Weapon...   [click here for more]
Schwalb Entertainment  $1.99

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SotDL Path Spell Cards

SotDL Path Spell Cards


Many paths grant knowledge of unique spells. This deck of 9 cards includes: Sense Magic (Magician) Spellbound Weapon (Spellbinder) Witch Fire (Witch) Exorcism (Exorcist) Command Undead (Necromancer) Animate Object (Technomancer) Temple of Faith (Templar) Shadow Form (Tenebrist) Blank to create your own! ...   [click here for more]
Schwalb Entertainment  $1.29

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Curse Spell Cards

Curse Spell Cards


Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes: Hex Pox Frighten Hobble Pain Vulnerability Weakness Dread Swine Toad Petrify ...   [click here for more]
Schwalb Entertainment  $1.99

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Destruction Spell Cards

Destruction Spell Cards


Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes: Break Ruin Dissolve Rend Sunder Entropic Power Erode Detonate Evaporate Destroy Disintegrate...   [click here for more]
Schwalb Entertainment  $1.99

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Divination Spell Cards

Divination Spell Cards


Divination magic reveals possible futures and the distant past. Those who discover the tradition are often born with the talent to see past and future events, or become aware of it through a latent psychic ability. In very rare cases, Divination magic results from a supernatural gift. This deck of 11 spell cards includes: Eavesdrop Epiphany Augur Foretell Psychometry Reading Truth...   [click here for more]
Schwalb Entertainment  $1.99

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Earth Spell Cards

Earth Spell Cards


This tradition grants power over stone and soil, and those who master it can compel the earth beneath their feet to obey their commands. Earth magic arises from genies dwelling in the bones of the land, high mountains, rolling hills, and shifting deserts. This deck of 11 cards includes: Earth Spike Shape Earth and Stone Stone Armor Stone Blades Tremor Avalanche Mold Earth and Stone...   [click here for more]
Schwalb Entertainment  $1.99

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Enchantment Spell Cards

Enchantment Spell Cards


Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes: Bewitch Presence Charm Command Question Compel Mind Bondage Cower Implant Suggestion Allure Enslave ...   [click here for more]
Schwalb Entertainment  $1.99

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Fire Spell Cards

Fire Spell Cards


Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes: Control Flame Flame Missile Fire Blast Meteor Flame Ward Fiery Volley Flaming Shroud Fireball...   [click here for more]
Schwalb Entertainment  $1.99

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Forbidden Spell Cards

Forbidden Spell Cards


The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and...   [click here for more]
Schwalb Entertainment  $1.99

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Illusion Spell Cards

Illusion Spell Cards


Illusion magic fools the senses and allows casters to create images and sensations that reshape the world around them. This deck of 11 cards includes: Clamor Disguise Figment Thimblerig Vertigo Glamer Invisibility Decoy Phantasm Mirage Illusory Double ...   [click here for more]
Schwalb Entertainment  $1.99

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Life Spell Cards

Life Spell Cards


Life magic eases pain, heals wounds, and removes afflictions. Spell from this tradition are crucial for surviving expeditions into the unknown. This deck of 11 cards includes: Life Sense Minor Healing Cure Fount of Life Light Healing Moderate Healing Vitality Burst Greater Cure Major Healing Total Healing Resurrect ...   [click here for more]
Schwalb Entertainment  $1.99

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Nature Spell Cards

Nature Spell Cards


An ancient tradition, Nature magic encourages growth and nurtures the land. Nature spells let casters command plants and harness their power in its defense. Misuse of the magic can lead the world to withhold its power. This deck of 11 cards includes: Magic Acorns Oak Hide Healing Berries Overgrowth Shillelagh Ensnaring Vines Fiery Pinecones Brambles Forest Walk Wrath of Nature...   [click here for more]
Schwalb Entertainment  $1.99

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Necromancy Spell Cards

Necromancy Spell Cards


Necromancy subverts the cycle of life and death by creating beings that exist between both states. Its mysteries are hidden in profane tomes or etched on the walls of ancient tombs, so seekers must brave shuffling hordes of undead and embrace corruption to master such magic. This deck of 11 cards includes: Hide from Undead Spectral Grasp Animate Corpse Grave Grasp Harvest Soul Bone...   [click here for more]
Schwalb Entertainment  $1.99

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Primal Spell Cards

Primal Spell Cards


Spells from the Primal tradition forge bonds with animals and awaken bestial traits in their casters. This deck of 11 cards includes: Beast Within Hide from Animals Beast Tongue Befriend Animal Call Small Animal Call Medium Animal Dire Beast Call Large Animal Pounce Call of the Wild Call Huge Animal ...   [click here for more]
Schwalb Entertainment  $1.99

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Protection Spell Cards

Protection Spell Cards


Protection magic secures, defends, and counteracts. Its spells appeal to the cautious—and the paranoid—since it keeps them and their belongings safe. This deck of 11 cards includes: Magic Lock Secure Site Evade Force Field Sanctuary Vigilance Vigor Protection from Spells Protective Field Invulnerability Globe of Negation ...   [click here for more]
Schwalb Entertainment  $1.99

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Rune Spell Cards

Rune Spell Cards


Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes: Rune of Finding Translate Anything Brand of Doom Glyph of Fire Runic Shield Glyphic...   [click here for more]
Schwalb Entertainment  $1.99

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