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Ships of Clement Sector 11: Fedpost Mail Courier

Ships of Clement Sector 11: Fedpost Mail Courier


Gypsy Knights Games is proud to present the eleventh entry in our line of products dedicated to the starships of Clement Sector. In 2334, Anderson and Felix were contracted by the newly formed Hub Federation Postal Service (Fedpost) to design and construct a fast mail courier with extended fuel capacity and as small a crew requirement as possible in order to deliver both electronic and physical mail....   [click here for more]
Gypsy Knights Games  $4.99

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HERALD Class Starships

HERALD Class Starships


Some folks travel the stars in a rust-bucket Free Trader scraping together cash and equipment from just about any source they can. Others do it with a bit more style and flair. This ship is for the later. Presenting a starship for the true merchant prince, diplomat, megacorporate executive and of course nobles of all stripes. Also suitable for large Traveller crews and those who wish to be surrounded...   [click here for more]
Thornwood-Daarnulud LLC  $7.50

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Clement Sector Player's Guide

Clement Sector Player's Guide


Ready to play? We are too! We proudly present The Clement Sector Player's Guide. The Clement Sector Player's Guide is here to help players further customize their characters for the grand adventures planned by their Referee! Need a background? We're ready for that! The Clement Sector Player's Guide comes complete with methods to determine...   [click here for more]
Gypsy Knights Games  $9.99

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Traveller5 Character Record (version 1.21)

Traveller5 Character Record (version 1.21)


Got a character that is a bit more than an index card can handle? Love having everything possible in a little box on a piece of paper that you can write notes on later? Need a spot for your character's portrait, because you don't have a character without a picture? Then this Traveller5 Licensed Character Sheet is for you! Originally designed by Bill Barbre for a Citizens of the Imperium T5 Private...   [click here for more]
Thornwood-Daarnulud LLC  Pay What You Want

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Outer Veil

Outer Veil


THE YEAR IS 2159 AND THE FRONTIER NEEDS YOU. Written by Omer Golan-Joel with Richard Hazlewood, with art by David Redington and Michael Thomas, Outer Veil is a completely new game universe for Traveller, set in 2159 AD in the space around Sol. As mighty as they are in the Core Worlds, the Federated Nations of Humanity government and the Megacorporations cannot...   [click here for more]
Spica Publishing  $14.99

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Career Companion

Career Companion


The Career Companion expands the already rich Clement Sector setting with addition of several new elements such as uplifts and altrants. Need an uplifted dolphin to interact with your characters? Perhaps a human altered to handle toxic environments? Now you have the tools to include them in your Clement Sector adventures or even allow one of your players to create an altrant or uplift character....   [click here for more]
Gypsy Knights Games  $6.99

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Career Book 1

Career Book 1


Career Book 1 from Spica Publishing includes eight new careers for use in your science fiction game or campaign! Adventurer: Having crossed sectors in your search, you finally locate the ancient device inscribed with alien writing. Travel, excitement, danger, ancient artefacts. This is why your patron pays you such good money! Bounty Hunter: Any...   [click here for more]
Spica Publishing  $6.99

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Career Book 3

Career Book 3


Career Book 3 Career Book 3 is the third and final volume in Spica Publishing’s highly successful Career Book series. Career Book 3 brings Referees and players 14 completely new career options for Traveller character generation. Inside Career Book 3 you’ll find: Alternative Benefits Tables Tired of having your...   [click here for more]
Spica Publishing  $8.99

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Hub Federation Ground Forces

Hub Federation Ground Forces


Join the adventure! Strength Through Unity. That's the motto of the Hub Federation Defence Force Militias. Banded together after the collapse of the Conduit back to Earth Sector, the planetary defense forces of the six worlds of the Hub Federation have united to fight the fear and chaos they see as rampant in Clement Sector. By Space, Air and Land. That's the motto of the Hub Federation Marines....   [click here for more]
Gypsy Knights Games  $9.99

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21 More Organizations

21 More Organizations


21 More Organizations provides 21 new and varied groups from Gypsy Knights Games' Clement Sector setting for use in your Traveller game, each with their own unique history, motives, and goals. Read about groups as varied as The Reliable Starship Escort Service, The Royal Astrographical Society and Harbringer Productions. In addition, 21 More Organizations also includes details and career tracks...   [click here for more]
Gypsy Knights Games  $5.99

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Grand Safari

Grand Safari


Restless? Bored? In need of adventure? Fret no more! Join the Grand Safari! Grand Safari is a campaign featuring six short adventure scenarios which will challenge any traveller. The Safari, sponsored by the Gentlemen's Club of Dashwood, sends the characters into the wilds of the untamed Hannibal Subsector. There the characters will both work together to face challenges and compete against...   [click here for more]
Gypsy Knights Games  $9.99

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Career Book 2

Career Book 2


Career Book 2 is here! Inside the sequel to Spica Publishing's highly successful Career Book 1 you'll find: Two alternative methods for generating Background Skills; An alternative Injury Table; University and Graduate School pre-career options Two new skills: Manipulation and Psychohistory, and an expanded Trade skill 14 new careers for use in your Traveller game or...   [click here for more]
Spica Publishing  $7.99

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Hub Federation Navy

Hub Federation Navy


Join the Hub Federation Navy! Over eleven years after the collapse of the Conduit which led back to Earth Sector, the Hub Federation Navy remains the largest military force within Clement Sector. With dozens of vessels ranging from cruisers to lowly sloops, The Hub Federation Navy is a reassuring bulwark of security to the citizens of the Hub Federation many of whom are still shaken by the severing...   [click here for more]
Gypsy Knights Games  $9.99

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Field Manual

Field Manual


THE MERCENARIES ARE HERE! From time immemorial there have been warriors. Men who fought not from need or as conscripts but as their trade. Warriors are not a phenomena unique to man; virtually every culture has warriors, from the Ancients to the Vargr and Aslan. And where there are warriors, there are those who fight, not for clan, nation, race or creed, but rather for pay. Written by Bryan...   [click here for more]
Spica Publishing  $7.99

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Career Track 1: Medic

Career Track 1: Medic


Is there a doctor in the house? In the starship? Travellers get hurt. Travellers get sick. Will there be someone to help them get through it all? Now there can be with a new career chart to make three different types of doctors: Private Physicians, Ship's Doctors, and Emergency Medical Technicians. Look for more in the Career Track line from Gypsy Knights Games. "Traveller" and...   [click here for more]
Gypsy Knights Games  $0.99

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21 Organizations

21 Organizations


21 Organizations provides 21 new and varied groups to use in a Traveller campaign. Each has its own unique history, motives, and goals. Read about groups as varied as Solar Purity, The Cascadia Colonization Authority, and the Loyal Order of the Mystic Platypus. In addition, 21 Organizations also includes career tracks for The Hub Federation Navy, bounty hunters, and The Cascadia Colonization Authority....   [click here for more]
Gypsy Knights Games  $5.99

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Allies, Contacts, Enemies & Rivals

Allies, Contacts, Enemies & Rivals


Allies, Contacts, Enemies & Rivals Allies, Contacts, Enemies & Rivals is a sourcebook of non-player characters for use with the current edition of Traveller from Mongoose Publishing. Inside you'll find a wide range of NPCs, all ready for use in your game or campaign. Allies Whether your player characters need assistance, or you need an NPC for a character's...   [click here for more]
Spica Publishing  $7.99

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Cascadia Adventures 1: Save Our Ship

Cascadia Adventures 1: Save Our Ship


Cascadia Adventures 1: Save Our Ship is the first in a set of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. A "whale ship". That's what the casinos on Chance call a starship sent to ferry back a wealthy gambler. The Razz Casino dispatched their "whale ship", Royal Flush, to pick up an influential politician on Roskilde. However,...   [click here for more]
Gypsy Knights Games  $4.99

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Flynn's Guide To Alien Creation

Flynn's Guide To Alien Creation


Have you ever wondered what kind of alien species would live on the worlds of your own Traveller campaign? Referees, are you tired of variations on the same old theme, of "people in rubber suits" or "humans with rubber foreheads", when creating aliens for your new campaign setting? Are you looking for a way to play the aliens that are mentioned only in passing in your favorite Traveller rule...   [click here for more]
Samardan Press  $4.99

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Dawn Adventures 1: The Subterranean Oceans of Argos Prime

Dawn Adventures 1: The Subterranean Oceans of Argos Prime


Dawn Adventures 1: The Subterranean Oceans of Argos Prime is the first in a set of adventures by Gypsy Knights Games set in the colonies of the Dawn subsector of Tranquility Sector, located to trailing of Clement Sector. On the fringes of colonized space, settlers struggle on recently discovered worlds for land to call their own. One such planet is Argos Prime, where the dangers of a new world are...   [click here for more]
Gypsy Knights Games  $5.99

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Techbook: Chrome

Techbook: Chrome


Who wants some Chrome? Terra/Sol’s Techbook: Chrome is an alternative take on Cybernetics for the Twilight Sector Setting. As usual Terra/Sol products, this material has been also been designed specifically to be useful for any Traveller game. Within this book, you will find not only cybernetics of various kinds, but also bio-replacements (exact duplicates...   [click here for more]
Terra-Sol Games LLC  $14.99 $8.99

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Dawn Adventures 2: Hell's Paradise

Dawn Adventures 2: Hell's Paradise


Dawn Adventures 2: Hell's Paradise is the second of a set of adventures by Gypsy Knights Games set in the colonies of the Dawn subsector of Tranquility Sector, located to trailing of Clement Sector. TXE-605b, known to some as Calliope, is an untapped planet whose barren surface but breathable atmosphere and abundance of water promises to be an excellent candidate world for colonization. The...   [click here for more]
Gypsy Knights Games  $5.99

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Cascadia Adventures 2: The Lost Girl

Cascadia Adventures 2: The Lost Girl


Cascadia Adventures 2: The Lost Girl is the second in a set of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. A daughter lost. It tugs at the heart of any parent. Khalil Moskalawicz, a former card dealer at The Razz Casino, has lost contact with his only daughter, Frida. When no one else will help, Khalil turns to his former boss, Carrie O'Malley. And...   [click here for more]
Gypsy Knights Games  $4.99

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Cascadia Adventures 3: Fled

Cascadia Adventures 3: Fled


Cascadia Adventures 3: Fled is the final chapter in a trilogy of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. Millions of credits stolen from the Razz Casino on Chance is just the beginning! Milton "The Monk" Hawthorne, security officer, has robbed the Razz Casino and fled the system. Carrie O'Malley, owner of the casino, has hired the crew...   [click here for more]
Gypsy Knights Games  $4.99

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TNE-0314 Regency Sourcebook: Keepers of the Flame

TNE-0314 Regency Sourcebook: Keepers of the Flame


The Regency Returns Since 1979 the Spinward Marches have been the birthplace of most Traveller campaigns. Although the Marches have undergone changes and felt their share of hard knocks , they have endured. And whether you think of the as the Spinward Marches, the Domain of Deneb, or the Regency, it is still home sweet home, and it has now returned, in all of its multi-faceted glory, for Traveller:...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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Far Avalon, Book 1, Background and Spacecraft

Far Avalon, Book 1, Background and Spacecraft


Far Avalon Book 1: Background and Spacecraft Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $7.99

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Flynn's Guide to Magic in Traveller

Flynn's Guide to Magic in Traveller


Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade routes? Are you interested in developing your own Fantasy game based on the Traveller SRD? If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is...   [click here for more]
Samardan Press  $5.99

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TNE-0313 Striker 2 Traveller Miniatures Rules

TNE-0313 Striker 2 Traveller Miniatures Rules


HIGH SPEED COMBAT Striker II is the miniatures combat rules of the 58th century for use with Traveller: The New Era. Now the epic planetary engagements of the New Era, the Final War or the Frontiers War are under your control, allowing you to command battalions of lift infantry, drop troops an grav armor. These rules are fully compatible with Traveller and so also allow miniatures...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $13.40

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Flynn's Guide To Azri Drakara: Cepheus Subsector

Flynn's Guide To Azri Drakara: Cepheus Subsector


Flynn's Guide To Azri Drakara: Cepheus Subsector is a campaign resource and sourcebook for Traveller that provides a complete game setting for use with the Traveller system, or even other science fiction rules sets. This book focuses on 39 primary worlds located within a single subsector on the frontier of the Azri...   [click here for more]
Samardan Press  $9.99 $4.99

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Far Avalon, Book 2, Star Systems

Far Avalon, Book 2, Star Systems


Far Avalon Book 2: Background and Spacecraft Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $6.99

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Far Avalon, Book 3, Traveller Conversion

Far Avalon, Book 3, Traveller Conversion


Far Avalon Book 3: Traveller Conversion Book Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $5.99

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T4 Aliens Archive

T4 Aliens Archive


The Traveller universe moves to the rhythms of the massive Imperium. The milieus build upon its history, the origins of different incarnations of the empire, and its many encounters with the surrounding alien communities of stars dominated by the other major races-the Aslan, Hivers, Kkree, Vargr, plus the Vilani's brothers in humaniti, the Solomani and Zhodani. These races dominate the landscape of...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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Nemesis Class Pursuit Ship

Nemesis Class Pursuit Ship


NEMESIS CLASS PURSUIT SHIP The first ship book from Spica Publishing, the NEMESIS CLASS PURSUIT SHIP book details a 100 ton starship designed for use with Traveller. Pursuit ships are small, fast vessels with one, simple mission - to find their prey, chase it down and bring it to justice - although that 'justice' may be meted out by a wide variety...   [click here for more]
Spica Publishing  $4.99

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Character Datafile

Character Datafile


The Character Datafile takes your character light years beyond the ordinary one page sheet and keeps you one jump ahead of the common player. Inside this 16 page premium campaign character folio you will discover: Tools to capture your characters unique personality, look, and stats Expanded pages for skills and equipment as well as credit/debt tallies Special sections for psionics, ship operations...   [click here for more]
Jon Brazer Enterprises  $3.95 $1.58

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Player Careers Pack 1 (Traveller)

Player Careers Pack 1 (Traveller)


Play the Character You Want to Play! With Player Careers, you can expand your background much further and go farther. Each Player Career Pack presents two new careers for your players and your NPCs, giving them a richer and more detailed background than ever before. Player Careers Pack 1 presents the Software Engineer and the Raider. The Software Engineer lets you play the ace computer hacker...   [click here for more]
Jon Brazer Enterprises  $1.00 $0.40

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Traveller OGL: Alienist

Traveller OGL: Alienist


A full career path for the Traveller OGL Many people are fascinated by alien cultures but for some it becomes an obsession and for a few, exceptional people they become a part of the culture that fascinates them. Accepted in a way that most never could be. Caught between their own people and their obsession, the Alienist is a bridge between disparate cultures separated by light...   [click here for more]
Postmortem Studios  $0.50

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Mech Tech 'n' bot: Mech Squadrons (MGT 1e)

Mech Tech 'n' bot: Mech Squadrons (MGT 1e)


Ready to ride fire with the hottest walkers this side of the galactic core? Mech Tech 'n' bot: Mech Squadrons brings you over eighteen walkers for you to blast your way through any obstacle in your Traveller role playing game. From the small two-legged MegaHerc construction mech to the heavy, six-legged Barga artillery tanks, this supplement contains walkers ideal for every use. Additionally,...   [click here for more]
Jon Brazer Enterprises  $4.99 $2.00

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2300 AD Aurore Sourcebook

2300 AD Aurore Sourcebook


Aurore Sourcebok Nobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) life forms, and the peculiar orbital mechanics which made half the planet too hot for human habitation. Even to grow food is a struggle of sizable dimensions. The Kafer Invasion only made things more complicated.... Aurore is one of the least hospitable...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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TNE-0306 Traveller Players' Forms

TNE-0306 Traveller Players' Forms


Space is Full of Stuff With a universe of data to keep track of, travelers trying to work their way up to powerful rulers, corporate magnates or star admirals have got their work cut out for them. What, with one's own personal qualifications, possessions and associates, not to mention starships, mapping and trade information. it's a full time job just keeping records, forget about all that adventuring...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T4 Psionic Institutes

T4 Psionic Institutes


The beginning days of the new Sylean empire are a time of open acceptance of psionic powers and those who have them. Institutes range in size and reputation from established universities with influence at the highest levels to fly-by-night charlatans and basguat-oil salesmen that keep one step ahead of the authorities. Psionic athletes compete in games and are admired across the star systems. Learn...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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Flynn's Guide To Azri Drakara: Republic Starships

Flynn's Guide To Azri Drakara: Republic Starships


Flynn's Guide To Azri Drakara: Republic Starships is a campaign resource and sourcebook for Traveller that describes starships common to the Dracosian Republic. This book provides an overview of the use of starships within the Republic (including a hierarchy of military vessels, the proper use of distress signals and an alternate approach to the Ship Shares material benefit), detailed...   [click here for more]
Samardan Press  $8.99 $3.99

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T4 Anomalies

T4 Anomalies


Take an adventurous odyssey among the star systems of the growing Imperium. Wander the systems of Core sector, discover the secrets of a strange, psionic, child, enter and explore a research station, and confront the many mysteries of worlds of humans beneath other suns. Anomalies sets the stage for nine exciting adventures for Marc Miller's Traveller set in Milieu 0. Play them individually, or put...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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Flynn's Guide To Azri Drakara: Rodan Subsector

Flynn's Guide To Azri Drakara: Rodan Subsector


Flynn's Guide To Azri Drakara: Rodan Subsector is campaign resource and sourcebook for Traveller that provides a complete game setting which can be used with the Traveller system, or even other science fiction rules sets. This book focuses on the 40 primary worlds located within a single subsector on the frontier of the Azri Drakara sector. It provides astrography...   [click here for more]
Samardan Press  $9.99 $4.99

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Minor Races - The Neuralon

Minor Races - The Neuralon


The Minor Races line details some of the many life form inhabiting your Science Fiction Traveller game. Unlike the Major Races who discovered Jump Drive technology and began exploring, the Minor Races have rarely ventured farther than a single system or planet. Of the numberless stars, planets and moons; many have hosted unique species and civilizations yet to be discovered! The volume details...   [click here for more]
Skortched Urf' Studios  $1.49 $1.00

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Flynn's Guide To Azri Drakara: Patrons By The Dozen

Flynn's Guide To Azri Drakara: Patrons By The Dozen


Flynn's Guide to Azri Drakara: Patrons by the Dozen is an adventure sourcebook for Traveller that contains a dozen Patron Encounters, each one defining an adventure scenario with six possible resolutions. These adventures can be used with the Traveller system, or even other science fiction rules sets. These Patron Encounters are intended...   [click here for more]
Samardan Press  $9.99 $4.99

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Flynn's Guide To Azri Drakara: A Primer

Flynn's Guide To Azri Drakara: A Primer


Out towards the rim of the Milky Way galaxy, a thousand parsecs away from Old Earth, far from that little yellow sun called Sol, lays a region of space known as the Azri Drakara sector! Flynn's Guide To Azri Drakara: A Primer is a campaign resource and sourcebook for Traveller that introduces a complete game setting which can be used with the Traveller system, or...   [click here for more]
Samardan Press  $9.99 $4.99

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d66 K'kree Names

d66 K'kree Names


Ever needed a name right now and all you could think of was "Bob"? Do you want quick descriptions and details fill out your adventures? The d66 series is the answer for you. Each list consists of 36 possibilities to get you out of a pinch. Set in the Foreven Sector, each list comes ready to be integrated into your OTU game. Just roll your d66 and you have your answer. A double list special!...   [click here for more]
Jon Brazer Enterprises  $0.50

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Minor Races - The Arient

Minor Races - The Arient


The Minor Races line details some of the many life form inhabiting your Science Fiction Traveller game. Unlike the Major Races who discovered Jump Drive technology and began exploring, the Minor Races have rarely ventured farther than a single system or planet. Of the numberless stars, planets and moons; many have hosted unique species and civilizations yet to be discovered! The first race detailed...   [click here for more]
Skortched Urf' Studios  $1.49 $1.00

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The Horns of Plovr

The Horns of Plovr


"The Horns of Plovr" is a campaign setting resource for your science fiction roleplaying games. It details subsector "D" of the fictional "Chentrikry Sector." The Traveller core Rulebook from Mongoose Publishing is required to use this game product. Plovr is the furthest cporewrd of all of the regions of the Dliazhdint Federation. Plovr is an interstellar community predominantly...   [click here for more]
Rainer Games  $0.99 $0.75

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The Starfarer's Gazette #2

The Starfarer's Gazette #2


The Starfarer's Gazette is an intermittently-published style magazine for the cutting edge 30th Century audience in Terra/Sol's Twilight. Nonetheless, this material has been designed specifi cally to be open and available for any Traveller game. So whether you are a fan of Twilight Sector, or looking for some ideas for your Traveller Campaign, lean close and lend me your ear... or...   [click here for more]
Terra-Sol Games LLC  $7.99

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