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Nobles: The Golden Mandate

Nobles: The Golden Mandate


Of Gilded Words and Poisonous Tongues! In the Lord Ruler’s Final Empire, blood is destiny. A skaa birth condemns you to a hard life of labor and service. A Terris birth marks you forever as an outsider, an uncomfortable reminder of a bygone era. To be born noble is to live at the peak of political and social power, blessed with the potential for Allomancy — but...   [click here for more]
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Alloy of Law

Alloy of Law


Secure Your Vials and Strap on Your Six Guns! It’s 300 years after the fall of the Lord Ruler. The Final Empire is a distant memory, and the heroes who brought it down are legend. The rebels and thieving crews of old have been replaced with gunslingers, bounty hunters, shysters, and lawkeepers, and around every corner is a land of wild adventure, unlimited opportunity, ancient mystery,...   [click here for more]
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Skaa: Tin & Ash

Skaa: Tin & Ash


From the ashes, hope rises   The Final Empire was built on the backs of the skaa — the downtrodden descendants of those who opposed the Lord Ruler’s ascension a thousand years ago. They are the faceless masses of Scadrial, tasked with plowing the barren fields, sweeping the ash-covered streets, tending the opulent nobility, and serving at the whims of their “betters.” But...   [click here for more]
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Terris: Wrought of Copper

Terris: Wrought of Copper


The secrets of Terris revealed!   The remote lands of the Terris Dominance are the oldest and most mysterious region of Scadrial, predating the Final Empire itself. For over a thousand years, the proud Terris people have endured brutal systematic oppression by the Lord Ruler, guided and counseled by the shadowy Keepers and protected by their unique power of Feruchemy. But whyhave...   [click here for more]
Crafty Games  $24.95 $24.45

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Adventure Companion

Adventure Companion


Every Hero Needs a Good Companion   Frodo had Sam and Conan had Subotai, but neither of them had this ultimate companion. Whether you're battling demons in the harsh and savage land of Epoch, exploring the mysterious ruins and rivers of Sunchaser, engaged in high stakes fantasy intrigue and espionage in Cloak & Dagger, or just looking for some new ways to...   [click here for more]
Crafty Games  $14.99

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Call to Arms: Infernalist

Call to Arms: Infernalist


The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Infernalist, a witch or warlock who barters with evil forces for knowledge, love, and conquest. Driven by dark desires to risk his greatest possession - his immortal soul - the Infernalist seeks nothing short of ultimate arcane power. Depending on your campaign,...   [click here for more]
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Call to Arms: Martial Artist

Call to Arms: Martial Artist


The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Martial Artist, who wages a beautiful, bloody dance across the battlefield, keeping tempo with a dazzling array of graceful maneuvers and crushing assaults. He marries inner peace with intense personal discipline, achieving a level of physical perfection...   [click here for more]
Crafty Games  $2.00

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Call to Arms: Monk

Call to Arms: Monk


The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Monk, who champions his beliefs through mastery and commitment to a core set of ideals. In a world of compromise and pragmatism, the Monk is a paragon of virtue - and his fidelity is rewarded with supernatural powers well beyond his mortal ken. Depending...   [click here for more]
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Call to Arms: Deadeye

Call to Arms: Deadeye


The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Deadeye, who stands apart from his foes - a quarter-mile apart. Unlike most of his peers, this savvy sniper relies on ambush tactics, keen eyesight, and unmatched mastery with bolt or bullet to take down enemies at range. Some may think him cowardly...   [click here for more]
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Call to Arms: Gallant

Call to Arms: Gallant


The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Gallant, who trades dank dungeon halls for resplendent castle corridors, and pragmatic survival skills for keen insight into the machinations of high society. Wealthy, handsome, and brave, he fights for honor, land, and title with a vast arsenal of weapons...   [click here for more]
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Call to Arms: Monster Slayer

Call to Arms: Monster Slayer


The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Monster Slayer, a brave (and perhaps foolhardy) adventurer taking up arms against terrifying creatures subjugating the weak and defenseless. Depending on your campaign, a Monster Slayer could be... A blessed knight defending his realm against ancient draconic...   [click here for more]
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Back to Basics: Modern SRD Classes for Spycraft 2.0

Back to Basics: Modern SRD Classes for Spycraft 2.0


You've explored the world of high adventure and espionage. Now it's time to get back to basics.   Back to Basics is a "drag-and-drop"modification that replaces Spycraft 2.0's base classes with basic classes, six new 20-level classes based on the Modern SRD, each of which corresponds to one of the 6 attribute types - the Strong Hero, the Fast Hero,...   [click here for more]
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Call to Arms: Crusader

Call to Arms: Crusader


The Crusader is an anointed warrior who’s taken up a sacred quest in service to his beliefs. Like a Priest the Crusader is empowered by the divine, but where the Priest works miracles by channeling divine power the Crusader enacts the will of the gods through force and conquest. Whether a shining knight battling for all that is good and just, a killer in service of malevolent forces,...   [click here for more]
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Call to Arms: Avatar

Call to Arms: Avatar


While the gods of fantasy worlds are often unseen and unapproachable, they do sometimes manifest their will through mortal vessels called Avatars. Each of these remarkable individuals is chosen as a living personification of faith in action, a direct representation of the god’s interest in the affairs of its worshippers. An Avatar’s works can be kind or terrible, loving or wrathful......   [click here for more]
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Call to Arms: Mist Dancer

Call to Arms: Mist Dancer


From superstitious gossips to the stoutest city guardsmen, rumors spread of rogues emerging from the night fog blanketing the streets - invisible, untouchable wraiths prowling rooftops and alleys in search of treasure and glory. The truth, as it happens, is nearly as audacious - through an uncanny combination of illusion, stealth, and deception, the Mist Dancer excels at the larcenous arts....   [click here for more]
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Call to Arms: Inquisitor

Call to Arms: Inquisitor


In many fantasy worlds, the power of the Church extends far beyond spiritual stewardship, into the very center of legal, political, and civil life. The Inquisitor is an agent of the Church, tasked with rooting out blasphemy and corruption, be it to protect the weak or preserve the powerful.  Depending on the campaign, an Inquisitor could be... A Church agent charged with hunting...   [click here for more]
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Call to Arms: Force of Nature

Call to Arms: Force of Nature


The power of nature is unquestioned: wild beasts stalk the dark woods, druids bend primal forces with devastating effect, and the forces of the world can even take physical form as elementals charged with restoring the Great Balance. The Force of Nature is a product of the most basic forces of life itself, a champion whose intimate connection with the physical world can be channeled to unleash...   [click here for more]
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Call to Arms: Shinobi

Call to Arms: Shinobi


Legends speak of assassins whose lethal skill and fierce dedication to their clans and causes are exceeded only by their mystical prowess. The few witnesses who have survived encounters with these killers describe terrifying abilities no mortal being could possess: men who soar through the air on the faintest breeze or weightlessly dash across the surface of a lake; women with senses so sharp...   [click here for more]
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Agent X: One-Man Army

Agent X: One-Man Army


"Twenty of them and one of me? I like those odds..."    One-Man Army is the first installment of the Agent X Toolkit series, bringing new and exciting classes and supporting character options to your game! It presents an indomitable, two-fisted force of nature, the ultimate action hero designed to plow through all opposition with blood on his hands and a satisfied grin...   [click here for more]
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Call to Arms: Witch Hunter

Call to Arms: Witch Hunter


In many fantasy worlds magic is the greatest power in creation. A single man with sufficient arcane might can rout armies, topple castles, and undo the laws of nature. Faced with such terrible power, ordinary folk turn to those brave, skilled, or crazy enough to hunt down and eliminate sorcerers. These few are known as Witch Hunters. Benefitting from extensive training, preternatural...   [click here for more]
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Call to Arms: Skirmisher

Call to Arms: Skirmisher


On the fields of fantasy battle it’s the greatest warriors — the knights in shining armor astride massive destriers, the hulking barbarians who’ve claimed a hundred heads, and the mighty wizards who’ve devastating whole columns with earth-shattering spells — that own the glory. Yet it’s the cagiest warriors — the ones who ambush columns of soldiers, harry and disrupt supply lines, and...   [click here for more]
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Call to Arms: Bloodsworn

Call to Arms: Bloodsworn


Death can lurk anywhere: around the next dungeon corner, in the shadows of a dark alley, or even in the cellars and gardens of noble homes. The Bloodsworn is blessed with preternatural awareness and uncanny toughness, and stands at eternal vigil to defend the weak and helpless. With a select few he shares a supernatural bond, a union that binds them in body and soul. Depending on the campaign,...   [click here for more]
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Agent X: The Runner

Agent X: The Runner


Out of the van and into the shadows    The Runner is the second installment of the Agent X Toolkit series, bringing new and exciting classes and supporting character options to your game! An homage to the classic heroes of cyberpunk fiction, this expert data-thief takes his hacking out into the street, infiltrating impenetrable facilities to “liberate” information...   [click here for more]
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Spellbound: The Channeler (Revised)

Spellbound: The Channeler (Revised)


It's time to call down the thunder!    Spellbound introduces Sorcery for Spycraft 2.0 and expands on the magic in Fantasy Craft. It presents a collection of magical Schools, each an iconic approach to magic as seen in myth, folklore, and fiction, and incorporates spells seen in the d20 System Reference Document (SRD) and many other sources. Each Spellbound...   [click here for more]
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Real American H.E.R.O.es Revised

Real American H.E.R.O.es Revised


This release is also part of the Saturday Morning Spycraft series, which explores your favorite 80s cartoon properties using the Spycraft 2.0 system. In this release you can... Fight for freedom - or crush it - in a brand new world of four-color military fantasy! Real American H.E.R.O.es is a mini-setting where the good guys wear green, the bad guys wear blue, and great...   [click here for more]
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Origin of the Species: Transmechs Revised

Origin of the Species: Transmechs Revised


Origins of the Species is your destination for non-human races in Spycraft 2.0. Each installment in this series of toolkit products contains everything you need to incorporate a collection of fantasy or futuristic, mutant, or mythological races into your Spycraft games. These character options are timeless and setting-free, allowing you to drop them into any location, society, or backdrop....   [click here for more]
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Classic Spycraft: Faceman/Snoop Class Guide

Classic Spycraft: Faceman/Snoop Class Guide


When the right answers could save the world and the wrong questions might get you killed, there's only one place to turn...   Waking every day in the heart of corruption and sleeping on a bed of lies, no one understands the many enemies of freedom and peace better than the Agency's consummate masters of global intelligence, its facemen and snoops. Invisible troops along a covert...   [click here for more]
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Spellbound: The Seer

Spellbound: The Seer


All knowledge is my province - even yours.    Spellbound introduces Sorcery for Spycraft 2.0 and expands on the magic in Fantasy Craft. It presents a collection of magical Schools, each an iconic approach to magic as seen in myth, folklore, and fiction, and incorporates spells seen in the d20 System Reference Document (SRD) and many other sources. Each...   [click here for more]
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Classic Spycraft: The Shop Threat Book

Classic Spycraft: The Shop Threat Book


The agenda is evolution. The failsafe is extinction.   For two years, the Archer Conspiracy has scoured the world, searching for the reason the Shop’s gadgeteers broke away from their ranks. Fighting off the villain organization’s overtly violent (and seemingly senseless) advances at every turn, agents of the world’s shadow communities grapple with the looming certainty of...   [click here for more]
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Classic Spycraft: African Alliance

Classic Spycraft: African Alliance


You’re never more alive than when you’re on the edge of death.   Nestled in humanity’s homeland, the youngest of Archer’s Chambers follows the vision of one man — humanitarian Elias Graham. Fielding a wild, untamed crew of hot shots, thrill seekers, and daredevil confidence men, the African Alliance is perhaps best suited to face the new rigors of the 21st Century. Agents...   [click here for more]
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Classic Spycraft: European Commonwealth Chamber Book

Classic Spycraft: European Commonwealth Chamber Book


Justice. Law. Know the difference.   With centuries-old traditions and roots in the world’s most feared secret societies, the European Commonwealth can (and has) blackmailed, blackballed, and broken presidents, premieres, and superpowers alike. Today, the combined forces of the elder power mongers known as the Gemeinschafft Consortium and the elusive ranks of Fade fight to keep...   [click here for more]
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  Basic Roleplaying: Universal Game Engine