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Pastoria is a peaceful and prosperous land, situated in a fantasy world like you people from Earth see in video games and anime. There are dragons and demons and the occasional Dark Lord, but in everyday life there are basically people. In this world magic isn’t just something wizards toss around when they’re feeling less subtle and more quick to anger; it’s a commodity, an important part of... [click here for more] |
Yaruki Zero Games |
$4.99
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Friendship comes in many colours!
Take your adventure far beyond Equestria’s borders with this: the first sourcebook for Tails of Equestria. Based on MY LITTLE PONY: THE MOVIE, this book contains everything you need to bring new and exciting characters, locations, and stories to your Tails of Equestria game.
In this sourcebook you will find: • Detailed descriptions of new areas outside Equestria,... [click here for more] |
River Horse Games |
$20.20
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The Festival of Lights is perfect for pony characters levels 2-5. Players will encounter new creatures, new friends and lots of classic dungeon delving adventures all in the perilous depths beneath Equestria. Umberfoal is sheltered from the world, but plagued by threats from deeper in the darkness – and it needs help! Can the players delve into deepest lakes and darkest cave to face the dangers within?... [click here for more] |
River Horse Games |
$13.25
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Players will find new playable races, expanding the options presented in the Core Rulebook, The Bestiary of Equestria, and the Movie Sourcebook. Together, you will find great new spells and talents to use in your adventures as well as the tools to create your own.
GMs can use both the Locations and Toolkit to help fill their Tails of Equestria games with deep and interesting settings and plenty of... [click here for more] |
River Horse Games |
$14.99
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Can you read a map, win a court case, tend a store, bake a cake, travel through time, and make new friends?
Learn these skills and more in 6 exciting new adventures that will test not only your ponies but you, the player, as well.
The Curious Case of the Malfunctioning P.R.A.N.C.E.R. and other tails is an anthology collection of 6 short adventures which challenge players with new problems that require... [click here for more] |
River Horse Games |
$13.25
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Welcome to the Singing Sea, an enchanting place of myth and magic to the west of Equestria’s shores. Legends tell that those who sail there sometimes hear delicate songs drifting up from the waters, telling of ancient feats from the days before Equestria.
These days, the Singing Sea is not so calm. Ancient magic seeps from places of power across the Singing Sea, creating strange phenomena such as... [click here for more] |
River Horse Games |
$16.41
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In the Crystal Empire’s old and expansive archives, an unsolved mystery from long ago has once again come to light. Starswirl the Bearded was tracking something: a magical library that only appears once every hundred years. Following the wizard’s clue, your quest will lead you right to the heart of the library, but all is not silent… What is the library’s purpose? Who is its mysterious curator?... [click here for more] |
River Horse Games |
$13.25
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In her youth Princess Celestia, along with her mentor Star Swirl the Bearded, once travelled to many different worlds using magical mirror portals, but the portals were closed when the travellers discovered how dangerous they could be.
Meanwhile, Nightmare Night comes to Ponyville, and though excitement fills the air, one little pony’s fear threatens to reopen one of the portals, and let loose... [click here for more] |
River Horse Games |
$16.41
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Something sinister stirs in the clouds on the eve of the Wonderbolts tryouts, and the hopeful competitor Sky Arrow is in desperate need of help...
In the city, ponies are waking up with their Cutie Marks gone! What could be causing this, and who is the culprit? The game is ahoof...
Far across the wilderness, a fallen meteor threatens to engulf the town of Starfall in conflict with the ponies of... [click here for more] |
River Horse Games |
$16.41
|
The challenges from a year of Mazes Monthly modules have been compiled and indexed in one convenient tome. This includes more than 80 Hazards, more than 30 unique Edges, and more than 20 traps to fill your Mazes with danger. Inside you will find:
• All Hazard Edges from Mazes Monthly and the Mazes hardcover. • A Compendium of every Hazard from Mazes Monthly. • A Compendium of every trap from... [click here for more] |
9th Level Games |
$9.99
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Exotic remedies, rare potion ingredients, and even mysterious brewing adjuncts command high prices and bring in untold wealth to the powerful families that control their production and distribution. The House of Mold is the source of potent botanical wonders.
But what horrors, hazards, and defenses keep it safe from the thieving fingers of a motley crew? No stories exist of thieves burgling the House... [click here for more] |
9th Level Games |
$5.99
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An expedition assembled at great cost is a bust, the scribe's map a forgery, the treasure a mere bard's tale. The only hope to escape these shattered lands and the pursuit of a host of undead nightmares is to answer the desperate dream call of an archmage trapped in a sinking tower. If the tower can be freed from the elementals dragging it beneath the earth, it can transport all within to safety. With... [click here for more] |
9th Level Games |
$5.99
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A terrible arcane accident destroyed this ancient wizard’s lab long ago. Although the land slowly reclaimed and swallowed the lab, the terrible creations within it survived and mutated. Recent excavations have uncovered the forgotten lair, while the things within have grown hungry and mad.
Are your adventurers up to the task?
For use with Mazes Fantasy Roleplaying available here. ... [click here for more] |
9th Level Games |
$5.99
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Beneath the dust and sands, forgotten for ages, an otherworldly horror lies in wait. Th ose foolish enough to explore the catacombs where the creature resides feed their souls into an ever-burning fire that slowly builds, one stray explorer at a time. Soon, the demon Kryyx’ixyl will have enough strength to burst forth from its entombment and stalk the world above. When that happens, the sun will... [click here for more] |
9th Level Games |
$5.99
|
A monastery and testing ground for a long-forgotten sect of practitioners lies untouched by would-be adventurers and explorers. At its heart are secrets and powers spoken of only in legends and half-remembered tales. Those that have found this lost place have never returned, perhaps enriched so greatly by the treasures within they left their old lives behind or perhaps they left those lives in ruins... [click here for more] |
9th Level Games |
$5.99
|
The story behind the domain of the Eyeclops is told in three parts each describing an age of power where the Eyeclops and the denizens within thrived for a time. When do your players find this deadly and strange place? When it is merely the Lair of the Eyeclops? When it has become the Vault of the Eyeclops? Or when darkness envelops the Crypt of the Eyeclops? The adventure twists and turns based on... [click here for more] |
9th Level Games |
$5.99
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The powerful of Harrowgate are always looking for an angle to bolster their defenses, deepen their pockets, and veil themselves from the challenges of the world.
When a lost burial chamber beneath the crumbling ruins of the old Harrowgate sewers is rediscovered, the race is on to plunder it for whatever valuable secrets it still holds. Anyone enterprising, foolish, or desperate enough to foil those... [click here for more] |
9th Level Games |
$5.99
|
A terror of a forgotten time is reawakening after more than a century of slumber.
The Shornhorn Skald was a cruel and imposing force of destruction. A twelve foot tall minotaur who smashed armies and villages with equal ease, chanting dirges of annihilation and raw power.
How the creature was entombed is a lost tale, but now the wind stirs with the distant tones of terror as the Skald fights... [click here for more] |
9th Level Games |
$5.99
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Auguries and divinations are a potent tool in the day to day life of a venturer. Stone casting, bone casting, tea leaves, star gazing ... none of these methods cause alarm, even if the results might. Messier means of divination, those involving chicken hearts and goat entrails, are also popular in some circles. Arguments over the validity of one method over another is best left to the specialists.... [click here for more] |
9th Level Games |
$5.99
|
Tales of a haunted moor lead a band of adventurers to the dark entrance of an icy cold barrow. Deep within, past sealed doors, traps, and guardians is the lair of the fearsome Spectre of Sorrow - an unliving shade so deadly it drains the life from any it touches.
The land surrounding the barrow is cursed by the presence of the spectre. Only a stalwart crew can hope to last long enough to face this... [click here for more] |
9th Level Games |
$5.99
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Translating old scrolls in forgotten languages is hard and expensive work. Scribes make a fair bit of their coin helping venturers decipher strange scribblings. However, one small mistake can have unintended consequences and can inspire adventurers to push themselves. For example, suppose you had a tattered scroll that predicted the appearance of a Floating Temple on a certain day. That would be the... [click here for more] |
9th Level Games |
$5.99
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Maps to ship wrecks, ledgers describing lost expeditions, tales of hidden caches of treasure ... these are the lures that draw adventurers from winter hideaways. The desperate have already lost themselves in the wilds and cold, rushing towards their last glimmer of hope in a bleak year. Wiser adventurers, perhaps with less to lose but still driven by the promise of a sure thing, invest in their journey... [click here for more] |
9th Level Games |
$5.99
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A legend tells of a good captain gone pirate who sailed the Bottomless Sea and spit in the eye of any storm that tried to sink him. So great was his disrespect that the Lady of Waves and the Lord of Tides conspired to cast his vessel off the sea entirely. They summoned a great wave that washed him far inland and stranded the pirate captain upon a deep lake far from port or cove. Overcome with anger,... [click here for more] |
9th Level Games |
$5.99
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A crumbling Ziggurat sits in the middle of a dense jungle, hidden away from civilization and forgotten for centuries. Those who built it are long gone and the jungle itself is tearing the temple apart piece by piece. The people who built the Ziggurat recognized a need for a place to contain threats to their existence that could not be overcome permanently. It is a prison of ritual warding and ensorcellment... [click here for more] |
9th Level Games |
$5.99
|
Forgotten deep in a forest so ancient even the druids cannot recall its full history lies a crypt dedicated to a forgotten hero. Little of the hero is known, merely rumors of rumors, legends of legends, and scraps of tales woven through bard song for centuries. The journey through dusty library tomes to silent monastery records to half-burned tapestries, marginalia, and occult inquiries has been painstaking... [click here for more] |
9th Level Games |
$5.99
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The High Coagulant, a devout of the Unnameable Blood Fiend, has raised a cult of acolytes within a hidden temple in the hills. Nearby farmers and travelers have fallen prey to her Blood Lure and wandered into the wilds to be captured and sacrificed. Her power grows as more and more sacrifices are drained of blood. The reach of the Blood Lure has emptied roadside inns and crossroad taverns, snaring... [click here for more] |
9th Level Games |
$5.99
|
Generations back a bastion of light on the border between shadow and safety stood tall and proud. The watchtowers of the Azure Kingdom guarded against invasion and protected the land from chaos, ravagers, and the unquiet dead. But time moves ever on and torchlight eventually burns low. The remains of one such watchtower lies crumpled in the wilds, the border of the Azure Kingdom a scratched out memory... [click here for more] |
9th Level Games |
$5.99
|
The party awakens in a cold chamber and must find a way out. Raised from a terminal fate, prepared to join the ranks of a powerful mage, the party has regained alertness before the final spells of control are laid. Ahead of them is a trap infested stronghold of power filled with minions of the Necromancer. And at the end, the dreaded Necromancer itself stands ready for a climactic battle. The ruins... [click here for more] |
9th Level Games |
$5.99
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The war against the Necromancer is approaching a tipping point. The forces of light are strained to the breaking point as their dead continue to bolster the forces of darkness. However, the fortress of the Necromancer is unassailable from the outside. There is no way through the Soul Shield sheathing the structure. There are no secret tunnels or flaws in its design to exploit. The only things that... [click here for more] |
9th Level Games |
$5.99
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The war between the forces of the Necromancer and the armies of light have swept up every point of light in the settled realms. Although the Necromancer has yet to achieve an overwhelming victory in any single confrontation, the dead on each battlefield only add to the strength of its armies. The situation is becoming more dire each week, yet there remains a core of resistance led by a cadre of clever... [click here for more] |
9th Level Games |
$5.99
|
This edition is the 2007 edition of Jadeclaw. The latest edition, revised and updated, is BOOK OF JADE, available at this link.
Revisit the world of Zhongguo, where Dragons and Phoenixes lived among Cats, Rats, Dogs, and dozens of other races … Where the Celestial Bureaucracy governed not only the Noble Houses of Earth, but also the Heaven Court and even the weather itself... [click here for more] |
Sanguine Productions |
$10.31
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Sometimes even the mindless lichen know when something unspeakable lurks nearby. From the secret Sacerdotal Priests who truck with magciks so secret, they might be branded heretic ... to the Blessed whose power transcends life and death ... and on to the mighty Druids, incomprehensible to outsiders yet still respected and feared ... this Mysteries book unveils character upgrade options and new places... [click here for more] |
Sanguine Productions |
$8.97
|
This is the IRONCLAW Legacy bundle of products published for 1st edition (1999-2004). It includes the discontinued products of AVOIRDUPOIS, BISCLAVRET, DOLOREAUX, PHELAN, and RINALDI, as well as some supplementary materials. For the current edition of this game, click here to see the "Squaring the Circle" edition.
Ironclaw Legacy was a role-playing game set at the... [click here for more] |
Sanguine Productions |
$17.97
|
This is it! A super-sized issue to mark the end of the first Exalted comic story arc!
Chapter 5:Hunted is filled to the brim with epic action and unexpected twists. The Solar Circle confronts their Dragon Blooded hunters on the outskirts of Chiaroscuro. When the battle is over, our heroes will have tough decisions to make about their allegiances and their future.
Look for the... [click here for more] |
UDON |
$1.99
|
DRAIOCHTA RPG
*As a reward for purchase of this title, anyone who buys now will also receive an updated copy once the revised version has been compiled for release. Draiochta Labs welcomes all contructive feedback and strives to issue errata in a timely fashion if an error is found.
NO Preset Classes!
Create your character the way you want! We have all played games where you... [click here for more] |
Draiochta Labs |
$8.00
|
DRAIOCHTA RPG Game Master Prescript
*As a reward for purchase of this title, anyone who buys now will also receive an updated copy once the revised version has been compiled for release. Draiochta Labs welcomes all contructive feedback and strives to issue errata in a timely fashion if an error is found.
This book is essential for game masters. In this book we give you... [click here for more] |
Draiochta Labs |
$8.00
|
Division - The Run, is a quick start adventure for introducing new players to role playing and Act Ten! Join Jonathan Chief, Sera Sylpheed, and Fryer as they attempt to slip by armed security, avoid arrest, and stay alive. Did we mention this all happens within the confines of a luxory airplane, containing high level corporate cargo?
You can look forward to some of the following features when you... [click here for more] |
Act Ten Game Studio |
FREE
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BHB: Jacked UP is Bounty Head Bebop's first PDF supplement. Adding optional rules to include cybernetic enhancements, Jacked UP! add a little Hard Rock into BHB's cool Jazz exterior.
The Bounty Head Bebop RPG is powered by the Inverted 20 system, which uses a single d20 for all rolls and offers a quick and easy resolution, but it's not rules light. It's rules quick. Jacked UP! adds all you need... [click here for more] |
Heroic Journey Publishing |
$3.99
|
Spice up your games with these new Mana cards! This 32 card deck adds randomness to your games by adding bonus points, penalties, and even Star Power. Your games will get way more exciting when your Actors don't know what will happen with the luck of the draw! Using them is simple, when an Actor spends Mana, they pull cards for the points they want to spend, thats it! ... [click here for more] |
Act Ten Game Studio |
$3.99
|
The Act Ten Role Playing Network proudly presents the Directors Screen! This digital file gives you everything you need to make being an Act Ten Director even easier! You will get:
Interior pages, filled with all the tables you need to quickly reference game information.
Exterior color pages, Showcasing the corporate logos of the Division setting!
Exterior greyscale pages, perfect for using on... [click here for more] |
Act Ten Game Studio |
$5.00 $0.50
|
The best evolving resource for the Act Ten Director! This special release through Drive Thru RPG, the Directors resource, Will give you access to all these features:
Evolving documentation. With every source book that comes out in the Act Ten first edition line, this document, as well as the included Directors Screen files will be updated to stay current.
Free updates! This product will always... [click here for more] |
Act Ten Game Studio |
$10.00 $4.99
|
Own a fast paced 1d10 tabletop RPG with evolving character creation, dynamic combat, and on the fly experience! As The first book in the series, Act Ten Core Rules takes you through all the rules you will need to play this fun, fast paced RPG.
The book itself is broken up across sections built around ease of use. Simple to navigate, the book is comprised of three sections:
Core Rules takes you... [click here for more] |
Act Ten Game Studio |
$19.95 $9.99
|
This is a high resolution, grayscale version of the two page Act Ten Character sheet! With room for everthing you need to record, and set up to be used as either a one page basic PC/NPC sheet, or a expanded character with all the extras! ... [click here for more] |
Act Ten Game Studio |
FREE
|
By popular demand, This is the Act Ten: Art Files volume 1! Now you can see all the art from the Core Rules book, the Act Ten Role Playing Network and never before seen concept art. This volume comes in at 40 high resolution pages, with over 100 pieces of art. You can read thoughts from the artist about going through the creative process, and more! ... [click here for more] |
Act Ten Game Studio |
$14.99 $5.99
|
Spice up your games with these new Anima cards! This 32 card deck adds randomness to your games by adding bonus points, penalties, and even Star Power. Your games will get way more exciting when your Actors don't know what will happen with the luck of the draw! Using them is simple, when an Actor spends Anima, they pull cards for the points they want to spend, thats it! ... [click here for more] |
Act Ten Game Studio |
$3.99
|