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Two Bit Tables: Simple Treasure Items

Two Bit Tables: Simple Treasure Items


GM: You enter the opulent dining hall to see a stunning spread on the long table in front of you. Player: Jackpot.  I search the table for valuables. Need some table setting treasure? Want something interesting to put in a chest as reward? Want a unique item for a heist? Want a quick description of a unique magic item? Well never fear, Healing Fireball Publications is here with...   [click here for more]
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Two Bit Tables: Mundane Forest Animal Encounters

Two Bit Tables: Mundane Forest Animal Encounters


Ever want to make your forest a more vibrant living place? Wonder what's missing? We here at Healing Fireball Publications suspect it might be a lack of fauna. Forests are living ecosystems full of life. Two Bit Tables: Mundane Forest Animal Encounters is a large table containing 100 random encounters with animals suitable for any temperate forest. From the insects in the air...   [click here for more]
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Two Bit Tables: Secret Societies and Organizations

Two Bit Tables: Secret Societies and Organizations


Need an organization to be your party’s arch-nemesis? Need a secret group to recruit your players? Need an organization to hire your characters to save the world? Of course you do, you’re a game master, and as long as there are stories to be told there will be a need for secret societies and organizations. But have no fear, as your friends at Healing Fireball Publications...   [click here for more]
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Two Bit Tables: Ship Names for the Whole Fleet

Two Bit Tables: Ship Names for the Whole Fleet


Every good ship needs a strong name, in fact, it’s bad luck to sail a ship that doesn’t have a name or to rename a ship that has already sailed. Besides, what is the party’s lookout going to yell when their arch nemesis comes into view - “Bad ship off the port side?” For this reason and because giving names to your world’s ships makes it feel more like a living world, your friends...   [click here for more]
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Two Bit Tables: Dynamic Weather Generator

Two Bit Tables: Dynamic Weather Generator


GM: You wake up ready to chase down the lead you got last night about where the entrance to the cave is located. Player:  I open the inns window preparing for the hike.  What’s the weather out? GM:  Humm. Weather affects many aspects of an adventurer's life, from slowing travel to making armor unbearable to wear for long periods.  But how do you create a realistic dynamic...   [click here for more]
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Two Bit Tables: Trees for All Your Needs

Two Bit Tables: Trees for All Your Needs


Have you ever needed to know what the tree the druids were worshipping was? Ever wonder what the forest your party is in consisted of? Ever have a party forage for food? Then Healing Fireball Publications is here for you with our Two Bit Tables: Trees for All Your Needs. Whether broadleaf, evergreen, mixed, or tropical, there is a table here for all your forest needs. With a total of...   [click here for more]
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Two Bit Tables: Simple Jewelry Items

Two Bit Tables: Simple Jewelry Items


GM: In the large chest you find a small bag of gold coins, a shiny metal sword and a small polished, wooden jewelry box. Player: Ooo - what’s in the small box? Need a piece of jewelry to add to your treasure hoard? Have an NPC that always wears a certain piece of jewelry? Want to add something new to your treasure hoards? Want a quick description of a common magic item?...   [click here for more]
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Just Add Dice: 100 Ship Cargos

Just Add Dice: 100 Ship Cargos


Even as the final sailor dropped his weapon and surrendered to the pirate’s captain, Red Jack Robert’s attention was shifting to the door that led to the ship’s hull and the booty that lay within… Throughout history, ships of brave sailors or caravans of hearty merchants have moved goods and people from one place to another. But what goods these ships...   [click here for more]
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Two Bit Tables: Villainous Lairs and Location Names

Two Bit Tables: Villainous Lairs and Location Names


GM: You have tracked the fiend back to an island known as Savage Horn Island. Player: Sounds like fun, I’m in. A truly memorable, over-the-top master villain is the centerpiece of any good game, whether in a fantasy setting, action pulp game or a superhero world. But a memorable villain needs to come from somewhere suitably evil, or at least have a suitably evil-named impenetrable...   [click here for more]
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Two Bit Tables: Dark, Evil and Macabre Items

Two Bit Tables: Dark, Evil and Macabre Items


GM: You walk into the private study of the necromancer to see a horrid sight. Dismembered bodies on tables, jars filled with organs and old and dark tomes lining the shelves. Player: That’s disgusting. I search the room. So you have designed next week's dungeon, complete with a suitable villain at its heart. But what does that villain’s lair look like? Need some suitable creepy...   [click here for more]
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Two Bit Tables: Gems with a Unique Flair

Two Bit Tables: Gems with a Unique Flair


GM: You open the chest and find it full of gems and gold. Player: I rifle through the treasure searching for any uniquely-shaped or odd gems. GM: Ummm… There is a [flips through book]…. Ummm….. Next to gold and magic items, gems are one of the most common forms of treasure to be given out in roleplaying games. Grand heists can revolve around gems and those strange...   [click here for more]
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Two Bit Tables: Feasts for all Occasions

Two Bit Tables: Feasts for all Occasions


GM: In front of you is a long table set with a glorious feast. At the head of this table is Lord Bentele. He motions for you to have a seat. Player: Oooo. What’s on the table? GM: What? Why does that matter? Player: I’m hungry and we have been eating trail rations for weeks.  Now what’s on the table? There is no better way to celebrate than with a grand feast....   [click here for more]
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Two Bit Tables: Paintings for all Your Walls

Two Bit Tables: Paintings for all Your Walls


GM: You enter the large dining hall. A giant spread lays on the table in front of you and portraits of all kinds line the walls, giving a feel of opulence to the place. Player: I examine the portraits; what do I see? GM: They are a collection of various people of all ages. Player: Yeah, but do any stand out to me? GM: Ummmm... Paintings - they decorate the...   [click here for more]
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Two Bit Tables: Cursed Item Designer

Two Bit Tables: Cursed Item Designer


GM: You enter the abandoned mansion looking for the Lamp of Eons, the cursed item the town believes is causing the blight. Player: What did the town say the lamp looked like? GM: Hmmm. Cursed items are a staple of any dark or horror campaign.  But what form do these items take?  A unique item design can spark the story of its tragic origin or just add color to your game....   [click here for more]
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Two Bit Tables: Statues of all Shapes

Two Bit Tables: Statues of all Shapes


GM: You enter the giant garden and see a maze of statues and flowerbeds. What do you do? Player: I begin examining the statues. GM: They are a collection of marble statues in various poses. Player: Are there any that stick out as unusual? GM: Ummmm. Statues - they decorate town squares, stand in the halls of temples, libraries and courts. They...   [click here for more]
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Two Bit Tables: Ancient Battlefield Encounters

Two Bit Tables: Ancient Battlefield Encounters


Brutal battles scar the land in a way that even time cannot fully heal. Every map has them - locations where large, usually pivotal, battles occurred. Sometimes these areas are marked by the presence of a memorial but more often they are places that have been abandoned, avoided by men and home only to the scars and artifacts of battle. But what do these places look like, what can be found...   [click here for more]
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Just Add Dice: Tavern and Restaurant Menu Generator

Just Add Dice: Tavern and Restaurant Menu Generator


Robert stood on the side of the street and stared at the discolored sheet of paper that was nailed next to the door of the Rusty Cutlass Tavern. “Hmm… looks like there’s nothing edible to be had in this whole town. I guess this will have to do,” Robert thought to himself as he pushed open the door and walked into the dreary,...   [click here for more]
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Two Bit Tables: "Mundane" Creepy, Cursed or Twisted "Animal" Encounters

Two Bit Tables: "Mundane" Creepy, Cursed or Twisted "Animal" Encounters


  GM:  You enter the foreboding dark forest.  The signs of dark magic are everywhere.  Trees are twisted and dark.  The light seems to be muted and the air heavy and thick.   Player: Do I see any signs of animal life?   GM: Hmmmmm……..   Lands that have been cursed or twisted by dark magic can be foreboding places.  Often the creatures that make these places...   [click here for more]
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Two Bit Tables: Plains and Savanna Animal Encounters

Two Bit Tables: Plains and Savanna Animal Encounters


GM: Before you stretch the lush fields of the central plains. A large herd of bison graze lazily in front of you and small creatures dart in and out of their feet. Player: How large is the herd? GM: Large enough that you can't see anything beyond it. Player: All right guys - who wants to go on a scouting mission?...   [click here for more]
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Two Bit Tables: Feasts for All Occasions - More Courses

Two Bit Tables: Feasts for All Occasions - More Courses


GM: The runner hands you the formal invitation to the baron's celebration. Player: Does the invitation say what will be served? GM: Why would that matter? Player: I'm hungry and was wondering if I should stop by the pub first. Eating is one of the few shared experiences that everyone can relate to. We do it to commemorate holidays, mark joyous occasions such...   [click here for more]
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Two Bit Tables: Historic Battle Name Generator

Two Bit Tables: Historic Battle Name Generator


Ever need the name of a famous battle for your sages to refer to? Ever want to know the famous battle at which the artifact your party's been hunting was lost or have a musician who wants to sing odes about famous fights? Look no further. Your friends here at Healing Fireball Publications have your answer with our Two Bit Tables: Historic Battle Name Generator. This collection...   [click here for more]
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Two Bit Tables: Mundane Desert Animal Encounters

Two Bit Tables: Mundane Desert Animal Encounters


GM: As you cross over the barrier peeks a large expanse of gold sand meets your gaze. You descend from the cold mountain peaks into sweltering heat and stinging sand. Player: Do I see any movement? GM: Warm winds move the sands, causing them to tumble down the sides of dunes. Player: Any life we could follow to vegetation or water? GM: Hmmmmm.... The...   [click here for more]
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Mundane Cave Animal Encounters

Mundane Cave Animal Encounters


Player: I descend into the cave slowly and cautiously, looking around as I go. DM: The dim light coming from the cave mouth above glints off the slick walls as you descend, creating strange patterns in the floor below. Player: When I land I check for any creatures that might be startled by my lantern and give me away before I light it. DM: Hmmm…. Caves are...   [click here for more]
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Graph Paper Pack: Hex Grid

Graph Paper Pack: Hex Grid


18 pages of different graph paper, in print-friendly black and white, light parchment and dark parchment designs. Each design has a combination of extras, useful for all role playing games, such as title banners, map keys and compass roses. Ideal for player handouts or for personal use. This is the Hex Grid version. Product Updated: This product has been updated to solve the compression problem...   [click here for more]
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Two Bit Tables: Mundane Jungle Animal Encounters

Two Bit Tables: Mundane Jungle Animal Encounters


GM: The Sherpas seem skittish as your party approaches the looming trees and dense underbrush of the outskirts of the Veridian Jungle. Player: I notice the Sherpas and begin to scout out the edge of the jungle for signs of danger. GM: The lush underbrush makes it hard to see very far into the jungle. Player: Any movement in the trees or foliage? Can I spot any animals? ...   [click here for more]
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Two Bit Tables: Mundane Swamp Animal Encounters

Two Bit Tables: Mundane Swamp Animal Encounters


GM: Your local guides stop at the edge of the broad swamp and tell you that nothing but death waits for you there.   Player: I begin to scout out the edge of the swamp looking for any signs of life.   GM: The twisted trees and tangles of vines obscure your vision.    Player: Any movement in the trees? Can I spot any animals?   GM: Hmmm…   The word swamp conjures images of decaying...   [click here for more]
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Just Add Dice: Tavern Alcohol, Wine and Drink List Generator

Just Add Dice: Tavern Alcohol, Wine and Drink List Generator


It had been a long trip and as Richard approached the Laughing Frog Pub he couldn't wait to grab a pint and wash the dirt from his throat. Entering the pub and looking around, Richard’s eyes settled on the well-stocked bar with all of its neatly lined-up bottles located on the back wall. Smiling, Richard walked up to the...   [click here for more]
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Two Bit Tables: Tropical Island Animal Encounters

Two Bit Tables: Tropical Island Animal Encounters


GM: The ship anchors and a long boat of sailors rows your party out to the lush tropical island. You make land on the soft white sand of the beach. After looking at the ancient map for several minutes you get your bearings and determine where to go. Player: I scan the island; what do I see? GM: On the beach there is some light palm cover leading into...   [click here for more]
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Two Bit Tables: Random Dinosaur Encounters

Two Bit Tables: Random Dinosaur Encounters


GM: You make your way through the tight crevice until it opens out into a large crater sheltered from the outside world.  Below the ledge you see a thick rainforest filled with plants thought long dead.   Player:  I scan the forest for movement; what do I see?   GM: As your eyes adjust to the light of the valley you can start to make out movement below in...   [click here for more]
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Two Bit Tables: Tundra and Arctic Animal Encounters

Two Bit Tables: Tundra and Arctic Animal Encounters


GM: As you exit the boat the cold air chills you to the bone and the arctic wastes stretch out to the horizon in front of you. Player: What do we see in front of us? GM: Vast tracts of ice leading to gently sloping snowy hills. Player: Are there any animals or tracks. GM: Hmmm.... The arctic is a cold, forbidding, desolate place, but there is still life to be found. Unfortunately,...   [click here for more]
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Two Bit Tables: Mundane Ocean Animal Encounters

Two Bit Tables: Mundane Ocean Animal Encounters


GM: The ships make out from port with the captain following your ancient map’s coordinates. Player 1: "Steady as she goes, captain, and soon we will all be rich men." Player 2: I stand by the pin rail and look out on the horizon - what do I see? GM: The seemingly...   [click here for more]
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Two Bit Table: Random Ice Age Encounters

Two Bit Table: Random Ice Age Encounters


GM: The mage cackles with glee as he tears open a hole in time and plunges your party into the past. You emerge on a frozen plain much to the astonishment of a group of animal skin-clad humanoids who are hunting nearby. Player: A primitive hunting party. Good maybe we can establish when we are. Do I see the game that they are targeting, or any other animals for that matter? GM:...   [click here for more]
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Just Add Dice: 50 Modern Ship Cargos

Just Add Dice: 50 Modern Ship Cargos


Rick checked off the names on the cargo manifest as the crates and boxes passed him and went into the hull of his plane. Today more than ever, the ability to ship goods world wide has led to the creation of a new global market place. But with this new surge in shipping, old problems have resurfaced. From pirates to natural disasters to civil unrest, much threatens the shipping routes of today...   [click here for more]
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Two Bit Tables: Sickly Symptoms

Two Bit Tables: Sickly Symptoms


GM: You wake up feeling sick. Give me a save. Player: That’s not good, 2. GM: Ok, lose 2 strength. Player: So what are my symptoms? GM: Hmmm….. Diseases are the bane of all living beings. They bring weakness, injury and possibly death and we can’t even see them. For those that would take up...   [click here for more]
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Two Bit Tables: Gifts with Unique Style

Two Bit Tables: Gifts with Unique Style


GM: You are led into the king's hall where he sits on a throne on an elevated dais at the far end. Player: We walk forward, bow and present the gift offering of peace. GM: How is the gift presented? Player: Hmmmm... Gifts - the word conjures images of brightly wrapped packages and eager anticipation on a recipient's face. ...   [click here for more]
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Two Bit Tables: Feasts for All Occasions - Breakfast and Brunch

Two Bit Tables: Feasts for All Occasions - Breakfast and Brunch


GM: The manor house is filled with the smells of a breakfast feast. Players: We make our way down to the main dining room. GM: The lord of the house stands and greets you from the other end of a dining table filled with breakfast delights. Player: I'm hungry, what’s on the table? GM: Umm… As discussed in the original...   [click here for more]
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Graph Paper Pack 1: Black Grid

Graph Paper Pack 1: Black Grid


18 pages of different graph paper, in print-friendly black and white, light parchment and dark parchment designs. Each design has a combination of extras, useful for all role playing games, such as title banners, map keys and compass roses. Ideal for player handouts or for personal use. This is the Black Grid version. If you like this, you may also like: Blue Grid Hex Grid ...   [click here for more]
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Random Generation Card System: The Search Cards

Random Generation Card System: The Search Cards


Adventurers love few things more than treasure. But, truthfully, if every chest they opened and every corpse's pocket they rifled through yielded a +4 mace, it would take away some of the thrill of those magic items, right? On the other hand, if it's always "1 gold piece" here and "10 silver pieces" there, that would get real boring, real fast. The Search Cards present...   [click here for more]
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Combat Cards: Action Types

Combat Cards: Action Types


Player: As a swift action I cast my Quickened Fireball and then cast Lightning Bolt as a standard action. GM: You can do that? I think I need to look that up. (Flips through books…) Many players and game masters alike are familiar with the above scene. A player uses an action type you have never heard of or you player uses a unusual action...   [click here for more]
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Two Bit Tables: Sickly Brews and Concoctions

Two Bit Tables: Sickly Brews and Concoctions


GM: ‘Come in, I have been waiting for you,’ says the creepy old hag as she beckons you into her hut. Player 1: I have a bad feeling about this. Player 2: I look around the room. Do I see any telltale signs of witchcraft? GM: Like what? ...   [click here for more]
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Random Generation Card System: The Weather Cards

Random Generation Card System: The Weather Cards


A dynamic world is ruled by chance. And what is more unpredictable than the weather? With this first entry into the Random Generation Card Series, use specially-designed cards to create a world where the environment is more than a backdrop. Make the weather a character with its own personality. Let your world speak for itself. The results can be sublimely fortuitous, or perfectly tragic. Will...   [click here for more]
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Gamer Essentials: Basic Druid/Ranger Animal Companion Miniatures

Gamer Essentials: Basic Druid/Ranger Animal Companion Miniatures


Ever wish you could use your animal companion more tactically when combat begins? Ever have a druid that completely ignores his animal companion? Have a party containing multiple animal companions and want them to work together in combat? Then your friends here at Healing Fireball Publications have just the thing for you. In our latest Gamer Essentials product we present a collection...   [click here for more]
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Just Add Dice: Random Cave Designer

Just Add Dice: Random Cave Designer


In front of you the mouth of the cave yawns open. It's a familiar seen to any gamer - a party geared up and ready for a long road ahead stands at the mouth of a cave and makes its final preparations before descending into the bowels of the earth. And while a prepared game master may have a map of the cave and some notes on the monsters and treasures contained therein, how much does he...   [click here for more]
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Two Bit Tables: Feasts for All Occasions - Picnics and Lunch

Two Bit Tables: Feasts for All Occasions - Picnics and Lunch


GM: As you enter the manor house For your meeting you can smell  a sumptuous lunch feast. Players:  We make our way to the main hall and take a seat. GM:  The lord of the house stands and begins to address the gathered crowd. Player: I'm hungry, what’s available to eat? GM:  Umm…   As discussed in the original Two Bit Tables: Feasts...   [click here for more]
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Random Generation Card System: The Treasure Cards

Random Generation Card System: The Treasure Cards


Have your level 2 players just killed a bunch of kobolds, and want to rifle through their pockets? Maybe your level 19 party finally bested the red dragon, and are now drooling over the chests of loot? The only problem is, you put so much energy into designing the encounters, you need some inspiration when it comes to the rewards. The Treasure Cards allow you, or your players, to randomly choose...   [click here for more]
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Curious Items: Masks

Curious Items: Masks


In a bustling theater district a colorful shop stands.  Its plaster walls are decorated with the scenes of revelry that belie the truly womderul and powerful creations available inside.   Need some new treasure to give to players?  Want to add some background color to your village?  Want a new setpiece that can be easily added to any world?  Well, look no further - your friends...   [click here for more]
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Two Bit Tables: Feasts for all Occasions - Soup to Nuts

Two Bit Tables: Feasts for all Occasions - Soup to Nuts


As we learned in the original Two Bit Tables: Feasts for All Occasions products, eating is one of the few shared human experiences.  People hold feasts to mark important occasions from births to deaths and all the holidays, weddings and celebrations in between.  Feasting is truly the one thing that unites all races, cultures and creeds through our mutual love of food and enjoyment of company.  ...   [click here for more]
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Curious Items: Child's Play

Curious Items: Child's Play


On the night of the midwinter solstice, the longest night of the year, a kindly old toy maker gives out amazing magical toys to all the children of the village. Need some new treasure to give to players? Want to add some background color to your village? Want a new setpiece that can be easily added to any world? Need a holiday to spice up your players’ time in town? Well, look no further...   [click here for more]
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Combat Cards: Special Tactics

Combat Cards: Special Tactics


Player: I sunder the barbarian’s axe, disarming him. GM: Alright, just give me a moment as I look this up. (Flips through the book for several minutes.) Player: Nevermind, I’ll just stab him. This is a scene familiar to any Game Master. Your players choose to take a non-standard action and the game grinds to a halt as you look up the rules. Players...   [click here for more]
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A Year of Celebrations: August in the Dwarven Realms

A Year of Celebrations: August in the Dwarven Realms


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. In the Eighth of these new logs about the Dwaven realms is the month of August.  The final month of summer, a month when hot days turn into cooler nights as summer begins to yield...   [click here for more]
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  Amazon Time Barbarians THICC Edition