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Corporation Master Index

Corporation Master Index


Save precious game hours searching through books. Find the Trainings and gear you need in seconds to create the perfect Agent! Find those obscure items which were listed in daft places.  The Corporation Master Index shows a brief description and page number for everything from every Corporation book released including: Trainings Licenses Downtimes Options Weapons Ammo Shields Armour Cyberframes Toxins Xenotech Vehicles Cybernetics Locations Companies Antagonists AND...   [click here for more]
Brutal Games  $3.73

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Nebuleon Revised

Nebuleon Revised


Nebuleon SFRPG is the science fiction setting for the HinterWelt Enterprises' Iridium system. The game is a combination of skill based flexibility and packages of skills in the form of classes. Nebuleon SFRPG is set in the its own unique setting with 10 races and five sub-races. Included in the book are forty pages of equipment and over sixty pages of setting material. The...   [click here for more]
HinterWelt  $11.99 $6.00

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Dawning Star: Helios Rising

Dawning Star: Helios Rising


THE BRIGHTER THE STAR THE DEEPER THE SHADOW To the humans, Eos offered a whole new world to explore with all of its challenges, threats, and rewards. But that was just the beginning. The critically acclaimed and ENnie-nominated Dawning Star: Operation Quick Launch introduced the Dawning Star Campaign Setting. In Helios Rising, it explodes with the fury of a thousand...   [click here for more]
Blue Devil Games  $12.95

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HardNova 2 Enhancement Pack

HardNova 2 Enhancement Pack


The HardNova ][ Enhancement Pack contains new material for use with HardNova ][ as well as a scenario, alternate character sheet, new templates, and an additional reference page. "...I particularly loved the layout of this supplement. I started off with a selection of random information and ended with a tight, coherent sourcebook that adds a whole new dimension to HardNova II's world." Read...   [click here for more]
Precis Intermedia  $2.50

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Burning Empires

Burning Empires


AWARDED BEST LICENSED RPG of 2006 BY KEN HITE! An epic science fiction roleplaying game based on Christopher Moeller’s critically acclaimed Iron Empires graphic novels, designed by award-winning game designer and author of the Burning Wheel, Luke Crane. BURNING EMPIRES uses the Burning Wheel system as its core and expands it to encompass the sweep of stories that decide the fate of worlds! In this...   [click here for more]
Burning Wheel  $45.00 $20.00

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FSpaceRPG Personality Module rules expansion

FSpaceRPG Personality Module rules expansion


FSpaceRPG is a science fiction roleplaying game in the classic mould. This is an optional module for describing NPC and player character personalities. It also provides rules for their interaction based on their personality types. It also details the Coalition violence index and how to use it as another personality indicator. What you get: The Personality Module is a 10 page expansion book ideally...   [click here for more]
FSpace Publications  $1.00

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FSpaceRPG Gaming pack [BUNDLE]

FSpaceRPG Gaming pack [BUNDLE]


This special bundle product contains the following titles. FSpaceRPG Concise Rulebook Regular price: $10.00 Bundle price: $6.71 Format: Watermarked PDF FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it's own internal nationalism. Pitted against...   [click here for more]
FSpace Publications  $44.70 $30.00

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StarSiege Introductory Manual

StarSiege Introductory Manual


Get the FULL game at StartSiege Event Horizon. Beyond the next horizon lies the uncharted future where science and fiction merge, a line beyond which lies a stellar wilderness defined by our own imagination. StarSIEGE Event Horizon is a science fiction role playing game whose unique design allows you to set the tone and mood of the game. With this rules set you can play gritty, realistic sci fi or...   [click here for more]
Troll Lord Games   FREE 

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Into the Future: Derelict Starships

Into the Future: Derelict Starships


In the vastness of space, the ship’s intrepid crew discovers a starship, floating wounded in the void. The boarding party opens the hatch in anticipation: what is down the corridor? Tabletop Adventures provides scores of descriptions of the sights and dangers of a derelict starship, stat-free and suitable for use with nearly any futuristic game, regardless of system. Whether a ship is damaged,...   [click here for more]
Tabletop Adventures, LLC  $15.00

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Cargo Bay Battle Map

Cargo Bay Battle Map


This full-color '5-foot per inch square' scale battle map depicts a large cargo bay for a spaceship or warehouse. Cut out the bonus crates to fill up the cargo bay to create a setting for a laser firefight with the amount of cover you want, or a hunt for an escaped space monkey. Incuded: Cargo Hold deckplan and key Battle map (17" x 11") Bonus cargo crates See More Amazing Battlemaps Here ...   [click here for more]
Wydraz   FREE 

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Future Horror [BUNDLE]

Future Horror [BUNDLE]


This special bundle product contains the following titles. Into the Future: Derelict Starships Regular price: $15.00 Bundle price: $12.00 Format: ZIP File In the vastness of space, the ship’s intrepid crew discovers a starship, floating wounded in the void. The boarding party opens the hatch in anticipation: what is down the corridor? Tabletop Adventures...   [click here for more]
Tabletop Adventures, LLC  $20.00 $16.00

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Turret

Turret


This Add-On to the Barricades Set allows you to enhance the fire power of your squad. You get a light mobile structure that fits perfectly onto the Barricade shape. The Turret is provided with an internal removable platform so that you can choose to place more soldiers downstairs, in a protected level, or upstairs for a frontal firing line. The Turret is designed in 300dpi with high quality textures...   [click here for more]
Paper Make iT !  $2.50

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Watch Tower

Watch Tower


This Watch Tower lets you build a safe place for guards or snipers. The box has a removable roof and its height can be reduced to fit the real eye height of your miniatures, while the tower height can be resized using one of the three different pillars available: 2", 3" and 4" long. The Watch Tower is provided with a 4" ladder and an Air Conditioning compressor to be placed externally of the box....   [click here for more]
Paper Make iT !  $3.00

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Fates Worse Than Death: Cheerleader

Fates Worse Than Death: Cheerleader


Summer was a highschool student living in a wealthy gated community.  After graduation, she and her friends talked their parents into letting them take a trip around the world.  Their first stop: New York City, one of 2080's most dangerous inner cities.  Her parents have given her the best virtual-reality training and self-defense weapons.  Yet will that be able to save her? Fates Worse Than Death:...   [click here for more]
Vajra Enterprises   FREE 

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Cargo Containers

Cargo Containers


Cargo Containers: a tool to create and print unfolded 3d models reproducing Cargo Containers. With this tool you will be able to design your customized Cargo Containers. Drag the model from the library and the system will unfold it for you adding needed flaps for gluing it. Choose the Scale you use to play (28mm, 15mm, 10mm, 6mm, 2mm, or what you like more) and everything will be resized...   [click here for more]
Paper Make iT !  $4.90

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Eclipse Phase: Sunward: The Inner System

Eclipse Phase: Sunward: The Inner System


We updated Sunward and added print on demand options in October 2018! Sunward details the inner part of the solar system: Can you take the heat? Find out on Mercury, the Vulcanoids, or dive into the sun's corona with the Solarians A new star is rising on Venus, join in the intrigue as the Morningstar Constellation maneuvers for influence. Return to the cradle of transhumanity and...   [click here for more]
Posthuman Studios  $14.99

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Pillboxes and Corridors

Pillboxes and Corridors


Pillboxes and Corridors: a tool to create and print unfolded 3d models reproducing Sci-Fi Outposts. With this tool you will be able to design your customized Sci-Fi Outpost. Drag the model from the library and the system will unfold it for you adding needed flaps for gluing it. Choose the Scale you use to play (28mm, 15mm, 10mm, 6mm, 2mm, or what you like more) and everything will be resized...   [click here for more]
Paper Make iT !  $5.90

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Eclipse Phase: Gatecrashing

Eclipse Phase: Gatecrashing


Gatecrashing takes you through the mysterious Pandora Gates:   The 5 solar system gates and the factions that control them 30 extrasolar locations of interest to Firewall Exploration operations and hazards New morphs, new gear, and rules for gate use Gatecrashing is a 200-page PDF (with layers, a hyperlinked table of contents, a hyperlinked index, and internal hyperlinks) and is Creative...   [click here for more]
Posthuman Studios  $14.99

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Rapture: The End of Days.   Theological Sci-Fi Horror Core Rules

Rapture: The End of Days. Theological Sci-Fi Horror Core Rules


RAPTURE The End of Days... is just the beginning.  The year is 2644. Humanity has cast off religion and mi­grated to the stars. With science as the new savior, man­kind believed himself to be creating new Edens in the far flung heavens. But God kept His promise. The day of Rapture came. Those who walked the Earth with a righteous spirit and pure soul were taken into the loving arms of the Lord....   [click here for more]
StoryWeaver  $14.95

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Rapture: Essentials.  Printable Player's Guide

Rapture: Essentials. Printable Player's Guide


Rapture Essentials - everything a player needs, right on the tabletop! Rapture: End of Days. The quirky, narrative-driven, theological sci-fi horror game from Storyweaver productions, just got better. Sure, we pumped everything we could think of - the rules, heaps of examples, tons of setting material, GM's info and rules for ‘the forces of evil,' GM's tips and story seeds - into...   [click here for more]
StoryWeaver  $5.20

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Eclipse Phase: Panopticon

Eclipse Phase: Panopticon


Panopticon surveys three areas of the Eclipse Phase setting: Ubiquitous surveillance and sousveillance—living in a transparent society The inner workings of space habitats—and how to hack them Uplifts and smart animals—their scientific and cultural impacts plus new morphs, gear, habitat rules, and more! Panopticon is a 176-page PDF (with layers, a hyperlinked table of contents,...   [click here for more]
Posthuman Studios  $14.99

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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any others...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #4: New Races

Wisdom from the Wastelands Issue #4: New Races


Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #5: Domesticated Creatures

Wisdom from the Wastelands Issue #5: Domesticated Creatures


With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not tended and become feral. This issue of Wisdom from the Wastelands contains 10 new creatures that the people of the post-apocalyptic wastes have relationships with and make use of in various ways. This...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts


One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #8: Diseases & Medical Options

Wisdom from the Wastelands Issue #8: Diseases & Medical Options


During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. Although the Mutant Future core book touches on optional rules regarding diseases and their effects,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #9: High-Tech Weapons 2

Wisdom from the Wastelands Issue #9: High-Tech Weapons 2


The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced in the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Eclipse Phase: Rimward

Eclipse Phase: Rimward


Rimward brings you to the edge of the solar system, including: The Main Belt, Jovian Republic, Jovian Trojans, Saturn, The Titanian Commonwealth, Uranus and the Ultimates, Neptune, The Kuiper Belt, The Autonomist Alliance, New Morphs and Gear. Rimward is a 200-page PDF (with layers, a hyperlinked table of contents, a hyperlinked index, and internal hyperlinks) and is Creative Commons...   [click here for more]
Posthuman Studios  $14.99

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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information, game...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules.  Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres.  Wisdom...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.  Wisdom from the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.  Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms.  One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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Armor Grid: Motor Pool - Battle Colors

Armor Grid: Motor Pool - Battle Colors


Print and Play 15mm Scale Vehicle Miniatures for use with Armor Grid: Mech Attack! or any Sci-fi Wargame. This set includes: Light, Medium, and Heavy Vehicle Sizes- Each with two different body styles. Three different movement types for each vehicle class including: Wheels, Tracks, and Hover Platforms. Four Standard Colors Options including: Blue, Green, Gray, and Tan. Twenty-two different...   [click here for more]
Armor Grid Games and Miniatures  $3.95

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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Armor Grid: Air Brigade - Battle Colors

Armor Grid: Air Brigade - Battle Colors


Print and Play 15mm Scale Aircraft Miniatures for use with Armor Grid: Mech Attack! or any Sci-fi Wargame. This set includes: Three types of Aircraft including: VTOL Fighter, Rotary Wing Gunship, and Tilt Rotor Cargo Aircraft. All model parts are interchangeable between each of the different Aircraft types. Wings can be rotated 180° for either forward or backward swept wings. Four...   [click here for more]
Armor Grid Games and Miniatures  $3.95

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101 Patrons

101 Patrons


101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing). Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide. Lady...   [click here for more]
BITS  $5.00

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101 Lifeforms

101 Lifeforms


101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure. Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief. Gliding deep beneath the ocean are wondrous marine organisms...   [click here for more]
BITS  $5.00

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Star Fleet Battles Designer's Edition

Star Fleet Battles Designer's Edition


At Origins 1979, we released the Pocket Edition of Star Fleet Battles and it sold out by the fall. We decided to capitalize on success by expanding it into a boxed game released in November 1979. (Back then, pocket games were a new thing and were just not taken as seriously as boxed games.) To save time and work, we just took the rulebook of the pocket game and added pages to the end...   [click here for more]
Amarillo Design Bureau  $10.00

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Anti-tank Blocks

Anti-tank Blocks


Anti-tank and road barriers can stop the movement of tracked vehicles, wheeled and walking traffic units. They can be set on urban roadways as a guard checkpoints. They can also protect troops conducting fire on the battlefield. The models are very easy to make. More information: http://www.darekpages.eu/wszy/atb-wszy/index-atb.html The models...   [click here for more]
DarekPages  $1.50

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Captain's Log #7

Captain's Log #7


What Price Victory?   Captain’s Log: Stardate 8402.13, Captain Merrin Hunter recording. The Yorktown has received and verified a priority-one distress call from the small space outpost Alpha Zeta in the Thetis system. We are proceeding directly to the station per Star Fleet standing orders.   Captain’s Log #7 includes the fiction story What...   [click here for more]
Amarillo Design Bureau  $5.00

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