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Water Vehicles Volume 2

Water Vehicles Volume 2


On worlds across Charted Space, the lure and mystery of the oceans has drawn explorers, scientists, vacationers, and the miliary. All are attracted to the waters, but for different reasons. This volume contains eight illustrated watercraft, detailed by the Traveller Vehicle design system. Seven of these craft are provided with full deckplans, should Travellers ever find themselves in conflict on the...   [click here for more]
Mongoose  $4.99

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Small Arms Volume 1

Small Arms Volume 1


It is almost inevitable that Travellers will get into conflicts. When that happens, they should have the best, or at least the most memorable, weapon available. This collection of small arms ranges from TL 2 to TL 14, and includes flintlocks, ‘Old West’ style weapons, assault rifles and their more advanced cousins, the advanced combat rifle, hunting and sniper rifles, zero-G weapons, shotguns,...   [click here for more]
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2300AD

2300AD


Three hundred years from now, humanity is claiming worlds far from Earth. Despite nearly destroying itself in the Twilight War, despite all the wars since, humanity has held on and kept its dream alive. 2300AD is the story of that dream, as humanity reaches for the stars. This is a richly-developed hard science fiction universe, with ships spinning against the night as they are propelled by the stutterwarp...   [click here for more]
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2300AD Core Rulebook Revised

2300AD Core Rulebook Revised


Sekai’s augmented reflexes saved his life yet again, as the silent White Wing swooped down at him, talons extended, mouth opening to deliver its disorienting scream. He dropped to the ice-encrusted snow, while his pistol, the big Rawlings Blackbird, seemed to leap into hands. His aim dropped to the White Wing’s bird-like head as it oriented on him, his finger tightening on the trigger as the...   [click here for more]
Mongoose  $29.99

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Robots Volume 3

Robots Volume 3


Robots and drones are ubiquitous among the high-tech cultures of explored space and beyond. From mechanics and explorers to soldiers and companions, robots have accompanied intelligent species to the stars and beyond since before recorded history.  This volume contains 12 robots and drones from tech level 10 through to tech level 14. Mk 1 ‘Eyeball’ Companion ‘Muurkan’ Underwater Survey...   [click here for more]
Mongoose  $3.99

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Small Craft Volume 2

Small Craft Volume 2


New From Northern Edge: Small Craft Volume 2! This new volume of small craft designs includes images, Mongoose Traveller 2nd Edition stats, and deckplans for the following: ‘Dorian’ TL9 Customs Boat ‘Toad’ Sub-Orbital Hopper ‘Koboval’ Racing Yacht ‘Caliph’ Patrol Pinnace ‘Leafcutter’ Load Lifter ‘Persephone’ Tug Plus: New Equipment New Augmentations New Design Modifications...   [click here for more]
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Vehicles of the Frontier

Vehicles of the Frontier


Vehicles are more than just transportation for people living on the far flung worlds of the Frontier, and in these pages there are over 100 unique new designs. With everything from bicycles to main battle tanks, from bulldozers to combat walkers, Vehicles of the Frontier has a wide scope. Aliens make an appearance too, with a variety of vehicles from the Kaefers, Pentapods, Sung, and Ebers....   [click here for more]
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Ground Vehicles Vol 3

Ground Vehicles Vol 3


This book contains 20 pages of vehicle designs, illustrations, and deck plans for your Traveller game. Along with these vehicles, this product also contains new rules and clarifications for published rules for vehicle design. In this book can be found the following vehicles: The TL3 ‘Prairie Schooner’ Land Yacht The TL4 Steam-Powered Land Train The TL5 Auto Rickshaw The TL11 ‘Kushemuin’...   [click here for more]
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Ships of the Frontier

Ships of the Frontier


The 33 colony worlds and countless outposts of human space are scattered across a 100 light-year diameter volume of space, along three intricate and complex Arms of stars and anchorages that allow starships to hop from star to star, 7.7 light-years at a time. In order to connect all those worlds with the systems of the Core, starships are required. Interface craft are required to connect the great...   [click here for more]
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Aerospace Engineers' Handbook

Aerospace Engineers' Handbook


Aerospace engineering is the art and science of designing spacecraft and starships. This practice encompasses a range of craft from sleek surface-to-orbit craft to lumbering bulk carriers, and the aerospace engineer is key to their design. Spacecraft and starships are the lifeblood of exploration and commerce. They are also vital in the defence and acquisition of colony worlds and the economies...   [click here for more]
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Traveller Small Craft, Volume 1

Traveller Small Craft, Volume 1


Small craft, spacecraft under 100 tons, are the workhorses of space travel, ferrying passengers and cargo from the surfaces of worlds to orbit, and back again. They handle the logistics of planetary exploration, bringing crews and equipment into the unknown. They are ubiquitous across almost every world of the Imperium, and while the standard designs of the Traveller Core books, predominate, there...   [click here for more]
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Tools for Frontier Living

Tools for Frontier Living


The Frontier Beckons. The Core is advanced, comfortable, and safe. Too safe for some, for whom the wilds of the Frontier promise adventure, riches, and freedom. The worlds of the Frontier are hostile. Even if they support life, that life is no friend to humanity. Every single world outside the Core is trying, in its own unique way, to kill the human interlopers. Native life, climate, geography, even...   [click here for more]
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Traveller Bestiary Volume 3

Traveller Bestiary Volume 3


Travaller Bestiary Volume 3 is dedicated to creatures of deep seas and shorelines. Along with the statistics for 12 creatures, this volume also includes a section on underwater operations, including depressurization, dive limits, and other considerations. Allow with this section are three new underwater waepons, underwater equipment, and new Traits for undersea creatures, including some repeated from...   [click here for more]
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Walker Vehicles Volume 2

Walker Vehicles Volume 2


For Traveller games set in any milieu, this book contains 10 combat-oriented walker vehicles from Tech Level 10 to Tech Level 14. From a light combat walker barely bigger than a suit of battledress up to a massive machine designed to shoot down starships in orbit, and many vehicles in-between, this book presents an array of powerful and rare vehicles that Travellers may encounter in their journeys....   [click here for more]
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Robots Vol1

Robots Vol1


Designed for Mongoose Traveller 2nd Edition, this selection of 11 robots and drones ranges from a basic TL 9 quad-roter drone up to a TL16+ self-aware killing machine that visits battlefields across the Imperial fringe to test itself in combat. Other robots include armed drones, a police robot, a starship maintenance bot, and several more. ...   [click here for more]
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Robots Volume 2

Robots Volume 2


Robots come in all shapes and sizes, from insect-sized microbots, to human sized, and much larger. This volume of Robots contains 11 new robot designs, from the finger-sized Vespe microbot to the human-sized ‘Sher Khan’ patrol robot, and many in-between, including the canine-forms ‘Spot’ and ‘Dasher-C’, the endearing but sinister Sol-sec ‘Cambot C4’, and the creepy but extremely helpful...   [click here for more]
Mongoose  $3.99

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Traveller Aircraft Vol 2

Traveller Aircraft Vol 2


Pre-gravitic societies often make use of a variety of aircraft for transportation, combat, and rescue. While most aircraft are phased out as locally-produced gravitic craft become available at TL9, the lower cost and ease of maintenance keep conventional aircraft available for a long period of time. This volume includes a low tech airship, fighter aircraft, and bombers, along with an aerodyne skybike,...   [click here for more]
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Fighters Vol 1

Fighters Vol 1


This second book of ships from Northern Edge details six new fighter types, three each of Imperial and Zhodani origin. Each ship includes an image of the ship and a detailed deckplan. Also included is a bonus 10-ton launch design. The light Zhodani Zhvits’daal fighter is equipped with a secondary reaction drive, giving it a massive Thrust of 13, while the 90 ton heavy Qhovor’dalt’ch is capable...   [click here for more]
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Traveller Bestiary, Volume 1

Traveller Bestiary, Volume 1


This collection of 14 alien animals are sure to provide your Travellers an extra challenge. The Vostok Terror Worm, while small, travels in hordes, eating everything in sight. The eerie Ktullan swirls its tentacles while flashes of animal anger sear into the brains of its prey. Then there are the ghouls, disturbing caricatures of the humanoid form, that travel in packs to run down and devour their...   [click here for more]
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Walkers

Walkers


For Traveller games set in any milieu, this book contains 10 walker vehicles from Tech Level 10 to Tech Level 14. From a guided tourist walker that has been turned into a weapons for insurgents, to a massive Sword World machine that sports a cutter blade that can shear through a tank, and many vehicles in-between, this book present an array of useful and common vehicles that Travellers may encounter...   [click here for more]
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Grav Vehicles Volume 1

Grav Vehicles Volume 1


For Traveller games set in any milieu, this book contains 10 grav vehicles from Tech Level 9 to Tech Level 15. From a grav bike that is almost too fast to control, to a hybrid speeder/grav tank, and many vehicles in-between, this book present an array of useful and common vehicles that Travellers may encounter in thier journeys. At the end of the book are new rules, equipment and weapons for any...   [click here for more]
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Ground Vehicles Vol1

Ground Vehicles Vol1


For Traveller games set in any milieu, this book contains 10 ground vehicles from Tech Level 8 to Tech Level 14. From a small, high-powered motorcycle to an enormous ATV litterally capable of going anywhere, this book present an array of useful and common vehicles that Travellers may encounter in thier journeys ...   [click here for more]
Mongoose  $2.99

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Ground Vehicles Vol 2

Ground Vehicles Vol 2


This second volume of ground vehicles includes the low-tech Gibson Steam Carriage, and the high-tech Curiousity ATV, and many in-between. This selection of vehicles is generally copmposed of types that Travellers would intereact with, at a variety of tech levels. Of course, if they are interacting with the TL12 MR-55 Battle Tank and its heavy gauss cannon, they might want to re-evealuate some life...   [click here for more]
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Aircraft Volume 1

Aircraft Volume 1


While Grav Vehicles rule the skies of the Third Imperium, there are many worlds that are unable to build or maintain such sophisticated equipment. These worlds make use of more primitive items that they can build and maintain themselves. In this document are 10 different aircraft, ranging from a TL 4 airship to a TL 13 airliner, and includes helicopters, aerodynes, a tilt-rotor, and an orbital interceptor....   [click here for more]
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Water Vehicles

Water Vehicles


This collection of Water Vehicles features surface vessels, submarines, and the occasional flying yacht. All were designed with the Traveller Vehicle Handbook.  Twelve new vehicles for Traveller. new modifications and new weapons as well. ...   [click here for more]
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2300AD: Tools for Frontier Living

2300AD: Tools for Frontier Living


Packed full of essential equipment and tools for players venturing out to the far frontier, this book will be a vital companion for any game for 2300AD.  From a detailed look at various colonies situated far from civilisation to the ships that supply them, Tools from Frontier Living is also a firm resource for weapons, tools, vehicles and other necessities that could mean the difference between life...   [click here for more]
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The Book of Contemporary Magical Things

The Book of Contemporary Magical Things


The Book of Contemporary Magical Things is 134 pages of modern, seemingly mundane, items that are imbued with magical power. Some are quite minor; A tuning fork that will quiet a room, a pair cufflinks that tell you the name and family details of those with whom you shake hands, a set of polyhedral dice that temporarily change the fortune of the roller, but some are spectacular, or dangerously...   [click here for more]
Stygian Fox  $9.99

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2300AD: Hard Suits, Combat Walkers and Battlesuits

2300AD: Hard Suits, Combat Walkers and Battlesuits


This new supplement for 2300AD expands the roles of combat walkers, hard suits and battlesuits, introducing new designs ready to take to the stars. Battlesuits are clam-shell-style unpowered armour (sometimes with assistive exoskeletons), while hard suits are humanoid suits of powered combat armour with enhanced capabilities. Combat walkers are the large but lightweight, non-humanoid walking vehicles....   [click here for more]
Mongoose  $7.99

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The Book of Contemporary Magical Places

The Book of Contemporary Magical Places


The Book of Contemporary Magical Places is 140 pages of modern, seemingly mundane, locations that are imbued with magical power. Some are quite minor; A a haunted street, a subway platform that can translocate, but some are spectacular, or dangerously malevolent. From minor corners of the planet to Earth shattering pocket universes, these places are there for you to use as a Gamesmaster...   [click here for more]
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Special Supplement 1: Biotech Vehicles

Special Supplement 1: Biotech Vehicles


Science fiction is full of biotech vehicles, from the whale subs of East of Eden to the living ships of Vorlons and Shadows in TV’s Babylon 5. 2300AD for Mongoose Traveller also features the heavy use of biotechnology by the alien Pentapod race, including vehicles and starships. Since the Traveller vehicle design rules found in Supplement 5-6: Vehicle Handbook are effects-based,...   [click here for more]
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Supplement 5-6: Vehicle Handbook

Supplement 5-6: Vehicle Handbook


Completely rewritten with an all new flexible and easy to get to grips with design system, the Vehicle Handbook is a central resource for the Traveller RPG. As well as providing details of every vehicle published for the Traveller RPG, along with many new designs, the Vehicle Handbook also contains a complete construction system allowing you to build any vehicle in any setting, from a simple bicycle...   [click here for more]
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2300AD: Rescue Run

2300AD: Rescue Run


Rescue Run is the first adventure in the Grendelssaga, a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. Rescue Run introduces the world of Grendel and its conditions, and is a sourcebook for the small outpost run by the University of...   [click here for more]
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2300AD: The Tricolore's Shadow

2300AD: The Tricolore's Shadow


The players are hired to perform a simple survey mission; however, the presence of a downed French satellite, trigger-happy militia, and the machinations of governments at the highest level will ensure this mission turns out to be anything but simple. Fleeing for safety, the players will have to avoid the governments of Beta Canum-4 as they try to get off-world. ...   [click here for more]
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Special Supplement 3: Vehicle Upgrade Manual

Special Supplement 3: Vehicle Upgrade Manual


Special Supplement 3: Vehicle Upgrade Manual adds many new design options to Supplement 5-6: Vehicle Handbook. Three brand new chassis types are on offer; ekranoplans, rocket planes and ornithopters.  Also in this book are rules for vehicle maintenance, design flaws, new modifications, and new weapons. A system for creating ultra-heavy vehicles is also present, suitable for making the...   [click here for more]
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2300AD: Salvage Rights

2300AD: Salvage Rights


Salvage Rights is the second adventure in the Grendelssaga (after Rescue Run), a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. Salvage rights are a concept in maritime law, that were later extended into outer space. These laws state...   [click here for more]
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2300AD: Terror's Lair

2300AD: Terror's Lair


You, American Marshal Obadiah Thomas, have been assigned to capture Felix Berthold. When the Ann Arbor arrived at Earth’s orbital station, all passengers going on to Tirane transferred to the New Orleans, another passenger liner. You have joined them undercover as a nanoelectronics parts salesman. The New Orleans will be in Earth orbit for only another six hours, finishing the...   [click here for more]
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2300AD: Ships of the French Arm

2300AD: Ships of the French Arm


The French Arm is a web of transport routes, outposts, way-stations, and colonies. All of these far-flung settlements are served by fleets of commercial ships carrying supplies and colonists, military vessels providing protection and regulation, and explorer vessels forever pushing the boundaries of explored space. Outside of traffic between Earth and Tirane, the route from Beta Canum to Earth is the...   [click here for more]
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2300AD: Black as Pitch

2300AD: Black as Pitch


Black as Pitch is the thirdadventure in the Grendelssaga (after Rescue Run and Salvage Rights), a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. The British colonial government of Alicia is eager to engage with the Pentapods, having...   [click here for more]
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2300AD: Atlas of the French Arm

2300AD: Atlas of the French Arm


The French Arm is the most heavily-settled branch of human exploration and expansion, running from Earth though the link at Wolf 359 and extending all the way up to the Wolf Cluster and Kaefer space, with the colony world of Aurore being the furthest, and most recent, permanent settlement. The Atlas of the French Arm coves all the worlds and colonies within this immense region of space, including...   [click here for more]
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2300AD: French Arm Adventures

2300AD: French Arm Adventures


Explore the sights and mysteries of the French Arm, one of humanity’s main thrusts into the depths of space.  This book contains a series of linked adventures set in the French Arm, allowing you to kick start a 2300AD campaign quickly and with the minimum of fuss.  Combined with the forthcoming French Arm sourcebook, referees will have everything they need for months of adventuring through an area...   [click here for more]
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Edge of Space: Robots

Edge of Space: Robots


On almost all of the 50,000 worlds in human space, robots have played a significant part in the development of society. Whether in the creation of a colony, with construction and survey bots, the maintenance of civilization with security, medical, and domestic robots, or the downfall, with combat robots and death machines, robots are ubiquitous across human space. This booklet contains 22 example...   [click here for more]
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2300AD Referee's Screen

2300AD Referee's Screen


With a stunning panoramic view of a new colony facing the players, and every vital table for the referee, the 2300AD Referee’s Screen is the perfect complement to a well-run campaign far out on the frontier. Fully compliant with the latest edition and with all the important tables and charts, the new 2300AD Referee’s Screen is constructed from quality heavy-weight cardstock that will stand the...   [click here for more]
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A Life Worth Living

A Life Worth Living


“Terese was in trouble, and had asked me for help. I guess it was good I was going to Earth, even if it was a long way to go.” The friends you make in service during times of war stay with you. So when one asks the Player Characters for help in a suspicuiously vague message they become embroiled in a race against time to not only save their friend but also themselves. ‘A Life Worth...   [click here for more]
Stygian Fox  $4.99

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Edge of Space: Grav Vehicles

Edge of Space: Grav Vehicles


The Edge is a dangerous place, and fragile humans need all the protection they can get! This selection of 12 grav vehciles runs the range from a basic grav car all the way to a heavy grav tank capable of striking targets in orbit! All of the vehicles are detailed using the Traveller Vehicle Design system, by the original creator of that system. ...   [click here for more]
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Edge of Space: Walkers

Edge of Space: Walkers


In cultures that have not developed grav lift technology, walkers are used as a means of navigating very rough and broken terrain. While slower than equivalent ground vehicles, they can go practically anywhere. In combat, the smaller walkers offer protection and firepower greater than battledress can manage, while still being small enough to navigate city streets and larger buildings. The larger walkers,...   [click here for more]
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Journal of Comparative Xenobiology: Issue 1

Journal of Comparative Xenobiology: Issue 1


Alien worlds have a variety of challenges, from hostile environments, weather, temperature, and even radiation. On most habitable worlds, the native life can be a serious threat, even for technologically-sophisticated societies. In this booklet are 9 alien animals and one domestic animal for use in Traveller campaigns. While each is named and described, variants of these creatures, under other names,...   [click here for more]
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Journal of Comparative Xenobiology: Issue 2

Journal of Comparative Xenobiology: Issue 2


Alien worlds have a variety of challenges, from hostile environments, weather, temperature, and even radiation. On most habitable worlds, the native life can be a serious threat, even for technologically-sophisticated societies. In this booklet are 10 alien animals and one domestic animal for use in Traveller campaigns. While each is named and described, variants of these creatures, under other names,...   [click here for more]
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Edge of Space: Ground Vehicles

Edge of Space: Ground Vehicles


Anti-grav lift vehicles and starships may be flashier, but the majority of people and goods still travel along the ground. Wheeled and tracked vehicles are found everywhere, from the freeways of arcology clusters to the outbacks of newly-settled worlds. Even the most advanced ground vehicles require less technical sophistication than the simplest grav vehicles, and are much easier to maintain as well....   [click here for more]
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Colonial Times #1

Colonial Times #1


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #1 has articles and fiction. ...   [click here for more]
Stygian Fox  Pay What You Want

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Colonial Times #2

Colonial Times #2


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #2 has articles, fiction, and the first part in a 3-part adventure. ...   [click here for more]
Stygian Fox  Pay What You Want

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