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Due Vigilance- Black Chapter

Due Vigilance- Black Chapter


Due Vigilance: Black Chapter is a new supplement that introduces The Library, an Organization ready to drop into your Mutants and Masterminds (Third Edition) campaign. The Library is fully detailed with staff and equipment for your characters to use should they decide to join this august and mysterious group. Joining them might be a good idea, too,...   [click here for more]
Vigilance Press  $10.99 $7.58

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Due Vigilance- SixGun

Due Vigilance- SixGun


Lock and load! Vigilance Press is proud to present Due Vigilance Issue 3: SixGun! Private Military Companies are becoming more and more common, exchanging higher costs for better trained and better equipped military specialists. In a world where people in spandex can juggle armored personnel carriers, they need to be even better trained and better...   [click here for more]
Vigilance Press  $8.66

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Mutants & Masterminds Hero's Handbook

Mutants & Masterminds Hero's Handbook


The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless...   [click here for more]
Green Ronin  $17.95

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Elements of Ruin: The Challengers

Elements of Ruin: The Challengers


Meet Beacon City's protectors, the Challengers of Beacon City! A group of playable PL 11 characters for Mutants and Masterminds, the Challengers are a special "Sneak Peek" at a work in progress by Jack Norris for Vigilance Press. Offered FREE for download, the Challengers can be used as NPCs in your home campaign, player characters for pick-up games or...   [click here for more]
Vigilance Press   FREE 

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Supernatural Handbook

Supernatural Handbook


There are Things That Go Bump in the Night...   The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night. The Supernatural...   [click here for more]
Green Ronin  $14.95

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World Watch

World Watch


Welcome back true believers as the epic saga continues with the new edition to Iron Bay the new sourcebook World Watch. This sourcebook has the easy flexibility to be dropped in and or added to any campaign for Mutants & Masterminds 3rd edition. World Watch comes fully loaded and ready to go with new equipment, characters, and an in depth history of World Watch. So if your campaign is in trouble...   [click here for more]
Louis E Danhoff - AHC  $8.00

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Avenger

Avenger


General Tiberius Flagg of the U.S. Army offered Zak the opportunity to take part in a special experiment called Project Super Trooper. The process was a success and he became the greatest black ops solider until he started to develop a conscious and started to refuse certain missions. He wanted to be a hero for his country & the people and became the first military crime fighter. Only one soldier,...   [click here for more]
Louis E Danhoff - AHC  $0.98

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Jacqueline Makarov and The Red Storm

Jacqueline Makarov and The Red Storm


Jacqueline Makarov attended the U.S. Air Force Academy. She specialized in Cyber-Warfare. Upon graduation, she went to work for Air Force ISR. She was then transferred to Red Storm (Spetsnaz Intelligence), immediately following reorganization. She was instrumental in preventing multiple cyber attacks against U.S. interests from nongovernmental organizations. Jacqueline always had a special hatred...   [click here for more]
Louis E Danhoff - AHC  $2.00

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The Delucci Family

The Delucci Family


Welcome to AHC! AHC is both diverse and dynamic. As a sourcebook or single characters for the Mutants and Masterminds 3rd Edition RPG Role-Playing Game. AHC is populated with many colorful characters. It’s brimming over with chaos, aliens, criminal masterminds, and more. And as things that are currently added in AHC, feel free to update these characters as you see fit. Characters continuously...   [click here for more]
Louis E Danhoff - AHC  $6.50

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Microman

Microman


Microman Greetings from AHC. Next we have the biggest - little hero, you may never see unless you were Sherlock Holmes with a magnifying glass. With his internship at Megatropolos University, and being lucky enough to work with the legendary Dr. Abel and Heinrich, they together created the (Regenerating Nanite Technology) suit and customized its look. From learning some techniques from his mother,...   [click here for more]
Louis E Danhoff - AHC  $1.00

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Sigil

Sigil


Sigil Greetings from AHC. Next we have a new heroin that can see visions of the future, fighting for the city or even the world. Sigil can see and feel her mother’s death replay over in her mind: the memories are full of that horrific night. Very often when the moon is at its fullest she can feel someone searching for her, someone evil and yet soothing at the same time, Rosa over the years...   [click here for more]
Louis E Danhoff - AHC  $1.00

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Mutants & Masterminds Deluxe Hero's Handbook

Mutants & Masterminds Deluxe Hero's Handbook


Fly into super-heroic battle with Mutants & Masterminds! You and your friends take on the roles of super-powered heroes in a world of criminal masterminds, paranormal terrorists, destructive brutes, and other insidious villains. You get to thwart their evil plans and bring them to justice! Since 2002, Mutants & Masterminds has earned its title as the World’s Greatest Superhero RPG,...   [click here for more]
Green Ronin  $19.95

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People's Revolution: Villains of WWII (M&M3e)

People's Revolution: Villains of WWII (M&M3e)


The Soviet super-team, the People's Revolution, was formed by the Kremlin in 1941 in response to demands from the Red Army for an organized force to counter the Nazi's super soldier forces. Although the British and American super soldiers receive the most attention and glory (at least in Western histories), the WW2 era People's Revolution team fought arguably the hardest, bloodiest and most prolonged...   [click here for more]
Vigilance Press  $2.00

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The WatchGuard Sourcebook 3e

The WatchGuard Sourcebook 3e


NOW WITH ADDITIONAL CHARACTERS & A NEW, LOWER PRICE! To celebrate the launch of the WatchGuard Sourcebook on multiple mobile platforms, we are dropping the price by $5! So, you get MORE characters for LESS! Meet Summit City’s PREMIERE metahuman superteam: WatchGuard! This sourcebook is the first collection of major characters from the WatchGuard Universe,...   [click here for more]
Xion Studios  $24.99 $19.99

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Devilish Duos: Strange Attractors

Devilish Duos: Strange Attractors


Love is in the Air! Devilish Duos is the latest series of super-supplements from Vigilance Press! Issue two, Strange Attractors is a Giant-Sized supplement featuring not just two new Romance-themed super npcs, but adds in brand new Romance rules for Mutants and Masterminds Third Edition! Amp and Rail are lovers on the outs. Will...   [click here for more]
Vigilance Press  $4.99 $2.99

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Mutants & Masterminds Power Profile #13: Illusion Powers

Mutants & Masterminds Power Profile #13: Illusion Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #22: Strength Powers

Mutants & Masterminds Power Profile #22: Strength Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #30: Life Powers

Mutants & Masterminds Power Profile #30: Life Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #31: Radiation Powers

Mutants & Masterminds Power Profile #31: Radiation Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Captain Power

Captain Power


He's loud, he's proud, he's the biggest thing to ever hit Iron Bay and Megatropolis - and he's going to make sure you know just how bad he is and how much money he's got. Captain Power lives life large, just like Rex Love Pecks and other famous men do in the magazines he reads. He's got nothing but the finest women, cars, and lifestyle... with a little help from Zack's money, of course. That's how...   [click here for more]
Louis E Danhoff - AHC  $0.98

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Tiger King

Tiger King


The Tiger King is very over confident and he prefers to operate alone and avoid alliances. He also tends to consider any setback as a defeat, and he absolutely hates being touched by anybody not worthy of touching him, and generally will respond in a violent manner. The Tiger King sometimes displays an incredibly spiteful streak, often leading him to dispose of his allies, seemingly just because...   [click here for more]
Louis E Danhoff - AHC  $0.98

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Black Mamba

Black Mamba


Jessica grew up on the street in one roughest low income housing areas in Megatropolis, she doesn’t give respect, it either has to be earned or taken. She has a mouth that won’t quit with a nasty right hook to back it up. She is loyal and will not leave a friend in trouble, but if you have wronged her, she will go out of her way to pay you back tenfold. A perfect free agent who can dropped...   [click here for more]
Louis E Danhoff - AHC  $0.98

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Sledge Hammer

Sledge Hammer


Need a big bad biker for your campaign, well here’s one for you, Sledge Hammer isn't much for talking, he lets his fist do his talking or anything he can grab to beat some punk down is fair game, he also thinks if he and his brothers in the Hell riders jump on a guy, the guy should have had more friends. Sledge also has to prove he is the baddest, toughest, meanest S.O.B around knowing he has...   [click here for more]
Louis E Danhoff - AHC  $0.98

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Widow

Widow


What happens when a Femme Fatale becomes a bitter betrayed, ex-wife to a scum bag mercenary? The Widow knows!! This is one woman you never want to cross or get on her bad side. Widow comes from a long line of Femme Fatales, who know how to take care of business, like when it comes to men. How to use widow: If the heroes are looking for an assassin they could come across Widow who is either the...   [click here for more]
Louis E Danhoff - AHC  $0.98

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Man Hunter

Man Hunter


Marc is quite strong and can take very heavy amounts of punishment. He is a surprisingly competent man, with a multitude of useful skills including the use of weaponry, chemistry, mechanics, leadership, driving and physical fighting. His main driving force is the need to survive, (when he’s not trying to be killed by The Widow, his Ex-wife); which will force him to do great things. He possesses...   [click here for more]
Louis E Danhoff - AHC  $1.25

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Diva

Diva


Need a rookie agent to drop into your campaign, or just to drop in as an addition to a weekend gaming session? Well I have the young rookie agent for you. A young woman struggling with the decision to go the route of being an athlete, a music major with a scholarship, or discovering a dream job purely by accident. Oh by the way, having parents who were active Superheroes makes this decision all...   [click here for more]
Louis E Danhoff - AHC  $1.00

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Shadowrun

Shadowrun


Shadowrun Darnel grew up on the mean streets on the South Side of Megatropolis. His single mother works two jobs to keep food on the table for him and his little sister. Darnel could’ve easily fallen in with the wrong crowd. But as luck would have it, he ended up in a small local gym known to train boxers. The owner and trainer Raul "Papa" Santiago, took an instant liking to...   [click here for more]
Louis E Danhoff - AHC  $0.98

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Mutants & Masterminds Gadget Guide: Archaic Weapons

Mutants & Masterminds Gadget Guide: Archaic Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Heinrich Creations

Heinrich Creations


You are about to embark on a story about a successful scientist; who was a prodigy in his profession, but would soon fall victim because of his own success. He was indeed a family man who loved his daughter dearly, rivaled only by his own work. As you continue on with the doctor’s story, it is tailored to suit any story line for any campaign. Also includes characters to drop in and use right...   [click here for more]
Louis E Danhoff - AHC  $6.50

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AHC Fold up characters

AHC Fold up characters


Description: This is a compilation of all the character art for AHC so far just in case you wanted to print them out and use them whenever you like. Look for new sets to come out in the future, as we have more to offer, so remember to have fun and happy gaming. Usage Requirements/Limitations: You may reduce, re-color, or crop any image included here. You may not resell these images...   [click here for more]
Louis E Danhoff - AHC  $5.50

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Mutants & Masterminds Gadget Guide: Nanotech

Mutants & Masterminds Gadget Guide: Nanotech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Slorian

Slorian


The Slorian Greetings from AHC. Next we have someone who is outta this world! No really, he is not from this planet. He’s The Slorian, from the planet Aseir. And he could very well be our planets last hope to save Earth and Aseir from a Kyldarian attack. And as a special bonus with this pdf, you will now have two more alien species to add to your campaign. ...   [click here for more]
Louis E Danhoff - AHC  $2.00

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Bid Daddy Diesel "The Unfortunate Truth"

Bid Daddy Diesel "The Unfortunate Truth"


Greetings from AHC. Next up Bid Daddy Diesel "The Unfortunate Truth" He’s big, he’s bad, and he’s just waiting to be dropped into your campaign so he can lay the smack down on your good guys (Poor player characters). He’s true to his word, when he drops his catch phrase before and after he drops your player characters; He’s Big Daddy Diesel! And like the...   [click here for more]
Louis E Danhoff - AHC  $1.00

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Iron Bay Megatropolis M&M 3rd Edition

Iron Bay Megatropolis M&M 3rd Edition


Welcome and greetings from AHC; the wait is finally over and the total overhaul has begun. Starting back from the beginning - Iron Bay Megatropolis. Here at AHC, it’s about you; “The Players and Gamers”. This pdf has it all - action, suspense, violence, and a staring cast of characters, that you’ll never forget. This PDF gives you a new location to add to your campaign, along...   [click here for more]
Louis E Danhoff - AHC  $8.50

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Better Mousetrap 3e

Better Mousetrap 3e


Better Mousetrap is finally back for Mutants & Masterminds 3e! Better Mousetrap was the most extensive, largest third-party rules supplement for the second edition Mutants & Masterminds rules, and the re-release can make the same boast for third edition. You simply won't find a Super-Powered by M&M supplement to match...   [click here for more]
Misfit Studios  $19.95 $13.77

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Hope Prep #0 Orientation

Hope Prep #0 Orientation


As new students to Hope Preparatory School, your characters get to tour the facility, meet your classmates, and save the planet. All that before class even starts! Orientation is the first scenario in the Freshman Year story arc. It may be played as a standalone, or it may be used to introduce players and their starting characters to the Hope Preparatory School setting. Maps of the school,...   [click here for more]
Melior Via  $4.99

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Emerald City Knights Chapter 4: Sea Change

Emerald City Knights Chapter 4: Sea Change


A Heroes Journey Adventure For Mutants & Masterminds Third Edition Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their League Chapter 3 – Power Play Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald...   [click here for more]
Green Ronin  $3.95

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Rogues, Rivals & Renegades Collection One

Rogues, Rivals & Renegades Collection One


From the Files of METAs… Rogues! Ne’er-do-wells of the worst sort, these super-criminals have been flagged as dangerous, and should be approached with extreme caution. Each Rogue has a detailed history, tactics, and nemesis options for introducing them as long-running foes for the heroes in your supers game! Includes: Afterburner, Black Heron, Calypso,...   [click here for more]
Vigilance Press  $25.00

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Eugenics Brigade: Villains of WWII (M&M 3e)

Eugenics Brigade: Villains of WWII (M&M 3e)


In 1938, Germany had the world's first team of meta-humans at their disposal, aiding the fascist regime in its rapid climb to dominance over Western Europe. Capable of teleporting anywhere in the world, they could assassinate the head of foreign governments who failed to capitulate to Nazi demands and often killed enemy generals on the eve of blitzkrieg attacks. This character folio includes the...   [click here for more]
Vigilance Press  $2.00

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Crown Guard: Heroes of WW II (M&M 3e)

Crown Guard: Heroes of WW II (M&M 3e)


On the eve of the Battle of Britain, it was time for Churchill to pay the price for his defiance of Hitler. For the glory of the Thousand Year Reich, Hitler had decreed that his enemy, the British "warmonger" must die at the hands of his "children of the Aesir". Once this was done, and fire rained from the skies courtesy of the German Luftwaffe, Hitler would order Britain to surrender...   [click here for more]
Vigilance Press  $2.00

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Vigilance Force: Heroes of WWII (M&M3e)

Vigilance Force: Heroes of WWII (M&M3e)


In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat The team was one no one thought had a prayer of stopping the German or Japanese super-teams: Old Glory, the living flamethrower;...   [click here for more]
Vigilance Press  $1.99

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Amazing Stories of WWII: Homefront Heroes (MM 3e)

Amazing Stories of WWII: Homefront Heroes (MM 3e)


Homefront Heroes is the next in Vigilance Press' popular line of USHER Universe supplements set in WWII! In the Golden Age of comics, most comics were set on the "homefront" and centered on heroes who, for a variety of reasons, were left behind from the war effort. Homefront Heroes shows what was happening on this crucial front during the war, fighting 5th column subversives and saboteurs....   [click here for more]
Vigilance Press  $2.99 $1.99

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WatchGuard Solo - Captain Victory (M&M 3e)

WatchGuard Solo - Captain Victory (M&M 3e)


Right from the pages of the best-selling WatchGuard Sourcebook comes the WG Solo series! Introducing that 1940s phenom CAPTAIN VICTORY!! Captain Victory is one of the first metahumans to gain public prominence, and it came at a great time for our heroes in the War! A symbol of strength, hope, and Western morals during an age of dictatorial defiance, Captain Victory stands as the bar to...   [click here for more]
Xion Studios  $0.99

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Devilish Duos: Smoke and Mirrors

Devilish Duos: Smoke and Mirrors


Devilish Duos is the latest series of super-supplements from Vigilance Press! Issue one features two new horror-themed supervillains, Smoke and Mirrors. One stalks you unseen, the other has a rage which burns eternal! Beautiful and terrible, this pair of killer occult phenomena are designed to strike fear into your players's hearts. Included in the download are Hero Lab files for both characters,...   [click here for more]
Vigilance Press  $1.99 $1.37

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WatchGuard Solo - Badger (M&M 3e)

WatchGuard Solo - Badger (M&M 3e)


Right from the pages of the best-selling WatchGuard Sourcebook comes the WG Solo series! Meet BADGER!! The first-ever character from the upcoming WatchGuard: Les Supérieurs supplement! Badger is a psionically empowered martial artist, and twin brother to a member of the Supérieurs! Grab this NEVER-BEFORE-SEEN or published character and start your acclimation to the True North...   [click here for more]
Xion Studios  $0.99

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The Oktobermen Special Edition (M&M)

The Oktobermen Special Edition (M&M)


At long last, The Oktobermen have arrived for Print on Demand! This first issue of Due Vigilance brings you a team of supernatural super villains, ready to strike fear into the hearts of your players. Bound together by greed and darker urges, the Oktobermen are mystic mercenaries eager to take on the ugliest jobs for the right price. Springheel Jack leads his team to achieve his ultimate...   [click here for more]
Vigilance Press  $9.99 $6.89

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Mutants & Masterminds Power Profile #12: Magic Powers

Mutants & Masterminds Power Profile #12: Magic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #17: Morphing Powers

Mutants & Masterminds Power Profile #17: Morphing Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #19: Plant Powers

Mutants & Masterminds Power Profile #19: Plant Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #26: Teleport Powers

Mutants & Masterminds Power Profile #26: Teleport Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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