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[4E] Swords against Shaligon!

[4E] Swords against Shaligon!


A mysterious assault at sea... A capricious goddess awakens on a remote isle... A land in need of heroes... Now is the time to take up arms, and fight the evil that awakens... Now is the time to raise swords against Shaligon! For First Level Heroes! This introductory adventure is written for use with the 4th edition of the world's greatest fantasy role playing game and is set in the fabled Realms...   [click here for more]
Zodiac Gods Publishing  $1.00

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ZEITGEIST: Yerasol Veteran

ZEITGEIST: Yerasol Veteran


A character theme for D&D 4E, from the ZEITGEIST adventure path. The islands of the Yerasol Archipelago were perhaps the most verdant, beautiful battleground in history. During two centuries of intermittent warfare, untold thousands of soldiers from Risur and Danor died among the windblown rainforests and flowered beaches of those isles, trying to protect their homelands' exceedingly prosperous...   [click here for more]
EN Publishing  $0.75

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ZEITGEIST: Vekeshi Mystic

ZEITGEIST: Vekeshi Mystic


A character theme for D&D 4E, from the ZEITGEIST adventure path. If fatalism defines the traditional dwarven philosophy, then the cornerstone of eladrin ideology is that living well is the best revenge. After the goddess Srasama died and nearly all eladrin women perished with her, there was a great drive in Elfaivar to fight until the last man in a short-sighted bid for vengeance. As the rest...   [click here for more]
EN Publishing  $0.75

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ZEITGEIST: The Gears of Revolution Premium Handouts (Acts Two and Three)

ZEITGEIST: The Gears of Revolution Premium Handouts (Acts Two and Three)


For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and unique quests the party will encounter during the second and third acts of the campaign. This pack contains 23 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock versions. The card set is useful for both...   [click here for more]
EN Publishing  $3.49

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ZEITGEIST: The Gears of Revolution Premium Handouts (Act One)

ZEITGEIST: The Gears of Revolution Premium Handouts (Act One)


For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and ships the party will encounter during the campaign. Every time an adventure includes a prop for the PCs, this pack will include it. This pack contains 17 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock...   [click here for more]
EN Publishing  $0.99

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ZEITGEIST: The Gears of Revolution NPC Cards [Named]

ZEITGEIST: The Gears of Revolution NPC Cards [Named]


120 gorgeous full-color cards for use with the ZEITGEIST adventure path.   Each card features an NPC illustration; these are the named versions of these card - each card has the character name on it. Note: If you want cards without the names included, click here. We offer the option for if you trust your players not to metagame, or if you'd like both sets -- one when NPCs are a...   [click here for more]
EN Publishing  $2.99

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ZEITGEIST: The Gears of Revolution NPC Cards - Acts II & III

ZEITGEIST: The Gears of Revolution NPC Cards - Acts II & III


120 gorgeous full-color cards for use with the ZEITGEIST adventure path. Each card features an NPC illustration; these are left unnamed, with a number key in the bottom corner, so that you can use the cards for other games. A pair of cards at the end of the deck provides the master index. The card set is useful for both Pathfinder and D&D 4E games, with alternate stats on each side of the card...   [click here for more]
EN Publishing  $2.99

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ZEITGEIST: The Gears of Revolution NPC Cards - Act I

ZEITGEIST: The Gears of Revolution NPC Cards - Act I


120 gorgeous full-color cards for use with the ZEITGEIST adventure path.   Each card features an NPC illustration; these are left unnamed, with a number key in the bottom corner, so that you can use the cards for other games.  A pair of cards at the end of the deck provides the master index. This is for the first act of ZEITGEIST. If you want the cards for acts II and III, see here. Note:...   [click here for more]
EN Publishing  $2.99

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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for the Pathfinder RPG).   Darkness falls across the world, and...   [click here for more]
EN Publishing  $34.99

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ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)

ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)


560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $29.99

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ZEITGEIST: Technologist

ZEITGEIST: Technologist


A character theme for D&D 4E, from the ZEITGEIST adventure path. Some people cannot get enough of new technology. Those with talent tinker or create. Those without collect, study, or simply nag every engineer and inventor they meet. Whether dabblers or professionals, often these technology enthusiasts come up with ideas for devices that straddle the line between clever and impractical. In Danor,...   [click here for more]
EN Publishing  $0.75

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ZEITGEIST: Spirit Medium

ZEITGEIST: Spirit Medium


A character theme for D&D 4E, from the ZEITGEIST adventure path. The Danoran industrial revolution has changed the ways of war, giving even the poorest man weapons that can kill the wealthy and well-equipped. Why then should not matters of the soul also move from the purview of the enlightened into the grasp of the common people? So ask spirit mediums, who wish to explain the mysteries of spirits...   [click here for more]
EN Publishing  $0.75

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ZEITGEIST: Meanwhile In The News

ZEITGEIST: Meanwhile In The News


A free collection of newspaper clippings to be handed out to players in the ZEITGEIST adventure path.  These clippings can be given out whenever the GM feels it appropriate - the PCs could see one in a first class cabin on the Avery Railroad, lying on a table in the Royal Homeland Constabulary Headquarters, or perhaps just being sold by a vendor on the streets of Flint.  The clippings help immersion...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST: Martial Scholar

ZEITGEIST: Martial Scholar


A character theme for D&D 4E, from the ZEITGEIST adventure path. In the war academies of Danor, students speak of combat like a science. Their curriculum involves not merely practicing forms and maneuvers, but writing theses about renowned warriors, or crafting and defending theorems regarding the mechanics of swordplay. The normally reserved Danorans honor the graduates of these battle colleges...   [click here for more]
EN Publishing  $0.75

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ZEITGEIST: Gunsmith

ZEITGEIST: Gunsmith


A character theme for D&D 4E, from the ZEITGEIST adventure path. Knowledge of fusils - the cylindrical weapons that use explosive alchemical reactions to propel bullets at deadly speeds - has existed for centuries, but these weapons were considered inferior to existing magical attacks, which were more accurate and had less risk of accidental death. Only after the Great Malice did the Danoran military...   [click here for more]
EN Publishing  $0.75

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ZEITGEIST: Eschatologist

ZEITGEIST: Eschatologist


A character theme for D&D 4E, from the ZEITGEIST adventure path. The Heid Eschatol movement began among the dwarves of Drakr, after the scholar Vlendam Heid published a treatise on the myths of his nation and how they continued to influence modern perceptions. The book captured the culture's consciousness, particularly a section that used the legend of the Lost Riders to explain the Drakran tradition...   [click here for more]
EN Publishing  $0.75

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ZEITGEIST: Docker

ZEITGEIST: Docker


A character theme for D&D 4E, from the ZEITGEIST adventure path. Flint's industrial docks - with their unusual conflux of peasant workers, educated engineers, and constantly-arriving refugees from the wars in the border states between Danor and Drakr - have in the past decade given birth to an unorthodox social movement. Graffiti artists brighten soot-cloaked warehouses with colorful murals and...   [click here for more]
EN Publishing  $0.75

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ZEITGEIST Preview: The Skyseer (D&D 4E Version)

ZEITGEIST Preview: The Skyseer (D&D 4E Version)


Check out this excerpt from the ZEITGEIST adventure path Player's Guide. This 2-page preview gives you a a sneak peek at one of the character themes available to players in the ZEITGEIST adventure path. This is the D&D 4E version of this ZEITGEIST Preview. ZEITGEIST is an adventure path for D&D 4th Edition and PATHFINDER RPG and can be purchased here as a subscription. ...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST Adventure Path Extended Player's Guide (4E)

ZEITGEIST Adventure Path Extended Player's Guide (4E)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)

ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)


WARNING - GMs ONLY!  THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the Pathfinder version of this guide. This Campaign Guide is completely free.  You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST Adventure Path Extended Campaign Guide (4E)

ZEITGEIST Adventure Path Extended Campaign Guide (4E)


WARNING - DMs ONLY!  THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path.. This is the 4E version of this guide. This Campaign Guide is completely free.  You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)

ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents...   [click here for more]
EN Publishing  $0.99

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ZEITGEIST Add-on - Crypta Hereticarum (4E)

ZEITGEIST Add-on - Crypta Hereticarum (4E)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents...   [click here for more]
EN Publishing  $0.99

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ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)

ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #9: The Last Starry Sky (D&D 4E)

ZEITGEIST #9: The Last Starry Sky (D&D 4E)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they are...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #8: Diaspora (D&D 4E)

ZEITGEIST #8: Diaspora (D&D 4E)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered...   [click here for more]
EN Publishing  $7.95

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ZEITGEIST #7: Schism (D&D 4E)

ZEITGEIST #7: Schism (D&D 4E)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
EN Publishing  $7.95

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ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)

ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man.  The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #5: Cauldron-Born (4E)

ZEITGEIST #5: Cauldron-Born (4E)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #4: Always on Time (4E)

ZEITGEIST #4: Always on Time (4E)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #3: Digging for Lies (4E)

ZEITGEIST #3: Digging for Lies (4E)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts....   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #2: The Dying Skyseer (4E)

ZEITGEIST #2: The Dying Skyseer (4E)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #1: Island at the Axis of the World (4E)

ZEITGEIST #1: Island at the Axis of the World (4E)


Welcome to the first adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue,...   [click here for more]
EN Publishing  $4.00

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ZEITGEIST #12: The Grinding Gears of Heaven (4E D&D)

ZEITGEIST #12: The Grinding Gears of Heaven (4E D&D)


Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th Edition version of this adventure. The End Has Already Begun Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending into chaos. With mere months before the planet is devoured by the...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)

ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to convince the invaders...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #11: Gorged on Ruins (4E D&D)

ZEITGEIST #11: Gorged on Ruins (4E D&D)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th Edition version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #10: Godmind (Pathfinder RPG)

ZEITGEIST #10: Godmind (Pathfinder RPG)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. An Age of Reason.  An Age of Darkness. The Obscurati have won.  Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder.  But even as the Ob form a world government, strange side effects of this Great Eclipse...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #10: Godmind (4E)

ZEITGEIST #10: Godmind (4E)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. An Age of Reason.  An Age of Darkness. The Obscurati have won.  Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder.  But even as the Ob form a world government, strange side effects of this...   [click here for more]
EN Publishing  $9.99

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Wuxia 80% off [BUNDLE]

Wuxia 80% off [BUNDLE]


This very special 80% off bundle contains several thematically-related titles, including six creatures inspired by the Asian Zodiac, two martial-arts-oriented fantasy stories, an RPG guide to Indian arms and armor, a set of cardstock miniatures, and a supplement devoted to Kitsune characters! We have also included as bonus items our rules-light TSRPG (Travel-Sized RPG) storytelling...   [click here for more]
Skirmisher Publishing  $24.88 $4.99

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WotBS 4E #9: The Festival of Dreams

WotBS 4E #9: The Festival of Dreams


War began with the New Year as the Ragesian Army assaulted the city of Gate Pass. Now, as the heroes return to where their quest began, the local rebellion rallies to their cause, battling in the streets as they defiantly celebrate a long-delayed holiday. But Ragesia has far stranger minions than mere soldiers and beasts. Sleeping horrors strain to pass through to the world of flesh, and though victory...   [click here for more]
EN Publishing  $9.99

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WotBS 4E #7: The Trial of Echoed Souls

WotBS 4E #7: The Trial of Echoed Souls


The heroes stand poised to seize control of their fate and the ongoing war, but only if they are the first to claim the Torch of the Burning Sky. Seeking the legendary artifact of Emperor Coaltongue, the heroes explore a haunted forest and must face its dangers while contending with patrols sent by two two armies who are racing to capture the Torch. From there, the heroes must travel to a sentient...   [click here for more]
EN Publishing  $3.50

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WotBS 4E #6: Tears of the Burning Sky

WotBS 4E #6: Tears of the Burning Sky


YOU CAN SUBSCRIBE TO THE ENTIRE WAR OF THE BURNING SKY CAMPAIGN SAGA BY CLICKING HERE OR CLICK HERE FOR MORE INFORMATION ABOUT THIS D&D 4E CAMPAIGN SAGA WHICH TAKES CHARACTERS FROM 1ST to 30TH LEVEL WAR OF THE BURNING SKY It's not a dungeon crawl... In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon...   [click here for more]
EN Publishing  $3.50

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WotBS 4E #12: The Beating of the Aquiline Heart

WotBS 4E #12: The Beating of the Aquiline Heart


In the stunning finale to the War of the Burning Sky Campaign Saga, the heroes lead their armies on a final assault against the might of the Ragesian Empire, and cut out the heart of their foe, the tyrannical Leska. Companies of fiends, legions of deadly warriors, furious beaats, and titanic arcane creations defend the desolate Opaline Wastes, for in the caverns below, Supreme Inquisitor Leska...   [click here for more]
EN Publishing  $3.00

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WotBS 4E #11: Under the Eye of the Tempest

WotBS 4E #11: Under the Eye of the Tempest


By Wil Upchurch. We near the end of the critically acclaimed adventure path. As Leska's plans near fruition in the depths of Ragesia, an old acquantaince shows his true colors, and the coastal town of Seaquen, home of the Lyceum Academy and a rallying point for thousands of refugees, finds itself the target of a new, more dangerous attack! Certain of his own invincibility, the wind-powered archmage...   [click here for more]
EN Publishing  $3.00

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WotBS 4E #10: Sleep, Ye Cursed Child

WotBS 4E #10: Sleep, Ye Cursed Child


Armies march, the clouds roar with fire, and deep in the shadows of the earth, nightmares craft the world's annihilation. The trillith, born from the dreams of the imprisoned dragon Trilla, have manipulated events in the war since its beginning, crafting the opportunity to fulfill their great desire: to unmake the bonds of the world, freeing themselves from the shackles of corporeal flesh. Though...   [click here for more]
EN Publishing  $3.50

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World of the Witch 4E

World of the Witch 4E


The World of the Witch 4E presents a brand new character class for 4th Edition Dungeons and Dragons, along with irresistible content for you to enhance your RPG experience. The witch is a controller who can provide a secondary support as leader or striker.  The World of the Witch includes: A fantastic new class—the Witch—with four unique builds. 7 new character themes, including the Sea Witch,...   [click here for more]
Sage of Sorcery Productions  $9.99 $7.99

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Wild Wide Web

Wild Wide Web


WILD WIDE WEB A short 4E adventure, Level 3-6 The characters' travel leads them to Maple Grove, a very small village built at the edge of a magnificent forest. Here most of the inhabitants earn their livings in the woods: hunters, lumberjacks, and a fair number of rangers are proud to call Maple Grove home. However, the daily routine of the villagers has been seriously disturbed...   [click here for more]
Taurus Twelve  $1.00

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White Plume Mountain Dungeon Tiles!

White Plume Mountain Dungeon Tiles!


   Cited as one of the best adventure modules ever, White Plume Mountain is brought to life like never before with these beautifully rendered dungeon tiles!  Every room and encounter area is depicted in fantastic detail, with furnishings, hazards, and fold-up 3-dimensional doors and openings, all in 1"=5' scale!    No need to fumble through stacks of generic tiles or handle messy...   [click here for more]
Red Pub Games  $0.50

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What's Mine's Yours

What's Mine's Yours


What's Mine's Yours is a 4th edition Dungeons & Dragons adventure for 1st level characters. This adventure begins in the marketplace in the town of Fort Wood, where the players are approached by representatives of the Guild, a Merchant collective heavily invested in mining operations. They are escorted to a courtyard at the Guild headquarters in Fort Wood, where they are provided...   [click here for more]
Inverspace Press  $1.99

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WCP's Monstrous Garage

WCP's Monstrous Garage


WCP's Monstrous Garage is finally available! Grab this book and be ready to jump into the garage. Hack off a claw, add some teeth, modify an aura and make literally dozens of possible creature creations all from the same stat block. One stat block now equals nearly limitless options. WCP's Monstrous Garage Vol.1 contains six creatures from level 3 to level 13 from flying...   [click here for more]
Escape Velocity Gaming  $2.99

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