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 Featured Product
ZWEIHÄNDER Grim & Perilous RPG - Core Book
by Grim & Perilous Studios

As featured on Forbes.com and Platinum Seller on DriveThruRPG, ZWEIHÄNDER Grim & Perilous RPG is an OSR, spiritual successor and retroclone to Warhammer Fantasy Roleplay.

ZWEIHÄNDER Grim & Perilous RPG - Core Book
 
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Deadball: Baseball With Dice

Deadball: Baseball With Dice


"Breezy fun…. [Deadball] captures the spirit and feel of the sport." —Baseball Prospectus Deadball is a fast-paced baseball dice game for one or two players that uses real statistics to bring the ballpark to your tabletop. Its elegantly simple rules are intuitive to die-hards and casual fans alike, allowing you to simulate a game between real or imaginary...   [click here for more]
W.M. Akers  $17.00

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ZWEIHÄNDER Grim & Perilous RPG - Core Book

ZWEIHÄNDER Grim & Perilous RPG - Core Book


ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer and grittier version of classic tabletop role-playing games you may already familiar with. The community calls this style of gaming the “pathetic aesthetic”, but we simply call it grim & perilous gaming. ZWEIHÄNDER Grim & Perilous RPG is a retro-clone spiritual successor to Warhammer Fantasy Roleplay,...   [click here for more]
Grim & Perilous Studios  $59.99 $55.00

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Pirates & Dragons Core Rulebook

Pirates & Dragons Core Rulebook


Pirates like gold. Dragons like gold. When the terrors of the sea meet the terrors of the sky, there’s bound to be trouble! They came from Albion, from Gaule and Esbania and Batavia, in search of the treasures of the New World. They found a menace older than mankind – dragons!   In their mountain lairs on the Dragon...   [click here for more]
Cakebread & Walton  $43.99

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Curious Creatures of the Dragon Isles

Curious Creatures of the Dragon Isles


A collection of many monsters to add fearsome foes and forthright friends to your Pirates & Dragons campaign. Illustrated in colour, each creature is given a full write-up, with Renaissance D100 and retro-clone stats and encounter tables for the Dragon Isles' varied habitats. From giant scorpions to sage tortoises, death toucans to lurking horrors, anthropophagi to hupias,...   [click here for more]
Cakebread & Walton  $14.99

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The Heydelberg Horror

The Heydelberg Horror


1610. All of Europe teeters on the brink of war. Religious and political factions manoeuvre for advantage. In the scramble for power, lost knowledge is brought to light, and discoveries from the New World change our conceptions of reality. But there are some things man was not meant to know… The Heydelberg Horror is the first part of a new campaign for Clockwork...   [click here for more]
Cakebread & Walton  $19.99

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Deadball: 1909

Deadball: 1909


"Breezy fun…. [Deadball] captures the spirit and feel of the sport." —Baseball Prospectus Inspired by the gritty baseball of the early 1900s, Deadball: 1909 is a lightning-fast game for one or two players that uses real stats to bring the ballpark to your tabletop. It is a standalone expansion to the bestselling Deadball: Baseball...   [click here for more]
W.M. Akers  $17.00

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Life and Death

Life and Death


A scenario/sourcebook for OpenQuest using the ‘Shattered Lands' setting "One day this city will have to choose between Life and Death" The Prophet, before being taken to his execution one hundred years ago in the city state of Miraz. Miraz the Golden sees itself as inheritor of the old Lion Empire. It is an oppressive military police state which seeks to dominate its neighbours....   [click here for more]
D101 Games  $37.75

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The Savage North

The Savage North


Contained within is a Saga of Swords and Sorcery action set in cold barbarian lands, where savage warriors stalk evil monsters in mist shrouded forests. New lands and religions to explore and four adventures for OpenQuest. This book is also compatible with other D100 systems. "Know, oh Emperor, that between the years when the Dragon Drakkar froze the evil Serpent Empire and the rise of your...   [click here for more]
D101 Games  $15.00

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Reunion

Reunion


Waking from Vitrification is never a pleasant experience, but it is an unavoidable part of interstellar travel. With your first waking thoughts comes the usual wave of nausea and disorientation, a sense of drowning - but your training kicks in - you are not drowning. You are submerged in impact gel, and you are experiencing the usual temporary sleep sickness brought on by the cryopreservation process.  ...   [click here for more]
D101 Games  $7.58

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The Last Witness

The Last Witness


Almost a century ago, against the better advice of the Hegemony, the Solar Witnesses despatched the Revelation - an antimatter torch ship - on a pilgrimage to the Machine Civilisation Polis in the Altair star system.It never came back. That is, until now.You are members of a freelance search and rescue team hired by the Solar Witnesses to salvage their ship, and find out what exactly happened out...   [click here for more]
D101 Games  $7.58

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A Thule and his Money - AEther

A Thule and his Money - AEther


Wellstone City, 1937. It's hot, and it's about to get hotter. A letter was delivered by courier and it asks you to have a meeting at the Three Oaks. You know the place...it's that ritzy joint in Old Fort. Some guy named Van Hammer. Sounds familiar, but you can't quite place it. Sounds kind of dangerous, and you can picture what happens when people disappoint him. That and he gave you $100 just...   [click here for more]
Silver Gryphon Games  $12.50

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Five Points (Dark Streets)

Five Points (Dark Streets)


Ronan waited for them to leave then crept over to the barrel. He glanced down the alley as best he could to ensure none of the robed figures were returning. Having ensured the alley was clear, he moved the barrel and other muck to expose the door into the cellar. He quietly opened the door, trying not to disturb anyone who might be within earshot. Sound travelled a longer distance at night; even...   [click here for more]
Mystical Throne Entertainment  $13.99

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Print the Legend

Print the Legend


In PRINT THE LEGEND, players assume the role of characters in the year 1866, being guided through a series of scrapes, gunfights, and escapades by the gamemaster, or GM. The setting is historical; the action is not. It’s up to you to tame the New Mexico Territory through any means necessary: driving cattle, defending homesteads, digging graves, robbing banks, catching outlaws, or making a stand...   [click here for more]
Hawvermale Paper & Pen  $13.00

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Rolling Thunder fanzine #3

Rolling Thunder fanzine #3


All new, fan-written material (with a seasonal flavour) for Cakebread & Walton’s role-playing games, including: An adventure for OneDice Spies: Martinis and Masterminds A double bill of cringeworthy classic OneDice B- Movies A Christmas caper for the forthcoming OneDice Ghost Hunters 1970s moral dilemmas in a OneDice Spies: Cold War adventure Supernatural adventure in Sydney for...   [click here for more]
Cakebread & Walton  $5.32

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