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Hideouts & Hoodlums, Book I:  Men and Supermen

Hideouts & Hoodlums, Book I: Men and Supermen


Please Note: When ordering this book, that a 2nd edition of HIDEOUTS & HOODLUMS is now available.  Book I, Men and Supermen, includes all the rules you will need to create your own Fighters, Magic-Users, and Superheroes for exploring the deep-leveled hideouts of the criminal underworld! HIDEOUTS & HOODLUMS is an approved Swords & Wizardry-compatible...   [click here for more]
Great Scott! Press  $4.00

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Hideouts & Hoodlums, Book III:  Underworld and Metropolis Adventures

Hideouts & Hoodlums, Book III: Underworld and Metropolis Adventures


Please Note: When ordering this book, that there is a 2nd edition now of HIDEOUTS & HOODLUMS. Book III, Underworld and Metropolis Adventures, will aid the Editor in preparing an entire campaign around the exploits of brave Heroes battling evil Mobsters, whether it be in a secret hideout and the open streets of a busy metropolis! HIDEOUTS & HOODLUMS...   [click here for more]
Great Scott! Press  $4.00

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Hideouts & Hoodlums, Book II:  Mobsters and Trophies

Hideouts & Hoodlums, Book II: Mobsters and Trophies


Please Note: When ordering this book, that there is a 2nd edition of HIDEOUTS & HOODLUMS. Book II, Mobsters and Trophies, will aid the Editor in stocking endless levels of hideouts with mobsters to fight and trophies to win! HIDEOUTS & HOODLUMS is an approved Swords & Wizardry-compatible rules set, using the Open Game License, by Scott Casper. ...   [click here for more]
Great Scott! Press  $4.00

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Hideouts & Hoodlums [Basic 2nd edition]

Hideouts & Hoodlums [Basic 2nd edition]


How long have you been waiting to combine golden age comic book gaming with old school game rules? Okay, since 1st edition? Well, wait no longer -- because HIDEOUTS & HOODLUMS Second Edition is here! [Note: this is the 2.1 edition with slight alterations and improvements!] What is H&H 2nd ed.? Well, it's still a d20 game, so it's class- and level-based. It...   [click here for more]
Great Scott! Press  $6.50

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Supplement IV: Captains, Magicians, & Incredible Men: Pt. I - Ace-Fox

Supplement IV: Captains, Magicians, & Incredible Men: Pt. I - Ace-Fox


HIDEOUTS & HOODLUMS is back and this time it's taken a turn for the scholarly!  Inside you will find information on nearly five dozen heroes and villains of the Golden Age of Comics, 1936-1941, including exhaustively detailed biographies, critical analysis of the stories, and -- lest we forget this is a RPG supplement -- fully-statted record sheets for almost two dozen of the...   [click here for more]
Great Scott! Press  $4.00

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Supplement IV: Captains, Magicians, & Incredible Men: Pt. II - Harvey-Timely

Supplement IV: Captains, Magicians, & Incredible Men: Pt. II - Harvey-Timely


HIDEOUTS & HOODLUMS Supplement IV is back and it's complete!  With both halves together, you have over 200 pages of some of the best of the heroes and villains of the Golden Age of Comics, 1936-1941, including exhaustively detailed biographies, critical analysis of the stories, and -- lest we forget this is a RPG supplement -- fully-statted record sheets for over two dozen of...   [click here for more]
Great Scott! Press  $4.00

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Supplement II: All-American

Supplement II: All-American


HIDEOUTS & HOODLUMS returns with more character classes, more mobsters, more trophies, more adventure ideas, plus 16 pages of appendices for Golden Age of Comics lovers and the first ever, complete and ready to play, 14-page adventure scenario "Temple of the Rooster God!"  Please Note: While a supplement to 1st edition, this supplement still contains material not fully integrated...   [click here for more]
Great Scott! Press  $3.25

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Supplement I: National

Supplement I: National


Want to play a mysteryman fighting moon men with a +3 gun? Or a magic-user disintegrating robots? Or a superhero cruising the metropolis in his chick magnet roadster? Oh, the core rulebooks for H&H don't say how? Well, wait no longer! Supplement I of HIDEOUTS & HOODLUMS, the retro-clone superhero game for the Golden Age of Comics is here and will tell you how! 85 pages of "new" material that...   [click here for more]
Great Scott! Press  $2.75

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Supplement V: Big Bang

Supplement V: Big Bang


HIDEOUTS & HOODLUMS Supplement V is finally here! This is the first time H&H, the premier retro comic book RPG, has teamed up with a retro comic book publisher, Big Bang. Big Bang founders Gary Carlson and Chris Ecker have reviewed and endorsed this product, in addition to offering invaluable feedback and access to their archives. Though not a stand-alone RPG product, Supplement V: Big Bang...   [click here for more]
Great Scott! Press  $6.00

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Supplement III: Better Quality

Supplement III: Better Quality


HIDEOUTS & HOODLUMS is back and bigger than ever!  At 114 pages, Supplement III: Better Quality is our longest book yet, packed with cowboys, psionics, demons, Martian rockets, lost worlds, and more!  It's Old School gaming AND it's Golden Age of comics AND it's only $4! Please Note: While a supplement to 1st edition, this supplement still contains material...   [click here for more]
Great Scott! Press  $4.25

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The Trophy Case vol. 2, no. 6

The Trophy Case vol. 2, no. 6


The Fall 2013 issue of The Trophy Case 'zine is here with a healthy dose of Major Magus illustrated fiction, the new Detective character class for H&H, H&H write-ups of new and established superheroes, new mobsters to fight, an extensive Q&A with the Editor of H&H, a short review of NUELOW Games and an interview with NUELOW creator, Steve Miller!  It's our first non-free issue, but...   [click here for more]
Great Scott! Press  $0.75

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The Trophy Case no. 8

The Trophy Case no. 8


The Spring 2014 issue of The Trophy Case 'zine is here!  TTC returns with: -Articles on HIDEOUTS & HOODLUMS, for incorporating planes and small towns into your H&H campaigns, -An article on playing pastiche heroes and sample stats for Big Bang Comics, -The sixth installment of Major Magus illustrated fiction, -The second almost-read-to-play 'Heinous Hideout, this time an indoor circus,...   [click here for more]
Great Scott! Press  $0.75

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The Trophy Case no. 11 (anniversary edition)

The Trophy Case no. 11 (anniversary edition)


The Trophy Case 'zine is back for the first time since 2014!  TTC returns with: - New fanfiction! -The ninth installment of Major Magus illustrated fiction! -More statted Heroes! -A mini-gazeteer for a campaign setting! -Two H&H playable scenarios! -Even more! ...   [click here for more]
Great Scott! Press  $0.75

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The Trophy Case vol. 2, no. 7

The Trophy Case vol. 2, no. 7


The Winter 2014 issue of The Trophy Case 'zine is laden with HIDEOUTS & HOODLUMS-related goodness!  Read up on DC's All Star Squadron and Fawcett's Marvel Family.  Enjoy another installment of illustrated fiction with Major Magus.  Or partake of TTC's first installment in a series of "almost ready to run" H&H scenarios (usable with nearly any near-modern day game system)!  ...   [click here for more]
Great Scott! Press  $0.75

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The Trophy Case no. 9

The Trophy Case no. 9


The Summer 2014 issue of The Trophy Case 'zine is here!  TTC returns with: -Articles on HIDEOUTS & HOODLUMS covering alignment languages, famous jewelry, body armor, and mad science! -The seventh installment of Major Magus illustrated fiction! -More statted Heroes! -The third, and biggest yet, almost-read-to-play 'Heinous Hideout' -- this time on a naval destroyer! It could well be the most...   [click here for more]
Great Scott! Press  $0.75

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The Trophy Case no. 10

The Trophy Case no. 10


The Fall 2014 issue of The Trophy Case 'zine is here!  TTC returns with: -Articles on HIDEOUTS & HOODLUMS covering competitive play, plus a random hoodlum generator! -The eighth installment of Major Magus illustrated fiction! -More statted Heroes! -A convention report! -A female's perspective on women in gaming! -The fourth installment in the almost-read-to-play 'Heinous Hideout' series!...   [click here for more]
Great Scott! Press  $0.75

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RT1 Palace of the Vamp Queen

RT1 Palace of the Vamp Queen


A HIDEOUTS & HOODLUMS Adventure Module for Hero Levels 1-3.  An abandoned roadhouse with a disreputable past stands on the outskirts of Pierre, South Dakota.  But is it abandoned?  Could hoodlums, or worse, be using this supposedly haunted ruin as a hideout?  If there are, are you hero enough to help the local police root them out?  The second ever ready-to-play HIDEOUTS & HOODLUMS...   [click here for more]
Great Scott! Press  $4.50

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Madden's Boys

Madden's Boys


TEENAGE HEROES, STRAIGHT FROM THE GOLDEN AGE OF COMICS! In 1941, artist Bill Madden drew five stories about teen heroes Dynamic Boy and Yankee Boy--one born from a desperate science experiment, the other from pure patriotism. Editor L.L. Hundal has exhumed these early superhero gems from the yellowed. discarded pages of Dynamic Comics 2-3 and Yankee Comics 2-4,...   [click here for more]
NUELOW Games  $2.99

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Science Sleuths #5

Science Sleuths #5


THEY USE THE SCIENTIFIC METHOD TO PROVE THAT CRIME DOESN'T PAY The fifth issue of Science Sleuths features mainstays hard-hitting inventor Jill Trent and her gal-pal Daisy Smythe, as well the high-flying scientists Rocketman & Rocketgirl. With this issue, we introduce a new scientist who turns science into a crime-fighting tool--the King of Darkness! In addition to...   [click here for more]
NUELOW Games  $1.99

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HIDEOUTS & HOODLUMS Core Rules [BUNDLE]

HIDEOUTS & HOODLUMS Core Rules [BUNDLE]


This special bundle product contains the following titles. Hideouts & Hoodlums, Book I: Men and Supermen Regular price: $4.00 Bundle price: $3.75 Format: Watermarked PDF Please Note: When ordering this book, that a 2nd edition of HIDEOUTS & HOODLUMS is now available.  Book I, Men and Supermen, includes all the rules you will need to create your own Fighters,...   [click here for more]
Great Scott! Press  $11.97 $11.25

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The Trophy Case vol. 1, no. 7

The Trophy Case vol. 1, no. 7


The Trophy Case newsletter returns with new stuff for the Aviator, Mysteryman, and Scientist classes, a big interview with upcoming module writer Steve Lopez, Golden Age hero write-ups, and comics! Your quarterly dose of HIDEOUTS & HOODLUMS goodness is still all free! ...   [click here for more]
Great Scott! Press  Pay What You Want

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The Trophy Case vol. 2, no. 1

The Trophy Case vol. 2, no. 1


The Trophy Case newsletter ain't a newsletter anymore -- it's a 20-page 'zine!  This time we've got contributions from five different authors, including new mobsters and stats for Nazis, rules for adjusting H&H to the Silver Age, an in-depth look at a classic Captain Marvel adventure, 100 random clues, an optional skill system for H&H, and a special 7-page 1940 Duluth Gazeteer, complete enough...   [click here for more]
Great Scott! Press  Pay What You Want

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The Trophy Case vol. 2, no. 2

The Trophy Case vol. 2, no. 2


The Trophy Case 'zine is back with a special fan fiction-themed issue.  But if fanfiction's not your thing, don't despair; this issue still has pure H&H goodness, including an alternate hand-to-hand combat system for you to try, two new mobsters (that are on your side!), and a sneak peek at what Supplement IV will look like!  All this, and you still get some great Golden Age public domain artwork...   [click here for more]
Great Scott! Press  Pay What You Want

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The Trophy Case vol. 2, no. 3

The Trophy Case vol. 2, no. 3


This special issue of The Trophy Case 'zine features a new serial of illustrated fiction featuring a "new" (but familiar) character called Major Magus!  It also continues the serialization of Madam Fatal's brand new adventures, debuts a section of Golden Age fan art, includes a new option for Magic-Users, tables to help generate character backgrounds, a new race to play, a new version of the Hero...   [click here for more]
Great Scott! Press  $0.50

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The Trophy Case vol. 2, no. 4

The Trophy Case vol. 2, no. 4


This Spring 2013 issue of The Trophy Case 'zine features the second installment of our Major Magus serial, the third part of our Madam Fatal serial, plus new alien mobsters, a superhero write-up, fan art, a continuation of the Golden Age Hero Index, a review of Marvel Firsts: WII Superheroes, three new races for H&H, and a hideout map.  Whew!  If you can find a better deal than that, we'd like...   [click here for more]
Great Scott! Press  $0.50

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The Trophy Case vol. 2, no. 5

The Trophy Case vol. 2, no. 5


The Summer 2013 issue of The Trophy Case 'zine features a third installment of Major Magus' adventures so big that it's going to spill over onto the H&H website!  It's also got the final part to the Madam Fatal serial, the Spy character class for H&H, outtakes from Supplement IV Part II, a review of the Triumphant roleplaying game, and more!  Snatch it up while it's hot! ...   [click here for more]
Great Scott! Press  $0.50

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