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VA1 Valley of the Five Fires

VA1 Valley of the Five Fires


Winner – 2014 Three Castles™ RPG Design Award 56-page Mongol-inspired Fantasy Setting & Adventure Module For Use With Oe/BX/1e Editions and Comparable Retro-clones Includes: • information on the history of the area, including a wilderness map of the Lands of the Five Fires, and background on the major tribes, clans, and hordes • detailed maps and...   [click here for more]
New Big Dragon Games Unlimited  $4.95

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OUBLIETTE Issue 9

OUBLIETTE Issue 9


OUBLIETTE - A magazine for old school fantasy roleplayers. Oubliette is back! In a new compact format. Print versions are also available from the Oubliette blog and the Squarehex website. Spend over £5 at Squarehex and get a FREE print copy of Issue 9 by entering the code "oub9". Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone,...   [click here for more]
Gold Piece Publications  $1.50

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Dyson's Dodecahedron - Vol 1 Issue 1

Dyson's Dodecahedron - Vol 1 Issue 1


Dyson's Dodecahedron is an irregularly scheduled 12-page digest-sized OSR zine for the Labyrinth Lord RPG with content easily adaptable to just about any OSR style system. The very first issue of the Dodecahedron presents an eclectic mix of material for old school play drawn from the early days of the blog: Pain, Wounds & The Death Spiral presents a system whereby serious...   [click here for more]
ZERObarrier  Pay What You Want

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Darker Paths 3: The Demonolater

Darker Paths 3: The Demonolater


Demonolaters are priests who serve demon lords and ladies. The character class is a sub-class of cleric, but each demon lord has priests with special powers and spells, nearly 40 of which are included (with names like dark offering, invite possession, and warp reality). This supplement also includes rules for demonic pacts and statistics for the demon lord Dagon and his minions,...   [click here for more]
BRW Games  $4.25

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PC6 - The OSR Android

PC6 - The OSR Android


The OSR Android is a character class designed to allow the playing of a player character android, a human like robot. Although not generally found in the usual fantasy world, androids do have a way of popping up thanks to crashed spaceships and long lost civilizations. Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic...   [click here for more]
Jeremy Reaban  Pay What You Want

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Wisdom from the Wastelands Issue #4: New Races

Wisdom from the Wastelands Issue #4: New Races


Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands...   [click here for more]
Skirmisher Publishing  $0.99

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A1 Lair of the Goblin King

A1 Lair of the Goblin King


Lair of the Goblin King is the first in a series of adventures that takes the characters from the beginings of their career to eventual heroes. It is also the first in the unique series of products that includes both an OSRIC compatible version and a version for the Altus Adventum 2nd edition game. This Adventure is designed for 4-6 1st level characters who find themselves broke and...   [click here for more]
Sacrosanct Games  $1.00

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Darkfast Classic Fantasy Advanced Classes: Ducks

Darkfast Classic Fantasy Advanced Classes: Ducks


Darkfast Classic Fantasy Advanced Classes: Ducks is a guide for players and Labyrinth Lords alike to introduce duck characters into fantasy adventure campaigns. The product of an ancient curse by a long-dead arch mage, ducks are small, grumpy beings with horrible attitudes and a weakness for all things magical. The real reason that the arch mage chose to turn an entire village of...   [click here for more]
Okumarts Games  $2.45

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LLA001: Blood Moon Rising

LLA001: Blood Moon Rising


Garanton is a village like any other, except for five days out of the year when it hosts the Feast of St. Garan. During this time, fighters from abroad come to join in the revelry, mingle with other adventurers, and win fame and fortune fighting in the daily games. But all is not well in Garanton this year. Cruel orcs prowl the forest, dark wizards cast webs of treachery and deceit, and bat-winged...   [click here for more]
Small Niche Games  $4.95

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LLA002: The Inn of Lost Heroes

LLA002: The Inn of Lost Heroes


Everyone loves a good barroom brawl. But what happens when the fight gets out of hand and innocents are harmed? Witness the innkeeper's wife Evelyn Mortigan. When her entire family is killed in a fire caused by drunken adventurers, she utters a curse with her dying breath and returns to torment all those who would practice the adventuring trade. Can the characters escape her wrath, or will they be...   [click here for more]
Small Niche Games  $4.95

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Dyson's Dodecahedron - Vol 1 Issue 7

Dyson's Dodecahedron - Vol 1 Issue 7


The seventh issue of Dyson's Dodecahedron brings you not one, not three, but 130 alternate character classes for Labyrinth Lord games. Best of all they fit in this nice little digest-sized 12-page zine. How did we achieve such a masterpiece of miniaturization you ask? Not through quantum transistors, but through the magic of random tables! This issue compiles the 13 "d12 subclass" tables...   [click here for more]
ZERObarrier  Pay What You Want

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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
Skirmisher Publishing  $0.99

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Dyson's Dodecahedron - Vol 1 Issue 8

Dyson's Dodecahedron - Vol 1 Issue 8


Issue 8 of Dyson's Dodecahedron is dedicated to the Trouble at Imp Brücke - a sandbox-style adventure location for OSR characters of levels 6-7 (or so). It isn't so much an adventure as an adventure location infested with goblins well beyond their "appropriate" level, the dark heart of the stirges, and many, many cheeses! All crammed into a 12-page digest-sized zine, and topped off...   [click here for more]
ZERObarrier  Pay What You Want

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Gregorius21778: 50 Radioactive Curses

Gregorius21778: 50 Radioactive Curses


50 Radioactive Curses is a supplement meant to provide some ideas and examples for curse in a post-apocalyptic world that knows true magic. Each and all of the following examples could be caused by a Bestow Curse spell in an OSR game and all of them are compatible with Labyrinth Lord(tm), Mutant Future(tm) and thereby Mutants & Mazes ™. They are by no means balanced, so, and the GM...   [click here for more]
Kai Pütz a.k.a Gregorius21778  $0.50

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Nuclear Sunset: The Southwest (Mutant Future)

Nuclear Sunset: The Southwest (Mutant Future)


Nuclear Sunset: The Southwest is the first installment in a post-apocalyptic campaign setting. Though written with Mutant Future in mind, this campaign is almost 100% mechanics-free and could easily be adapted to any post-apocalyptic rules set. Nuclear Sunset: The Southwest contains a map of the region, description of settlements and ruins and a full slate of post-apocalyptic organizations,...   [click here for more]
Vigilance Press  $1.99

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Dyson's Dodecahedron - Vol 1 Issue 6

Dyson's Dodecahedron - Vol 1 Issue 6


And Dyson’s Dodecahedron returns from the dead. Unfortunately we weren’t able to find a cleric to actually cast Raise Dead, and instead settled for a magic-user’s Reincarnation... but we came back as the same thing in the end (with a few cosmetic changes). This issue was launched by an old-school desire for characters of non-standard types. Forget the humans, elves and dwarves,...   [click here for more]
ZERObarrier  Pay What You Want

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Hydra Sampler 2016

Hydra Sampler 2016


The Hydra Cooperative Sampler 2016--previously available only at Gen Con and North Texas Rpg Con--is now available to everyone! Get a sampling gameable stuff and fun features related to current and forthcoming Hydra products, including the Mountebank class from Fever-Dreaming Marlinko, the Murmuring Wyrm from Broken Fire Regime, the Cosmic Cat from The Cloud...   [click here for more]
Hydra Cooperative  Pay What You Want

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Dyson's Dodecahedron - Vol 1 Issue 5

Dyson's Dodecahedron - Vol 1 Issue 5


Dyson's Dodecahedron is an irregularly scheduled 12-page digest-sized OSR zine for the Labyrinth Lord RPG with content easily adaptable to just about any OSR style system. Issue 5 of Dyson's Dodecahedron is the second half of the Erdea Manor adventure module. Covering the lower two levels of Erdea Manor, this adventure brings the characters into contact with the strangely changed descendents of the...   [click here for more]
ZERObarrier  Pay What You Want

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The Majestic Wilderlands

The Majestic Wilderlands


From the City-State of the Invincible Overlord to the ancient city of Viridistan the wilderness is thick with dungeons and ruins. Contained in this book are the background and rules used in a campaign thirty years in the making. You will find over two dozen classes ranging from Soldiers to Mountebanks and races of Reptile Men to Half-Viridians. New races, magic variants, creatures, and magic items...   [click here for more]
Bat in the Attic Games  $7.00

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The Complete Vivimancer

The Complete Vivimancer


Why let necromancers have all the fun? Tended by a legion of mindlessly loyal clones, abominable new life ferments in the vats of the vivimancer's laboratory. In prison cells nearby, experimental subjects are kept bound and drugged, ready for the moment of the monster's birth, the first chosen to receive its genetic seed. Meanwhile, the master's mind is elsewhere, immersed in the strange sentience...   [click here for more]
Necrotic Gnome Productions  $4.99

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Half Sized Adventures

Half Sized Adventures


Half sized Adventures is a collection of short(mostly under 20 paragraphs) solo adventures adapted from the blog Hobb Sized Adventures for the OSR clones and variants of the Original Role Playing Game. They are meant for low level characters, but not for weaklings or the faint of heart. ...   [click here for more]
Rarr! I'm A Monster Publishing  $3.50

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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

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Dyson's Dodecahedron - Vol 1 Issue 2

Dyson's Dodecahedron - Vol 1 Issue 2


Dyson's Dodecahedron is an irregularly scheduled 12-page digest-sized OSR zine for the Labyrinth Lord RPG with content easily adaptable to just about any OSR style system. Issue 2 of the Dodecahedron presents an eclectic mix of material for old school play. Elemental Lore presents rules for over three dozen alternate elemental types from Dungeon and Graveyard elementals to Blood...   [click here for more]
ZERObarrier  Pay What You Want

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RK3 The Third Verse

RK3 The Third Verse


The Third Verse is an adventure module for use with either the Dungeon World or Labyrinth Lord fantasy role-playing game systems. Culled from the many exploits of Red Box Vancouver and drawing inspiration from four microdungeons drawn by Tony Dowler, The Third Verse is a vast, subterranean labyrinth full of doom. Can you find the...   [click here for more]
Red Box Vancouver  $5.00

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Dyson's Dodecahedron - Vol 1 Issue 3

Dyson's Dodecahedron - Vol 1 Issue 3


Dyson's Dodecahedron is an irregularly scheduled 12-page digest-sized OSR zine for the Labyrinth Lord RPG with content easily adaptable to just about any OSR style system. Don’t let familiarity get you down. One aspect of Old School Gaming that is brought up fairly often is the “Sense of Wonder” and the feeling of exploration involved in our original days of gaming,...   [click here for more]
ZERObarrier  Pay What You Want

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Wisdom from the Wastelands Issue #5: Domesticated Creatures

Wisdom from the Wastelands Issue #5: Domesticated Creatures


With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not tended and become feral. This issue of Wisdom from the Wastelands contains 10 new creatures that the people of the post-apocalyptic wastes have relationships with and make use of in various ways. This...   [click here for more]
Skirmisher Publishing  $0.99

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Dyson's Dodecahedron - Vol 1 Issue 4

Dyson's Dodecahedron - Vol 1 Issue 4


Dyson's Dodecahedron is an irregularly scheduled 12-page digest-sized OSR zine for the Labyrinth Lord RPG with content easily adaptable to just about any OSR style system. Issue 4 of Dyson's Dodecahedron is the first half of the Erdea Manor adventure module. Covering the surface and upper two levels of Erdea Manor, this adventure brings the characters into conflict with the current raiders of the...   [click here for more]
ZERObarrier  Pay What You Want

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #8: Diseases & Medical Options

Wisdom from the Wastelands Issue #8: Diseases & Medical Options


During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. Although the Mutant Future core book touches on optional rules regarding diseases and their...   [click here for more]
Skirmisher Publishing  $0.99

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Sleepy Hollow

Sleepy Hollow


"A drowsy, dreamy influence seems to hang over the land, and to pervade the very atmosphere." With these words Washington Irving introduced the world to the tiny town of Sleepy Hollow and forever changed the literary world. Now revisit this tiny hamlet and its most famous residents with Sleepy Hollow! This 30-page source book is designed for use with Labyrinth...   [click here for more]
Barrel Rider Games  $2.00 $1.50

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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #9: High-Tech Weapons 2

Wisdom from the Wastelands Issue #9: High-Tech Weapons 2


The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and...   [click here for more]
Skirmisher Publishing  $0.99

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PC7 - The OSR Summoner

PC7 - The OSR Summoner


The summoner is a sub-class of magic-user that gains his magical powers by making a pact with an outsider, a being from the outer planes. This pact is one of mutual benefit, as both the summoner and the outsider, known as an eidolon, gain in power. This eidolon physically manifests on the material plane with the summoner. Its physical shape is determined when it is first summoned. It will perform...   [click here for more]
Jeremy Reaban  Pay What You Want

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The Dragon Horde Zine Issue #1

The Dragon Horde Zine Issue #1


Introducing New Big Dragon's Old School Zine The Dragon Horde - Issue #1 Inside this inaugural issue: • The Monster Roster: the leech-man and the beguine, with Oe/BX/1e stats • d30 feature: Where Does the Weapon Hit? • Familiars Found: Guidelines for Spellcaster Familiars in New Big Dragon's Universal RPG The System ...   [click here for more]
New Big Dragon Games Unlimited   FREE 

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Winds of the Ice Forest

Winds of the Ice Forest


The dreaded Ice Forest! Once a safe passage to the north, now the forest's evil magic seeks to trap and confuse travelers with ever-shifting paths full of terrible dangers. New monsters, new magic items, new magics! This adventure for character levels 1-3 was designed for Labyrinth Lord but can be used with any old school dungeon-crawling RPG. It is a drop-in locale that can be played through in...   [click here for more]
Random Order Creations  Pay What You Want

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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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PC1 - The OSR Warlock

PC1 - The OSR Warlock


As the name implies, the OSR Warlock is a new class for old school versions of the world's most popular fantasy role-playing. It is not the official version from third or fifth editions, but instead largely inspired by a third party supplement with some ideas of my own based on the warlock from my favorite fantasy series. The warlock is a character so imbued with magic that he can use it to blast...   [click here for more]
Jeremy Reaban  Pay What You Want

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Delving Deeper - Skill Systems (Labyrinth Lord)

Delving Deeper - Skill Systems (Labyrinth Lord)


*Please note - Although this product could be used with the Delving Deeper RPG (with some small changes) is was created for use with the Labyrinth Lord RPG. The Delving Deeper RPG was named after this successful, Labyrinth Lord RPG product line. In this Issue of Delving Deeper you will find three different Skill Systems to use in you Labyrinth LordTM and other Basic Edition rpgs. The systems...   [click here for more]
Brave Halfling Publishing  $0.75

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Bestiarum Vocabulum: Monstrous Plants

Bestiarum Vocabulum: Monstrous Plants


Bestiarum Vocabulum: Monstrous Plants Despite the abundance of plants near and far, the green, growing world hasn’t inspired many menaces for Labyrinth Lord. But this is a world ripe with potential for the truly terrifying. Monstrous vegetation might sprout from many places and causes: manipulation by spells or curses, contamination by alchemical pollution, meddling by the divine, or even unholy...   [click here for more]
Fat Goblin Games  $4.95

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

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Wizardzine #1

Wizardzine #1


Wizardzine #1: The Ocean Deeps Each issue of Wizardzine dives deep into a topic of arcane interest, charting previously obscure occult waters to provide rich and inspiring detail for use in any campaign. The theme of issue #1 is the magic of the vast, landless oceans and the abyssal depths of the seas. 30 new spells, including boiling sphere, conjure...   [click here for more]
Necrotic Gnome Productions  $2.99

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Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts


One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

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Scourge of the Demon Wolf

Scourge of the Demon Wolf


Three died. They were mauled beyond recognition. The Baron sent his huntsmen to kill the beasts and for a fortnight they tramped across the countryside. Between their whoring and drinking they killed twelve wolves, parading their skins through the village. They were hung on poles as trophies of victory. Then the huntsmen left, the beasts slain, the village saved… so we thought. As the fields...   [click here for more]
Bat in the Attic Games  $10.00

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Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres....   [click here for more]
Skirmisher Publishing  $0.99

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