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Afarezir Islands

Afarezir Islands


Wilderness Region The Afarezir Islands are desolate, windswept, rainy islands off the northwest coast of Hârn. The rocky shores of the wide eastern bays of these rugged islands are alive with sprawling colonies of seals and great wheeling flocks of seabirds. This harsh world has shaped the Nolgind Kubora who make the 10 largest islands their home. A hardy and unfailingly independent...   [click here for more]
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Agrik: Herpa the Mace

Agrik: Herpa the Mace


Hârn is home to many clerical orders devoted to Agrik, the dark god of war and violence, but none is more mystical than the Order of Herpa the Mace, whose priests are known for their ability to foresee the future with remarkable clarity. Although village soothsayers may claim similar prophetic talents, the Herpans are reputed to gain their powers by feeding the appetites of the V'hir,...   [click here for more]
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Agrik: Order of Mamaka, Master of Steel

Agrik: Order of Mamaka, Master of Steel


The Order of Mamaka, Master of Steel, is the most politically powerful clerical order in the Hârnic church of Agrik, the evil god of war and violence. The order's grandmaster is the Agrikan church's highest representative on Hârn and the order's control over the Hârnic church is threatened by the other Agrikan orders. The Order of Mamaka reveres weaponcrafting and alchemy as the...   [click here for more]
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Agrik: Red Shadows of Herpa

Agrik: Red Shadows of Herpa


The Order of the Red Shadows of Herpa is a religious fighting order devoted to Agrik, the dark god of war and violence. Righteous war and devotion to Agrik's demonic servants, the V'hir, are the hallmarks of the order, which traces its lineage to the bodyguards of the astrologer-priests of the Corani imperial court. Today they are politically powerful through the sponsorship of the clerics...   [click here for more]
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Agrik: Warriors of Mameka

Agrik: Warriors of Mameka


The Warriors of Mameka are a wealthy and disciplined fighting order in the church of Agrik, the evil god of war and violence. Sponsored by the clerical order of Mamaka, Master of Steel, the Warriors are the most politically powerful Agrikan force on Hârn. The Warriors are distinguished by deep spiritual toughness and discipline, exemplified by their strict celibacy. Welded together from youth,...   [click here for more]
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Anisha Earthmaster Site

Anisha Earthmaster Site


Anisha is a site of Earthmaster origin at the northern end of Direna Lake in the Felsha Mountains. The site’s environs are quite heavily forested but the visible buildings seem well preserved. There are extensive passages beneath these structures. The ranges of three gargun nations intersect in the vicinity of Anisha. With Araka-Kalai, home to the god Ilvir, not far to the north, the Direna Valley...   [click here for more]
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Aquatics

Aquatics


Bestiary Article Mariners oft tell tales of ferocious beasts they have faced, whilst plying their trade. It is rumored that terrors such as the wrecan and daranog guard the skeletons of sunken ships. Gigantic whales are killed for their ivory, blubber and oil but, occasionally, the hunters are the victims. The smaller dolphins are dashing friends of all sailors since they have been known...   [click here for more]
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Araka-Kalai

Araka-Kalai


Araka-Kalai is the dwelling of the god Ilvir. Located in the isolated Misyn region, the site's dominant feature is a huge limestone sinkhole known as the Pit of Araka-Kalai. An ancient tower stands on a rocky island in the Pit, surrounded by a liquefied, fermenting sludge with a stench that puts to shame all other offensive smells. Beneath this crumbling tower, in dank, endless caverns, the Accursed...   [click here for more]
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Arathel Castle

Arathel Castle


Arathel is the westernmost major settlement in Orbaal and a favored port for merchants headed through the Sea of Tirpal to the cities of western Hârn. The settlement's rulers, Clan Cyeen, have some Jarin blood and are relatively moderate with their subjects. Valhakar Tursi Cyeen seeks to establish colonies along Hârn’s northern coast. The Arathel Castle article describes...   [click here for more]
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Arcane Lore

Arcane Lore


Arcane Lore The Guild of Arcane Lore is a loose association of scholars whose study and practice involve esoteric knowledge. Some study magical phenomena, while others practice magic; many are only students in obscure but mundane fields. The differences are sometimes unclear. This article describes the origins and development of the guild and its organization, ranks, and subgroups. Details...   [click here for more]
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Arone Keep

Arone Keep


Arone is a small seaport on the southeastern tip of Orbaal. It is held by the Hulthards, an Ivinian clan that conquered the area nearly 60 years ago. Along with the nearby thrans, Arone is isolated from its neighbors to the west by the vast Arone Marshes that form the northern edge of the great Anoth Delta. The keep sits on a low basalt headland overlooking a fine natural harbor that offers refuge...   [click here for more]
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Astrology

Astrology


Harn Classic Astrology is the study of the stars and the heavens, physically and meta-physically. The article includes star charts, data about the Kethiran solar system, the moon, and other planets. The 12 signs of the Kethiran zodiac (sunsigns) are shown on the star charts. ...   [click here for more]
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Atlas Map C6

Atlas Map C6


Atlas Hârnica map C6 covers the northwestern coast of the Kingdom of Rethem. The map covers a number of major settlements, including Tormau, held by Earl Denyl Lynnaeus, the most dangerous and powerful rival of Rethem's King Chafin III; Bedenes, held by the Warriors of Mameka and the base of that Agrikan fighting order's campaigns against the Kuboran tribes; Ithiko, birthplace of the Morgathian...   [click here for more]
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Atlas Map D6

Atlas Map D6


Atlas Hârnica map D6. ...   [click here for more]
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Atlas Map D7

Atlas Map D7


Atlas Hârnica map D7 includes Selvos Castle, Tesien, Golotha and Hyen Keep. ...   [click here for more]
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Atlas Map D8

Atlas Map D8


Atlas Hârnica map D8 includes Dunir Keep and the vast Ternu Heath. ...   [click here for more]
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Atlas Map D9

Atlas Map D9


Atlas Hârnica map D9 includes Sarkum Castle, Hebon Keep and the windswept south coast of Kanday. ...   [click here for more]
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Atlas Map E6: Rethem (Menekai)

Atlas Map E6: Rethem (Menekai)


Atlas Hârnica map E6 covers the eastern edge of the Kingdom of Rethem and the western edge of the Thardic Republic. The region includes the settlements of Menekai and Themeson, which are held by rival fighting orders dedicated to Agrik, dark god of fire and war. Other major settlements are Senun, an important trading town with the only bridge over the Gomisen River, and Imrium, the center of...   [click here for more]
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Atlas Map E7

Atlas Map E7


Atlas Hârnica map E7. ...   [click here for more]
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Atlas Map E8

Atlas Map E8


Atlas Hârnica map E8 includes Kanday's largest city, Aleath and the royal seat of Dyrisa. ...   [click here for more]
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Atlas Map F7

Atlas Map F7


Atlas Hârnica map F7 covers the heart of the Thardic Republic and offers many opportunities for adventure. The region includes the major settlements of Telen, Chenad, Hibut, and Esuron, which lie along the paved road between the cities of Coranan and Shiran, along with Moleryn on the Salt Route, the major trade road to eastern Hârn. The map includes much of the mighty Thard River, as well...   [click here for more]
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Atlas Map G1: Orbaal - Gyfyn

Atlas Map G1: Orbaal - Gyfyn


Atlas Hârnica map G1 covers the tip of the Akag Peninsula, which juts into the Sea of Itikir alongside Geldes Bay on Hârn's rough northern coast. It includes Gyfyn Keep, a major settlement that is a jumping-off point for many seal-hunting expeditions, as well as its tributary thrans. The ruins of ancient hillforts stand on nearby islands. Like the rest of Orbaal, the terrain here is mountainous,...   [click here for more]
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Atlas Map G2: Arathel, Orbaal

Atlas Map G2: Arathel, Orbaal


Atlas Hârnica map G2 covers the settled portion of the western edge of the Kingdom of Orbaal, including the major settlements of Arathel, Wethom, Pjagel, Vold, and Tandir. Like the rest of Orbaal, the terrain here is mountainous, with scattered villages, towns, and cultivated lands mostly along the rough coastline. The wild terrain, harsh seas, barbarian tribes, and much more offer plenty of...   [click here for more]
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Atlas Map H1: Orbaal - Pled & Keiren

Atlas Map H1: Orbaal - Pled & Keiren


Atlas Hârnica map H1 covers part of Hârn's northern coast, in the mountainous, fjord-riven lands of the Kingdom of Orbaal. It includes the peninsulas on either side of Dühren Bay and includes the major coastal settlements of Pled, Thrand, Pyberg, Keiren, Teryff, Hjael, and Utera, as well as Quimen, the inland keep held by the Order of the Crimson Dancer, a brutal Agrikan fighting order....   [click here for more]
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Atlas Map H2: Geldeheim, Orbaal

Atlas Map H2: Geldeheim, Orbaal


Atlas Hârnica map H2 covers the area around Geldeheim, seat of the King of Orbaal, and the rest of the Geldesfjord, the kingdom's most populous region. Major settlements include the castle towns of Geldeheim and Vaagel as well as the fortified thrans of Fjaga, Shien, Ebein, Zynholm, Daasen, Aaldem, and Pethwys. Like the rest of Orbaal, the terrain here is mountainous, with scattered villages,...   [click here for more]
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Atlas Map H3: Leriel & Gwaeryn, Orbaal

Atlas Map H3: Leriel & Gwaeryn, Orbaal


Atlas Hârnica map H3 covers the eastern portion of Himod, the hilly, forested wilderness between the Jahl and Rayesha Mountains of northern Hârn. It includes the major Jarin settlements of Leriel and Gwaeryn, both important stops for pilgrims taking Ilvir's Trail through the dangerous wilderness to the holy site of Araka-Kalai. It is also home to the gargun (Hârnic orc) complex of...   [click here for more]
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Atlas Map H4

Atlas Map H4


Atlas Hârnica map H4 covers the northern part of Misyn, the rough wilderness area at the juncture of the Rayesha and Felsha mountain ranges in north-central Hârn. The area is home to the Lucrain, Huxuth, and Bwaft colonies of Gargun, the feared Hârnic orcs. Various sorts of Ivashu, the strange and often dangerous beasts created by the god Ilvir, roam this region, near to the deity's...   [click here for more]
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Atlas Map H5: Misyn South

Atlas Map H5: Misyn South


Atlas Hârnica map H5 covers the southern part of Misyn, the rough wilderness area at the juncture of the Rayesha and Felsha mountain ranges in north-central Hârn. The square covers the northeastern shores of Lake Benath, Hârn's largest lake. Araka-Kalai, home to the god Ilvir, and Ochrynn, an abbey maintained by the clerics of the Order of the Ochre Womb, are at the north edge of...   [click here for more]
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Atlas Map I1: Orbaal - Marby & Zuden

Atlas Map I1: Orbaal - Marby & Zuden


Atlas Hârnica Map I1 is for part of Hârn's northern coast, in the mountainous, fjord-riven lands of the Kingdom of Orbaal. It covers the land masses on either side of Kjenfjord. West of the fjord are the major settlements of Zuden, Thursa, and Mul and the smaller thrans that pay them tribute. At the tip of the land mass is Cape Krämen, Hârn's stormy, shipwreck-dotted northern...   [click here for more]
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Atlas Map I6: Chelna Gap

Atlas Map I6: Chelna Gap


Atlas Hârnica map I6 covers part of central Hârn and includes the Chelna Gap, Plain of Towers, and northern Shava Forest. The wooded plain of the Chelna Gap is crossed by the Salt Route, the main land corridor between eastern and western Hârn. A trading post known as Trobridge Inn lies at the western end of the gap. The region is the home of the generally hostile Chelni barbarian...   [click here for more]
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Atlas Map J1: Orbaal - Sherwyn

Atlas Map J1: Orbaal - Sherwyn


This Atlas Hârnica map covers part of the mountainous, fjord-riven lands of the Kingdom of Orbaal. The map includes Gedil Island and its numerous smaller neighboring islands off Hârn's northeastern coast. The dangerous Clan Sherwyn dominate the region from Sherwyn Castle. Like the rest of Orbaal, the terrain in this area is mountainous, with scattered villages, towns, and cultivated lands...   [click here for more]
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Atlas Map J5

Atlas Map J5


Atlas Hârnica map J5 includes the Royal Seat of Tashal at Olokand and Tashal, the second largest city on Hârn. ...   [click here for more]
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Atlas Map J6

Atlas Map J6


Atlas Hârnica map J6 covers southwestern Kaldor and parts of Evael, the Elven Kingdom. Jedes Keep is the only major civilized area. South of the Osel River lies a large area known as the Oselmarch, claimed by Kaldor, but controlled by Pagaelin tribesmen. Pagaelin villages are named and located on the map along with the native names of lakes and rivers. The impassable Tuleme Falls and vast Linor...   [click here for more]
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Atlas Map K4

Atlas Map K4


Atlas Hârnica map K4 covers Northeastern Kaldor and parts of Azadmere, the Dwarven Kingdom. Gardiren is the only major civilized area. Much of the territory claimed by Kaldor is controlled by Taelda tribesmen or Gargun. Barbarian villages are named and located on the map along with the native names of lakes and rivers. The high Sorkin Mountains and their foothills are the dominant natural features....   [click here for more]
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Atlas Map K5

Atlas Map K5


Atlas Hârnica map K5 covers eastern Kaldor including most of Vemionshire, Balimshire, Thelshire and southern Nephshire. Dominated by the important castles of Kiban and Minarsas, this region is also where the Silver Way from Azadmere enters civilized Kaldor. ...   [click here for more]
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Atlas Map K6

Atlas Map K6


Atlas Hârnica map K6 covers southeastern Kaldor including the major castle at Qualdris, seat of the Earl of Osel. Hutop and Kobing keeps are the other major settlements on the map. Much of the region is the hilly Oselshire, however south of the Osel River is the disputed Oselmarch. Chybisa and Kaldor both covet the region which is presently occupied by the Pagaelin. The Warden of the Oselmarch,...   [click here for more]
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Atlas Map L4: Azadmere

Atlas Map L4: Azadmere


This Atlas Hârnica map covers Azadmere, kingdom of the Khuzdul, in the heart of the Sorkin Mountains. Major settlements include the city of Azadmere, the fortress of Zerhun, and Habe Keep, home to the baron who rules over the kingdom's agricultural villages. The terrain is mountainous, with villages and cultivated land clustered along the shores of Lake Arain. The map shows three major colonies...   [click here for more]
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Atlas Map L5

Atlas Map L5


Atlas Hârnica map L5 covers the wild region north of Tontury Lake to Azadmere. It is a rugged hilly landscape traversed by the Selene and Guthe Rivers and a portion of the Silver Way trade route. ...   [click here for more]
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Atlas Map L6

Atlas Map L6


Atlas Hârnica map L6 covers the southern portion of Tontury Lake and the Ilmen Marsh, home to the mysterious Ilme meredragons. From the lakeshore, the land rises to the southeast into wild country controlled by the Ruthuba Gargu-Arak. Pagelin villages are found along the Osel and Ilmen rivers in the southwest corner of the map. ...   [click here for more]
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Bats

Bats


Bats is a Bestiary article. Bats are feared by many, in part because they have long been associated with witchcraft, darkness, and evil. This bestiary article describes the habitat and physical attributes of Hârnic bats, with full HârnMaster stats. The article also gives full information on rabies, "The Wreaker's Madness," and how to reflect its effects in HârnMaster....   [click here for more]
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Bears

Bears


Bestiary Article Bears are powerfully built. They are covered with long, rough fur, usually of one color, although some have white marks on the chest or face. A bear paw has five digits, each ending in a strong, curved unretractable claw. Bears have an excellent sense of smell, but their eyesight and hearing are not as good. A bear can smell at 100 feet what a human can smell at 10 feet....   [click here for more]
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Bedenes

Bedenes


Bedenes Bedenes is a formidible fortress on the northern frontier of the Kingdom of Rethem. Bedenes Keep and the surrounding lands of Emesa Hundred are held by the Warriors of Mameka, a powerful fighting order of Agrik, god of war and violence. From Bedenes, the Warriors wage war against the Kuboran tribesmen and plunder the riches of the Peran wilderness. Bedenes also is a seminary for the...   [click here for more]
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Birds

Birds


Bestiary Article Birds are ubiquitous across Hârn and familiar to all. They are found in cities and keeps, in fields and hedgerows, in the wilds, forests, mountains, and shores. They range in size from the small wren with a wingspan of six inches to the northern eagle, which reaches nearly 20 feet tip to tip. This bestiary article describes how birds are used by man (including falconry)...   [click here for more]
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Caleme Abbey

Caleme Abbey


Caleme Abbey is the seat of the Laranian archbishop of Kaldor and center of the church's temporal and ecclesiastical power in the kingdom. Held by the Order of the Spear of Shattered Sorrow from the king, Caleme’s beautiful temple, supported by massive flying buttresses, is one of the finest examples of temple architecture on Hârn and has influenced builders and bishops alike. In addition...   [click here for more]
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Cats

Cats


Bestiary Article Cats are graceful, silent, masterful hunters. This article contains rules pertaining to cats and their abilities in combat and hunting. Eight species are represented: Cheetah Cougar Dejerka Domestic Cat Dracofelas Lynx Lion Tiger ...   [click here for more]
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Cattle

Cattle


Bestiary Article Cattle are indigenous to Hârn and most parts of the Lythian continent. Domestic cattle are used for milk and labor and are slaughtered for hides, meat, and tallow. Herds of wild cattle roam the grasslands and river valleys in great numbers. This article describes the domestic breeds of cattle common to Hârn as well as wild breeds such as the huge, aggressive...   [click here for more]
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Chimerae: Griffin, Hirenu, Centaur

Chimerae: Griffin, Hirenu, Centaur


Bestiary Article A Chimera is a creature composed of the parts of multiple animals. This article contains details and statistics for three such species: the Griffin, half lion and half eagle; the fiercely territorial Hirenu, half equine and half eagle, and the Centaur, who blend humanoid and equine features Chimerae is a bestiary article that includes full descriptions and HârnMaster...   [click here for more]
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Chyrefal Castle

Chyrefal Castle


Chyrefal is the principal settlement of the island of Ikom and shire moot of Melderyn’s Ikoshire. The majestic castle town is home to Hârn’s premier Odivshe chantry, an ancient megalith circle, and a gigantic haunted burial tumulus. The sheltered harbor is home to a large fishing fleet and the annual spring seafarers’ fair attracts boats from all over eastern Hârn. Chyrefal...   [click here for more]
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City of Aleath

City of Aleath


Includes the original Aleath article from Cities of Hârn, the expansion from Son of Cities and some of the content from Web of the Widow. The city has been divided into 4 neighborhoods and the buildings numbered accordingly. The 12 Aleathian aldermen have been identified and the 4 villages located outside town have been described. There is also some new artwork and...   [click here for more]
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City of Cherafir

City of Cherafir


Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is...   [click here for more]
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