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Ninja Burger: The RPG 2nd Edition
by aethereal FORGE
The second edition of the award-winning Ninja Burger RPG has been completely revamped and rewritten, with over 100 pages of funny, fast-paced action, ideal for both one-shot "Beer & Pretzels" gaming as well as longer campaigns. It uses the PDQ system, a game engine designed for evocative simplicity, speed and flexibility in play, as seen in the award-winning Truth & Justice.
Ninja Burger: The RPG 2nd Edition
 
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 Title    Publisher    Price  
The Skyscrape

The Skyscrape


IT DARKENS THE SKY A disk the size of a modern metropolis hovers over the Ninth World, darkening the sky and the lives of those below it. What secrets lie within this mysterious artifact of the prior worlds? What power keeps it above the world, a flying shin in the night? Questions like these plague those who have seen this remnant of the old civilizations of Earth. Some are even inspired...   [click here for more]
Ryan Chaddock Games  $15.00

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Ehdrigohr: The Roleplaying Game

Ehdrigohr: The Roleplaying Game


In Ehdrigohr, tribal people in a broken world strive to unify while struggling against the horrors that wait for the night to fall. Ehdrigohr is a Fate Core based tabletop role-playing game. It is inspired from the mythology and lore of tribal peoples from across the world but has a particular foundation inspired from Lakotah stories and folklore. In Ehdrigohr you play a character struggling to...   [click here for more]
Council Of Fools Productions  $29.95 $24.95

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Battle Century Z

Battle Century Z


Battle Century G is bigger than just one book. BATTLE CENTURY Z, the expansion to Battle Century G, is packed with content for your games. In here you will find more toys for characters, tweaks, and hacks for the general game rules, and enough premade content to make running your own games a breeze. INSIDE THIS BOOK YOU WILL FIND: • More abilities for Characters, including...   [click here for more]
Gimmick Man  $12.95

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Roleplaying Tips Omnibus #3

Roleplaying Tips Omnibus #3


Level up your GMing with 151 pages of unique GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#634-638, plus a bonus article about a cool underground magic item market: The Bale Ghoul Bazaar. Some of what's in this issue: How...   [click here for more]
RoleplayingTips.com  $9.00

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Guildhalls of the Deathless

Guildhalls of the Deathless


When you come to this guildhall, you come to learn the value of value. We walk in the flesh divine. Born of gold, we stride among the basest metals of man, learning the unfixed worth of each thing… apprehending the Dedwen of the living world.   We do this not merely for our Judge, nor even for the greater glory of the gods, but to manifest the unutterable...   [click here for more]
Onyx Path Publishing  $29.99

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Stars over Landria Contract

Stars over Landria Contract


All you need to use it is a copy of the HC SVNT DRACONES rulebook, available at /product/141683/Hc-Svnt-Dracones The aging space station Stars over Landria has inexplicably begun to fall toward Mars. Its crew has stopped reporting, its equipment has stopped functioning, and its computer has gone silent. The research taking place on the S.O.L. represents a considerable investment of both time and...   [click here for more]
Weapons Grade Funk  $10.00

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Numenera Cypher Deck

Numenera Cypher Deck


Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more. This deck of 120 full-color cards allows GMs and players to randomly...   [click here for more]
Monte Cook Games  $19.99

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Whisper Campaigns

Whisper Campaigns


INTRIGUE AND POLITICAL ADVENTURE IN THE NINTH WORLD Adventure isn't just for the desolate wilderness in the Ninth World. Opulent and weird, the nobles and knights of the Steadfast and the Beyond play a bloody game of cloak and dagger. Combining strange powers and technologies with ruthless ambition, the world of politics in Numenera is fascinating and strange. WHISPER...   [click here for more]
Ryan Chaddock Games  $25.00

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Cortex Plus Hacker's Guide

Cortex Plus Hacker's Guide


Crowdsourced & Crowdfunded We asked creators, amateurs, and professionals alike to share new mechanics, settings, and entirely new games based on our popular Cortex Plus roleplaying games: LEVERAGE, SMALLVILLE, and MARVEL HEROIC ROLEPLAYING. An army of authors contributed their own ideas to the project, which we dubbed the Cortex Plus Hacker’s Guide. Emboldened...   [click here for more]
Margaret Weis Productions  $34.99

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Skyward Steel: Naval Campaigns for Stars Without Number

Skyward Steel: Naval Campaigns for Stars Without Number


Worlds Burn Beneath Your Guns. The captain standing on the bridge, wreathed in smoke and the cries of the dying. The chief engineer, struggling to force that last precious burst of power from the fusion plant. The Marine sergeant holding fast in the hatchway, death to the alien boarders. The cold-eyed admiral, choosing the slain by the turn of a word and her orders to her bait.  ...   [click here for more]
Sine Nomine Publishing  $19.99 $19.99

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Inverse World - A Dungeon World Supplement

Inverse World - A Dungeon World Supplement


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Jacob Randolph  $25.00

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Skull and Crossbones: Piracy in Clement Sector

Skull and Crossbones: Piracy in Clement Sector


ARRRR! Heave to and prepare to be boarded! Piracy has been a near constant in Clement Sector since the Conduit was first opened. In fact, some historians maintain that piracy may have played as large a part in the direction that civilization spread from Hub as did the astrography of the sector. The act has been part of the fabric of the sector and continues to be so despite the best efforts of...   [click here for more]
Gypsy Knights Games  $19.99

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SotDL Path Spell Cards

SotDL Path Spell Cards


Many paths grant knowledge of unique spells. This deck of 9 cards includes: Sense Magic (Magician) Spellbound Weapon (Spellbinder) Witch Fire (Witch) Exorcism (Exorcist) Command Undead (Necromancer) Animate Object (Technomancer) Temple of Faith (Templar) Shadow Form (Tenebrist) Blank to create your own! ...   [click here for more]
Schwalb Entertainment  $1.29

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Pathways #58 (PFRPG)

Pathways #58 (PFRPG)


Armory of Ideas! How can you say to no to even more FREE Pathfinder content?! Another creature template, 10 strange village traditions, 20 things to LOOT from a dead kobold. Plus, another installment of the path less traveled and much more! Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Gaming Content you can bring to nearly any table. You'll find articles...   [click here for more]
Rite Publishing  Pay What You Want

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Designers & Dragons: The 70s

Designers & Dragons: The 70s


PART ONE OF A FOUR-VOLUME SET! EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES... Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful...   [click here for more]
Evil Hat Productions, LLC  $35.00

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Sins of the Father

Sins of the Father


Sins of the Father Today is the day you find out that your soul was sold long before you were born. Now it’s time for you to continue the legacy your family has held for generations in service to the Dark Lord. This quirky RPG is filled with dark humor and devilish depravity, as every character sets out to fulfill their Debt and explore what makes a person good or bad. Are you forever destined...   [click here for more]
Third Eye Games  $19.99

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Treasury of the Crusade (5E)

Treasury of the Crusade (5E)


To Smite the Demon Horde! Treasury of the Crusade brings you dozens of new 5th Edition magical items fit for a crusade, where the valorous guardians of the mortal realms stand in defiant resistance against the encroaching armies of the demon lords. They range in power from simple trinkets and tokens and magical signaling devices to mighty weapons and...   [click here for more]
Legendary Games  $9.99

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Ultimate Fey Guide (Savage Worlds)

Ultimate Fey Guide (Savage Worlds)


Imagine a land where fantastic beings dwell. Imagine a land where grand adventures await. Imagine a land where perils and magic reside together. Now imagine this land is next to our own, but its entrance can only be seen by those who know of its secrets. This land is the Fey Realm. The Ultimate Fey Guide is a sourcebook for Savage Worlds that presents a micro setting set in the fantastical...   [click here for more]
Mystical Throne Entertainment  $7.99

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The Hunters Hunted II

The Hunters Hunted II


Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon...   [click here for more]
Onyx Path Publishing  $29.99

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Battle Century G

Battle Century G


Big Heroes, Fast Pacing and Dramatic Plays Battle Century G is a Roleplaying Game for 4-7 Players in the style of Mecha anime and videogames. Big Heroes means the Player Characters are badasses on par with any main character from Mecha fiction. The Fast Pacing is because battles never slow down only getting faster with each passing minute. Finally, combat revolves around making Dramatic...   [click here for more]
Gimmick Man  $14.95

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OneDice Supers

OneDice Supers


Quick and easy supers role-playing rules OneDice Supers an easy, quick and flexible role-playing game system for running Superhero games. Whether you want to play Supers of your own design, recreate the adventures of your comic book heroes, or play in a world prepared for you, OneDice Supers has been developed to be easily adaptable for your games....   [click here for more]
Cakebread & Walton  $14.00

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Thousand Correct Actions

Thousand Correct Actions


This abridged version of The Thousand Correct Actions of the Upright Soldier contains wisdom sufficient for the enlisted or conscripted mortal soldier, distilling the Five Elemental Wisdoms of the martial era in which it was originally recorded. It is the responsibility of every soldier who owns one to study his Thousand Correct Actions daily. Copies of the Thousand Correct Actions that...   [click here for more]
White Wolf  $9.99

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Eclipse Phase: Million Year Echo

Eclipse Phase: Million Year Echo


Million Year Echo is an adventure for Eclipse Phase: Venture into the TITAN Quarantine Zone on the trail of a scientist with a dangerous secret. Locations: Explore the ruined Mars colony of Qurain, as well as a derelict airship. Threats: Face new and deadly Zone denizens along with exotic digital hazards. Campaign Play: Combine with Zone Stalkers...   [click here for more]
Posthuman Studios LLC  $9.99

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Vampire: The Requiem

Vampire: The Requiem


Welcome to the Danse Macabre Since time immemorial, the Kindred — vampires — have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the...   [click here for more]
White Wolf  $29.99

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Broken Earth (Savage Worlds)

Broken Earth (Savage Worlds)


Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling...   [click here for more]
Sneak Attack Press  $29.99

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Splintered City: Seattle

Splintered City: Seattle


Seattle is a fractured city, split between history and modernity. The Unchained can stumble through rifts in time and space and wind up decades in the past. Why Some failed experiment of the God-Machine? A side effect of human ingenuity? Or are the splinter timelines in the City of Flowers a deliberate design, leading up to something greater still? Splintered City: Seattle includes more...   [click here for more]
Onyx Path Publishing  $13.99

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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes: Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered...   [click here for more]
Schwalb Entertainment  $1.99

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Barbarians of Lemuria: Mythic Edition

Barbarians of Lemuria: Mythic Edition


The Second Age of Man is a savage time of sorcery and bloodshed, where strong men and beautiful women battle with warlords, priests, magicians and gladiators to carve a bloody path to the Throne of Lemuria... Barbarians of Lemuria is a heroic role-playing game set firmly in the sword-and-sorcery genre. Lemuria is a post-apocalyptic world thousands of years in the future and unrecognisable...   [click here for more]
Filigree Forge  $26.01

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Convention Book: N.W.O.

Convention Book: N.W.O.


Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through...   [click here for more]
Onyx Path Publishing  $18.99

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Destruction Spell Cards

Destruction Spell Cards


Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes: Break Ruin Dissolve Rend Sunder Entropic Power Erode Detonate Evaporate Destroy Disintegrate...   [click here for more]
Schwalb Entertainment  $1.99

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Rune Spell Cards

Rune Spell Cards


Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes: Rune of Finding Translate Anything Brand of Doom Glyph of Fire Runic Shield Glyphic...   [click here for more]
Schwalb Entertainment  $1.99

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CthulhuTech Core Book

CthulhuTech Core Book


The Last War 2085. Humanity faces extinction. Alien insects from the edge of our solar system, long hidden behind the façade of reality, descend to enslave us. Hordes of unspeakable horrors roll out from Central Asia, laying waste to anything in their path. The church of the fish-god scours the world for lost occult secrets to unleash terrible forces. Dead gods awaken and turn their dreadful...   [click here for more]
WildFire  $34.99

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The Strix Chronicle Anthology

The Strix Chronicle Anthology


We are like you. We live in your cities, we laugh at your jokes, we share your good times and your bad ones. We meet you in clubs and back alleys, at glamorous parties and dive bars. We need you, to sate our endless hunger. We are your Kindred. They are the smoke and the darkness, things that could have been you or us, creatures of hunger that humanity stole the night from. They are the Strix. This...   [click here for more]
Onyx Path Publishing  $9.98

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Forbidden Spell Cards

Forbidden Spell Cards


The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and...   [click here for more]
Schwalb Entertainment  $1.99

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Song Spell Cards

Song Spell Cards


Song spells weave magic into music to affect the minds of those who hear it performed. This deck of 11 cards includes: Project Voice Song of Friendship Song of Courage Song of Inspiration Song of Valor Song of Captivation Song of Healing Song of Ribaldry Song of Dread Song of Slumber Song of Heroes ...   [click here for more]
Schwalb Entertainment  $1.99

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Teleportation Spell Cards

Teleportation Spell Cards


Teleportation magic locates gaps in reality and opens them wide enough to let a traveler pass through to a distant destination. This deck of 11 cards includes: Dismiss Fetch Division Hole of Glory Swap Remove Shortcut Boundless Step Fuse Portals Travel ...   [click here for more]
Schwalb Entertainment  $1.99

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Goblin Markets

Goblin Markets


Let the buyer beware Every freehold knows of at least one. Some seem to have grown up almost overnight, like a ring of small white mushrooms. Others seem to have run for millennia, outliving the rise and fall of the freeholds that surround them. They’ll never go away entirely, despite the dangers of their wares. Someone always needs something you can only get at a Goblin Market. A...   [click here for more]
White Wolf  $11.99

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Curse Spell Cards

Curse Spell Cards


Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes: Hex Pox Frighten Hobble Pain Vulnerability Weakness Dread Swine Toad Petrify ...   [click here for more]
Schwalb Entertainment  $1.99

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Enchantment Spell Cards

Enchantment Spell Cards


Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes: Bewitch Presence Charm Command Question Compel Mind Bondage Cower Implant Suggestion Allure Enslave ...   [click here for more]
Schwalb Entertainment  $1.99

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Fire Spell Cards

Fire Spell Cards


Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes: Control Flame Flame Missile Fire Blast Meteor Flame Ward Fiery Volley Flaming Shroud Fireball...   [click here for more]
Schwalb Entertainment  $1.99

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Technomancy Spell Cards

Technomancy Spell Cards


The Technomancy tradition merges magic with machinery. When you cast a Technomancy spell, you assemble something from spare parts and rubbish you have harvested during your travels. You can usually recycle these parts, dismantling the devices you create to make something new. Practitioners of this tradition are always on the lookout for materials: cogs, springs, metal sheeting, nuts, bolts, tubing,...   [click here for more]
Schwalb Entertainment  $1.99

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Transformation Spell Cards

Transformation Spell Cards


Transformation magic enables practitioners to assume different forms. This deck of 11 cards includes: Flowing Form Mask Animal Shape Bounding Step Murmuration Improved Animal Shape Object Form Mist Form Speed Healing Metallicus Greater Animal Shape ...   [click here for more]
Schwalb Entertainment  $1.99

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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes: Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
Schwalb Entertainment  $1.99

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Illusion Spell Cards

Illusion Spell Cards


Illusion magic fools the senses and allows casters to create images and sensations that reshape the world around them. This deck of 11 cards includes: Clamor Disguise Figment Thimblerig Vertigo Glamer Invisibility Decoy Phantasm Mirage Illusory Double ...   [click here for more]
Schwalb Entertainment  $1.99

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Life Spell Cards

Life Spell Cards


Life magic eases pain, heals wounds, and removes afflictions. Spell from this tradition are crucial for surviving expeditions into the unknown. This deck of 11 cards includes: Life Sense Minor Healing Cure Fount of Life Light Healing Moderate Healing Vitality Burst Greater Cure Major Healing Total Healing Resurrect ...   [click here for more]
Schwalb Entertainment  $1.99

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Protection Spell Cards

Protection Spell Cards


Protection magic secures, defends, and counteracts. Its spells appeal to the cautious—and the paranoid—since it keeps them and their belongings safe. This deck of 11 cards includes: Magic Lock Secure Site Evade Force Field Sanctuary Vigilance Vigor Protection from Spells Protective Field Invulnerability Globe of Negation ...   [click here for more]
Schwalb Entertainment  $1.99

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Shadow Spell Cards

Shadow Spell Cards


Shadow magic creates and shapes shadows and darkness. This deck of 11 cards includes: Nightfall Blade Wall of Darkness Darkness Darksight Shadow Dart Shadow Monster Shadow Stride Black Bolts of the Underworld Shadow Magic Dark Portals Enervation ...   [click here for more]
Schwalb Entertainment  $1.99

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Time Spell Cards

Time Spell Cards


Time magic controls the rate at which time passes. Meddling with Time spells can upset or snarl your time line and cause strange phenomena to affect you. This deck of 11 cards includes: Delay Swiftness Minor Paradox Rewrite Moment Slow Precognition Time Jump Accelerate Decelerate Twain Self Time Travel ...   [click here for more]
Schwalb Entertainment  $1.99

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Cortex Classic System Role Playing Game

Cortex Classic System Role Playing Game


Your Story... Leap into a game where the characters and the drama are at the heart of the story, where the action is fast-paced and the dice roll freely. The Cortex System Role Playing Game offers you a fun set of rules that are flexible enough for any genre, setting, and storyline you can imagine! Character creation lets you run with a concept and be ready-to-play in less than half an hour. The...   [click here for more]
Margaret Weis Productions  $24.99

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