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Mind's Eye Theatre: Werewolf The Apocalypse
by By Night Studios

The time to rage is NOW! Mind's Eye Theatre: Werewolf The Apocalypse is here! By Night Studios updates the classic World of Darkness LARP.

Mind's Eye Theatre: Werewolf The Apocalypse
 
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Dawn of Heresies

Dawn of Heresies


Rawhead and bloody bones    Steals naughty children from their homes,    Takes them to his dirty den   And they are never seen again.    So says the nursery rhyme that gives birth to Rawhead, the most fearsome entity to imperil the living since the infamous Roller. Once an obedient mummy by name of Benefre, a desperate...   [click here for more]
Onyx Path Publishing  $2.99

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Vampire: The Masquerade - Revised Edition

Vampire: The Masquerade - Revised Edition


They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires\' grand Masquerade is imperiled, and the night...   [click here for more]
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Starter Kit: Promethean the Created [BUNDLE]

Starter Kit: Promethean the Created [BUNDLE]


This bundle contains the titles below, in the formats listed by each. Ready-Made Player Characters (Promethean: The Created) Regular price: $4.99 Bundle price: $2.88 Format: Watermarked PDF Five player characters, ready to use in your chronicle. Running a one-night game of Promethean: The Created? Wanting to start up a new chronicle, but your...   [click here for more]
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Classic Clanbooks [BUNDLE]

Classic Clanbooks [BUNDLE]


This special bundle product contains the following titles. Clanbook: Assamite - 1st Edition Regular price: $6.00 Bundle price: $2.95 Format: PDF Feared by all yet courted by many, refusing outside allegiances yet willing to hunt Kindred for a payment of blood, the Assamites are among the most reclusive clans. Once hunted, these vampire...   [click here for more]
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Starter Kit: Demon: the Descent [BUNDLE]

Starter Kit: Demon: the Descent [BUNDLE]


This special bundle product contains the following titles. Demon Seed Collection Regular price: $2.99 Bundle price: $1.79 Format: PDF Come in from the Cold The Demon Seed Collection presents five cities from across the globe for use in your Demon: The Descent game. Encounter the tick-tock men of Baltimore, or uncover...   [click here for more]
Onyx Path Publishing  $49.95 $29.97

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Dark Kingdoms Trilogy

Dark Kingdoms Trilogy


Something truly evil is stirring. Something cunning and malign, that threatens the living and the dead alike… Greek oracle and voodoo queen, FBI agent and young punk, Pretender’s champion and heretic nun, wizened shaman and transsexual mage—many lives, many worlds, many goals… but one common enemy. Amidst the collision of ideals in the afterlife, a maelstrom forms. Who...   [click here for more]
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V20 Lore of the Clans Wallpaper

V20 Lore of the Clans Wallpaper


Lore of the Clans is a single volume revisiting all thirteen Clans for Vampire: The Masquerade 20th Anniversary Edition, providing story hooks, character concepts, history, and Clan-specific rules. A selection of electronic wallpaper files featuring a collage of the art from Lore of the Clans. Includes these sizes: 800x600 1024x768 1280x1024 1920x1280 2560x1440 ...   [click here for more]
Onyx Path Publishing  $0.99

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Encounter Building Cards: Decisions

Encounter Building Cards: Decisions


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Building Cards: Combat

Encounter Building Cards: Combat


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Building Cards: Locations

Encounter Building Cards: Locations


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Building Cards: Traps

Encounter Building Cards: Traps


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Aberrant Rulebook

Aberrant Rulebook


Description Aberrant is a core rulebook and prequel to the Trinity science-fiction game that deals with the Aberrant Era. Set in the early 21st century, this complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm. This edition contains an out-of-control...   [click here for more]
Onyx Path Publishing  $24.95 $8.99

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Archons and Templars

Archons and Templars


Vanguards of the Great Sects Titles among the Damned arent always primogen or prisci. Somebody has to do the dirty work. From fighting Lupines to hunting rogue Cainites, from enforcing the Traditions to leading a crusade, a few bold vampires step forward to the head of the charge. Those vampires are the unsung champions of the night. Fighting for Glory and the Cause The latest in a series...   [click here for more]
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Bastet

Bastet


The Shadow Children walk the twilight days unafraid, For none may rival them in their sleek majesty. None can equal their ferocity: The jungle trembles like smoke at our furious roars, The sun grants us strength to slay the rain, With a blow from our paws we shake the earth. None can equal their honour: The wisdom of forever...   [click here for more]
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Book of Auspices

Book of Auspices


The Five Faces of Luna The tricker; the shaman; the judge; the bard; the warrior. Each werewolf follows one of the five auspices, according to the blessings of the moon. A werewolf has a great obligation to follow the ways of the moon phase under which he was born - but it isn't in vain. If he is true to his moon, he can reap great rewards and bring glory to his people. If he shames his moon,...   [click here for more]
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Book of Crafts: Whispers of Dissent

Book of Crafts: Whispers of Dissent


Walking Secrets... Once, I met a Chinese woman with hobbled feet and ancient eyes. Once, I fought a knight whose armor shone like burnished light. In the streets of Cairo, sharp-toothed men gnaw sinners' bones; in Haitian midnights, the Loa dance. Not all magi go to war, my young friend. Many dwell in the Titans' shade, the shadows of shadows. These so-called "Orphans"...   [click here for more]
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Clanbook: Tzimisce - 1st Edition (WW2061)

Clanbook: Tzimisce - 1st Edition (WW2061)

White Wolf  $10.00 $6.00

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Doomslayers: Into the Labyrinth

Doomslayers: Into the Labyrinth


We Go Places That No One Else Dares Saddle up, kid, we're going down. That's right, all the way down - into the Labyrinth. Strap on your armor and get your soulsteel ready, because if we're lucky we're going to hit Spectres the second we walk in there. If we're not, we'll hit them right about now. Here's What's Waiting Take a trip into every wraith's worst nightmare...   [click here for more]
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Hunter: The Moonstruck

Hunter: The Moonstruck


Beasts That Walk as Men They lurk in the wild places where people fear to tread. They stalk the cities and prey upon the unsuspecting human masses. Man-beasts, shapechangers, werewolves. The name doesnt matter. Theyre abominations, a part of and a violation of both man and nature. Thats why hunters set out to prove whos the real king of the beasts, once and for all. Never Cry Wolf Hunter: The...   [click here for more]
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Jerusalem by Night

Jerusalem by Night


The City of God It sits at the crossroads of the world. Held by Islam, open to Christian pilgrims and longed for by the Children of Israel, Jerusalem is the magnet that draws three faiths to one place. It is here that East and West collide bloodily, where palmers from England and hashishin about their business can pass in the street. And it is here that Cainites gather, drawn by a power far greater...   [click here for more]
White Wolf  $17.95 $10.78

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Mage: The Ascension (Second Edition)

Mage: The Ascension (Second Edition)


An Epic Game of Reality on the Brink Magick is not dead. Open your eyes and see with mystick sight. A War rages, A Reconing is at hand. On one side stand the Others, Who would twist our world with their mad designs; On the other hand, the snare of Pride, And Power's lure, Await an Inner Fall. Is our Path too narrow? You decide. Come forth, A journey beckons. Open your eyes And Awaken. ...   [click here for more]
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Milwaukee by Night (WW2105)

Milwaukee by Night (WW2105)


Under The Light Of A Full Moon Created on the site of an ancient battle, blood still flows through the streets of Milwaukee each night. Werewolves emerge from the shadows to seek out their ancient enemies—you, the Vampire. For years the Anubi have protected their Kindred in the city, but their strength is waning. Now the ravaging packs of Lupines sit just outside the city, mouths salivating...   [click here for more]
White Wolf  $12.00 $7.20

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New Orleans by Night (WW2209)

New Orleans by Night (WW2209)


City of Beauty Fabled New Orleans, with its breathtaking buildings and romantic history, is the picture of elegance and sophistication. It is both vibrant and dignified; the elegant jazz music born in the city's streets reflects its soul. No other city so mixes its grace and its passion. City of Sin But there are vampires here. Any place so alive cannot help but attract the immortal parasities...   [click here for more]
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Project Twilight

Project Twilight


You Want the Truth? The government is not wholly oblivious to the supernatural threats that hide in the World of Darkness. Indeed, a handful of intrepid agents track down and hunts these horrors. But as these men and women begin to discover the secrets of their elusive prey, an inevitable question arises: just who are the agents really working for? Who truly runs the government?...   [click here for more]
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Transylvania Chronicles II: Son of the Dragon

Transylvania Chronicles II: Son of the Dragon


Continuing the adventures begun in Dark Tides Rising. The players' characters are now centuries-old, scarred veterans of the great Jyhad, with their own estates and connections in the fledgling Camarilla, Sabbat or even both. And yet, not even their great power may be enough to stand against the Impaler, Dracula himself. Note: The Black & White print editions of this book are...   [click here for more]
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Wraith the Oblivion (2nd Edition)

Wraith the Oblivion (2nd Edition)


The Storytelling Game of Passion and Horror This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way...   [click here for more]
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Lair of the Hidden

Lair of the Hidden


High in the Romanian Mountains... Hidden from time and prying mortal eyes, Hunedoara Castle lurks amid the mists of the Carpathians. Home to a cabal of scheming Inconnu, the castle is the site of hideous rites. Who do these terrible rituals empower? Or, worse, who might they protect? A Vampiric Conspiracy Broods Secrets revealed -- Lair of the Hidden is a setting sourcebook...   [click here for more]
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Kithbook: Pooka

Kithbook: Pooka


The Animal in Us All What some people call chaos, others call variety or diversity. Pooka come in all shapes and sizes. Halfhumanoid and half-animal, they live in mortal bodies like the other kith, but can also shift into the forms of their particular animals. They are said to have an affinity with the animal side of themselves Kithbook: Pooka features A complete look at pookas from their...   [click here for more]
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Orpheus

Orpheus


'This is Radio Free Death The Voice of the Afterlife. Science thinks its shattered the barrier between life and death, but its only opened the floodgates. Stop meddling with the affairs of ghosts and close the doors before something follows you back through. You should have left some secrets buried, because now they wont go back to sleep without a fight. I See Dead People Its called projecting,...   [click here for more]
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Caste Book: Eclipse

Caste Book: Eclipse


The Ambassadors of the Unconquered Sun Travelers, diplomats and spies, the Eclipse Castes of the Solar Exalted are the emissaries of the Solar Tribe. Yet, these far-ranging wayfarers are more than just negotiators and merchants. With its understanding of human nature and its skills at the bargaining table, the Eclipse Caste serves as the key advisor to the more militant castes. The...   [click here for more]
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Trinity: Aurora Australis: Psi Order Legions & Austronesia Sourcebook

Trinity: Aurora Australis: Psi Order Legions & Austronesia Sourcebook


Legions First! Australians are a proud people — if you ask them, Australia's on the cutting edge, and bollocks to bureaucratic China or flighty Brazil! No longer some half-forgotten land down under, the Australian region of the 22nd century is a center of interstellar entertainment that provides a breath of fresh air to the often hidebound older nations of Earth....   [click here for more]
Onyx Path Publishing  $19.95 $11.99

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Laws of the Night

Laws of the Night


Even in the Darkness Clans. Bloodlines. Disciplines. Character Creation. Derangements. Influences. Merits. Flaws. Paths. Archetypes. Abilities. FAQs. Everything you need to be a vampire. It's in here. All of it. There Are RulesLaws of the Night Laws of the Night is a pocket rule guide to Masquerade. Designed for quick reference and in-game use, it...   [click here for more]
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The Shining Host: Players Guide

The Shining Host: Players Guide


The Magic Still Exists From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster...   [click here for more]
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Liber des Goules: The Book of Ghouls

Liber des Goules: The Book of Ghouls


Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page...   [click here for more]
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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide


Wealth, Power, Immortality, Control They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders...   [click here for more]
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Laws of the Night: Sabbat Guide

Laws of the Night: Sabbat Guide


Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,...   [click here for more]
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Hunter Book: Innocent

Hunter Book: Innocent


Let He Without Sin. . . "Monsters exist. What's so hard to understand? The hard part is helping them. If we don't, we're no better." Innocents: the unabashed, direct and accepting among hunters. The Innocent recognize that monsters were once people; that there's a fine line between human and inhumane, and that even hunters can cross it. Innocents naive? No. Assuming all...   [click here for more]
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Hunter Book: Martyr

Hunter Book: Martyr


Every Revolution has its Martyrs "You monsters can't win. You can strike me down, but another will rise to take my place!" Martyrs: The sacrificial among hunters, but by no means the lambs. Martyrs believe that inspiring the imbued against the supernatural means leading from the front, suffering the teeth and claws of the enemy and perhaps even dying for the cause. What...   [click here for more]
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Hunter Book: Redeemer

Hunter Book: Redeemer


The Hand of Salvation I am here to confess your sins. It's never too late to repent your monstrous ways. . . even after an eternity." Redeemers: the self-appointed saviors among hunters. Redeemers believe that any soul, even a monster, can atone for its sins. The price of penance is high, though - as high by the reckoning of these imbued as the depth to which the enemy has fallen....   [click here for more]
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Hunter: Storytellers Handbook

Hunter: Storytellers Handbook


And they shall know that I am the Lord Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my vengeance upon...   [click here for more]
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World of Darkness: Antagonists

World of Darkness: Antagonists


Deep in the Shadows The night is not alone. Even those few who see into the shadows of the World of Darkness are surprised and horrified at what lurks there. Not every corpse that walks is a vampire. Not every mortal who chants in reverence to a greater power is a mage. Some of these beings are creatures born of fear and hunger… and some defy definition altogether. Monsters...   [click here for more]
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Exalted: The Fair Folk

Exalted: The Fair Folk


Lords of Chaos Once, the great lords of madness fielded an army vast beyond all reckoning. They scoured the corners of chaos for warriors to throw against the hateful edifice of shaped reality. When the wards around Creation wavered during the Great Contagion, the Fair Folk rushed forward to ensure cataclysm… and were defeated. Princes of the Wyld...   [click here for more]
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Werewolf: The Forsaken Demo Part 1

Werewolf: The Forsaken Demo Part 1


Manitou Springs Welcome to Manitou Springsthe Hunt Begins   This introductory package contains everything you and a small group of friends will need to play your first game of Werewolf: The Forsaken, except for some pencils and paper (for notes) and several 10-sided dice. (These specialty dice are available in most hobby shops and are sometimes called "d10s.")...   [click here for more]
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Exalted: The Autochthonians

Exalted: The Autochthonians


Children of the Machine God Outside Creation, the great Primordial forge-god Autochthon is dying. But, millions of worshippers live within his metal body, and they will not allow their god to perish. Wrest open the gates of Creation, and traverse the endless distances of Elsewhere to reach the resources and souls that your iron deity needs to survive. A Core Expansion for...   [click here for more]
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Mexico City by Night

Mexico City by Night


Stronghold of the Sabbat The city teems with over 20 million mortals. Since the dawn of the New World, Mexico ity has been the bastion of the Sword of Caine. In the modern nights it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent. Although it presents a bold faceade, how strong is the Sabbat's sprawling home? Mexico...   [click here for more]
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Nights of Prophecy

Nights of Prophecy


For Every Secrets Answer... Who killede Baba Yaga? How has the Succubus Club fared after the war with the Chicago Lupines? What have the hunters wrought on Kindred society? How goes the Kuei-jin invasion of the American West Coast? These Mysteries and others await you. ... Another Riddle Arises A compendium of stories, Nights of Prophecy updates teh numerous...   [click here for more]
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Transylvania Chronicles III: Ill Omens (WW2813)

Transylvania Chronicles III: Ill Omens (WW2813)


An Epic of Tumult Dracula stalks the night, Kupala rages beneath the cursed land of Transylvania and Paris burns in revolution. The characters - princes, rebels and everything in between - find themselves amid the flames and besieged by friend and foe alike. Can they survive the terrors of both the supernatural world and the kine? Or will they become so much ash on the wind? The...   [click here for more]
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Predators

Predators


Hunt or be Hunted The world of werewolves is fear made flesh. Pain, terror and hatred all take physical form, and all hunt for prey. The Forsaken are well aware of these horrific threats, and pit themselves against their enemies when the moon rises. But are werewolves the predators... or are they the prey? Blood Flows Under a Full Moon An antagonists supplement for Werewolf: The Forsaken,...   [click here for more]
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Tribebook: Uktena (Revised)

Tribebook: Uktena (Revised)


Seekers after the Forgotten They follow the great water-serpent Uktena, the strange totem of mystical wisdom. They have imprisoned countless evil spirits and learned volumes of magical lore. There are no greater sorcerers among the werewolf tribes -- but the Uktena have not gained such wisdom without cost. There is always a price. Masters of the Forbidden The Revised Tribebooks...   [click here for more]
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Tribebook: Shadow Lords (Revised)

Tribebook: Shadow Lords (Revised)


The Gathering Storm For countless centuries, they have endured the rule of weaker Garou. They have sacrificed their own honor to further the goals of the Garou Nation, and received nothing but scorn in return. They have fought battles nobody else was willing to fight, and made allies that nobody else would approach. Now they are ready to come into their own. The balance of power is about to...   [click here for more]
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