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Shadowrun: London Falling

Shadowrun: London Falling


Smoke & Shadows London—where the thick fog (sounds nicer than smog, doesn’t it) makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the...   [click here for more]
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Shadowrun Legends: Find Your Own Truth (Secrets of Power, Vol. 3)

Shadowrun Legends: Find Your Own Truth (Secrets of Power, Vol. 3)


He was only a "beginner" shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick. It was this quest that took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered the strange artifact he hoped would prove helpful. But instead of anything that even remotely resembled help,...   [click here for more]
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Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)

Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)


Monsters of the Shadows Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners of the Sixth World. When he came face to face with the serial murderer known as the Mealtime Killer, he had hoped that a particularly dark chapter of his life had come to a close. But when night falls in the sprawls...   [click here for more]
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Shadowrun: Shadows in Focus: Sioux Nation: Counting Coup

Shadowrun: Shadows in Focus: Sioux Nation: Counting Coup


Running Into Danger Illegally entering the Sioux Nation is hard. So is crossing the Sioux National Police. Doing both? That will earn you a good payday or a bullet in the head. But that’s the job that’s been offered. And what shadowrunner worth their mettle can resist the chance to make some powerful friends and even more powerful enemies? Mika, a shadowrunner active on JackPoint, is...   [click here for more]
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Shadowrun: Missions: Critic's Choice (5A-02)

Shadowrun: Missions: Critic's Choice (5A-02)


It’s Showtime When the curtain goes up on a shadowrun in Chicago, you never know who’s going to take the stage. There are all sorts of creepy players out there, ghouls and gangers and more, and once the overture’s done, runners better be ready to dance with whoever emerges, with the rat-a-tat-tat of bullets keeping time. The cast of characters in this mission includes a...   [click here for more]
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Shadowrun: Runner's Companion

Shadowrun: Runner's Companion


MASTER THE SHADOWS Life in the shadows has never been as dangerous, and runners need every edge they can get. Runner’s Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, travelling and smuggling, and operating in a surveillance society. This core book for Shadowrun, Twenieth...   [click here for more]
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Shadowrun Legends: Worlds Without End

Shadowrun Legends: Worlds Without End


Spawned in the realm between the worlds, a Horror comes. Defeated in battle centuries before by the elven mage Aina, it walks again, seeking vengeance on the mortal lands. If Aina fails to convince the courts of Tir na nOg and Tir Tairngire of the danger, she will have to face the Horror alone once more--or watch the world end. Note: This digital edition includes the ePub and...   [click here for more]
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Shadowrun Legends: Dead Air

Shadowrun Legends: Dead Air


Jacked-In, Revved-Up, And Armed To The Teeth It's fast and furious inside the Combat Biker maze, where armor-plated hogs and juiced-up rice grinders blast, pound, and pummel each other for points. But it's just barely up to speed for Jonathon and Tamara, two elven bikers at the head of the Los Angeles Sabers. With a simsense link between them that allows them to act virtually as one, they're been...   [click here for more]
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Shadowrun: DocWagon 19

Shadowrun: DocWagon 19


The Life of a Lifesaver DocWagon—saviors of the needy, rescuers of the desperate. Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Amelia Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive...   [click here for more]
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Shadowrun Missions: Ten Fifty-Seven (06-01)

Shadowrun Missions: Ten Fifty-Seven (06-01)


Heart of Darkness Darkness gathers in certain corners of the Sixth World, where no light can enter. The Containment Zone of Chicago has long been one of these dark spots, but government and corporate forces have combined their heft to bring some light to that benighted area, if only because they believe there is profit to be extracted. They have considerable powers at their disposal—but there...   [click here for more]
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Shadowrun Legends: Fade to Black

Shadowrun Legends: Fade to Black


In 2055, Newark is an over-crowded urban nightmare populated by hordes of SINless indigents. Millions live in abject poverty. Violence is rampant. Brutal gangs and vicious criminals control many sections of the city like feudal lords. Amid this harrowing landscape, Rico gathers his team: Shank, Thorvin, Piper, and the eccentric shaman known as Bandit. The job is to free a man from a corporate contract...   [click here for more]
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Shadowrun: Nothing Personal (Enhanced Fiction)

Shadowrun: Nothing Personal (Enhanced Fiction)


Johnson Meets Street Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because...   [click here for more]
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Shadowrun Legends: Striper Assassin

Shadowrun Legends: Striper Assassin


Prey For The Hunter For the world of humans knows her as Striper, the deadly Asian assassin and kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers. Some may even...   [click here for more]
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Shadowrun: Augmentation

Shadowrun: Augmentation


Upgrade or Die! Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants—including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of medtech: bio-drones,...   [click here for more]
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Shadowrun Legends: Night's Pawn

Shadowrun Legends: Night's Pawn


For years, Jason Chase was at the head of the pack, shadowrunning with the best in the business. When time dulled his flesh and cybernetic edge, he knew it was time to get out, or get dead. Now, his past has come back to haunt him. To protect a young girl from the terrorists who want her dead, Chase must rely on his years of experience, and whatever his body has left to give. And everything he's got,...   [click here for more]
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Shadowrun: Missions: Gone Long Gone (5A-03)

Shadowrun: Missions: Gone Long Gone (5A-03)


The Deadly Now This isn’t your first run in Chicago. You may not know every street corner and alleyway, but you know the sprawl well enough that when someone tells you they’ve got a job that “should be easy”—well, it won’t be. It never is. So when you’re offered some money to go retrieve personal items left behind in a pharmaceutical office back before...   [click here for more]
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Shadowrun: Missions: Liberation (05-04)

Shadowrun: Missions: Liberation (05-04)


NOTHING COMES EASY Every shadowrunner knows the fear that comes with the words “milk run.” Anytime something is supposed be easy in the Sixth World, it’s guaranteed to come with unexpected headaches and danger, and that holds especially true for Chicago. Lothan the Wise, an egotistical troll mage who is extra irritating because he has the skills to back up his braggadocio,...   [click here for more]
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Shadowrun: Missions: While the City Sleeps (05-05)

Shadowrun: Missions: While the City Sleeps (05-05)


All the Rage One of the things the Sixth World excels at is inventing millions of ways to piss people off. Chicago, particularly the Containment Zone, has a special gift for inciting tempers, with its pockmarked roads, feral gangs, bad-tempered thugs, drugged-out vagrants, and many other elements that are irritating at best, fatal at worst. Fight promoter Sid Gambetti has a lot of pressures piling...   [click here for more]
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Shadowrun Missions: Amber Waves of Grain (06-02)

Shadowrun Missions: Amber Waves of Grain (06-02)


They’re Bawling about You Down on the Farm The Chicago sprawl is host to all manner of strange creatures—ghouls, toxic spirits, hellhounds, barghests, and chickens. Yes, chickens. The city is mostly urbanized, but there are also large swathes of vacant land, and some enterprising souls have been farming that land. This is the Sixth World, though, which means that whenever you have someone...   [click here for more]
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Shadowrun: The Way of the Adept

Shadowrun: The Way of the Adept


LEARN THE WAYS OF POWER Something is happening to the adepts of the Sixth World. They’re becoming stronger, faster—some of them are even becoming more charming. Studies indicate that the improvements are fixing on the most disciplined of adepts, those who integrate their abilities into the greater whole known as a Way. By following these Ways, adepts are reaching new levels of...   [click here for more]
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Shadowrun: Unwired

Shadowrun: Unwired


HACK THE PLANET! Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities, and gear. For hackers and technomancers, it introduces new hacking tricks, malware, echoes, and sprites. It also covers system security and new Matrix phenomenon, from AIs to the...   [click here for more]
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Shadowrun: Street Magic

Shadowrun: Street Magic


Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced...   [click here for more]
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Shadowrun: World of Shadows

Shadowrun: World of Shadows


DARKNESS EVERYWHERE The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, someone’s always looking to make their rep by taking you down. World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung,...   [click here for more]
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Shadowrun: Storm Front

Shadowrun: Storm Front


All-Shaking Thunder It’s been a tense couple of years (or couple of decades, if we’re being accurate) in the Sixth World. Aztlan and Amazonia have been slugging it out. Great dragons have turned on each other, testing old alliances and forging new ones. Governor Kenneth Brackhaven of Seattle is facing pressure unlike ever he’s ever seen, and scandals seem on the verge of...   [click here for more]
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Shadowrun: Shaken (No Job Too Small)

Shadowrun: Shaken (No Job Too Small)


DOWN THESE DARK STREETS... Most folks see Puyallup as the worst Seattle’s got to offer; a tangled mess of metahumanity and greed, poverty and ghettoes, vice and corruption, where the crime is more organized than the government. They call it a Barrens, an armpit, a cesspool. Jimmy Kincaid, though, calls it home. Walking the line between the shadows and the desperate light, semi-legit like only...   [click here for more]
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Shadowrun: Firing Line

Shadowrun: Firing Line


Danger Zones! Shadowrunning can take you all sorts of different places and give you the chance to have all sorts of different guns pointed at you. Whether you’re exploring mysterious islands off the coast of Seattle, collecting bounties on the tightly guarded streets of Manhattan, or trying to survive the chaos and conflict in Bogotá, you’re likely to find yourself...   [click here for more]
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Shadowrun: Shadows in Focus: Sioux Nation: Starving the Masses

Shadowrun: Shadows in Focus: Sioux Nation: Starving the Masses


A Half-Step from Chaos If there’s anything shadowrunners have learned over and over again, it’s that the veneer of civilization coating much of the world is extremely thin (in the Barrens, of course, it’s non-existent). There are so many tensions in the Sixth World that altering the delicate balances just a hair or two can bring chaos and conflict to areas that had previously managed...   [click here for more]
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Shadowrun: Safehouses

Shadowrun: Safehouses


Hiding from the Heat If it hasn’t happened to you yet, it will. A run will go south. People will be looking for you. Their eyes will be everywhere—your home, your friends’ houses, the places you hang out, even the spots where you buy your soykaf. They’re looking for you, waiting for you, and when they find you, they’re not going to talk. It’ll...   [click here for more]
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Shadowrun Legends: Never Trust an Elf

Shadowrun Legends: Never Trust an Elf


When Kham, an ork living in the Seattle ghetto in the year 2053, is suddenly snatched from his day-to-day existence and thrust into a world of dragons, he learns the hard way whom to trust. (This zip file contains two versions of Never Trust an Elf: one epub file (for use with many popular e-readers) and one azw file (for use with the Amazon Kindle). This book is based on an advanced reader copy...   [click here for more]
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Shadowrun: Borrowed Time

Shadowrun: Borrowed Time


Out of Time, Out of Options JackPointer mage Winterhawk left the shadows at the top of his game: these days he indulges his curiosity about all things mysterious and magical on his own terms. But he’s about to discover that the shadows are hard to leave behind, and old enemies have their ways of drawing him back in. Dosed with an exotic arcane poison that will kill him in days unless he retrieves...   [click here for more]
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Shadowrun: Deniable Assets

Shadowrun: Deniable Assets


LOST SECRETS ARE THE DEADLIEST SECRETS OF ALL... Shadowrunner Katar Hawke knows the score on the streets. Every job is to be executed swiftly and simply—no muss, no fuss, and with as little help as possible. But when an extraction of a seemingly ordinary grad student from a Central American dig goes south in a big way, Hawke has to keep them both alive while he figures out what he’s stumbled...   [click here for more]
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Shadowrun: Wolf & Buffalo

Shadowrun: Wolf & Buffalo


WAKING SPIRITS The Sixth World doesn’t give people much time to grow up. Whoever you are, wherever you live, there’s going to come a time when the world is going to throw you some serious curveballs, and if all you can do is bitch and moan about how you’re not ready for what’s coming your way, you’re not going to last long. Get strong, grow up, and figure out how to survive—that’s...   [click here for more]
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Shadowrun: Bodyshop

Shadowrun: Bodyshop


AM RANDE DES UNMÖGLICHEN Die Grenzen der Shadowrunner dürfen nicht von ihrem eigenen Körper bestimmt werden. Sie müssen schneller sein, stärker, robuster. Manche können sich Magie bedienen. Andere müssen dafür ihre Physis umbauen: Chromglänzende Cyberware verwandelt manchen Runner in einen Kampfkoloss, Genetik ändert die fundamentalsten...   [click here for more]
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Shadowrun: The Way of the Samurai

Shadowrun: The Way of the Samurai


Honor. Skill. And Exceptionally Sharp Blades They are legends. They are dangerous. They are feared. They are to be avoided—unless you have one of them on your side. They are street samurai. That title covers a variety of skill sets, from the accuracy to nail a target from a thousand meters away to the stealth needed to sneak into a tightly guarded environment and cut someone’s...   [click here for more]
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Shadowrun: Gun Heaven

Shadowrun: Gun Heaven


A Gat in the Hand Means the World by the Tail Look, we all know that there are plenty of runs that go best when you don’t fire a shot. But we also know how foolish you’d be to go out without your trusted sidearm, because you never know when things are going to go south. Or when you’re going to be hired simply because you’re the person who’s got the right weapons...   [click here for more]
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Shadowrun: Mission: 04-00: Back in Business

Shadowrun: Mission: 04-00: Back in Business


Welcome Home It’s a simple job: find a missing girl. Of course, nothing is ever simple in the shadows, and a whole lot of people seem to be interested in this job for one reason or another. Welcome to Season Four of the Missions Campaign, which returns home to the Emerald Sprawl, Seattle. Biz is good as a political fight is brewing to determine the fate of the vast Ork Underground,...   [click here for more]
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Shadowrun: Crimson

Shadowrun: Crimson


WHERE NO ONE KNOWS YOUR NAME... Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger. Red begins piecing together what had happened during his lost time—and who put him under...   [click here for more]
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Shadowrun: The Vladivostok Gauntlet

Shadowrun: The Vladivostok Gauntlet


Rules for the Breaking Yuri Yehzov has been off the streets for a long while, surviving by following a few simple rules. Don’t stick your neck out. Don’t get involved in something that is none of your business. And above all, don’t piss off the ferocious mobsters of the Vory y Zakone. Yuri doesn’t have much left from his shadowrunning days except his cyberears, but...   [click here for more]
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Shadowrun: Battle of Manhattan (Boardroom Backstabs)

Shadowrun: Battle of Manhattan (Boardroom Backstabs)


Marching Orders TO: Willing recruits FROM: The people who can pay you Come to Manhattan. We will pay. We won’t bother with appeals to patriotism, or to your best instincts, or to anything the least bit noble. Come to Manhattan because there is a fight breaking out. Fighting is what you are paid for. Fighting is what you were born for. Come because there...   [click here for more]
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Shadowrun: Gun Heaven 2

Shadowrun: Gun Heaven 2


Friend of the Desperate and the Hunted The only friend you’ll ever need. The last friend you’ll ever have. Your gun is the one thing in your life that should be dependable, that should always make a nice loud bang when you squeeze the trigger, and should always bring down whoever you think should fall. Of course, if your weapon is going to be that important to you, you’ll...   [click here for more]
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Shadowrun: Sim Dreams & Nightmares

Shadowrun: Sim Dreams & Nightmares


Feel More. Do Less. The Sixth World is full of seductions, and perhaps no siren song is sweeter than that of simsense. Feel the rush of new love without the work of having to date another person. Skydive from the upper reaches of the atmosphere without leaving your couch. Experience every emotion humans are capable of feeling, and do it with a greater intensity than most humans will ever feel....   [click here for more]
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Shadowrun: Fire & Frost

Shadowrun: Fire & Frost


The Coldest Shadows Arcano-archaeologist Elijah knows that digging into the past can be its own reward—or peril. When he’s hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is more than roused. But his quest to simply get his hands on the map is more dangerous than he expected—even for a shadow runner. He...   [click here for more]
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Shadowrun: Sixth World Almanac

Shadowrun: Sixth World Almanac


THE SIXTH WORLD IS YOURS What was the VITAS outbreak like for the people who were there? What was Renraku Arcology—and its operating software—like before it became a total nightmare? How does it feel to get off a plane and set foot in the ghoul kingdom of Asamondo? The Sixth World Almanac is the ultimate compendium of Sixth World energy, history, and geography. With the...   [click here for more]
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Shadowrun: Dark Resonance

Shadowrun: Dark Resonance


SOME SECRETS CAN KILL YOU... Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal mission—he’s searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues—usually just another...   [click here for more]
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Shadowrun: Gear Cards, SR5 Series 1

Shadowrun: Gear Cards, SR5 Series 1


Prepare to Fire If you’re a shadowrunner, you know that danger is always waiting around the next corner. You better be ready for it. The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death. So make sure you have what you need and can use it fast. Shadowrun Gear Cards, Series 1provide quick reference to 54 different pieces...   [click here for more]
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Shadowrun: State of the Art: 2073

Shadowrun: State of the Art: 2073


The Edge of Now Some people think that being state-of-the-art means being on the bleeding-edge of technology. That’s part of it, but only a small part. If you really want to be current, if you want to know what’s going on in the world and how it might affect you, you need to know about a lot more than new tech. You need to know about current events—like the speech Hestaby...   [click here for more]
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Shadowrun: Magical Societies

Shadowrun: Magical Societies


Step Up Dear Applicant: Thank you for applying for membership in our revered magical society. We are certain you understand that we receive more applications than we can accept, due in part to the prestige we enjoy in the Sixth World. We are a group who attracts notice. The mundane citizens of the world look at us with suspicion, while the Awakened look at us with envy, for they believe...   [click here for more]
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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out! Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in...   [click here for more]
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Shadowrun: Digital Grimoire

Shadowrun: Digital Grimoire


Nobody Knows All Magic Digital Grimoire is the Master's Class of Magic--expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers. Traditions: Egyptian, Rastafarian, Psionic Magical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, C√≥digo 515 Magical Threats: Toxic Paths,...   [click here for more]
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Shadowrun: Used Car Lot

Shadowrun: Used Car Lot


Grab Some Wheels and Ride It's nice when you can spend the time and the money to pick the exact right vehicle to suit your needs, but time and money are two luxuries shadowrunners don't always have. Sometimes you need just two characteristics in a vehicle: It's cheap, and it moves. Used Car Lotprovides an assortment of vehicles for Shadowrun so that runners can have plenty of options,...   [click here for more]
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