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Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom

Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom


Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folks. Villagers and cattle have gone missing; woodcutters have disappeared; misshapen beings have been seen shuffling through the forests. Some brave villagers have tracked a group of stolen oxen as far as the rocky banks of a small river in the hills. The trail disappeared down into a fissure in the limestone...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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D100 Discoveries Series: Caves, Sea and The Great Outdoors (DDS 2)

D100 Discoveries Series: Caves, Sea and The Great Outdoors (DDS 2)


D100 Discoveries Series Volume II: Caves, Sea and The Great Outdoors (DDS 2) Greetings everyone, and welcome back! The adventure continues with the second book of the D100 Discoveries Series, a collection of encounter tables now offered to you by Taurus Twelve. Like its predecessor from Zodiac Gods Publishing - D100 Discoveries Series: Temple,...   [click here for more]
Taurus Twelve  $2.95

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Dungeon Cartography Cards Set Two: Caverns

Dungeon Cartography Cards Set Two: Caverns


Dungeon Cartography Cards are back with a second set: Caverns. Ever hit the creative block and just did not know where you were going to get the next sessions map from? Or, need a fast map, for a quick side trek lair that your players suprised you with? How about just wanting to be able to generate a random dungeon on the fly? You can do all this and more with Dungeon Cartography Cards. Conveniently...   [click here for more]
UnderCity Games  $5.99

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Cave of Seiljua

Cave of Seiljua


Ragnar has slandered a fellow clansman, but fled before he was brought before the Thing. The jarl orders the players to return Ragnar...alive. The jarl believes Ragnar is hiding in an old cave within the wildlands. A place once hunted often to thin out the horrible creatures that lived there. This is a mid-level, one page, viking themed adventure. No stats have been included since I've used...   [click here for more]
GM Games   FREE 

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CV2 Caverns of Chaos

CV2 Caverns of Chaos


Something dreadful has come to Ravenor. People are disappearing. Fishing boats have been found drifting unmanned through the morning mist. A river boat, loaded with cargo bound for the town of Ravenor, was found run aground, the crew and cargo missing. Who or what is responsible for these acts is not known. The Lord of the Vale ordered a search of the banks of the Crysamar River. All that was found...   [click here for more]
New Realms Publishing  $3.95

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Dungeons Of the Week: The Nurla Caves

Dungeons Of the Week: The Nurla Caves


The Nurla Caves are a notorious nest of monsters and vermin. The cave systems at Nurla spread over hundreds of square miles and no one has ever fully explored or mapped the entire cave system. The cliffs containing the caves are studded with cave entrances and few of them connect. The caves are said to contain valuable metals, gems and crystals and adventures still enter the caves looking for wealth....   [click here for more]
Art of War Games  $2.00

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VA1a The Lost Caverns of Azgot

VA1a The Lost Caverns of Azgot


5-page Cavern Location w/ Spaces to Add Encounters For Use With Oe/BX/1e Editions and Comparable Retro-clones Only a minimum number of monster encounters have been included in this adventure. Instead, it is designed to allow “population” of the caverns as the DM deems fit, allowing it to be easily adapted into almost any existing campaign (old-school or new). While this adventure...   [click here for more]
New Big Dragon Games Unlimited   FREE 

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BB1 The Cave of the Spider Queen

BB1 The Cave of the Spider Queen


Something is amiss near the rural hamlet of Keverstone in the deep of winter. And all paths lead to a small cave in the far wood. Just some orcs raiding in the lean winter months or is something more sinster at work? What lies in the Cave of the Spider Queen. The Cave of the Spider Queen and is adventure for characters level 3 to 5 and is suitable for play with any OSR or D20 system. Brown Bag Adventures,...   [click here for more]
UnderCity Games  $4.99

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VS1 - The Caves of Ortok - Swords & Wizardry Edition

VS1 - The Caves of Ortok - Swords & Wizardry Edition


InfiniBadger Press Vignette Scenario VS1 The Caves of Ortok For 4-6 Adventurers of Levels 3-5 Swords & Wizardry Edition 18 pages (1 cover, 1 inside cover, 9 scenario, 2 handouts, 4 maps, 1 pregens, 1 OGL) Centuries ago, the great wizard Ortok broke apart his treasure vault and secreted his collection in multiple hidden caches throughout the world. Some of these...   [click here for more]
InfiniBadger Press  $3.99

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The Caverns Of Ugard

The Caverns Of Ugard


This title is Pay What You Want! - Go on download it The name Ugard is notorious with pain and fear! Thru-out the surrounding lands Ugard and his minions threaten, bully and extort money and lives. The vile Minotaur is holed up in some caves on the outskirts of town. This OSR compatible one page dungeon can easily be placed into any campaign for a night of fun! Compatible with...   [click here for more]
3 Toadstools  Pay What You Want

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The Doom-Cave of the Crystal-Headed Children

The Doom-Cave of the Crystal-Headed Children


The Doom-Cave of the Crystal-Headed Children was LotFP's Free RPG Day 2013 release, and is presented here as a Pay What You Want item. If you want to pay $0.00 for it, no problem. However, without financial pressures of keeping the page count down for the print version, the layout for this PDF edition has been redone from scratch (the print version was 36 pages + cover). Half...   [click here for more]
Lamentations of the Flame Princess  Pay What You Want

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WK1 Caves of the Kobold Queen (SnW)

WK1 Caves of the Kobold Queen (SnW)


CAVES OF THE KOBOLD QUEEN In the wild and rocky hills north of the town of Ormkirk, dangerous kobold raiding parties have been striking at travelers and townsfolk alike for several weeks, stealing them away under cover of night from out of their homes. Desperate for help in rescuing the missing people, Ormkirk’s townmaster sent out a call for adventurers to hunt down the raiders and recover...   [click here for more]
Cut to the Chase Games  $4.99

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FN5 - The Holdfist Caverns

FN5 - The Holdfist Caverns


The humanoids of the north are preparing to attack! Reports of large gatherings of evil creatures are coming in near the Holdfist Mountains. With more and more verified reports coming in something needs to be done quickly. With your fame firmly intact the people have asked your group to once again save the day....are you ready for your next challenge? Ya know....wasn't there an old castle around...   [click here for more]
Adventures in Filbar  $3.00

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Arms and Equipment Guide (3e)

Arms and Equipment Guide (3e)


Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles; over 230 magic weapons and armors, such as the flameshroud axe,...   [click here for more]
Wizards of the Coast  $26.95 $10.99

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Skullport (2e)

Skullport (2e)


Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other...   [click here for more]
Wizards of the Coast  $18.95 $9.99

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FRQ3 Doom of Daggerdale (2e)

FRQ3 Doom of Daggerdale (2e)


Randal Morn certainly has his hands full! The temple of Lathander, which burned to the ground eight years ago, seems to be the source of a curse affecting the entire town. People are taking ill, animals are dying overnight, crops are failing. All this seems to have started after Eragyn, priestess of Cyric, disappeared from Daggerdale. Shortly before that, a forgotten mage-lord's crypt was discovered...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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ALQ3 A Dozen and One Adventures (2e)

ALQ3 A Dozen and One Adventures (2e)


High Adventure is Your Companion Throughout the Land of Fate! There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek. A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame,...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Sword and Crown (2e)

Sword and Crown (2e)


The Sword and Crown is an event unrivaled in Anuirean politics. Every five years, rulers come from across the land to renew friendships, cement alliances, and provoke their enemies with poisoned words and sharpened swords. Wheels turn within wheels, and plots abound. It's politics as usual in Anuire. Except this conclave is different. Not only is it taking place in your kingdom, but before the festivities...   [click here for more]
Wizards of the Coast  $9.95 $4.95

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GAZ13 The Shadow Elves (Basic)

GAZ13 The Shadow Elves (Basic)


Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged broken lands, even deeper than the deepest caverns of the trolls, live these pale faced warriors. Their law is that of their Immortal Rafiel, and their mystical strength that of their Soul Crystals. Together, they will guide the people of the shadows to the lands under the sun. Product History...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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A3 Assault on the Aerie of the Slave Lords (1e)

A3 Assault on the Aerie of the Slave Lords (1e)


Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move quickly before the slavers recover from your previous forays and attack! This module was originally used for the official Advanced Dungeons & Dragons...   [click here for more]
Wizards of the Coast  $4.99

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D2 Shrine of the Kuo-Toa (1e)

D2 Shrine of the Kuo-Toa (1e)


Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil: the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition to learn the strength of the Drow and bring retribution to them. This module contains background information, a large-scale referee's map with...   [click here for more]
Wizards of the Coast  $4.99

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I12 Egg of the Phoenix (1e)

I12 Egg of the Phoenix (1e)


"Come on," they said. "It won't be so tough, just stopping a slavery ring," they said. "I don't know," you said. "Those slaves aren't even entirely human! How do we know they won't try to kill us?" But you went, and now you're having second thoughts. There were the thieves in the lost crypts of Empyrea, raising hundreds of—no, that's...   [click here for more]
Wizards of the Coast  $12.00 $4.95

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The Rod of Seven Parts (2e)

The Rod of Seven Parts (2e)


Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! A Struggle More Savage than Good vs. Evil Imagine a time before the words Good and Evil had meaning, a day when the world was young. Discover an ancient conflict that predates the stars. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished....   [click here for more]
Wizards of the Coast  $30.00 $9.99

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CM6 Where Chaos Reigns (Basic)

CM6 Where Chaos Reigns (Basic)


You have been chosen. Throughout the land, the omens of some cataclysmic change are clear for all to see. The flowers are blooming out of season, fish fall like rain, and a blue moon hangs in the night sky. Yet the danger is not of this land, nor even this world. Far away in the infinite planes lies Aelos, a world of peril. A world where time itself has been corrupted and where chaos reigns. ...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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Hollow World Campaign Setting (Basic)

Hollow World Campaign Setting (Basic)


THE KNOWN WORLD: IT ISN'T FLAT, BUT IT IS HOLLOW. Within the sphere of the Know World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons-devices that take care of everything, from serving their food to trimming their grass: Azcans, terrifying,...   [click here for more]
Wizards of the Coast  $9.99

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DSE2 Black Spine (2e)

DSE2 Black Spine (2e)


Unknown to even the mightiest of the great sorcerer-kings, a fire is stirring deep beneath the barren soil of Athas. Sheltered by the titanic bulk of the Black Spine Mountains, a terrible force has ripped open the very fabric of time and space. Now a shimmering portal stands open and a long-forgotten enemy assembles its sinister forces to invade the kingdoms under the dark sun. The only thing that...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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SJR6 Greyspace (2e)

SJR6 Greyspace (2e)


Although Oerth is the dominant world in Greyspace, it is definitely not the only cradle of life in this system. Worlds such as Kule, Borka, and Edill have their own civilizations. Each has its own secrets to entice and threaten explorers courageous enough to brave the perils of Wildspace. This book details the dragons of Edill, the undead of Gnibile, the humanoids of Borka, and many others. It describes...   [click here for more]
Wizards of the Coast  $4.99

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Hellbound - The Blood War (2e)

Hellbound - The Blood War (2e)


Since before mortals drew breath, the cunning baatezu and the fiery tanar'ri have struggled furiously to batter each other out of existence. The prize in their devastating war of annihilation: the Lower Planes. 'Course, when two unstoppable armies of evil collide, the tremors might leave the entire multiverse a smoking ruin. And woe be to any berk who stands against them - or simply gets in their way....   [click here for more]
Wizards of the Coast  $9.99

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Planes of Chaos (2e)

Planes of Chaos (2e)


Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard. Inside this tome, you'll find the following: The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes; The...   [click here for more]
Wizards of the Coast  $30.00 $9.99

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OA2 Night of the Seven Swords (1e)

OA2 Night of the Seven Swords (1e)


While Maeshi province revels in the festival spirit, clouds gather over the political scene. Two warlords are vying for control of this otherwise peaceful place, and you are guests of one of them. Sun Temple officials have offered complete support to the faction which successfully travels to Ito-jo Castle (said to hold relics of great importance to the Sun Temple), brings them back safely, and returns...   [click here for more]
Wizards of the Coast  $4.99

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The Gates of Firestorm Peak (2e)

The Gates of Firestorm Peak (2e)


Once a generation, they say, a strange comet appears in the sky overhead and the gates of Firestorm Peak swing open. Twenty-seven years ago, your father lead his band of adventurers into the mysterious mountain, never to return. Now the Dragon's Tear once more flickers in the sky, and the glass gates on the mountainside beckon. Will you pass through to discover the secrets that await beyond the portal...   [click here for more]
Wizards of the Coast  $4.99

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Eye to Eye (2e)

Eye to Eye (2e)


Deep below the surface lies an ancient beholder city called Ilth K'hinax. In times past, hundreds of beholders called it home - until simmering rivalries within their society exploded into warfare. The few survivors fled, leaving the city deserted for hundreds of years. However, the story of Ilth K'hinax's glory was passed down from one generation of beholders to the next. Now, after countless years...   [click here for more]
Wizards of the Coast  $12.95 $4.99

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World of Greyhawk Fantasy Game Setting (1e)

World of Greyhawk Fantasy Game Setting (1e)


Enter the WORLD OF GREYHAWK... ...A world where bandit kings raid from their remote stronghold; ...A world where noble elves fight savage invaders and where bold knights wage war on the terror of Iuz; ...A world scarred by a vast Sea of Dust, across which drift lost memories from the awful forgotten past. Enter a World of Wonder & Intrigue... Fantasy Game Setting for a panoramic view of this...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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WG5: Mordenkainen's Fantastic Adventure (1e)

WG5: Mordenkainen's Fantastic Adventure (1e)


Four great and powerful heroes travel in search of adventure. Led by Mordenkainen, wizard without peer, they have come to mysterious Maure Castle, a forlorn and foreboding place, source of wonderment and awesome adventure, following a strange and terrible story. For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stand two massive iron doors -- doors without...   [click here for more]
Wizards of the Coast  $4.99

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WG6 Isle of the Ape (1e)

WG6 Isle of the Ape (1e)


You stand before a great throne of lapis lazuli. The massive chamber is also blue, even the air has an indigo quality, perhaps from the strangely convoluted coils of smoke rising from the braziers of azure metal. Encompassed by the great chair is a man whose presence inspires awe, Tenser the Archmage. High above the City of Greyhawk, somewhere upon the lonely south coast of the Nyr Dyv, you and your...   [click here for more]
Wizards of the Coast  $4.99

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WGR1 Greyhawk Ruins (2e)

WGR1 Greyhawk Ruins (2e)


Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways. Getting there is no trick-it's a well-traveled path. The trick is getting in and out again with your own hide...   [click here for more]
Wizards of the Coast  $15.00 $4.99

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RA1 Feast of Goblyns (2e)

RA1 Feast of Goblyns (2e)


Beware the Mists of Ravenloft, for they will envelop you in terror! In Feast of Goblyns, a party of adventurers is mysteriously transported from the lands they know to a dark and dangerous demiplane known as Ravenloft. Trd in this realm of terror, they must use all their skills to escape the manipulations of one of Ravenloft's most powerful lords as they attempt to seek out the accursed...   [click here for more]
Wizards of the Coast  $9.99

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RQ2 Thoughts of Darkness (2e)

RQ2 Thoughts of Darkness (2e)


Fall the inhospitable domains in the Ravenloft campaign world, Bluetspur is the cruelest and most gruesome. Nothing grow in the endless night, and lightning periodically falls like rain. The only place to escape those storms is inside the mind flayers' complex under Mt. Makab, but that is the last place where any sane person would want to go. The High Master Mithid has been hatching black plots...   [click here for more]
Wizards of the Coast  $4.99

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RR7 Van Richten's Guide to Werebeasts (2e)

RR7 Van Richten's Guide to Werebeasts (2e)


I know now the shape of madness, of ravening insanity, and it is me! I dread the waxing of the moon, yet how can I flee from time itself? The hour of transformation is at hand, and my heart surges in bloodlust! —The Cry of a Werewolf Werebeasts: men and women who assume the shape of animals. In this volume, Dr. Rudolph Van Richten—Ravenloft's eminent expert on the horrific—exposes...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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RR9 Van Richten's Guide to the Ancient Dead (2e)

RR9 Van Richten's Guide to the Ancient Dead (2e)


In the caverns, crypts, and chasms of Ravenloft lie mummies and other horrors for whom sleep is a natural state. These are the ancient dead. Dreams of love, glory, and wealth subdue them through the ages, and time grows meaningless—until the greedy or foolish disturb their rest. When the ancient dead rise and walk again, evil spreads before them and destruction lies in their wake. In the land...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Volo's Guide to the Dalelands (2e)

Volo's Guide to the Dalelands (2e)


Behold the newest, brightest, and perhaps best travel guide by the world-walking, all-seeing Volo! Fresh from recounting the splendors of Cormyr, the Forest Kingdom, and circumnavigating all of Toril in a bold and wondrous adventure that none have equaled for its haste and humor, the tireless Volo has come at last to the beautiful Dales of the Dragonreach in the Heartlands of the Realms and set forth...   [click here for more]
Wizards of the Coast  $14.95 $9.99

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Undermountain II: Maddgoth's Castle (2e)

Undermountain II: Maddgoth's Castle (2e)


"Ye want this ol'moneylender's advice on entering Halaster's Hall yet again? My advice is this: Don't. There's precioius few treasures worth the death and agony and fear you'll face. Your problems are twofold: First, ye've walked its halls before, and Halaster pays attention to those who visit him frequently (and he's the one you don't want to have watching you!). "Second, you're looking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Dungeon Crawl Classics: Saga of the Witch Queen

Dungeon Crawl Classics: Saga of the Witch Queen


A 1E Adventure for 4th Level Characters Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure...   [click here for more]
Goodman Games  $9.99

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18 Mazes & Catacombs Map Set

18 Mazes & Catacombs Map Set


18 Mazes & Catacombs Map Set    The quickest path between two points may be a straight line, but often the most rewarding is through a twisting maze of illusion! They say it is the journey that forges the souls of an adventurers more so then the destination. Shall their paths take them under, over, or around the mountain? Will they take the high...   [click here for more]
Stainless Steel Dragon  $4.95

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Forgotten Magical Items Volume I (1000+ Magic Weapons & Armor)

Forgotten Magical Items Volume I (1000+ Magic Weapons & Armor)


1,000+ Forgotten Magical Items Volume I (Weapons & Armor) Why do adventures explore dungeons deep and caverns cold? Do they seek forgotten magic items more valuable than gold? Got Magic? Do not let the retro look of this book fool you. It is perhaps the largest of its kind ever published specifically dealing with magic "Weapons and Armor. Originally...   [click here for more]
Stainless Steel Dragon  $9.95 $7.50

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Forgotten Magical Items Volume II (1000 Miscellaneous Magic Items)

Forgotten Magical Items Volume II (1000 Miscellaneous Magic Items)


1,000 Forgotten Magical Items Volume II (Miscellaneous Magic) Why do adventures explore dungeons deep and caverns cold? Do they seek forgotten magic items more valuable than gold? Got Magic? Don't let the retro cover art fool you, Volume two of The Tome contains "1000" magic items. It is one of the largest universal references ever created specifically dealing with "miscellaneous"...   [click here for more]
Stainless Steel Dragon  $9.95 $7.50

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Yrchyn, the tyrant (PDF)

Yrchyn, the tyrant (PDF)


An excellent kobold lair, this is the first module in the Bone-Hilt Sword campaign from Usherwood. It’s nicely done in an environment that resembles the almost-high-fantsy world of the early D&D modules.This module does not mess around. The introductory text is very short, to the point, and well put together. --Bryce Lynch, tenfootpole.org An intrepid band of adventurers...   [click here for more]
Usherwood Publishing  $5.00

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Advanced Adventures #6: The Chasm of the Damned

Advanced Adventures #6: The Chasm of the Damned


Advanced Adventures #6: The Chasm of the Damned is an OSRIC(TM) module designed for 4-6 adventurers of levels 6-10. Every Inn hearth is ringing with chatter and every guildhall is silently watching and preparing. Nobles are equipping adventuring parties, and religious orders are hiring sword arms to be at the ready. All of this activity centers around one fact: this is the month that the legendary...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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Age of Volondor (DUNGEONS)

Age of Volondor (DUNGEONS)


Game systems come, and game systems go. But the "AGE OF VOLONDOR," is eternal! AGE OF VOLONDOR: DUNGEONS is perhaps the world's oldest and largest major dungeon crawl. 60 (8x11 inch) floor plans providing thousands of encounter areas. (Year of playing) Just add monsters and treasure from whatever game system you are currently using. (This map set is compatible with all editions of whatever...   [click here for more]
Stainless Steel Dragon  $6.95

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Advanced Adventures #10: The Lost Keys of Solitude

Advanced Adventures #10: The Lost Keys of Solitude


Advanced Adventures #10: The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10. While traveling through the foothills of the Garvain Mountains, your party found refuge for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his hrons...   [click here for more]
Expeditious Retreat Press  $14.00 $7.00

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