Title |
Publisher |
Price |
Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other... [click here for more] |
Wizards of the Coast |
$14.99
|
As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is... [click here for more] |
Wizards of the Coast |
$8.50
|
You know how this story goes: our heroes are hired to steal something.. from the Sewer Nuns of Oxenburg. You know, the nuns who live in the sewers and storm drains, and feed the crocodiles - to keep them from becoming a public nuisance. It should be easy, right? This is an Old School style D20 adventure module, a heist set in the sewers of Oxenburg, to steal a holy relic from the crocodile-feeding... [click here for more] |
Draconum Imprint |
$10.00
|
The nightbound realm of Sithicus is dying!
The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native... [click here for more] |
Wizards of the Coast |
$10.99
|
What if the first roleplaying game had been about skulking around in ancient ruins, underground tombs, and ancient graveyards in search of treasure, magic and secrets Man Was Not Meant To Know… but the heroes themselves were pulpy archaeologists, explorers and mercenaries from the 1930s instead of the wizards and warriors of fantasy? Raiders! is a roleplaying game about “adventurous archaeology.”... [click here for more] |
Night Owl Workshop |
$15.00
|
No longer can the members of one of the most infamous clandestine organizations in all the Realms lurk in their confortable shadows. No more can these men, women, dragons, dracoliches, and... others... scheme to subjugate all that is good and true while the rest of Faer?n waits unaware. For centuries has the evil secret society founded by the mad mage and Chosen of Mystra, Sammaster, labored secretly-well,... [click here for more] |
Wizards of the Coast |
$8.99
|
In 2008 we put the sword of the Renaissance fencing master into the hands of desktop RPG gamers. Today, we put the grimoire of the Renaissance magus in your hands.
“Only for you, children of doctrine & learning, have we written this work. Examine this book, ponder the meaning we have dispersed in various places & gathered again; what we have concealed... [click here for more] |
Codex Integrum LLC |
$19.99
|
Spelunk into a wild network of interconnected and nested magical bags.
An adventure and toolkit for Hypertellurians and all fantasy roleplaying games.
The queen has lost the crown jewels and her beloved poodle Duchess down her magical bag of infinite holding. Many have tried to enter it and retrieve her majesty’s prized possessions. Will you be the ones to finally succeed?
This adventure... [click here for more] |
Mottokrosh Machinations |
$4.99
|
In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors.
Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights.
In addition, this book contains a host of new rules that directly affect the lives... [click here for more] |
Wizards of the Coast |
$8.99
|
The relentless passage of time sweeps across the burning plains, and the world beneath the crimson sun changes in its wake? The Dragon of Tyr is gone, his evil scattered on the scalding winds. Torrential rains fall over the Sea of Silt, spinning off deadly storms that can strike anywhere in the Tablelands with only a moment's notice. Violent upheaval rocks the city-states of Raam, Draj, and Balic... [click here for more] |
Wizards of the Coast |
$6.50
|
"Whether your adventurers are traveling to civilizations, deserts, forests, fresh waters, jungles, mountains, hills, plains, valleys, seas, islands, swamps, marshes, or wastelands there’s plenty to find and experience among the Lands of Legends!" - Cannibal Halfling Gaming
"Do you like random charts? Then these books are for you. These entries are unique and engaging" - Thac0 blog... [click here for more] |
Axian Spice |
$17.99
|
OLD SCHOOL FANTASY - NEW SCHOOL PLAY - Welcome to MONSTERS & MAGIC, an "Old School Renaissance" fantasy roleplaying game with a difference! Combining the atmosphere of classic fantasy games with modern RPG mechanics, Monsters & Magic lets you use old school fantasy gaming material with little or no conversion with a new and innovative set of rules. Battle... [click here for more] |
Mindjammer Press |
$27.33
|
The BX Player's Guide, 2nd Edition, contains all the information needed to create and run a character throughout the BX RPG—a game of monsters, treasures, and heroic deeds. It includes rules for characters up to 18th level as well as spell charts and descriptions, weapon and equipment tables, and complete character class descriptions. In all, there are 14 character classes in the... [click here for more] |
Pacesetter Games & Simulations |
$20.00 $14.00
|
Your cousin Rolph is dead - and while there is cause for sadness, there is also cause for celebration. As his heir, you were willed his dominion: Fenhold.
Of course, the Deep Swamp is threatening to engulf all of your new holding. People are seeing ghosts and disappearing mysteriously. Animals die without reason, and crops are suddenly blighted. The farmers don't like the swampdwellers, the swampdwellers... [click here for more] |
Wizards of the Coast |
$4.99
|
What if the first RPG was inspired by hard Science Fiction as written by Robert Heinlein, Poul Anderson, Isaac Asimov, and Frank Herbert instead of Tolkienesque fantasy?
Colonial Troopers is a science fiction RPG compatible with the original fantasy roleplaying game and subsequent editions, and other “OSR” games that follow in the mold of the original like, Guardians, Warriors of the Red... [click here for more] |
Night Owl Workshop |
$15.00
|
IMPORTANT NOTE: The content in this book is a supplement to The Midderlands Expanded, and contains references to things in that book for it to make much sense.
Check that out here: https://www.kickstarter.com/projects/608764698/the-midderlands-expanded-an-osr-setting-expansion
******WARNING: May contain strong language*******
Let's... [click here for more] |
MonkeyBlood Design |
$7.00
|
A Massive Guide to the Mysterious Sullenlands!
The Sullenlands Adventure Omnibus & Guide combines all three of Mark Bishop's best-selling adventures (Nebin Pendlebrook’s Perilous Pantry, The Frost Fang Expedition, and The Crypt in Cadaver Canyon) into a single beautiful book. Because of an extremely successful Kickstarter, the Omnibus has... [click here for more] |
Purple Sorcerer Games |
$19.99
|
Once a generation, they say, a strange comet appears in the sky overhead and the gates of Firestorm Peak swing open. Twenty-seven years ago, your father lead his band of adventurers into the mysterious mountain, never to return. Now the Dragon's Tear once more flickers in the sky, and the glass gates on the mountainside beckon. Will you pass through to discover the secrets that await beyond the portal... [click here for more] |
Wizards of the Coast |
$18.99
|
The incredible Dragonlancesaga comes to its thrilling conclusion in this high-level adventure. The Heroes face their ultimate challenge as the Queen of Darkness exerts all her might to claim Krynn as her own.
Each of six possible endings leads to the defeat of either the Queen or the Heroes, and determines whether Krynn's future is one of light or darkness.
This adventure includes an optional... [click here for more] |
Wizards of the Coast |
$11.50
|
Codex Adventum: Silesia 1456
You've faced dragons. You've faced demons. You may have even faced Beholders. But have you ever stared down a robber knight?
Welcome to the 15th Century! The year is 1456 and you are a weary traveler making your way from the war-torn Balkans back toward the relative security of the Holy Roman... [click here for more] |
Codex Integrum LLC |
$15.99
|
"Whether your adventurers are traveling to civilizations, deserts, forests, fresh waters, jungles, mountains, hills, plains, valleys, seas, islands, swamps, marshes, or wastelands there’s plenty to find and experience among the Lands of Legends!" - Cannibal Halfling Gaming
"Do you like random charts? Then these books are for you. These entries are unique and engaging" - Thac0 blog... [click here for more] |
Axian Spice |
$17.99
|
A GEOPOLITICAL LEXICON OF THE 66TH ÆON: Including the Empire of Sparn, Its Cities, Subject Realms, Adjacent Lands, and the Known Seas.
PLANET ERIS is an original setting for fantasy wargaming and role playing campaigns. A complete campaign world is detailed in the 64 page booklet, in which the referee may place dungeons and base wilderness adventures. Cyclopedic historical and geographical information... [click here for more] |
The Scribes of Sparn |
$9.99
|
Golden Huzuz, the City of Delights, is the "heart of the heart" of the enlightened lands.
It is the religious and political center of Zakhara and, say its inhabitants, the most beautiful city in the entire world. But beneath the beauty lies mystery, for the court of the Grand Caliph is as full of intrigue as the Grand Bazaar is full of adventures waiting to happen.
Come, explore the delights and... [click here for more] |
Wizards of the Coast |
$15.99
|
Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds an plot revenge for another day. That day has come. After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter... [click here for more] |
Wizards of the Coast |
$8.50
|
The Gunderholfen Encounter Pack contains all of the random encounter tables, NPC lists and NPC parties for Gunderholfen reproduced within this separate file for ease of use during play. This product is not required to run Gunderholfen; all of the tables in here are contained within the main Gunderholfen text. This file is provided for GMs wishing to reference the encounter tables separately during... [click here for more] |
G. Hawkins |
$7.50
|
What happens when a demon dies? Oozing, scalding, deathblood floods the land, cursing it forevermore. Every seventeen years, the blood moon rises and the Fog Beast beckons villagers into the Shrouded Fen; those that follow never return. Now you have been chosen! Seeking ancient ruins, vast treasure, and arcane lore, you plunge deep into the mist-laden swamp. Plants impale corpses ravaged... [click here for more] |
Purple Sorcerer Games |
$11.99
|
You are a chosen of The Blood, caught in the macabre dance of their nightly existence. The mortal world and its restraints are behind you, but freedom comes at a cost.
Now you prey upon those you may have once loved or acknowledged as equals. What effect does this change have on you and your actions?
Yet vampires aren’t alone. The world teems with supernatural... [click here for more] |
DYS Games |
$6.50
|
Evoking the early days of roleplaying, Expeditious Retreat Press is pleased to release Malevolent and Benign II, a new 1e monster book with 150+ new creatures and more than 75 illustrations in this 110-paged tome, compatible with the first edition of the world's most popular roleplaying game! ... [click here for more] |
Expeditious Retreat Press |
$20.00
|
The Tower of the High Clerist pierces the cold sky. The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements. This is their last stand.
Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragonarmy.
All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde... [click here for more] |
Wizards of the Coast |
$6.50
|
Issue 25 of Populated Hexes Monthly kicks off the third year of the zine with a bang, introducing a new psionics system that doesn't rely on points. It also introduces two new psionic classes -- the sheep-folk and sheep-folk contemplative. This is part one of the look at psionics; Issue 26 fill finish off the rules, rounding out the remaining devotions and introducting new monsters and items. ... [click here for more] |
Third Kingdom Games |
$5.95
|
Wolf's Head Tor!
From the fabulous past world of 1979 – adventure calls! Pauli Kidd – author of such novels as “White Plume Mountain” and countless games – has re-imaged her glorious old mega-dungeon setting from highschool days. This adventure setting has entertained players for more than 40 years.
“Wolfs Head Tor” is designed as a setting for first level characters setting off on... [click here for more] |
Kitsune Press |
$27.00
|
Advanced Ancient Academy is a classic dungeon crawl module for Old School Essentials and other old-school roleplaying games. This book includes background on the dungeon, rules for assembling the party and preparing for the adventure, a dungeon map, and details for more than 40 locations.
This module is designed for a group of 4 to 6 player characters of 1st or 2nd level. Larger groups or... [click here for more] |
Robertson Games |
$15.00
|
In the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them and continued an otherwise peaceful existence. Now, a valuable magical item, called the scepter of truth, has disappeared! The ingenuity of the crime bears the mark of the goblins' leader, the Master Thief Raven. The scepter must be recovered, but there is no one in Kleine... [click here for more] |
Wizards of the Coast |
$9.99
|
Issue #14 of Populated Hexes Monthly remains in the Fenimil Swamp and features the lair of a reclusive necromancer as well as a playable necromancer class for Old School Essentials and similar games, inspired by Garth Nix's Abhorsen series.
Populated Hexes Monthly is also available in staplebound format singly or as a monthly subscription on the author's website. ... [click here for more] |
Third Kingdom Games |
$6.95
|
Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil: the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition to learn the strength of the Drow and bring retribution to them. This module contains background information, a large-scale referee's map with... [click here for more] |
Wizards of the Coast |
$6.50
|
"Rock, and dark, and time not passing." I walk through darkness and a land frozen in the grip of winter. Everywhere frigid gusts of wind send icy needles at my face. I do not even flinch anymore; the pain reminds me that I yet live. I can feel them - their alien thoughts twirling about my mind. They wish me to serve, but I will not . not yet. In Masters of Eternal Night, adventurers travel across... [click here for more] |
Wizards of the Coast |
$14.99
|
Are you planning your next TTRPG adventure?
Do you need some inspiration?
No matter the genre, this book contains a collection of 25 fully fleshed-out adventures to ignite your creativity and help you craft the ultimate experience for your players.
Dive into limitless imagination with this anthology of tabletop role-playing game... [click here for more] |
Yellowbyte Studios |
$37.37
|
Through seven gates lie seven realms. In seven realms stand seven guardians. With seven guardians lie seven symbols. From seven symbols comes one key. Alphaks the Dark desires that key, by which he plans to release death and chaos into the realms of man. Your party may be all that stands between life and death. Will you heed the lunatic ravings of a dying madman? Travel to the top of Guardian Mesa,... [click here for more] |
Wizards of the Coast |
$8.99
|
The key to victory is at hand as the Heroes of Legend set out on their final quest!
The port city of Kalaman seems as tranquil as a morning breeze. Yet on the horizon the terrible might of the Dragon Empire rushes unchecked, intent of the city's destruction. Poised now to meet them is the Army of Whitestone with its vaunted Solamnic Knights. The final conflict is at hand.
Yet hidden knowledge has... [click here for more] |
Wizards of the Coast |
$7.50
|
This title is the Deal of the Day for August 25th-26th! Want even more monsters for Fate? Get the 5 deck bundle of PDFs or the 5 deck bundle of printed Decks & PDFs. See the preview link for sample cards.
54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Fate Core rules/stats.
Checklist
01.... [click here for more] |
Inkwell Ideas |
$11.95 $9.95
|
A Gritty OSR Fantasy Setting by Travis Legge
The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys... [click here for more] |
Aegis Studios |
$4.95
|
Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of men and elves, dwarves and dragons are about to discover, no less than twelve unknown spheres stand poised for wars. . . a war as unexpected as it will be devastating! Twelve spheres against... [click here for more] |
Wizards of the Coast |
$8.50
|
The Dragonlace saga continues!
The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.
But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A... [click here for more] |
Wizards of the Coast |
$8.50
|
"Whether your adventurers are traveling to civilizations, deserts, forests, fresh waters, jungles, mountains, hills, plains, valleys, seas, islands, swamps, marshes, or wastelands there’s plenty to find and experience among the Lands of Legends!" - Cannibal Halfling Gaming
"Do you like random charts? Then these books are for you. These entries are unique and engaging" - Thac0 blog... [click here for more] |
Axian Spice |
$17.99
|
From the Creators of SURVIVE THIS!! Dark Places & Demorgorgons and SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Zombies! 2nd Edition! Source Book 1: Among The Living
Among The Living
Random Background Chart
New Classes
Cannibal
Lore Keeper
Zombikenetic
A Question... [click here for more] |
Bloat Games |
$10.50
|
It's just a bad dream - a very bad dream.... Beware the night, for sleep provides another path to the Demiplane of Dread. In the unique domain called the Nightmare Lands, darkness offers not blissful but ultimate terror. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. Trapped... [click here for more] |
Wizards of the Coast |
$19.99
|
High Adventure is Your Companion Throughout the Land of Fate! There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek. A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame,... [click here for more] |
Wizards of the Coast |
$24.00
|
54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Fate Core RPG stats.
Checklist
01. Aasimar 02. Banshee 03. Barghest 04. Couatl 05. Devourer 06. Dracolich 07. Dragon, Black 08. Dragon, Blue 09. Dragon, Green 10. Dragon, Red 11. Dragon, White 12. Dragon, Brass 13. Dragon, Bronze 14. Dragon, Copper 15. Dragon, Gold... [click here for more] |
Inkwell Ideas |
$11.95 $9.95
|
Learn the secrets of both Star and Void
Explore the worlds of the Star Knights and their hated enemies, the Void Knights. Discover clues about their ancient past, their tools, their philosophy, their martial styles, and their mysterious Meditations.
Contains... [click here for more] |
DYS Games |
$15.00
|
Back in 1983 a small Californian game company, Fantasy Worlds Unlimited, released WIZARDS' WORLD, a fantasy RPG. The result of how the author's home game evolved, WIZARDS' WORLD included several innovations for its time, not unlike other efforts from the 80s, such as The Complete Warlock or The Palladium Fantasy RPG. WIZARDS' WORLD is an important game in the history of fantasy RPGs, because it reflects... [click here for more] |
Goblinoid Games |
$18.49
|